Torpor Orb

Torpor Orb

Artifact

Creatures entering the battlefield don't cause abilities to trigger.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Azdranax
Want (1) Seabody

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Torpor Orb occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.02%

Latest Decks as Commander

Torpor Orb Discussion

Artatras on The Many-Faced God - [Primer]

4 days ago

Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:

Mana Crypt and Mox Amber: any two-mana rock, like Arcane Signet and Mind Stone.

Force of Will and Fierce Guardianship: a copy of Foil and Dispel. Depending on your specific meta, you could consider Mental Misstep.

Mana Drain: any two-mana counterspell. My choice would be Countersquall.

Ancient Tomb: a basic Island.

Cyclonic Rift: Echoing Truth. This can bounce a single permanent or an army of tokens, which seems particularly useful in your case.

Damnation and Toxic Deluge: your choice of Languish, Whelming Wave, Evacuation or AEtherize.

Dark Confidant: I once used Disciple of Deceit, which was suboptimal. Alternatively, Looter il-Kor or any draw spell.

Intuition, Demonic Tutor and Vampiric Tutor: Diabolic Tutor, Forbidden Alchemy and Beseech the Queen are okayish.

Training Grounds: Heartstone is the closest comparison, but do keep in mind it works for your opponents as well.

These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.

If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.

I wish you good luck for your tournament, and let me know about your results!

Brogan54 on Oloro, Ageless Ascetic

1 week ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.

LOW IMPACT:

Teferi's Protection

Rhox Faithmender

Debt to the Deathless

Despark

MANA COST TOO HIGH

Merciless Eviction

Anguished Unmaking

Disallow

Thran Dynamo

TOO SLOW

Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon

Vindicate

Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.

RAMP

Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal

DRAW

Ad Nauseam

Night's Whisper

Windfall

Timetwister

Whispering Madness

Brainstorm

Ponder

Preordain

Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat

STAX

Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief

Humility

Blind Obedience

Rest in Peace

Torpor Orb

BETTER COUNTERSPELLS

Mental Misstep

Dispel

Flusterstorm

Delay

Spell Pierce

Spell Snare

Negate

Tale's End

BETTER REMOVAL

Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye

TUTORS

Vampiric Tutor

Imperial Seal

Transmute Artifact

Intuition

Whir of Invention

Praetor's Grasp

Spellseeker

Academy Rector

OTHER COMBOS

CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac

AD NAUSEAM COMBO Angel's Grace

Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

jacobpmesser on [IKO] Splinter Fox (Jank Combo)

2 weeks ago

Then, I'd slot in 1-2 main. Move 3rd Veil back to side. Ive seen maybe 3 decks in the past week playing B and 2 had discard. I'd def. play before Biomancer.

You don't have any etbs and Torpor Orb is so strong right now.

Overall, I like.

jacobpmesser on Klothys Zoo

2 weeks ago

I think I'd add Manamorphose and put the Palms in the SB. There's a lot of control trickle pain. Its not really worth it.

I'm also thinking Torpor Orb and it's ilk are really strong right now.

The4Shadowmask on Phage the Untouchable - Casual

3 weeks ago

FrogFoEva, yeah those are good suggestions, you can also have Torpor Orb are draw Phage into your hand using Command Beacon, or even use Sundial of the Infinite. I believe you can also destroy Phage as it enters play to remove it before it loses you the game, and then you can use Grim Discovery or something else you might add in to get it back. I'm still a little new to Magic so maybe this are wrong but I just built this list using a combination of other lists I found and popular black cards.

SynergyBuild on Thassa's Oracle Doomsday (M25) piles

4 weeks ago

For Aminatou, use the following pile, layered top to bottom:

  1. Gush

  2. Frantic Search

  3. Thassa's Oracle

  4. Gitaxian Probe

  5. Reanimate

That pile should work. You can mix and match cards like Unearth, Lion's Eye Diamond, Lotus Petal, Night's Whisper, and protective pieces like Pact of Negation, Chain of Vapor (against Torpor Orb effects), or Silence style cards.

nzcanuckbrewer on

1 month ago

Hi austintayshus! Thanks for the great question.

Yes, they might depending on what else I have in play. But Phage herself would do that also, so I have a few things in the deck that stop Phage or Phage-tokens from making me lose.

Torpor Orb stops ETB effects from triggering when a permenant (including tokens) enters the battlefield and Platinum Angel just straight-up says I can't lose the game. And, if you're about to win then its also possible but risky to cast Stunning Reversal to stop yourself losing to the token ETB trigger.

You're right though - the timing for using Helm of the Host on Phage is very depending on the rest of the game plan.

alexdrums9 on Ayli + Lurrus Hatebear Combo.. Thing

1 month ago

Hey there. This looks sweet! First blush cards that strike me as unimpressive:

Arguel's Blood Fast  Flip (have played with it, is trash. When do you have two extra mana? you are not holding up and playing control, you're tapping out to play creatures/obstructive elements)

Succumb to Temptation (card draw to get to your threats but rate is horrific. Just play another threat)

Undead Augur (maybe good enough if you are going nuts with crawler, otherwise, you have a total of 4 zombies...)

Winter Orb (how are we breaking parity? lower curve than opps sounds a lot like hopes and prayers, I'm probably missing something obvious though)

Blind Obedience and Authority of the Consuls (Forrrrr life gain? I suspect better life gain cards exist. Their tax effect issssss situationally good but I am not sure this deck is leveraging those situations, you are much closer to reanimator combo than prison. Obedience is a maybe. Authority seems like a hard pass.)

Damping Sphere (Seems super risky with your land suite and you are good with covering storm decks with bears and silence effects)

Basically for all of these cards I recommend creatures that say gain or lose life upon entering battlefield or dying. Needs more creatures in general. You have grave-combo elements as plan A it seems, but I think beatdowns is actually a perfectly reasonably plan B- for the deck. Extra points of combat damage here and there makes Blood Artist and the like even more effective plus your creatures are hatebears so they are doing something impactful while chip-shotting. Play more creatures! If you go this route, creature etb life loss or life gain, you will need to cut Torpor Orb which, is probably your best hate piece in all honesty. So idk.

And play this card Rally the Ancestors. Exile is steep but, with the correct pile of dead bears, which is what you are trying to do anyway, this card wins. You can also just sac them all again to keep them in your bin instead of exile. Plus instant. ya. play this.

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