Oona, Queen of the Fae

Oona, Queen of the Fae

Legendary Creature — Faerie Wizard

Flying

: Choose a colour. Target opponent exiles the top X cards of their library. For each card of the chosen colour exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

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Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
Modern Masters (MMA) Rare
From the Vault: Legends (V11) Mythic Rare
Shadowmoor (SHM) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Oona, Queen of the Fae occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Oona, Queen of the Fae Discussion

greyninja on Thassa's oracle/jace/lab maniac win cond ...

2 weeks ago

Having a mana sink in the command zone is a good idea: Urza, Lord High Artificer, Thrasios, Triton Hero, The Locust God, Oona, Queen of the Fae, etc

That way you can use one of the many ways to gain infinite mana to chew through your whole library to find the Lab Man or Thassa's Oracle ftw

Just my $0.02

SeniorEdificer on Oona, Queen of the Infinite [Primer]

3 weeks ago

Astranoth: Thanks! Technically, you can run this deck with any Dimir commander. I've won many times with ever casting Oona, Queen of the Fae. However, if you're looking to make use of The Scarab God's abilities, then this is the wrong deck for it. The reason is due to the fact that nothing in this deck mills into the graveyard. The only real synergistic card that I can see is Toxic Deluge, and only if your opponents have a lot of creatures on the battlefield.

DemonDragonJ on Help Me Reduce My Decks ...

3 weeks ago

I have ten “normal” decks (i.e., decks that are not EDH decks), one for each two-color combination, but, most of those decks, I built when I was new to this game (occasionally modifying them as newer cards were released), so some of them have more than 60 cards, the number that has been accepted as the ideal number of cards for a deck.

Therefore, I am seeking advice for how I can reduce my decks to 60 cards, so that they are ideal for this game.

The first deck is Scourge of Pestilence, a black/green deck whose primary theme is using the graveyard as a resource, but also with a token subtheme. I already removed two copies of Nature's Claim (rendered unnecessary by four copies of Assassin's Trophy) and two copies of Skullbriar, the Walking Grave which did not contribute to the overall theme of the deck, which has reduced the deck to 66 cards, so I still need to remove six more cards. I will definitely remove two lands, since I feel that 28 lands will be sufficient for a 60-card deck, but that shall still leave four more cards that need to be removed. I am currently contemplating removing two copies each of Deathrite Shaman and Vulturous Zombie, since the deck currently has four of each of those cards.

The next deck is Devouring Darkness, a black/blue deck with the theme of destroying an opponent’s library before they have a chance to cast their spells. I have already removed four copies of Agony Warp, which is a great card, but does not fit the theme of the deck, so the deck currently has 66 cards. I have noticed that some cards in this deck put cards into the opponents’ graveyard, while other cards exile cards, two strategies that work against each other. However, Consuming Aberration and Oona, Queen of the Fae are both too awesome to remove, despite their abilities working against each other. Circu, Dimir Lobotomist is nice, but is rather expensive for a 2/3 creature, plus, there is no guarantee that a player shall have multiple copies of a card in their deck, reducing his usefulness. The creature that contributes least to this deck’s theme is actually Baleful Strix, but that card is so amazing that I would prefer to not remove it, unless there is no other option. As with my previous deck, I shall remove two lands from this deck, to reduce it to 28 lands, which shall leave four more cards that need to be removed.

I do have several more decks with more than 60 cards, but I would like to work on these decks, first, before I work on any other decks.

What does everyone else say about this? What cards should I remove from my decks to reduce them to 60 cards each? I will greatly appreciate any feedback that anyone here has to offer.

Valius on Drawing Dead

2 months ago

I love Avatar of Woe . But I also recommend reanimation effects in any mill deck, especially one that hits itself with stuff like Mesmeric Orb . This is also why I still recommend Oona, Queen of the Fae , although I still like Geth, Lord of the Vault more, but you should absolutely be running Necrotic Ooze is you have killer active abilities like these.

