Food Chain

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.

Latest Decks as Commander

Food Chain Discussion

Commander_JAR on Cruel Sumer: Tiamat Dragonstorm

4 weeks ago

Ah! A fellow dragon fan of culture! I too have attempted to build Tiamat with Dragonstorm.

Unfortunately I accidentally discovered that Tiamat works VERY well with Food Chain. I kept Dragonstorm in my deck but it's no long to be build around.

Since Food Chain is a freakin expensive card....might I recommend running Ramos, Dragon Engine, Morophon, the Boundless, and Scion of the Ur-Dragon.

When you cast Tiamat AND have Dragonstorm in your hand, you can search for the 3 dragons I mentioned, perhaps run a Fist of Suns to synergize with Morophon....and find a way to cast the 3 dragons.

Specifically have Morophon, the Boundless on the field first. Then with Ramos on the field, cast Scion for free. Ramos gets 5 counters...which you can use to cast Dragonstorm. It's complicated but it works...for the most part.

Commander_JAR on Best Commanders in EDH [Tier List]

1 month ago

I just realized that Tiamat can win with Food Chain. She should have a slot in "fringe competitive" considering Maelstrom Wanderer is up there.

RambIe on Working Around Volo

2 months ago

Idk morph tokens aren't completely useless
Birthing Pod , Perilous Forays , Food Chain , Prime Speaker Vannifar , etc.. o and pretty much any altar. Almost forgot devour

griffstick on Nightmare Syphilis Elemental

5 months ago

Gutter Grime would go good with brokos add in Food Chain for infinite mana infinite etb and infinite ltb

Edit. Food chain says exile. Nevermind.

Vertical on Golos Food Chain cEDH

6 months ago

I could be wrong about this, but I don't think you can use the Food Chain mana you generate to activate Golos's ability, as food chain mana can only be used to cast creature spells, not activate abilities. There are still definitely land combos you can get by casting Golos infinitely, like getting out Dark Depths and then getting a Vesuva as a copy of depths, sacrificing the original to the legend rule, and sacrificing the copy to get a 20/20 Marit lage to the field. If you want to include guildgates, you could throw in a Maze's End plus anything that untaps a land, fetch out all your gates, get the maze's end, and untap it to just win on the spot. You could also throw in a worldgorger or dramatic scepter combo in order to get infinite mana and activate Golos infinitely, and then you can find altar of the brood and food chain to win off of that. You could also exile your library and cast thoracle or a lab man to win off of that.

Doombeard1984 on Getting Slivvy With It

6 months ago

I have looked at cEDH and often thought what it would take. From the looks of it, you are looking at a The First Sliver + Food Chain for cEDH sliver fun. I also think your interaction and counter magic needs to be on point for it think Force of Will , Force of Negation , Mana Drain , Fierce Guardianship etc. Probably also looking at OG duals and full set of fetches. Just a bit too rich for my blood lol. Oh, and then you got your fast mana like Chrome Mox , Mox Opal , Mox Diamond and Mana Crypt etc. Only way I'm doing all of that, is through proxies lol

PabloEsco666 on Zur, Master Alchemist [cEDH]

7 months ago

Nerdytimesorwhatever appreciate the feedback - got some responses for ya.

Vindicate (in my opinion) has more value in this deck as it removes any permanent without causing a loss of life that could be spent elsewhere. Anguished Unmaking is a great suggestion - now you've got me thinking about making the switch.

Illusionist's Bracers (again, personal opinion) has been pretty powerful in this deck, allowing you to tutor two enchantments at once (duh) and usually win with that interaction. I will agree, it is a bit slow/clunky for cEDH, especially with the 3 mana equip cost, but I've been able to consistently get it out turn 1/2 and have it equipped before Zur swings turn 2/3. All that aside, it is almost useless to draw into turn 4/5 unless the board gets wiped. There are a couple other targets for equipping this as well, with Dark Confidant and Hullbreacher coming to mind.

Diplomatic Immunity is usually the second enchantment I tutor out (after Necropotence of course) and has always provided additional security for Zur. It also combos well with the other equipment in this deck, and the nuances of shroud when Zur tutors out an equipment.

Daybreak Coronet , All That Glitters , and Phyresis are essentially a back-up plan for the Thoracle/TP/DC win condition. The look on an opponent's face when you swing for 20+ infect in an esper deck is always amusing as well.

Extract is almost exclusively a meta-include, with a bunch of the people I play with running Food Chain or Underworld Breach decks. Removing their win-con turn 1/2 is pretty effective.

Great point about Tainted Pact . Four Islands has never gotten in the way of it working for me, although you are absolutely right that in some cases that would stop it completely. I'll definitely have to revisit this and make some changes.

To be honest, this is the first time I've ever seen Spell Snare - need to add that ASAP.

Shimmer Myr is an excellent card, but this deck doesn't run any lines that win with artifacts aside from the obvious Isochron Scepter . Maybe I'm missing something, but most Shimmer/Zur decks focus more on artifacts than this does.

Been debating adding Necromancy or Reanimate to this list for a while - might be the time to do so.

I've got a vault copy of Mox Diamond , but am too scared to use it at the $800 price point. Proxying might be the move for that.

Miscast is another I've been debating, but haven't found a spot for it yet.

I decided to use Mystic Remora instead of Rhystic Study exclusively due to the mana cost, but that card has been floating back and forth on this list for a little while.

I threw Drannith Magistrate in here almost immediately after it was release to support the stax(ish) undertones of this deck - completely agree how absurd that card is.

Thanks again for the feedback!

Grind on Sultai Ascend

7 months ago

Cool deck!! I like that commander combination.
Might consider Devoted Druid , +1 and -1 cancel out so you could turn +1 counters into mana.
Also if combat is your wincon, Beastmaster Ascension is playable even if not synergistic.
I'm not sure what misthollow griffin does in your deck as i dont see Food Chain . I probably wouldnt run that combo and would run synergy card like Sarulf, Realm Eater or value card like Rishkar's Expertise or another ramp/draw card.
Just my thoughts cheers and have fun!!!

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