Torpor Orb

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Torpor Orb


Creatures entering the battlefield don't cause abilities to trigger.

Macaronigrill5150 on Uber For Phage?!

6 days ago

TheoryCrafter no I did not think of Torpor Orb, and Dauthi Trapper, great suggestion. Any thing that allows me to user her more is perfect. Thanks!

TheoryCrafter on Uber For Phage?!

1 week ago

Have you considered Torpor Orb? It disables ETB abilities meaning you can cast Phage from the command zone as long as no one can destroy the artifact. If you can add Dauthi Trapper to your deck that can give Phage some evasion. I hope this helps. Happy Hunting!

Idoneity on Tresserhorn’s Awesome Squad of Cool People

1 month ago

betomindslav - Thank you for the upvote and adulation! I toil much for uniquity amongst my strategies. As for this deck's draw, 'twould ideally be either a heinously quick Torpor Orb and Embercleave start to efface one of my foes, or a Caverns of Despair and any threatening walker. A board at parity is one in my favour.

The rest of the deck is either planeswalkers I enjoy, creature obliteration, or token production.

Thanks again and have a great day!

Decrepit_Angel on [Primer] Colored Mana is for the Weak

2 months ago


Yeah, that is an unfortunate downside of mono-colorless. Collector Ouphe, Null Rod, and Stony Silence are really bad cards for this deck to see. I always try to tutor or mulligan for an Inspiring Statuary when I expect to see those cards as it allows me to still use my artifacts to cast stuff like Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger, Karn Liberated, All Is Dust, Emrakul, the Promised End, etc. Typically I try to outspeed the artifact hate but as that is not always an option, Inspiring Statuary or politics tends to be the best option. It also helps that other decks tend to get hurt by such artifact hate so I am not always the one that has to deal with it.

As for the power level, I tried to make it as powerful as possible for the sake of having a decent chance at a cEDH power level table. A max power level Kozilek is typically around the power level of a budget cEDH deck so it tends to play well at that kind of table. Given the ridiculous speed of the deck though, I have had good matchups against full pods of max power cEDH decks. Very few decks can shrug off Annihilator 4 on turn 3. Also, Mindslaver effects are hilariously good against cEDH decks. Especially with how many Necropotence, Ad Nauseam, Tainted Pact, Demonic Consultation, etc. effects are common in cEDH. Even outside of that, just using their own removal spells on their stuff or exiling their commander if it is a deck that relies on it to win (and choosing to put it into exile of course) can completely kill off opposing players on the spot. Emrakul, the Promised End is my go to answer for cEDH decks as the cast trigger almost always just kills an opponent on cast, even if she gets countered.

As for additional stax, I already run Torpor Orb and I quite like it. Cursed Totem is interesting (and if nothing else is a good budget option). I liked Cursed Totem a lot more when Flash + Protean Hulk was a thing. Perhaps it is just my meta but I don't see too many decks that make me want a Cursed Totem effect. Winter Orb has been underperforming of late so I might trade those out and see if I like it. It cuts off my Metalworker, Palladium Myr, and Burnished Hart but I think that is acceptable given how much it can hurt some decks. Worst case scenario, I could always just treat it the same way I use something like The Tabernacle at Pendrell Vale where I just mulligan or Bazaar of Baghdad it away if it is a meta that it isn't useful.

Profet93 on [Primer] Colored Mana is for the Weak

2 months ago


Thank you for your well thought out response. I failed to recognize as this. Given that most cEDH decks include artifact hate, and that 50% of your deck is artifacts and with little targetted removal, it becomes more difficult to deal with cards like collector ouphe. I'm assuming the reason you made this cEDH instead of semi-competitive or even casual is because of your meta's power level?

How have you deal with artifact hate in the meta, politics?

Switching gears, have you considered adding some on more stax to help slow the game down? Cards like Torpor Orb? It doesn't hurt you and give that many cEDH decks run ETB's since most creatures rarely live long enough to be tapped next turn, it might be worth looking into. It primarily stops thassa oracle. Even Cursed Totem might be worth looking into depending on the meta (albeit at the cost of metal worker, burnished hart)

Gidgetimer on Does torpor orb stop jhoira, …

2 months ago

Jhoira, Weatherlight Captain doesn't trigger on ETB, it triggers on the spell being cast. Torpor Orb has no interaction with Jhoira, Weatherlight Captain.

If instead we use something that does trigger on an artifact entering the battlefield, like Kappa Cannoneer, you are correct Torpor Orb will stop the trigger from Jhoira's Familiar entering.

Monomanamaniac on Does torpor orb stop jhoira, …

2 months ago

So in this scenario I have Jhoira, Weatherlight Captain and Torpor Orb in play and I cast Jhoira's Familiar. The question is, do I get to draw a card? Torpor orb stops triggers from creature etbs, and the familiar is a creature, but jhoira isn't triggering because a creature entered but an artifact. I think the orb would block that draw but I'm not sure

wallisface on Which Specific Artifacts Have Been …

3 months ago

Only speaking from a modern-perspective, My thoughts are:

Note that most of the above aren’t too overpowered though, so aren’t in massive need of “colouring”. Going further back into legacy territory, we can see some really miserable artifacts that should have colours (Smokestack should be black, Winter Orb should be blue, Skullclamp is probably black-green, etc).

In general with colourless artifacts, there’s the constant problem that they either print the card to weak (to compensate for colourlessness), and nobody uses it, OR they print it too strong, and everyone does, harmonising decks (which they don’t want happening). Being able to apply a colour to an artifact lets them give it a bit more oompf, without as much fear of it becoming an auto-include for every standard deck.

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