Torpor Orb

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Torpor Orb


Creatures entering the battlefield don't cause abilities to trigger.

jordanengel on Modern Bad ETB

1 month ago

Thank you for the suggestions jdogz32 and wallisface!

I included Teferi, Time Raveler to make sure on my turn I can safely cast spells. I also removed Aether Vial and Teferi, Hero of Dominaria. Then I added Apostle's Blessing for instant speed protection for artifacts Torpor Orb / creatures.

Profet93 on The Inevitable Annihilation

3 months ago


Makes a lot of sense, although do keep in mind some stax might make you a target in a different way. That being said, I agree that it's the right decision. If you're gonna add Cursed Totem, then swap it for Pithing Needle potentially given that they are similar, unless needle is specifically a meta call for a non-creature activated ability. If you're gonna add cursed totem, might as well also add Torpor Orb as you don't have any ETB effects. One potential swap for Torpor Orb is Skittering Invasion given that you want to cut ramp and this seems like your least imapctful piece of ramp.

Profet93 on Emrakul, The Promised Turn

3 months ago

Ardees - It's been a while, I hope you're doing well.

How has thaumatic compass worked for you given you only run 3 wastes? Would you not be better served by something in your maybeboard such as Chromatic Orrery? Orrey acts as ramp and another potential combo piece with rings + voltaic key. Krark-Clan Ironworks has huge combo potential as I'm sure you're aware. Myr retriever seems decent should you find yourself needing more recursion.

Torpor Orb and Winter Orb are other potential considerations as well. Torpor only effects Duplicant. Winter orb can be mitigated by 1) All of your ramp 2) Blinkmoth Well (also note, Blinkmoth Urn). I'm unsure of your meta, deck weaknesses (aside from mass artifact hate) but I think winter orb is the best card for the deck. It allows you to stabilize and get set up. Your only issue would be the green deck with dorks IMO.

nbarry223 on Viga-BOOM!

4 months ago

It was a little too greedy, so I reverted to something less greedy. However, after cutting all the fat, I found myself with enough room to play around with the main support color, and is basically the best currently.

We get access to one of the best turn 2 cards when we don’t quite have all the pieces, in the form of Eladamri's Call and one of the best hate cards in the format, Elesh Norn, Mother of Machines.

There’s also plenty of other cards like Dragonlord Dromoka or Yasharn, Implacable Earth that could fit, but I’m not in need of what they provide the deck currently.

Right now, with our higher than usual Forests and other mainboard cards that let us play through Blood Moon easier (went for consistency over greed) we don’t really need to dedicate slots to improving those matchups as much. This let me slot in Elesh Norn, Mother of Machines which is arguably an improved Torpor Orb and Defense Grid since we mainly want it against the mirror and evoke elementals.

I’ll have to update the decks description a bit, since this is what I am happy with for now.

I did toy around with the Timeless Lotus idea though, and I have gotten that pretty close to where I like it through playtesting, although that’s a far cry from this deck’s initial iteration, so I’ll make a separate iteration for that.

TijuanaBachelorParty on Date Night with Phage

4 months ago

Thanks for the suggestion CruelEntertainment. I honestly had not thought of transmute cards and now rereading, they are quite versatile. Out of them, Shred Memory might be a great addition to the list as instant speed graveyard hate and a tutor for several 2cmc targets such as Torpor Orb and Netherborn Altar.

I also enjoy Dimir Machinations and think it would make for interesting games. Also being able to grab things like Yawgmoth's Will, Black Market Connections, and Toxic Deluge seems quite strong too.

rekkim on Enigmatic Toolbox

6 months ago

Agent of Erebos seems like a perfect fit. Any of your three-drop enchants can become a pipeline to a win-con and deny the opponent a significant resource while only being vulnerable to things like Torpor Orb or the relatively small list of countermagic that can target abilities.

I wonder if there's room for more of Theros' and Kamigawa's enchant creatures to smooth out searching.

GordonShumway on Torpor Horror

6 months ago

NonetheWeisser That’s not true. I played with this deck on MTGO and Nyxathid works fine with Torpor Orb.

It says “enters the battlefield, choose an opponent.” Orb kills ETB abilities.

thefiresoflurve on WIP Control Deck

7 months ago

Hey, there!

First, what's your budget like? 'til I know that, I'll keep suggestions "standard".

Second: Cuts.

Sleep + River's Rebuke - not really an EDH card, since you usually have more than one opponent.

Martial Law - similarly, this is just one creature, and there are bound to be so many more problems than just one on the field at a time.

Invisibility - There are better sources of evasion (getting damage through to other players). Also, getting damage through is something Augustin isn't the best at, so that might not make for a strong win-con.

Robe of Mirrors isn't bad to protect your commander, but for 1 more mana you can use Curator's Ward (because Augustin reduces it) and then get 2 cards if someone uses a boardwipe later. I call that a deal. Diplomatic Immunity is another equally costed option as well, if you find your playgroup runs an obnoxious amount of enchantment removal, since it itself is also untargetable.

Consulate Crackdown - Kind of mediocre for what it does. For just one more mana, you can instead run Farewell or Austere Command, which both produce a much better effect.

Some things traditionally run in Augustin are used to basically slow the game to a crawl, and others are used to tax your opponents while this is going on to create advantages for you while you draw into your win conditions: Cursed Totem, Hushbringer, Thalia, Guardian of Thraben, Vryn Wingmare, Containment Priest, Reidane, God of the Worthy  Flip, Hushwing Gryff, Silent Arbiter, Ethersworn Canonist, Wandering Archaic  Flip, Smothering Tithe, Rhystic Study, Linvala, Keeper of Silence, Sphere of Resistance, Torpor Orb, Damping Sphere, Static Orb, Karn's Sylex, Meekstone, Crawlspace... not quite an exhaustive list, but it's a really good start, and gets the point across.

There are some weird cards that you can use as win conditions to go with the "stax" style, like Azor's Elocutors.

If you're interested, has some more suggestions as well - in my opinion, it's not a terrible place to start as a new player, although I'd encourage you to switch it up as you and your wallet like from what's listed there. can also be a really good tool if you like to go full nerd and search for alternative cards with similar effects to really expensive cards - I've stumbled across a few hidden gems over time by using it.

Hope that helps, and Happy building!

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