Torpor Orb

Torpor Orb

Artifact

Creatures entering the battlefield don't cause abilities to trigger.

Latest Decks as Commander

Torpor Orb Discussion

NeoLegacy on Stiflenought

1 day ago

I replaced Torpor Orb with Dress Down.

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

1 week ago

@lalalalala: it is definitely getting there. I am going to make some suggestions:

I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this

I might run

3x Karn, the Great Creator

2x Karn Liberated

1-2 Ugin, the Ineffable

1-2 All Is Dust

3-4x Golgari Signet or Talisman of Impulse

1x Blast Zone

1x Yavimaya, Cradle of Growth

(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)

Cards to Drop:

Eldrazi Mimic: It is nice to have a 2 drop but he isn't that strong, if you want an early drop you can run Walking Ballista or Matter Reshaper

Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop

Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.

Set up your sideboard like this (for use with Karn)

3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.

1x Ensnaring Bridge

1x Crucible of Worlds

1x Relic of Progenitus

1x Grafdigger's Cage

1x Pithing Needle

1x Torpor Orb

1x Wurmcoil Engine

1x Ratchet Bomb

1x Trinisphere

1x Blightsteel Colossus: Martyr of sands is making a comeback

2x Wilt: just to counter Blood Moon

Maybeboard for the side

1x Oblivion Stone

Hope this helps!

The99 on A Better Oswald Fiddlebender

2 weeks ago

Iggipa - Mystic/Cloud was never shot for enough to warrant and the cost reduction was negligible when you’re cheating artifacts as early as turn two. I wanted an additional line/redundancy, but it was unnecessary. I believe they were replaced Rebuff the Wicked and Torpor Orb. More protection, more stax makes Oswald a happy boy.

Se7enfoot on Mono Black Pox Control

3 weeks ago

After a few weeks of playing at different stores I put Raven's Crime at 4 copies. Many games the opponent has lands on thier hand and only raven's crime and Funeral Charm get those in the graveyard. Funeral charm is best in a meta with Ragavan & Dragons rage channeler. Other than that it's lack luster. Castle Locthwain is great at 1 copy, the investment is pretty heavy, essentially you are committing 4 lands for the draw ability. Solid list. The only real suggestion is for the sideboard, Void Mirror for Tron and Cascade decks and Torpor Orb for any deck using Ephemerate

TheRileyMan525 on Animar is a meta crusher

3 weeks ago

I have an animar deck in my meta, and while it is very powerful, its not that hard to deal with. The most important in my opinion is to kill it on SIGHT. Never underestimate a lone animar. If you give it more thatn 1 turn, you probably lost. This isn't that hard though, as he does start as a 1/1. Another way, which is also my personal favorite, it stax. Torpor Orb is one of my favorite cards, and it absolutly crushes animar. All of the combos turn off AND it hits most of the removal. Cursed Totem is a close second, and will hurt almost as much as the Orb, as well as shutting off the rest of the removal. With both of these out, they might as well scoop. (Seriously)

My deck is Jhoira, the Beyblade Recycler for anyone curious

AstroAA on [EDH][Primer] Sythis Enchantress Prison

1 month ago

H-E-N-R-Y I appreciate the comment, although I don't know what you mean by missing protection. As well, the deck does have a defined direction - stax'ing out the opponent and preventing them from playing Magic while still working on assembling our own win-con.

I do admit, I don't run a large amount of direct permanent-based protection. All I really run is:

However, I do run more spell based protection, namely being:

However, I also do run pieces that counter ETB abilities, which is what has been primarily used against me, (things like Acidic Slime and Reclamation Sage).

I know in your version of Sythis you run a lot more aura spells. I'll be honest, I just don't like aura spells. I don't particularly have a good reason beyond that.

wallisface on Merchant, Marauder, Murderer

1 month ago

Some thoughts:

  • while you have hand disruption and some removal, I think you need much, much more removal in the deck (4-8 cards). Your current creature count is crazy high, and your comparative removal options are very low, and very slow (3cmc is A LOT of mana to kill a thing). Look to include at least a playset of Fatal Push, and additionally 2-3 copies of another efficient killspell (the upcoming one “Infernal Grasp” from Midnight Hunt looks ideal).

  • 22 lands feels low for realistically/fairly casting all those 4-and-5 cmc cards. The abovementioned removal should help buy you time, but personally i’d suggest cutting down the quantity of these cards you’re running. 3 Obliterators and 2 Garys feels more on-curve and reasonable. Even adjusting for this, i’d recommend going to 23 lands to help cater for your numerous 3-drops.

  • Sign in Blood is imo a bad card here (and bad in general). You’re looking to build up your board state and tear your opponents board state apart. This card does neither of those - leaving your board bare while letting your opponent stabilise.

  • Your sideboard needs to be able to cater for all the various unfair decks. This will vary highly dependant on your local meta, but generally you’ll want ways to mess with lands, ways to mess with artifacts, ways to hate on the graveyard, answers for burn, and other cards to shore up your weakpoints. It may be worth having a single Godless Shrine and some fetches in your mainboard, so that you can sideboard Vindicate, as well as Deafening Silence, Rest in Peace, and other hate pieces that white is strong in. Other useful cards could include Damping Sphere, Sun Droplet, Torpor Orb, Void Mirror - but will depend on what you’re up against.

enpc on Can I retarget / neutralize …

1 month ago

For the first question, Leveler doesn't actually target, so you cannot retarget the ability. If it was worded as "When Leveler enters the battlefield, target player exiles their library" then you could, but as it currently stands it's not a targeted ability (and for good reason). You can however Stifle it and use Mystic Reflection in response to your opponent casting a creature spell.

As for the second question, yes. Because Phyrexian Dreadnought's ability is a triggered one, Stifle allows you to counter it. Similarly, cards like Torpor Orb would prevent it from activating at all. In their case however, the ability just doesn't happen rather than go on the stack and then getting countered.

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