: Add to your mana pool.
: Add or to your mana pool. Brushland deals 1 damage to you.
Printings View all
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Brushland occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
GW (Selesnya): 1.13%
GWU (Bant): 0.71%
6 days ago
Hey, consider new Destiny Spinner? It's a good two drop enchantment creature for enchantment strategies. It can give you a backup evasive creature who has the same ability as Tuvasa. Darksteel Citadel is worth playing with Spinner. Consider Rancor and/or Favor of the Overbeing? Low CMC auras that can give Tuvasa evasion.
Of the combos I don't like the Tunnel combo. I don't think you need it and it seems too risky, not being able to do it at instant speed. At sorcery speed it gives your opponents too much opportunity to response with graveyard hate. What happens if Replenish or Open are countered? Other than the Scry lands which are subpar you don't have a way to setup Vision.
The manabase is good except the Battle lands and Scry lands. With only six basic lands the two Battle lands don't seem worth it. Consider cutting them for Exotic Orchard and City of Brass? Consider the Pain lands: Brushland, Yavimaya Coast, Adarkar Wastes? I think they're better here than the Scry lands because Pains will ETB untapped which is helpful with three drop Tuvasa.
Good luck with your deck.
1 week ago
Hey, I like the changes you've made, well done.
Armada Wurm is a good high CMC creature upgrade and it makes many other high CMC creatures here not needed. Creatures such as Soul of Zendikar, Tendershoot Dryad, Thragtusk, Rampaging Baloths, Wingmate Roc. These creatures and the token they can create for their mana costs are not better with or without Ghired than what Armada gives you for six mana. When you get Doubling and Lives these are creatures who could be cut.
Another place to think about upgrades is the manabase. The precon manabase is decent, but there's still too many lands that will always ETB tapped making it slow. Some dual lands that can ETB tapped are fine such as Check lands and Battle lands, but these lands can ETB untapped and have a much better chance of doing that because of the high number of basic lands.
Currently Farseek can only search for Cinder Glade meaning it can't search for a dual land that can make white mana. What makes Farseek a good card is it can be dual land ramp which also makes it color fixing. Canopy Vista is a land to consider adding.
With the current manabase consider these lands upgrades:
- Canopy Vista > Graypelt Refuge
- Karplusan Forest > Rugged Highlands
- Brushland > Sungrass Prairie
- Rugged Prairie or Battlefield Forge > Wind-Scarred Crag
- Rootbound Crag > Gruul Turf
- Sunpetal Grove > Selesnya Sanctuary
Like the Talismans the Pain lands will ETB untapped, you pay 1 life to make colored mana or they can make colorless mana without paying life. This is fine though, don't be afraid to use your life as a resource in 40 life Commander especially if you're playing cards that can gain you life later on in a game. Brushland and Karplusan are nice because they can ETB untapped turn one to cast a green one drop mana dork.
The Check lands are fine lands when playing a lot of basic lands in the manabase. Rootbound and Sunpetal will ETB untapped if you control just one Forest which is the most lands of the manabase. Of course Pain lands and Check lands can be even further upgraded with Shock lands and other Rainbow lands, but this is a start to consider for manabase upgrades.
2 weeks ago
Hey, nice work in progress at upgrading the precon :)
I don't know what the meta you play in is like, but what I can give you is overall advice on how to upgrade the precon. What the precon needs is early game ramp, tutors, haste enablers for Ghired and repeatable protection for Ghired in combat so he can safely attack and populate. Rhinos are really the only threat you need as long as you can keep attacking with Ghired.
Cards within the budget to consider adding:
- Ramp: Birds of Paradise, Avacyn's Pilgrim, Elvish Mystic, Llanowar Elves
- Ramp: Smothering Tithe, Faeburrow Elder
- Ramp: Arcane Signet, Wild Growth
- Tutor: Eladamri's Call, Finale of Devastation, Worldly Tutor, Fierce Empath
- Tutor: Enlightened Tutor, Idyllic Tutor, Open the Armory
- Tutor: Crop Rotation, Sylvan Scrying
- Haste: Lightning Mauler, Ogre Battledriver, Hammer of Purphoros
- Repeatable Protection: Mother of Runes, Reconnaissance, Eldrazi Displacer
- Recursion: Eternal Witness, Regrowth
- Lands: Temple Garden, Stomping Ground, Brushland, Karplusan Forest, Grove of the Burnwillows, Rugged Prairie, Battlefield Forge
- Removal: Swords to Plowshares, Vandalblast, Cataclysm, Wrath of God, Beast Within, Generous Gift
A problem with the precon is the high avg. CMC which is 3.9. This number means that consistently four drops or higher CMC cards will be in your hand which is very slow. Early game you don't want lots of four or higher CMC cards in your hand because you will not be able to cast them. Adding low mana cost ramp by cutting high mana cost cards can help to reduce this number.
There's a lot of high CMC cards here, in fact there's 36 four or higher CMC cards which is too much. There's a lot of high CMC threats and I don't think you need all of them. Instead of playing so many high CMC threats replace some of them with tutors which can get you the better cards/threats into your hand.
To be more competitive I would expand on combos and use most of the high CMC card spots for more combo cards rather than big creature threats. You have done this some what already by adding Purphoros, Helm for Aurelia and Godo, but consider expanding further. Cards for combos to consider adding:
- Kiki-Jiki, Mirror Breaker
- Aggravated Assault
- Bear Umbra
- Sigarda's Aid
- Savage Ventmaw
- Zealous Conscripts
- Impact Tremors
Combos that go with these cards:
- Kiki + Helm + Purphoros or Tremors for infinite damage.
