Rising Waters

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rising Waters

Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

KrazyKreg on Top Gun

3 months ago

Rising Waters Hokori, Dust Drinker Winter Orb all seem very punishing

DreadKhan on Need help ruining a combo players day

9 months ago

Thorn of Amethyst, Glowrider, Sphere of Resistance, Vryn Wingmare, and Eidolon of Rhetoric all exist, but I'm guessing they didn't make the cut?

Retribution of the Meek might be a reasonable wipe with so many smaller creatures, ditto Elspeth, Sun's Champion. If a wipe is one sided it's not just resetting the board, not sure how many of these you're willing to run. Elspeth makes a small army, much better at blocking than the Samurai from Wanderer fwiw, but Wanderer is really strong too. Smothering Tithe is great with Stasis out, Brago, King Eternal might be fun too. If people are running obnoxious stuff, you could run Enlightened Tutor to find your Stasis/Tithe cards as needed, Muddle the Mixture can find both Stasis or Brave the Sands, while also being a counterspell. If you like Stasis, you could also try Static Orb, Meekstone, Crackdown or even Winter Orb/Rising Waters, not sure how hostile you want to be but Stasis is harsher than these. How often do you cast Approach of the Second Sun in here? I ask because there are a lot of tax effects, but if it's not trouble have you thought about running some tutors to find it? The best ones I can think of are Mystical Tutor, Personal Tutor, and Solve the Equation, they can also find other cards as needed, handy if you need removal, a wipe or a counter.

As for alternatives that can do similar things, you might look at either Zur the Enchanter or Hinata, Dawn-Crowned as alternatives that offer more offensive punch while still offering a solid route to shutting the table down. Zur can dig out enchantments like Rule of Law, Stasis (and Black Market Connections) and various ways to fairly quickly win the game, all while being able to hold up lots of mana for interaction, be it counters or removal. Hinata is another tax effect, but you get access to Red as well, and Red has some interesting additions to the Stax department, you'd definitely want Grand Arbiter in your Hinata deck, and you'd run most of the same cards, but you also have the option of running a bunch of cards that care about Hinata's discount, Hinata makes interaction better, especially if it has multiple targets, the annoying thing for both is that they're much harder to cast than Grand Arbiter, so you'd have to raise your budget to have the same consistency. The big problem with Zur is protecting him. If there are literally specific players you know are a problem you can run either Baral, Chief of Compliance or Talrand, Sky Summoner, Baral is better at playing 'Counter Everything' but Talrand can be just offensively good vs a specific player since he also is generating evasive bodies while interacting with that player's win attempts. The nice thing about he mono-Blue approach is you can just brutalize a player or two while letting the others play a smaller (but more normal) game.

Oh, if those players run specific colours (and nobody else likes them as much) there are old school colour hosers, cards like Karma can make life extremely hard. They exist for all colours, and they were so staggeringly unpopular that the developer stopped printing cards like it.

DreadKhan on Land Engine Go Ptttthhhhbbbbbbtttttt

1 year ago

You could also take a look at Rising Waters, it's more or less Winter Orb #2 but it's way less $$$ for the effect, so you could also test the effect for a bit cheaper.

I like to build some more challenging Commanders, less pushed ones from Legends for example, those decks play more like a Gladiator deck where it's just 100 card singleton because your Commander is objectively weak, but it's always fun to try to find things that the Commander can actually do reasonably well. Some less played Commanders are actually pretty interesting when you can find the right strategy, and it's extra exciting when you pull off a win with the Commander nobody's seen before.

borat-enthusiast on zedruu lock down

2 years ago

Looks cool! Wish I had more advice on cuts, I have been STRUGGLING to keep mine at 100. If I had to name one, I would say keeping Paradox Haze and scrapping Teferi's Ageless Insight. It's lower CMC, most of your draw is from Zedruu so it's basically the doubling effect, and there's a slight parity break with Rising Waters, you'll untap 1 extra land. But sweet deck, might have to pop back in periodically to get some inspiration for mine :D

DawnsRayofLight on Dime-store Derevi (Competitive, Budget $100!!)

2 years ago

In a stereotypical condescending Comic book guy voice

Umm, excuse me, this isn't below 100 and is therefore not "budget."