I also tore apart my Phenax deck because I pulled a The Scarab God and now I have a mill/self-mill/zombie token deck that I just absolutely love.

Hour of the Scarab God

Rasaru on Drawing Dead

2 months ago

alechodgin23 I think I agree with your comment about Oona, Queen of the Fae and I didn't catch that on the Endbringer . However, I wanted to push back on Avatar of Woe . With what my deck should be able to do, I should be able to play it 99% of the time for only . So, it may be worth the shot. (maybe?) I like the idea of adding more removal. I think I need to look into that some more.. No comments on the The Haunt of Hightower or Knacksaw Clique ? :)

alechodgin23 on Drawing Dead

2 months ago

I personally don't like Avatar of Woe , Endbringer , or Oona, Queen of the Fae . Their Mana costs are way too high and so easy to remove. I personally don't they'll do you much good. The main reason why is because I like to keep my average comvererted Mana cost pretty low. If any of these, I'd run Endbringer but he specifically cost a diamond Mana. That's not just any Mana. That will be hard to cast a lot of the time unless you have a solid ring out which is definitely not every game.

I'd never run Avatar of Woe simply because there's so many cheap or 0 cost targeted removal spells. Time after Time, you'll cast her and she'll be removed. That's a turn wasted. I'd rather run more efficient forms of removal: Snuff Out , Sickening Shoal , Vendetta , Reality Shift , and Rapid Hybridization .

Rasaru on Drawing Dead

2 months ago

Valius & alechodgin23 - How about a The Haunt of Hightower or Knacksaw Clique to replace Sire of Stagnation ? I had also considered Avatar of Woe , Oona, Queen of the Fae and Endbringer , but feel like those first two would synergize a bit better with the rest of the deck.

*I just ordered a few replacements and will update my list once I receive them! You're suggestions are appreciated! Please don't forget to upvote my deck!

Valius on Drawing Dead

2 months ago

Mirko Vosk isn’t all that great unless he can connect with the opponent. You’ll do more mill with your walls than you will with him. Replace him with Avatar of Woe

Sire of Stagnation isn’t really on theme here, and is expensive. You’re better off with Lord of the Void or Ulamog, the Ceaseless Hunger if you’re looking for an impactful creature, but I’d probably choose Geth, Lord of the Vault or Oona, Queen of the Fae since they’re more on flavor and are good mana sinks if needed.

You have very little spot removal, Hero's Downfall , Doomblade etc, so be careful there. Also, Black has access to Plague Wind In Garruk's Wake and even Mutilate , and you definitely should be running Cyclonic Rift over Aether Gale . Board wipes are important, and you’ll have the largest toughness to survive those “all creatures get -x/-x” effects, so make use of them - Toxic Deluge would probably be the absolute best.

There’s good equipment to increase toughness, like Slagwurm Armor and Accorder's Shield , and Illusionist's Bracers on a mortivor or nighthowler is potentially deadly.

Don’t forget about Laboratory Maniac , because you can mill yourself.

All those cards that mill opponents when you draw a card are taking away from other cards you need unless you’re drawing a ton of cards in a turn. Notion Thief and Teferi's Puzzle Box is the absolute best combo for dimir (imho) and pairs well with those cards, but a lack of Howling Mine like effects makes these cards less relevant to the mill from your walls. Memory Erosion will just do you more work.

Tutoring is important if you’re running combo, so don’t forget Diabolic Tutor or other expensive ones if you feel like buying them.

Bojuka Bog .

Dimir-doppleganger and Lazav, Dimir Mastermind are kind of must haves to make use of opponents’ big beefies and eldrazi (if any).

Biggest thing is just remember you’re trying to mill a billion at a time, not little bits here and there. If a card isn’t milling a ton, replace it with something else that’s more impactful. Combo pieces are nice, but without tutoring they’re unreliable.

Card I think are a MUST HAVE, though, are definitely Necrotic Ooze , Lazav, Dimir Mastermind , Cyclonic Rift , propoganda, Crawlspace , and Bloodchief Ascension . At least find space for those.

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