- Kiki + Conscripts infinite hasty token Conscripts to attack. Add Purphoros or Tremors for infinite damage.
Outside of combos Kiki is good with populate because he can make a token copy of a nonlegendary creature and if you populate the token then that token doesn't go away at end of the turn. Kiki combos with Helm for infinite Kikis since the token copy of Kiki that's created by Helm is not legendary which allows Kiki to copy it.
- Assault + Umbra + five lands for infinite combats.
- Assault + Ventmaw for infinite combats and infinite green or red mana.
More infinite combat combos is good with Ghired because his power comes from him attacking. Outside of the combos Assault is a good card with Ghired because it can give you more attacks which is more populate.
A problem with Helm in all the combos, even Godo, is it's slow because you have to pay the five mana cost to equip it. Aid is a one drop which is worth including for Helm and Selves.
Good luck with your deck.
2 weeks ago
Hey, good start and budget version.
If you want to be quicker than consider reducing the avg. CMC? It's currently too high at 3.6. Reducing the avg. CMC makes it so you can play cards faster. In the case here getting more creatures onto the battlefield before Marisi. Consider more one/two/three drops creatures? One drop mana dorks are good with Marisi because they make ramp to help to cast him faster and they can also be attackers with or without cards that give evasion.
Creatures who are just attackers and don't do anything else are less good then others that can attack while also doing something else. In Commander you want the creatures you play to give you more value then just being a creature who can attack. The manabase can be much faster since all the dual lands you're playing always ETB tapped.
Some budget cards ($5 or less each) to consider adding:
- Sol Ring
- Avacyn's Pilgrim
- Elvish Mystic, Llanowar Elves
- Mother of Runes: protection and evasion.
- Swords to Plowshares
- Rancor: trample.
- Sixth Sense: draw.
- Eladamri's Call: creature tutor.
- Hushbringer: flying.
- Remorseful Cleric: flying.
- Loyal Apprentice: repeatable flying tokens.
- Mask of Memory: draw.
- Boros Charm: protection or double strike.
- Regrowth: recursion.
- Luminarch Ascension: repeatable flying tokens, can activate fast since looks at each opponents end step. If your opponents are not able to attack you then this makes it more likely that you will not lose life.
- Spirit en-Dal: shadow or give another creature shadow.
- Aven Mindcensor: flying.
- Soltari Visionary: shadow.
- Champion of Lambholt: make all your creatures unblockable.
- Silverblade Paladin: double strike.
- Duelist's Heritage: double strike.
- Snake Umbra: draw.
- Beast Within and Generous Gift
More creatures with evasion and effects that can improve combat/attacking are cards to consider because you need to do combat damage to a player to goad that player. More creatures with flying and creatures with shadow is evasion to consider adding. Drawing cards with creatures who do combat damage to a player can be helpful to stay ahead. Double strike is a good ability for an attacking creature.
Shadow is a unique creature ability that makes the creature unblockable because your opponents are not going to have any creatures with shadow. Spirit en-Dal has shadow, but the reason to play it is to repeatedly reveal it from your hand at your upkeep to give a target creature shadow until end of turn. For two mana it can give Marisi shadow making him unblockable.
The manabase can be improved because there's a lot of subpar lands which will always ETB tapped. Dual lands that can ETB untapped can speed up game play letting you cast spells faster. Command Tower is a staple land for multicolored decks. There's a lot of basic lands in the manabase therefore consider adding others lands that have good interaction with basic lands?
Good luck with your deck.
3 weeks ago
Not sure what your budget is but right now you have a lot of lands that come into the battlefield tapped which will slow you down. Some of the cheaper lands to consider solving for this are Mirrodin's Core, Brushland, and Exotic Orchard.
1 month ago
Hey, nice budget version of Sigarda. I like the new additions of Siona, Setessan and Calix. I would also add Destiny Spinner :)
You're honestly not too strapped for the budget because I see both Prismatic Vista and Fabled Passage which are two of the most ridiculous overpriced lands for what they do in Commander. You could cut Prismatic for Brushland which would give you $20 to make other upgrades. Could cut Passage for Hall of Heliod's Generosity which would give you $13 for other cards. Cards such as reprinted Idyllic Tutor, Dueling Grounds and Eternal Witness which is a big upgrade for Auramancer.
An upgrade to consider is cutting Life from the Loam and replacing it with Sterling Grove. Grove protects all the auras attached to Sigarda from targeted removal or it can be saced to tutor for any enchantment. Grove is good with Sun Titan. Path to Exile could be cut for Generous Gift or Darksteel Mutation and honestly even if budget wasn't a concern I would make this change.
Good luck with your deck.
2 months ago
Adds: Birthing Pod (instantly), Collector Ouphe , Archon of Valor's Reach or Consecrated Sphinx for a 6 drop for yisan, Willbreaker as a 5 drop if you really want, Brushland , Forbidden Orchard , Flusterstorm and Dovin's Veto .
Cuts: regrowth, a plains, a forest, wargate, idyllic tutor, earthcraft, force of will, selvala, grand Abolisher.
Hope this helps
2 months ago
~I have never needed Reliquary Tower and Stonybrook Schoolmaster is, in my opinion, worse than Emmara. The only time you really wouldn't want to hard cast her from the command zone, is around 8 - 10 mana. Upgrading the boots to greaves.