Torpor Orb

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Torpor Orb


Creatures entering the battlefield don't cause abilities to trigger.

UltimateRoxas40 on Suggestions for a precon commander …

2 months ago

I use some pieces from the Necron deck in my Glissa, the Traitor deck. It has a lot of artifacts going in and out of the graveyard, so those Necron cards were an easy slot in.

If you want to lean into a more staxy/control version, there are several additional cards that can work well with her (Torpor Orb, Smokestack, Tangle Wire, Grave Pact, etc)

I've got some of those in my version of Glissa. Shameless plug for my deck haha. Glissa, Traitor of Mirrodin [Artifact Primer]

TheoryCrafter on Fuck it, late Outlaw of …

3 months ago

My thoughts:

Wasn't underwhelming. A little disappointed Kellan was still naive even after spending all that time on Ravnica. I get it. Its his father. But when Kellan had to go searching the multiverse for him one would think there'd be enough sense to approach with caution. Jace being the big bad for this one was a nice twist. In reading the story I found it a little odd Vraska was conversing with Ashiok and not Malcolm and Breeches but since Jace was in disguise it makes sense. I liked how all the villains interacted with one another. As much as Rakdos allowing someone to ride him again after telling Gideon it wouldn't was a nice gag, I hope it doesn't become a recurring one. It would only take away from his menacing persona.
The epilogue was awesome for sending Jace and Vraska to Vryn, and explains Jace and Vraska's morality over the course of the story. However I hope whatever they have planned doesn't make him a permanent big bad.

About the cards:

I wanted Kellan to be another adventure card. That would have made a great commander clash. Hoefully the people at mtggoldfish do it anyway.

2 mana Jace. Leyline of Anticipation just made Jace Tribal dangerous. Speaking of Dangerous, Rest in Peace and Torpor Orb are now Standard legal due to The Big Score.

If you run a Flashback deck on Commander, Legacy or Vintage, be sure to find a spot for Forger's Foundrys. Once you cast the spell from the graveyard using the mana from this card, you can activate the non mana ability and turn it on into a combo loop.

You can tell from the art in Smuggler's Surprise someone visited Theros.

I think Vraska Joins Up will eventually provide redundancy for, or replace, Archetype of Finality in a lotta decks. Mainly due to mana costs.

I don't know where Deepmuck Desperado is going, but into at least one of my decks.

When building decks with the desert lands with the etb 1 damage triggers, if yer running black, be sure to consider Piranha Marsh.

If you build a commander deck around the new Eriette card be sure to add Willbreaker for redundancy.

No commander cards giving griffins, horses, pegususes and/or unicorns mount. Why did they even bother with it?

What is the point of having a plot ability that costs more than the spell's mana value?

SufferFromEDHD on Numot: Leave. Everything. Destroyed.

5 months ago

Cut Teferi's Protection for Faith's Reward

Sunder = hard to argue with instant speed. I just stuck with "destroy all". Maybe board material.

Torpor Orb = perfect tax. Irrelevant to my strategy.

Teferi's Isle is MVP because this is the strategy it shines in. During Mirage era people paired it with Armageddon. I never get to use it so the fact that it flows with the strategy is just nice.

Capsize is the ultimate Draw/Go card. 6 mana bounce anything, anytime is useful and easy to pull off in a deck full of rocks.

Profet93 on Numot: Leave. Everything. Destroyed.

5 months ago

Weirdly enough, I didn't get a notification of your comment or upvote. The site is acting up so I might not see replies even though I am subscribed to the deck.

My bad regarding the color mixup. Perhaps a Magus of the Moat given that moat is too expensive? It is expensive and easily removed so perhaps not, but worth mentioning.

Why is teferi's ile the MVP?

What is the purpose of capsize? Would you not be better suited with a (free) counterspell such as Fierce Guardianship/Deflecting Swat? Perhaps I'm missing it.

Other cards to potentially consider....

Sunder - Not MLD but instant speed and accomplishes a similar effect

Smothering Tithe - Ramp

You mention Teferi's Protection in your description but I don't see it in the deck, perhaps it was in a previous version.

Overburden - Accomplishes a similar goal

Torpor Orb - To stop ETB effects like Bane of Progress. I know you have humility which is super strong so this might not be needed, but it's cheaper and easier to cast. Could be redundancy, sort of.

wallisface on ETBs?

5 months ago

Aura Shards will not trigger. It’s triggered ability would happen when a creature enters the battlefield, and the text of cards like Torpor Orb explicitly state that a creature entering the battlefield will not cause abilities to trigger (not just for that creature that entered, but for all abilities).

indieinside on ETBs?

5 months ago

I build a Gaddock Teeg deck. I am playing several cards like Hushwing Gryff and Torpor Orb. What would this look like for me if my go to enchantment is Aura Shards? Does it go off?

Icbrgr on How is the New Ghalta …

6 months ago

Loses to Torpor Orb/Hushbringer and Thoughtseize/Despise and Counterspell/Essence Scatter.... lol jk jk jk

Certainly powerful.... but you need to not only consistently ramp into it but also have threats in hand to capitalize on its effect.... personally i think the new cascade/discover cards are just more problematic than this but that's a separate debate.

Profet93 on Verminous

8 months ago

I'm curious about the bolas citadel + top idea.

Also, it appears that you want to be the aggressor. How do you deal with your meta, I see no mention of it. Perhaps a Torpor Orb which only impacts one of your cards might be valuable depending on the meta? I was going to suggest a nullrod so that people can't get around your contamination with rocks but you have quite a few of your own so perhaps not.

You have only 1 instant, a tutor. Perhaps an Imp's Mischief to protect your commander, or thrumming stone from targeted can be useful? Not only does it stop targeted removal but targeted draw, extra turns and can even "counter" counterspells. High utility that allows you to bluff interaction with 2 mana open.

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