Oona, Queen of the Fae

Oona, Queen of the Fae

Legendary Creature — Faerie Wizard

Flying

: Choose a colour. Target opponent exiles the top X cards of their library. For each card of the chosen colour exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Oona, Queen of the Fae occurrence in decks from the last year

Oona, Queen of the Fae Discussion

Strangelove on Rogue's Den

2 weeks ago

I feel like these are right on theme ^.^

Bitterblossom

Oona, Queen of the Fae

Notorious Throng

Varragoth, Bloodsky Sire

Ghostly Pilferer

Opposition Agent ... its fine :)

Rankle, Master of Pranks

Court of Cunning

... not perfectly efficient, but sufficiently rogue and independently useful :)

BrassLord on MIll IS STILL VALID

1 month ago

Glad someone is also running this guy! I've been on the receiving end of it! Looks like a fun build!

Mind Grind , Reanimate , Sphinx's Tutelage , and Psychic Corrosion are solid possible includes to look at!

Our playgroup ran into the problem of encountering the eldrazi cards and such that dump the graveyard back into the deck when milled. Jester's Cap , Oona, Queen of the Fae , Leyline of the Void , Bitter Ordeal , Praetor's Grasp are ways around that if you start to encounter that, though a timely Eater of the Dead activation in response to the trigger could work as well!

Pennieman on Circu del Sol! (Lantern Control cEDH)

1 month ago

Love this deck. I have been working on something similar with Oona, Queen of the Fae at the helm but have been considering changing over to Circu. Couple of suggestions: Sphinx's Tutelage is another mill all of library with Painter's Servant and another good alternate win con / hate piece. Planar Void also looks like it would slide right in this deck as you don't have much graveyard interaction, also still allows Bloodchief Ascension to trigger. Lastly I would recommend the obvious Opposition Agent and Hullbreacher to add on the stax. Again, love the deck.

Coward_Token on (Kaldheim) Mystic Reflection uses

3 months ago

Mystic Reflection

This card seems pretty wild, being kind of a preemptive (and non-Disenchantable) Metamorphic Alteration. If you foretell it on one turn, it only takes one measly mana to use it in response to something on another turn. What kind of tricks can you think of using it for?

  • Grave Peril-esque pseudo-removal, turning an incoming commander (including Lord Windgrace) into a random 1/1 token. (Like being elk'd, you could cure this with flickering.)

  • Force someone to copy an unpleasant creature, like Steel Golem. Sadly, no Phage the Untouchables tho

  • Most obviously, use spells/abilities that bring in a lot of creatures in one go so that they all enter as a copy of something strong. One awkward thing here though is that an opponent could ursurp the reflection by getting in something of their own at instant speed. -inclusive commanders I can think of that qualify are Oona, Queen of the Fae and Nevinyrral, Urborg Tyrant, plus Tana, the Bloodsower & Nadier, Agent of the Duskenel with an appropriate partner. (Note that e.g. The Locust God is AFAIK underwhelming here since its triggers are separate; you'll only get a copy out of the first token.)

  • Brudiclad, Telchor Engineer could use it as an inexpensive (if somewhat risky) way of getting a token copy of something that his other tokens can then copy in turn.

  • Kind of narrow, but you could get extra value by having creatures with on-cast triggers like Mockery of Nature come in as a copy of something with an ETB trigger, getting you both triggers at the end of the day. (You could also do something like having a creature cast from your hand come into as a copy of a Dread Cacodemon to qualify for its ETB, but you could do the same with any creature card Clone variant.)

StopShot on What is the best card …

4 months ago

I like coming up with infinite combos and sometimes I wind up with an infinite combo that makes endless colorless mana. I want to know what card is best for sinking all that mana into? While I'm aware that I can use a card like Gemstone Array to make infinite colored mana or I could use a card like Staff of Domination to draw multiple cards, I instead want one card along with my infinite colorless mana and limited color mana to close out the game by doing any of the following:

-

-Dealing infinite damage to all opponents.

-Causing infinite life loss to all opponents.

-Creating infinite creature tokens with haste.

-Forcing all opponents to draw out their decks.

-Exiling all opponents' libraries.

-Forcing all opponents into a "lose the game" condition.

-Meeting a "win the game" condition.

-

I don't consider traditional mill to be a viable way to consistently win the game. Creating infinite tokens without haste I also view as not consistent enough as it gives each opponent the chance to react. Furthermore, infinite life gain isn't viable as commander damage exists.

Of course, without a doubt, Walking Ballista is the clear favorite solution to win the game being able to fit in any deck given its colorless color identity. That being said, I made this thread wanting to know what secondary back-ups would be an apt replacement for Walking Ballista if by some chance it is countered or exiled.

Here are some cards I came up with that work, but I'd like to know from others if I missed any that could do better than these: Aurelia's Fury,, Bloodrite Invoker,, Cogwork Assembler,, Comet Storm,, Conflagrate,, Cut / Ribbons,, Debt to the Deathless,, Dimensional Infiltrator,, Essence Depleter,, Exsanguinate,, Fanning the Flames,, Fireball,, Firecat Blitz,, Goblin Cannon,, Goblin Festival,, Helix Pinnacle,, Oona, Queen of the Fae,, Rolling Thunder,, Tempt with Vengeance,, Torment of Hailfire and Valakut Invoker.

I didn't include any cards that could possibly turn the game into a draw, but I'm still looking for more cards that suit the criteria I've put out.

hungry000 on Faerie Rogue Tribal

4 months ago

That's awesome! I'm glad you like it. I can't think of any planeswalker that would really be a good fit for this deck's theme and colors. A Jace or Liliana planeswalker would work, but there aren't any versions of them that work with the deck's aggressive game plan. Tezzeret is great for the colors, but artifacts don't jive well with either Faeries or Rogues. I think the closest you could come to a matching planeswalker is Oona, Queen of the Fae since the deck has a few cards that are supposed to be her soldiers (Oona's Blackguard, Scion of Oona) and her ability has some synergies. She would be somewhat difficult to cast without a couple more lands (and is generally not that good in aggro decks) but she'd add a lot of flavor.

I would first upgrade the deck's mana base. Secluded Glen, Darkslick Shores, Watery Grave, and Polluted Delta are the ideal set of lands for this deck, but once you have a couple sets of dual colored lands you can get away with all basics for the rest of it. I recommend getting 4 Secluded Glen and some mix of Darkslick Shores/Watery Grave to replace Choked Estuary and River of Tears. You don't really need any more fixing beyond that to have a consistent mana base unless you were to buy a set of Mutavault.

Once your lands are good, fill out the playset (all four copies) of Brazen Borrower and get a set of Fatal Push for the main deck. Recently I've been liking the fourth Spellstutter Sprite as well, but that's up to you.

I believe 4 Secluded Glen, 2 Darkslick Shores, 4 Fatal Push, and 2 Brazen Borrower comes out at around $50, so that's what I recommend you start with.

SS13SHOCK on Anowon, the ruin thief

6 months ago

Why isn't Oona, Queen of the Fae in this, she mills and creates rogues

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