All jokes aside, anyone could put this together cheaply, most people have some of the more "expensive" cards anyways.

It is fairly solid, I have been thinking of building something similar (Birb Goes Brrrrrrrrrrrr)

You could probably fit in some Winter Orb Like cards like Hokori, Dust Drinker and Rising Waters

I wish I had seen this deck sooner as I could have used it as a spring board for the Derevi list I have been wanting to build. I really like this list.

Vash13 on Swiss army knife commander deck

3 years ago

Well absolutely then I guess ill just go down your list. LANDS: First I see nykthos, an amazing card but I gotta wonder if your getting real value in a tri color deck, maybe swap for a Raugrin Triome, would play well with all your fetches. Then other than that I'd swap out some of those tap land some of their abilities are nice but at the end of the day not much is worth being a turn behind on mana ENCHANTMENTS: first off I love Soothsaying +ramp many dont appreciate it but I think the layline and underworld breach are over rated and I would opt for some general control to help with the slower game play here I'd suggest Mana Web and Price of Glory two great cards for general slowing of others decks Rising Waters also can go well in a low creature deck like this, then with all your artifacts Mechanized Production would be a great alternate wincon. ARTIFACTS: well since your going for ramp.mostly with your artifacts there's not much to say here but the goggles do feel heavy and slow with your tiny creature swarm I'd be tempted to put a Meekstone in here making sure anything too big your opponents get doesn't get more than one shot at ya. INSTANTS: Ok what I'm about to say won't be popular but I've never cared for the charmes and I dont like benevolent gift, seems slow and not worth a slot and battle hymn and repeated reverberation dont ever pay off quit right with no mana dump or storm casting theme respectively. For all these since your in the best colors for it I'd almost swap all your instant cards out for cards like Swords to Plowshares, Counterspell, and Lightning Bolt and take advantage of instant speed shut downs. CREATURES: I like your creatures for this theme but since your in white I've been suggesting Drannith Magistrate a lot it's cheap and puts out opponent commanders forcing them to deal with it. SORCERY:you got a lot of expensive sorcery cards here so many could go, but mainly since you have so much card draw and ramp I'd recommend Approach of the Second Sun, great additional wincon. PLAINSWALKERS: here we enter my one week spot in MTG I honestly only own like 3 lol and they are all just to support certain themes so I dont know if these are your best choice but they look solid to me... Well there we go that was as thorough as I could be, I hope some of this is helpful and if you have any questions about my suggestions pls feel free to ask(also I just want you to know my thoroughness is purely out of respect not criticism:).)

Vash13 on Zur the Oppressive A**hole (Retired)

3 years ago

Well now that I'm thinking about it Starfield of Nyx is one of my favorite enchantment deck cards, not really important that zur cant grab it cause when you cast it it turns all your enchantments to recursion pieces, its makes Stasis way nastier, Rising Waters is also good for this since it allows you that one blue, while you swing with zur or go for an alternate wincon like Azor's Elocutors, many an option here in these colors, especially since your running Necropotence you can add a Venser's Journal or a Reliquary Tower and draw up half your deck and filter for a winning hand

Kulibali on Mogg Maniac

3 years ago

Hey Amoskeag

thank you so much for this detailed reply, did not expect that !

First i have to say something to my intention of creating this deck. I just wanted a creatureless Deck which is a kind different and also an absolute asshole deck, mostly i play just creature decks..

Fraying Sanity is cool, will consider this. The Curse of the Bloody Tome is nice, sure, but mill should not be my only win condition, so i left it out.

Yes, Energy Field has its cons, but if i play a Grindstone in the first round, a Reliquary Tower and an Energy Field in turn 2 and a Land to activate the Grindstone, i will only tap Grindstone each round..

So then i will only play lands to cast the Curse of Fool's Wisdom if he could destroy my Energy Field or the Grindstone .

Rising Waters should also slow it down when the curse is on the battlefield, and when i have a few untapped lands, i can counter his spells with Rewind

your Talisman of Dominance i a must card, will change this, thanks!

yes, the mana base gives me headaches, want to play all the cards, but 18 land + 4 artifacts seems both, enough and to less.. maybe play some rounds to see if its okay?

yes, the "duals" should be in, just a budget question.

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