Captain Sisay

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Legends (V11) Mythic Rare
Invasion (INV) Rare

Combos Browse all

Captain Sisay

Legendary Creature — Human Soldier

: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

Captain Sisay Discussion

RNR_Gaming on The Hasty Bois

3 weeks ago

You may want some more creatures with activated abilities to capitalize more on your commanders ability. Priest of Titania for ramp, Elvish Piper for bois you cannot afford to cast. Mother of Runes or Giver of Runes for protection, Captain Sisay to tutor ledgends and provide card advantage and maybe some exert creatures to really get in there for more value.

austintayshus on competitive Kethis

2 months ago

Reki, the History of Kamigawa and Captain Sisay seem pretty powerful, could be good in this deck? Although, I don't play cEDH so these may not be good suggestions. shrug

griffstick on Morophon, the Boundless Humans

2 months ago

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Blasting Station = infinite damage + storm count for Bitter Ordeal


Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Ashnod's Altar = infinite mana colorless mana + storm count for Bitter Ordeal


Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Cabal Paladin = infinite damage + storm count


Enduring Renewal + Morophon, the Boundless + Ashnod's Altar + any other mana reduction + Zealous Conscripts = gain control of everything + storm count

These combos and or these cards


More combos.

Presence of Gond + Midnight Guard = infinite 1/1 tokens


Village Bell-Ringer + Presence of Gond + infinite 1/1 tokens


Splinter Twin + Midnight Guard = infinite 1/1 tokens


Splinter Twin + Village Bell-Ringer = infinite 1/1 tokens


Splinter Twin or Presence of Gond + Village Bell-Ringer + Captain Sisay = infinite 1/1 tokens + legendary tutors


Splinter Twin or Presence of Gond + Village Bell-Ringer + Citanul Hierophants = infinite 1/1 tokens + infinite green mana


Splinter Twin + Village Bell-Ringer or Midnight Guard + Teysa, Orzhov Scion infinite 1/1 tokens + infinite exile


More combos

Marchesa, the Black Rose + Cathars' Crusade + a sac outlet = combo potential with many cards such as

CrimsonWings3689 on Commanders by Power Level [EDH Tier List]

2 months ago

Captain Sisay is 100% losing her place in Maximum Power. Competitive is stretching it now as well considering that it was THE game plan... In a format where 2 card combos run wild, it was one of the few things that enabled other decks to remain competitive.

It's like Teferi losing The Chain Veil , Godo losing Helm of the Host , or multiple decks losing access to either Protean Hulk or Food Chain ...

Meanwhile, we get freakin Painter's Servant + Grindstone back and whatever other awful combinations will come about from it... yeah, that makes sense...

Also, RIP collection value. Bought/traded for 5 copies of Paradox Engine for use in 5 of 14 decks...

dingusdingo on Why are the Signets So ...

2 months ago

DemonDragonJ, most people assume you will hit 1 land a turn, so the choice to use a filter would be using it over another land in the spot because of the flexibility and access to color it provides. The choice to use a signet is in addition to the land you play.

For myself personally, I play signets/talismans when I want to hit 4 mana by turn 3. This is usually to pop out a commander in a deck heavily built around the commander, something like Captain Sisay or Prime Speaker Vannifar . If I play a land drop on turns 1 and 2, I can play a talisman/signet and be ready to play a land then my commander on turn 3. If I was using a filter land there, I would be bounded by the 1 land a turn and get my commander on turn 4 instead. This is generally what people mean by ramp, to get ahead of the expected mana if you are playing 1 land a turn.

austintayshus on Legends, Legends Everywhere

2 months ago

Neat deck! I've made a superfriends deck with Kethis and I had a lot of fun building it.

I think Captain Sisay is a good lieutenant for any Kethis deck. Same goes for Reki, the History of Kamigawa .

And since you've got green in your deck, I'd replace the signets with Cultivate and Kodama's Reach and Farseek , or similar land ramp cards. Lands tend to be safer than artifacts.

Azor's Gateway  Flip is a fun little looter, and it can flip into a crazy land, and it's legendary.

Primevals' Glorious Rebirth could also be very powerful in this deck.

Hope this helps!

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Captain Sisay occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%