Food Chain

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Food Chain


Exile a creature you control: Add X mana of any one colour to your mana pool, where X is the exiled creature's converted mana cost/mana value plus one. Spend this mana only to cast creature spells.

NV_1980 on J.N.R. Token - The Fellowship of the King

2 months ago

This looks like loads of potential fun. Mycoloth is one of my personal favorites for Naya token decks, as its token-generation can become quite ridiculous. For some additional protection to your swarm (when attacking), Iroas, God of Victory could be nice. Second Harvest seems a nice way to double-up in a heartbeat. I would also really consider a few sac-outlets, in case anyone tries to be cute by wiping your force while you don't have a counter available. Some ideas would be Goblin Bombardment, Phyrexian Altar and Food Chain. Have fun brewing!


Delphen7 on Exiled Wolves

2 months ago

Gidgetimer Especially with Food Chain :D

Ashcashcash on Titania EDH

2 months ago

Hey Profet93! I've been looking to speed up the deck lately and get the cost lower to the ground. Seasons Past was also helpful, but I opted to replace the card with Noxious Revival since getting one impact card that can win the game for just 2 life is a little better than 6 mana. Seasons Past is better when I played in slower play groups. As for Turntimber Sower, I could never get enough enough value out it. Most of the time, it's just generating a couple blockers.

I apologize for no response yet to your previous comment! I wish I played as much Magic as I used to. It's been a busy life, but hoping to get back in more over the next few months.

I ran Rishkar's Expertise up until end of 2017 and ended up cutting it for more search cards because I had shifted the deck towards a Food Chain combo deck. At this point, there are no combos in the deck anymore. I still prefer the ability to search for what I need rather than drawing in the hopes of get a card I need. Doesn't change the fact that Rishkar's Expertise gave a guaranteed 5 cards most of the time isn't nothing. :)

Gidgetimer on Casting spells from exile (blue …

4 months ago

Misthollow Griffin and Eternal Scourge are fun. I only know of them because of Food Chain combos, but they are still cool design even in a "fair" deck.

Mortlocke on The Queen's Egg

4 months ago


You my friend have impeccable taste in Commanders. The First Sliver is the de facto Food Chain commander. The only unfortunate side is that it doesn't really lend itself to a competitive Sliver tribal build. If you are finding yourself looking for competitiveness over flavor, raw power and redundancy over toolbox then look no further than ShaperSavant's

Food Chain Sliver

Commander / EDH ShaperSavant

SCORE: 786 | 290 COMMENTS | 291249 VIEWS | IN 299 FOLDERS

I love this list for what it is, but this is a high powered cEDH archetype. My deck by comparison is a fringe cEDH deck that fits more into the high powered range (on average threatening to win between turns 5 and 8). If you intend on pursuing Food Chain then i've got to point out that it was just reprinted in Double Masters 2022 so it's definitely going to take a price dip. Consider picking it up.

As for your second ask on good cards that have synergy outside of the tribe, I would need more constraints to make a good suggestion. I mean, Morophon, the Boundless is a good sliver non-sliver - but i'm not exactly sure what you are looking for.

AstroAA on Should I Keep Luminarch Ascension …

4 months ago

Luminarch Ascension is just slow. I used to run it in my Sythis, Harvest's Hand enchantress prison deck as a backup method to get beaters out, and most of the time I'd play it and it'd just sit there as I'd use my mana for other things. It's not worth it most of the time.

I do not know why you aren't already running Esper Sentinel. In your deck you're running a bunch of anthems, and Esper Sentinel can easily draw you a ridiculous amount of cards rather quickly if his tax gets up to 4~5 mana. He's easily one of the best white cards in Magic, and your deck seems likely to support him. Plus he's only one mana, and you have an absolutely ridiculous CMC of 3.87 with only seven mana rocks - two of which are 4+ CMC.

