Torpor Orb

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Torpor Orb


Creatures entering the battlefield don't cause abilities to trigger.

rekkim on Enigmatic Toolbox

5 days ago

Agent of Erebos seems like a perfect fit. Any of your three-drop enchants can become a pipeline to a win-con and deny the opponent a significant resource while only being vulnerable to things like Torpor Orb or the relatively small list of countermagic that can target abilities.

I wonder if there's room for more of Theros' and Kamigawa's enchant creatures to smooth out searching.

GordonShumway on Torpor Horror

2 weeks ago

NonetheWeisser That’s not true. I played with this deck on MTGO and Nyxathid works fine with Torpor Orb.

It says “enters the battlefield, choose an opponent.” Orb kills ETB abilities.

thefiresoflurve on WIP Control Deck

1 month ago

Hey, there!

First, what's your budget like? 'til I know that, I'll keep suggestions "standard".

Second: Cuts.

Sleep + River's Rebuke - not really an EDH card, since you usually have more than one opponent.

Martial Law - similarly, this is just one creature, and there are bound to be so many more problems than just one on the field at a time.

Invisibility - There are better sources of evasion (getting damage through to other players). Also, getting damage through is something Augustin isn't the best at, so that might not make for a strong win-con.

Robe of Mirrors isn't bad to protect your commander, but for 1 more mana you can use Curator's Ward (because Augustin reduces it) and then get 2 cards if someone uses a boardwipe later. I call that a deal. Diplomatic Immunity is another equally costed option as well, if you find your playgroup runs an obnoxious amount of enchantment removal, since it itself is also untargetable.

Consulate Crackdown - Kind of mediocre for what it does. For just one more mana, you can instead run Farewell or Austere Command, which both produce a much better effect.

Some things traditionally run in Augustin are used to basically slow the game to a crawl, and others are used to tax your opponents while this is going on to create advantages for you while you draw into your win conditions: Cursed Totem, Hushbringer, Thalia, Guardian of Thraben, Vryn Wingmare, Containment Priest, Reidane, God of the Worthy  Flip, Hushwing Gryff, Silent Arbiter, Ethersworn Canonist, Wandering Archaic  Flip, Smothering Tithe, Rhystic Study, Linvala, Keeper of Silence, Sphere of Resistance, Torpor Orb, Damping Sphere, Static Orb, Karn's Sylex, Meekstone, Crawlspace... not quite an exhaustive list, but it's a really good start, and gets the point across.

There are some weird cards that you can use as win conditions to go with the "stax" style, like Azor's Elocutors.

If you're interested, has some more suggestions as well - in my opinion, it's not a terrible place to start as a new player, although I'd encourage you to switch it up as you and your wallet like from what's listed there. can also be a really good tool if you like to go full nerd and search for alternative cards with similar effects to really expensive cards - I've stumbled across a few hidden gems over time by using it.

Hope that helps, and Happy building!

Icbrgr on Viability of Elesh Norn, Mother …

1 month ago

im gonna go with she is a "win more" kinda card...Assuming she goes into a Soulherder blink/flicker deck; an additional Panharmonicon effect that doubles as a one sided Torpor Orb hate piece for the mirror match.

Next thought is maybe a piece in a Primeval Titan kinda deck? maybe thats a better fit?

Caerwyn on Viability of Elesh Norn, Mother …

1 month ago

I don’t think she is overly viable - your five mana cards should really advance victory in an immediate, tangible way. Norn does not do that. She might disrupt an opponent’s plans the turn she drops, but disrupting a certain opponent is the goal, that’s a sideboard piece not maindeck - and, if you really need a sideboard card to stop ETBs, Torpor Orb is the superior sideboard tech.

Defensively, she’s bad sideboard tech - offensively I think she’s just too slow. I’m sure someone can build a deck with some powerful “whenever a creature ETBs” effect that make playing her provide some instant value - I just don’t see that deck as being ultra competitive.

Rhadamanthus on Does a triggered ability rely …

1 month ago

Yes, Drivnod interacts with Kothophed. For effects like Drivnod (or Panharmonicon, or in a similar way Torpor Orb), the exact text of the triggered ability doesn't matter, rather it's the specific details of the event that caused it to trigger. If an opponent's creature dies and Kothophed triggers then Drivnod will check the details and cause it to trigger again. If an opponent activates Misty Rainforest and Kothophed triggers then Drivnod will check the details and do nothing.

