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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Icy Manipulator
Artifact
, : Tap target artifact, creature or land.
Crow_Umbra on End_Of_The_Line
2 months ago
It's all good. That experience was one of the odder interactions I've had in my time here.
Cool, glad you have proxies available to you. I try to hone in any recs based on potential budget.
Even personal play groups develop their own little meta over time. To that end, besides the commanders listed in your primer, are there any others that you regularly encounter?
Here are some ideas I have, I'll put them in accordions so I don't blow up your wall:
Since you have proxies at your disposal, I think you can swap in some more utility lands to get even more value out of some of those basic land slots:
- Arcane Lighthouse
- Arena of Glory
- Command Beacon
- Inventors' Fair - I would mostly suggest this if you go more artifact heavy than you already are.
- Plaza of Heroes
- Shinka, the Bloodsoaked Keep - Another keyword source when turning Krato sideways
- Strip Mine, Volatile Fault, etc - Sure, there are other troublesome utility lands that are worth blowing up, but it shouldn't be overlooked that you face 5 color strats. Throwing a temporary wrench in their color fixing can help outpace them.
- War Room - Helps address some of your need for draw
I totally agree that swinging in with a huge Kratos is a fun way to pilot this deck, but I think you can lean more into the forced combat element of it. Since you play against things like Ur-Dragon, Eldrazi, & Sheoldred, forcing them into combat could be super beneficial:
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Ur-Dragon and (maybe) the Eldrazi, need to get their color fixing right in order to start taking off (assuming this is a five color Drazi), which means they may rely on mana dorks and other smaller utility creatures to help get them running.
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Sheoldred may be in a similar position, if it isn't a creature or token heavy deck, may have a smaller board that also relies on squishier utility creatures
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Kratos' damage effect "encourages" opponents to not leave their creatures untapped. Kratos is one big Punisher effect, so your opponents will have to weigh cost benefit of not attacking or tapping their creatures somehow.
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Red has plenty of access to Goad effects, giving you another means of forcing attacks.
-
All of this is to say that I think the Kratos damage should take a more secondary priority to forced combat control.
I think you've received some solid recommendations from the other comments already on your deck. I'll try not to suggest anything that's already there.
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Fling and Self-Destruct - More cheeky ways to take advantage of a potentially big Kratos, especially if he's about to die anyways.
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Redirect Lightning- Another solid option for Red
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Bothersome Quasit - Repeatable forced combat
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Cursed Mirror - Awesome mana rock and copy effect. I think this could replace some of your existing 3cmc rocks.
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Jeska's Will - Helps with your need for more draw and mana acceleration
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Ruby Medallion - The blanket cost reduction really adds up across spells compared to mana rocks that tap.
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Valakut Exploration & Valakut Awakening Flip - More draw
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Nibelheim Aflame - Another Chandra's Ignition
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Chandra's Ignition - I know it's in your Maybe board, but I think this is perfect for your deck. Asymmetrical boardwipes are great.
Generally speaking, I think cutting back on red Auras that mostly focus on Kratos could be helpful. Some other standouts that I think can be swapped:
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Icy Manipulator - Seems kinda slow for a single target effect.
-
Liquimetal Coating - I can see the cheeky line of play with turning something into an artifact in response to a Vandal Blast, but I think this could be another spot for something more consistently beneficial.
One of my homies runs a Deimos deck that's pretty fun, but he doesn't have a list online yet. He does have a Kardur deck that could be another source for forced combat ideas.
Hope this all helped
End_Of_The_Line on
"I know you. Ghost of Sparta." (Need Help Badly)
2 months ago
NV_1980, thank you, I have put Smoke, Uphill Battle, Disrupt Decorum, Icy Manipulator, Hylda's Crown of Winter, & Komainu Battle Armor into my main deck at the time of writing this. I definitely will consider Silent Arbiter, but I don't think I will add Ensnaring Bridge because it doesn't play well with cards like Granite Grip & the other buff cards considering Kratos, God of War third textbox, since I do want to be attacking with & buffing Kratos every chance I get. Defenitely read my third response please for more info.
austintayshus, thank you, I added Blasphemous Act & Cathedral of War, and I will also definitely consider Humble Defector. Definitely read my third response please for more info
DragonMaster420, thank you, first I am wary of adding any creatures because of Kratos, God of War third text box (I would hate to lose a valuable creature ((or valuable creatures)) like Silent Arbiter because they blocked it with a power 5 or 5+ creature.) Second, I thought it would be thematic if Kratos is the only creature in the deck for old GOW reasons, wants revenge on the gods of Olympus and brought Olympus as well as the gods down practically himself, hence him being the only creature. But If I need too I will definitely add those creatures if need be. Also, how would Magus of the Moon & Blood Moon work? I am confused how that would effect/be harmful to, my opponents (if at all, other than their non basic lands are mountains.)
