Food Chain

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one colour, where X is the exiled creature's converted mana cost/mana value plus one. Spend this mana only to cast creature spells.

baddabiiing on Prossh EDH Tokens/Sac

3 months ago

Last Laugh Thanks for the suggestions! All those cards have great effects, but generally I prefer to play my effects on creatures in this deck so I can cast them off Food Chain, find them with my creature tutors, and cheat them in with things like Birthing Pod and Defense of the Heart.

Impact Tremors was cut from this deck for Zulaport Cutthroat when it was first printed for this reason, much more synergistic as a creature and generally paints a much smaller target on your head. I'll likely cut either artist or cutthroat once I finally pickup a copy of The Meathook Massacre. Similar story with Bastion of Remembrance, plus making off-color tokens is a pet peeve of mine.

Scepter of Celebration is new to me but seems like a great card, I certainly wouldn't cut Avenger of Zendikar from this deck for almost any reason but it could be a good budget replacement for something like Awakening Zone or a token doubler, but I don't know it makes the cut because I almost never have 3 extra mana after casting prossh to equip and it doesn't do much equipped anywhere else. Plus off color tokens again, silly citizens.

Thanks again, I'll give your deck a look!

jarncards on Stardew

10 months ago

It looks fun. I dont necessarily know if it needs any changes. If nothing else, I would strongly recommend you consider Wood Elemental and Alabaster Leech, since I will be playing against this deck.

Akroma's Will or Garruk's Uprising are good options to make sure damage gets through for mass trample/protection. Run Rancor, you get it back for multiple plays every time its enchanted creature dies

You dont have much to interact with opponent's boards. Or to protect your own outside of avacyn. given the snowball you have where each card you play will draw you 1-5 more, you might be ok without interraction since you might just overwhelm everyone if you want to play it that way, but white gives a lot of the best options for removal.

Archon of Sun's Grace is almost a direct upgrade to Ajani's Chosen. Honestly i think they are both great to run, I would reconsider using them, Avenger of Zendikar, and maybe something like Eldrazi Monument. If you intend to keep it so that you primarilly win through attacking with a couple super beefy guys, Lightmine Field is silly

Food Chain will be REALLY helpful when youve drawn too many cards. both to give mana to play them, and to kill off your card advantage engines before they get you killed. Most enchantress effects are not "may" abilities.

As usual, I consider Reliquary Tower to be a bad card. Since you are going to have even more draw than mana in this deck, personally I would ditch it so I could discard to hand size and take advantage of the mass reanimate cards for enchantments like Brilliant Restoration, Resurgent Belief, Open the Vaults, Triumphant Reckoning, and the Replenish you already run.

They are very expensive mana-wise, but Legion Loyalty and True Conviction would do silly things as wincons in this deck. legion loyalty will give you an obscene number of creatures, enchantment creature ETB triggers, and bonuses to the cards that care about the number you have like all that glitters, and

Gidgetimer on Salty Commanders!

1 year ago

My issue with using metashare as a metric is that the "metashare" Commander Spellbook uses is how many commander decks on EDHRec it is in, and most decks on there are not intended to be optimized. It also skews the weighting unduly toward colorless or mono-color combos. I hate to keep referring to my deck, but I find examples useful. To illustrate the mono-color bias Food Chain+Eternal Scourge is weighted at almost twice Food Chain+Misthollow Griffin. In a deck that includes both colors and has a functional mana base the combos are functionally identical except for the Griffin costing an extra mana. I could see knocking off 10-20% of the points for the one extra mana, but a full 50% seems... excessive.

To get a truly accurate picture of combo power one would need to take a percentage of the non-land cards that are involved in combos. Then weight it with average combo size (excluding the commander); result of the combo; both number and efficiency of tutors that find combo pieces; and total MV of all combo pieces.

This would be incredibly hard to automate though. So, to hit the high points and only use data that is already in your analytics I would probably go with combo pieces with a weighting value for tutors and a small one for size of combos. Once you set up a way to get the results of the combo you could add in a weighing value for game winning combos.

Gidgetimer on Salty Commanders!

1 year ago

I was using Chrome and I checked it on Edge too. I have to take the browser out of full screen and make it a narrow window to be able to see everything.

https://www.commandersalt.com/#/details/deck/82b74a8df62b69bead80eabaca53e0a8

https://www.commandersalt.com/#/details/deck/b65e5a7526220a2af4d3d2ee7a0cbdc1

Those are the all-in combo decks that I uploaded and think that the combo scores are low on. Additionally I'm really not sure what significance meta share has on weighing the salt of combos. To my mind Eternal Scourge+Food Chain (with a not included in the list Chulane) at adding 5 points would be the same level of salt from people as Chulane, Teller of Tales + Overburden + Shrieking Drake which is only adding 0.6. Both are infinite draw into a Thoracle. If anything an Overburden out for a turn cycle makes people saltier about the game when you spread the combo pieces over two turns.

https://www.commandersalt.com/#/details/deck/9b36c509bd295cf49f38e2d1e315b101

Is the one that was including the non-existent Passionate Archaeologist in the Aggravated Assault combos. Though now the Aggravated Assault combos aren't showing at all. I looked at the combos on this non-combo deck since it was displaying as higher than the Chulane deck.

