Nimble Obstructionist

Nimble Obstructionist

Creature — Bird Wizard

Flash

Flying

Cycling (, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.

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Have (2) metalmagic , CompleteWaste
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Nimble Obstructionist Discussion

Kutsu on Budget Mono U Flying Control

2 months ago

Yeah my creatures are mostly 1 power and I'm trying to cover that by going wide, but I do feel like I can use some slots for powerful creatures like Tempest Djinn or Nimble Obstructionist .

As for Favorable Winds , I do like the lord effect, but I feel like I would have too few flyers to use it (and my draw engines) effectively if I made a slot for it.

Also, I checked your deck and I see that you deal with the opposing creatures pretty well (with 10 sudo-removals in the mainboard). That's a part I really struggle with, so your list was also helpful in that way!

Thanks for the advice!

I_Want_To_PlayAllTheDecks on Haha tutors go brrrrrr

5 months ago

@Heliogable, Thanks for the suggestions! Yeah I'll add those lands rn. Nimble Obstructionist doesn't work that well because unless you play it precombat on your turn you won't get it back.

Heliogabale on Haha tutors go brrrrrr

5 months ago

OK, I don't know how I missed this in the first place, but Cycling discards the card as well! This opens a whole pool of cards that essentially turn into self-recurring card advantage with DePietro on the board.

Barren Moor and Lonely Sandbar become great cantrips, while Nimble Obstructionist and Decree of Pain grant effects that can be replayed every turn.

Truly this thread is leading to some great ideas!

Snowmen1 on Building a deck around Wayward …

7 months ago

I think its not a very intuitive idea, and not in line with how many people would typically play magic. I am not thinking of utilizing Wayward Guide-Beast as a turn 1 play though. I dont think any decks can really support that.

The plan is to get it out on turns 3, 4, or 5 play to give you mid to late game card selection and a clock. Something else to keep in mind is that when compared with other delver cards like Nimble Obstructionist and Vendilion Clique (which would probably get played more if it werent for Lava Dart, Wrenn and Six, and other ping cards), they put out the same amount of damage within three turns of when theyre played. Basically the clock is on par, though a lack of evasion is worrying. Being one mana also makes playing it less of a risk/commitment to cast than normal threats though.

One thing to note though is that the clock gets a lot faster when you are bouncing and replaying certain lands that the deck might play, like Teetering Peaks.

The only thing is that it is a trade-off. This synergy may just be only ok, since you are essentially limiting yourself to 3 or 4 mana per turn. Definately should be tested though in my opinion.

Other ideas I forgot to mention was locking up mana with Quicksilver Fountain. This is probably just bad compared to bloodmoon, but notably this card allows you to have your landfall synergies and also can help fix your mana. Also all the lands stay as islands after the fountain dies, so thats funny.

There's a lot of ways that you could use Wayward Guide-Beast, but in landfall zoo I think Id rather play 4 Elvish Reclaimer before the first Wayward Guide-Beast first because Elvish Reclaimer can help make multiple landfall triggers every turn, its bigger, and you can get a land toolbox kind if thing going with the card where the guide beast doesnt really scale well unless youre keeping the board clear (why Im interested in trying delver). But idk. Its all speculation.

Anyways, Im going to make a test list and just see how or if it even works. Lots of testing to do.

Thanks for the comment.

rjife on Blinded by the Darkness | Dimir Rogues

8 months ago

I think this deck has a lot of potential! I may be biased on my liking of counterspells, but I do feel that Nimble Obstructionist would be great in this deck because of its versatility, and Merfolk Trickster or perhaps a Mizzium Meddler instead of the Crafty Cutpurse. also, the Lochmere Serpent seems a little too high on the curve for an aggro deck, possibly a Notion Thief would work better.

UpperDeckerTaco on Vadrok combos

8 months ago

There is no Jeskai Ascendancy in this list.

Also confused as to how you take "infinite turns"...Chance for Glory makes you lose the game upon end step. So I get you use Tale's End, but you would need 2 bounce effects to be able to recast either, and a create that can be cast at instant speed that has the mutate ability. Wouldn't it just be easier to play Sundial of the Infinite as well as other support cards such as Nimble Obstructionist, Trickbind and Stifle...

Also, how are you getting Omniscience out fast? It feels like this is just a slower version of better Omniscience decks....

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