P.S. to NV_1980, austintayshus, & DragonMaster420: First, do you know of any equipment cards that would be at least look-alike accurate to Kratos's weapons/equipment in the first GOW? Second, do any of you know any mono-red counter spell or counter-spell-like cards? I'm remembering at the time of writing this the Eldrazi deck definitely has All is Dust (and that would ruin me lol.)
NV_1980 on
"I know you. Ghost of Sparta." (Need Help Badly)
3 months ago
Hi End_Of_The_Line!
You've given yourself a tough assignment! Combining parameters 1 and 3 especially is going to be hard, as all of the decks you mention will be creature-heavy. If you want to benefit from Kratos' ability, you'll need to focus on stopping opponents' creatures from attacking all-together. This is not easy for mono-red, but there are a few ways one can do it.
Aside from Smoke (which you have not main-boarded yet, please do so!), you can also tap creatures with cards like Hylda's Crown of Winter and Icy Manipulator. Slowing down opposing creatures by having them enter the battlefield tapped will also prevent them from attacking (even when Kratos gives them haste). This is where a card like Uphill Battle could come in handy. Even Silent Arbiter ought to be considered in this regard. Then there are cards that prevent opposing creatures from attacking you specifically, like Ensnaring Bridge. You can also try to goad creatures so that they can't attack you, with cards like Disrupt Decorum, Komainu Battle Armor and Spectacular Showdown. Lastly, it's not the best way to deter opponents from attacking you, but you can also equip Kratos with something that provides deathtouch. Because of his double strike, anything he blocks is killed before it can damage him. Might make opponents with non-disposable creatures think twice before attacking you (so it will probably not stop the Sheoldred deck you've mentioned).
theNeroTurtle on
Cabbages
8 months ago
you could use Icy Manipulator to tap Winter Orb before right before your turn. This would allow you to be the only person in the game using all of their recourses each turn because it turns off Winter Orb. During your untap step, just untap it last.
1+
theNeroTurtle on
Cabbages
8 months ago
you could use Icy Manipulator to tap Winter Orb before right before your turn. This would allow you to be the only person in the game using all of their recourses each turn because it turns off Winter Orb. During your untap step, just untap it last.
1+
theNeroTurtle on
making it difficult to color
1 year ago
Ultima, Origin of Oblivion is such a rude dude. Why are more people not playing this guy? Since you are already playing cards like Basalt Monolith, along with Voltaic Key, and Forsaken Monument and Grim Monolith why are you not playing Rings of Brighthearth. It gives you infinite all the things off of a lot of the cards you are already running.
Also Static Orb and Winter Orb power combo with Icy Manipulator because the actual ruling of Icy Manipulator is that you can tap those permanent right before your turn allowing you to play all the things, untapping Static Orb and Winter Orb last during the untap step.
NV_1980 on
Polar Vortex
1 year ago
Nice, lots of flavor in the deck. I like it :) Here's some more flavor one could add:
- Cone of Cold
- Freeze in Place
- Frost Titan
- Icewrought Sentry
- Icy Manipulator
- Niblis of Frost
- Succumb to the Cold
Should you be looking for more ideas on what to do with Hylda, you can check out my own Hylda deck. Have fun with this brew.
seshiro_of_the_orochi on
Elsa's Japanese adventure
2 years ago
Hylda is one of my favourite decks, as well. Your deck looks fine, but let me suggest some nice tools I have in my deck:
Opposition is obviously powerful. But have you ever seen Flood? Junk Winder and Court Street Denizen don't go infinite with Hylda by themselves, but you don't need much mana to get a lot of value out of them. Ballynock Trapper untaps easily and taps stuff for free. Fine card for the deck. Sunblast Angel is a great boardwipe, and if you don't need the body, Don't Move does the same. Icy Manipulator is a classic. Finally, Dreamshackle Geist is basically a second Timin.
Thoughts?
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