Coward_Token on March of the Machine

1 year ago

First Look

Update: Story is on, first chapter here

Update2: Where to Find previews

Update3: Image Gallery

Wall of text for my thoughts Show

kirbysan on [Primer] Helming the Host of Heaven *Update*

1 year ago

Guerric

I wasn't able to play a multiplayer game this weekend but ran 9 games of 1v1. I won 7/9 games as unblocked angels seems to be consistently good. 6 games were against Necron Precron, 2 games against Faldorn Exiles & 1 game against Aesi Landfall. Made a couple swaps to give Pyre of Heroes a shot. Didn't touch the lifegain package but messed with the protection one. Since all 9 games were duels, some of the changes weren't great.

Eye of Vecna for Pyre of Heroes

Cosmic Intervention for The Ozolith

Angel of Condemnation for Karmic Guide

Angel of Jubilation for Inspiring Overseer

Starnheim Unleashed for Luminarch Ascension

Search for Glory for Enlightened Tutor

I notably left in Together Forever and didn't put in Breathkeeper Seraph because I wanted to see if there were synergies between Together Forever and Pyre of Heroes.

Lost 1 game against Necron Precon due to a combination of things. I missed 2 land drops early in the game and was forced to use Enlightened Tutor for a Sol Ring so I could play my hand. Later in the game Ioverplayed the hand and got hit by Shard of the Nightbringer followed by Their Name is Death on the next turn. I was definitely kicking myself at the end because I had Emeria Shepherd and played it when I should've held it. Necrons actually did pretty well against this deck overall as they had fliers which stopped some early attacks. In the end though, as with most precons, they ran out of gas while Angels could keep chugging along and beefing up.

Lost 1 game against Faldorn Exiles due to Food Chain & Eternal Scourge with Faldorn, Dread Wolf Herald producing a million wolves on turn 4. With no answers in hand, it was a quick and clear loss.

I was able to get Pyre of Heroes out in several games. One of my favorite combinations was using it on Inspiring Overseer to drop in Serra Paragon and then recasting Inspiring Overseer for the extra life and draw. On the following turn I sacrificed it again to grab Battle Angels of Tyr and hit for even more draw.

During the final game against Aesi Landfall I wanted to see how much value I could get out of Pyre of Heroes so I kept an obviously risky hand. My starting hand consisted of Arid Mesa, Plains, Fabled Passage, Emergence Zone, Mutavault, Pyre of Heroes, and Path to Exile. Aesi had a pretty slow start without much ramp but dropped Aesi, Tyrant of Gyre Strait turn 5 which I promptly pathed. The only Angel I drew was Angelic Curator which I pyred into Inspiring Overseer. I also had Together Forever on the board so when I pyred Inspiring Overseer into Serra Paragon I was able to bounce it back to hand and recast Angelic Curator on the same turn. Next turn I cast Inspiring Overseer and pyred that into Thraben Watcher and started swinging for lots of damage.

In a multiplayer game other players would've had more answers for our board and Pyre of Heroes may not stick around. However, I don't think it seems threatening on its own and most times it's just a value engine. I think there may be a case for swapping it out for Eye of Vecna. They cost the same for 2 colorless. Their activations are also the same at 2 colorless. The differences are the 2 damage we take for Vecna and also that the draw occurs on upkeep before our draw phase and we have to pay the 2 and life if we want the card. If we drop Vecna early game and we're looking for something key, usually a land or a low cost angel and there's no guarantee that we'll get it. So if we're on turn 4, we've expended 2/3 available mana on drawing either a land or a 2cmc angel because we can't play anyting else. If we aren't dropping Vecna early and instead on turn 6-7 then it's pretty slow compared to its counterparts. Yes it replaces itself but nothing else we do will give us cards the turn we need it. All the other draw cards play into our strategy of either playing angels, attacking or gaining life. Also, the ones we pay into can be done on opponents turn when we're holding up answers, so there's no "wasted mana".

Out of the current swaps The Ozolith and Luminarch Ascension were very mediocre. This is likely due to the duel format and will need more testplaying in a 4-man setting. I was able to get The Ozolith up to 18 counters one game but it didn't matter since I was dead the next turn.

I think just based on this trial run that Pyre of Heroes deserves a strong consideration especially with Inspiring Overseer. Let me know your thoughts!

NV_1980 on J.N.R. Token - The Fellowship of the King

1 year ago

This looks like loads of potential fun. Mycoloth is one of my personal favorites for Naya token decks, as its token-generation can become quite ridiculous. For some additional protection to your swarm (when attacking), Iroas, God of Victory could be nice. Second Harvest seems a nice way to double-up in a heartbeat. I would also really consider a few sac-outlets, in case anyone tries to be cute by wiping your force while you don't have a counter available. Some ideas would be Goblin Bombardment, Phyrexian Altar and Food Chain. Have fun brewing!

NV_1980

Load more
Have (2) Azdranax , Ellian
Want (0)