Crow-Umbra on Isshin for a Fight

2 months ago

I agree with plainsrunner. I'm currently trying out Karlach in my Isshin deck. I like it a bit more that Aurelia and some of the other extra combat creatures since Karlach doesn't have to attack to trigger. Making sure you have a volume of Vigilance anthems will help though.

Reconnaissance is an awesome pseudo-Vigilance anthem, and also helps protect your creatures at end of combat. I see you have it in Maybeboard already. Tocasia's Welcome would also be a good fit for your deck, since you seem token focused.

Of all the creatures in your 99, Phyrexian Dragon Engine  Meld and Elesh Norn, Mother of Machines feel like kinda awkward fits. Having played Mishra, Claimed by Gix  Meld, this dude alone is a closer/win-con for Isshin token decks. Elesh Norn mostly feels awkward because you don't really have ETBs to double, but I do recognize how powerful it is to turn off opponents' ETBs. Torpor Orb is another option if that's of interest, but is symmetrical.

Since I don't see them in your maybeboard, I highly recommend Impact Tremors, Witty Roastmaster, and Purphoros, God of the Forge. At least one of those paired with creature token production can help round out your group slug and damage effects. Purph is the least budget, but having the Indestructible makes it difficult to deal with.

plakjekaas on People's Thoughts on Mommy Norn?

2 months ago

No, she doesn't shut down shocklands. Paying life for your shockland is not a trigger. It does not use the stack, you cannot react to it, just like you can't react to the creature type being named with a Cavern of Souls. Because the oracle text says "As ... enters the battlefield" not "When ... enters the battlefield".

It looks like the people defending her never played with Tocatli Honor Guard, Hushbringer, Torpor Orb or Hushwing Gryff and have no idea what the oracle text actually means. And Norn is worse, since it's every permanent entering the battlefield, not just creatures. Like Strict Proctor.

TypicalTimmy I looked at your Miirym deck, here's the "occasional benefits" Elesh Norn is actually going to shut down or interfere with:

Astral Dragon

Bramble Sovereign

Ganax, Astral Hunter

Nesting Dragon

Patron of the Arts

Purphoros, God of the Forge

Rapacious Dragon

Red Dragon

Scourge of Valkas

Skyline Despot

Swashbuckler Extraordinaire

Terror of the Peaks

Dragon's Hoard

Spinerock Knoll

Dragon Tempest

Flameshadow Conjuring

Garruk's Uprising

Guardian Project

Impact Tremors

Kindred Discovery

Temur Ascendancy

Warstorm Surge

That's a lot of synergy, ramp, carddraw and wincons shut down by a commander. About 1/3rd of all your nonland cards. And that deck is going to have a hard time removing her too, by the looks of it.

Now there are a few cards that get better playing against Norn: bouncelands like Boros Garrison don't return lands to hand anymore, Kroxa, Titan of Death's Hunger doesn't need to sacrifice itself, but effects like those are not enough to catch up with the Norn player.

What's this "no game-winning effects in white" everyone is talking about? Cathars' Crusade will end the game in a hurry, especially if you pair it up with something like Blessed Sanctuary. Double up on every O-ring effect. Stonehorn Dignitary will keep you alive, especially if you play Teleportation Circle and Conjurer's Closet, as one definitely will in this deck. Felidar Retreat and Emeria Shepherd with all your Land Tax effects will snowball into an enormous boardstate easily. Solitude will rule the table. Sun Titan is still one of the most played white creatures for a reason. For carddraw that white wasn't supposed to have, Spirited Companion, Carrier Pigeons, Combat Thresher, Farsight Adept, Inspiring Overseer, Mentor of the Meek, Priest of Ancient Lore, Resistance Squad, Roving Harper, Rumor Gatherer, Search Party Captain, Skyscanner, Thraben Inspector, Wall of Omens all double up with Norn. Because everyone memed that white is a bad colour, nobody seems to know what the color has to offer. It could already hold its own without such a saltmine of a card for the command zone, and if you need this middle finger to half the popular deck archetypes to even consider building it, you do you, but prepare to be avoided.

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