My advice? Fuck Smothering Tithe. I personally think the card is overrated and is one of the most "kill on sight" cards in Magic. A quarter of the time you play it and it's countered. Another quarter of the time you play it and it gets blown up immediately. Another quarter of the time you play it and it does nothing. The last quarter of the time it does something. If you wanted to play some cheaper "kill on sight" cards to bait out counter magic and kill spells, Food Chain, Survival of the Fittest, and even something like Grafdigger's Cage against certain decks. But, take what I say here with a grain of salt - I just don't like Smothering Tithe, and I think the CMC of it won't help you that much since you don't run a lot of ramp. I'd honestly rather run Yasharn, Implacable Earth over Smothering Tithe in your deck right now.

Now, you asked for feedback and suggestions, so here are my main suggestions. I'm not sure your budget, but considering you're asking us to decide between two $20~$30 cards, I'll assume it's higher than the average Magic player's. Here is a basic list of things you can do to improve your deck:

  • Go through your deck and individually look at every card in it. Think to yourself "How often do I play this card? Does this card make an impact whenever I play it? Is it just immediately answered? How does this fit into my game plan?" etc. Cut cards that you think aren't up to par or properly fit into your deck.
  • Your deck seems to lack a proper direction. You say you want to pillowfort and focus on building up an army. Cards like Windborn Muse and Ghostly Prison can help you prevent people from swinging at you. If you wanted to prevent people from swinging at all, Crawlspace and Dueling Grounds can work, and you can just pop them with a Nature's Claim or something before you want to start attacking. If you wanted to focus more on the army aspect, you could go with stuff like Avenger of Zendikar, Rhys the Redeemed, or Tendershoot Dryad.
  • Lower your Converted Mana Cost. You currently have a CMC of 3.87, which is rather high. In addition, you are only running seven pieces of ramp - all mana rocks - and two of them are four or more CMC, which does not help you much. Cut cards that don't do much and replace them with either cheaper mana rocks or mana dorks. A few that I immediately see that I would cut are cards like Treva, the Renewer, Skyward Eye Prophets, Empyrial Archangel, and Archon of the Triumvirate. Cards you should add are like Avacyn's Pilgrim, Birds of Paradise, Sylvan Caryatid, and Noble Hierarch. This will lower your CMC and provide additional mana ramp.
  • Lands. You are currently running 38 lands, which is definitely on the high end. However, I think this is a product of having a CMC of 3.87. I think should you end up reducing your CMC to around 2.75 to 3.00 while adding in at least ~7 sources of mana acceleration you can go down to 32~33 lands, which is much more reasonable. However, I also want to talk about your land choices. You aren't running any fetches and many of your lands have a chance to enter tapped. I would look at adding in more fetches such as Prismatic Vista, Windswept Heath, Misty Rainforest, and Flooded Strand at least. In addition, I'd also look at lands such as City of Brass, Mystic Confluence, and the Battlebond lands such as Bountiful Promenade, Rejuvenating Springs, and Sea of Clouds should you reliably play with 3+ people pods. Cut cards like Seaside Citadel and the check lands, as they're kind of feelsbad turn one plays.
  • Removal. You aren't running much removal to deal with threats. Cheap removal such as Nature's Claim, Swords to Plowshares, Path to Exile, Return to Nature, and On Thin Ice are all super good in EDH. I would definitely look at improving your removal suite outside of 3+ mana counterspells. Also, look at cheaper counterspells. Cards like Mana Drain would be super good here as it provides you mana acceleration while stopping your opponents.

There is more I would like to add, such as talking more about card advantage, but I've spent damn near close to an hour typing this so I'm gonna call it here. Now, take what I've said with a grain of salt. I'm a high-powered player; I like to optimize my decks, and with optimization comes homogenization. I.e; your decks become less unique. You've got a pretty unique deck here, and if you like it then you like it. Ultimately it's up to you on making that call of whether or not you want to optimize and change everything. If you need more help, feel free to ask. Good luck, and sorry for the wall of text.

AscendedLandfalls on Korvold

4 months ago

Not sure what your budget is like but a powerful combo and not too expensive could be: Witherbloom Apprentice + Chain of Smog.

A classic combo could be Food Chain + Squee, the Immortal

An it's always good to have Dockside Extortionist if budget allows.

Commander_JAR on Dragonstorm Rainbow

5 months ago

Ah, a fellow Dragonstorm enthusiast! I've done one in WUBRG as well....with Tiamat. Pretty effective when you have Food Chain on the field.

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