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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Stony Silence
Enchantment
Activated abilities of artifacts can't be activated.
eliakimras on
Sytphilis (give it to your opponents)
1 week ago
Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!
Still, I believe you might want to consider some of these cards to increase your engine:
Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.
Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.
Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.
Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.
Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)
Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.
Win conditions:
- Since your deck punishes artifacts so heavily (Austere Command, Stony Silence, Titania's Song), I believe Helm of the Gods could be swapped out for Primal Order as a punisher for nonbasic landbases. (Against my decks, it would be doing all the damage.)
- Michiko's Reign of Truth Flip, Katilda, Dawnhart Martyr Flip and Hallowed Haunting might be good finishers for your deck.
Darth_Savage on
Esper Reanimator
1 month ago
So you need a sideboard, as a starting point something like this:
2x Path of Peril - Small creatures humans/merfolk/prowess
3x Prismatic Ending - Good generic answer
2x Teferi, Time Raveler - Cascade/control
3x Leyline of Sanctity - Discard
3x Stony Silence - Shuts down most artifact grave hate
1x Emrakul, the Aeons Torn - Mill
1x Orvar, the All-Form - Creativity
AstroAA on
Bant enchantmentz
6 months ago
I would cut the number of lands in your deck to around ~33 to ~35. You can substitute these with enchantments like Utopia Sprawl, Wild Growth, and Carpet of Flowers.
Additionally, you specifically ask for "controlling enchantments". I myself run a Sythis, Harvest's Hand deck that is based on shutting the entire board down, so you can check my deck for inspiration. I run stuff like Suppression Field, Stony Silence, Root Maze, Ground Seal, and other cards like Kataki, War's Wage, Null Rod, Collector Ouphe, and Linvala, Keeper of Silence. My deck wins through locking my opponents by preventing them from being able to play/use lands with Elesh Norn, Grand Cenobite and Living Plane.
If you need any other help, feel free to ask.
wallisface on Nimble Obstructionist Vs Tale's End
7 months ago
Some sideboard thoughts in general against those decks you listed, and keeping in your colours:
- Living End: Rest in Peace.
- Tron: Damping Sphere. This card is also incidentally alright versus LivingEnd and Prowess also.
- Affinity: Fracturing Gust or Hurkyl's Recall
- Goblins: your mainboard already looks well positioned against this deck. I think Pithing Needle would be good here however.
- Swans: imo you shouldn’t need to have sideboard cards specifically to combat this deck
- Tokens: more board wipes? Not sure this deck poses much of a threat to you though?
- Prowess/tempo: killspells? Not sure how this is an issue at all with your current mainboard?
Delphen7 on Stax for salt
7 months ago
It might not be the best if you're running many artifacts with activated abilities, but Stony Silence has become one of my favorite stax cards. It shuts off all the opponent's ramp and stops Treasure based comboes
Voodoo_Gremlin on
Estrid's En-Stax-Ments
8 months ago
lcarl3035, I understand what you're saying but, I won't be making changes based on your suggestions.
I prefer to put my land enchantments on basic lands to play around my Back to Basics and play with Earthcraft. The artifact lands are all shut down by my own Stony Silence.
Cascading Cataracts and Darksteel Citadel don't produce coloured mana on their own. Which can be an issue early on. All the other lands you suggested come into play tapped which is also problematic.
wallisface on
Project INFINITY
10 months ago
Nice brew! Some thoughts:
-
Your land count feels a bit high considering you’re a combo deck with a pretty low curve. I’d suggest 22 might be a better number.
-
your sideboard doesn’t appear to be particularly helpful, with most of it being additional copies of cards (i don’t see why you’d ever side these in?). I’d suggest focusing your sideboard to deal with problem cards. In particular, Stony Silence style effects could be very problematic (there’s also Collector Ouphe and Karn, the Great Creator), as well as any deck running a bunch of hand-disruption and/or killspells. Narset, Parter of Veils could also give you major issues.
Lankhmar on
For Honor and Glory!!!
11 months ago
Knights need some love brother! LOL. I have a similar deck and spot removal and board wipes (not as common) are problematic but Mother of Runes has helped a LOT! She's less than 2 bucks and is a one drop and human-which fits. I know you're a budget builder-I am not LOL. Cavern of Souls would be a great investment, if you're willing to pony up, and will stop counter magic until they Ghost Quarter or Field of Ruin it. Still, would buy you some time. Any of the pro-red knights would be good in SB for burn. Guardian of Faith will stop board wipes or even spot removal since you get to choose your targets so you don't HAVE to phase out your whole field. That card was a game changer for me and it's a knight and cheap (also less than 2 bucks). Nice shenanigans too since he has "flash". For a 3 mana 3/2 that is white and cheap, a knight, AND flashes in to prevent removal he's pretty much the MVP of my deck (between him and Exemplar). I've read through your iterations and it feels like you landed on the right mix!! Your deck is essentially the same as mine except I do run Caverns, Mother and Guardian and a few more fetches to thin the deck. Nephalia Academy is SUPER CHEAP and, while it does not take the place of Leyline of Sanctity it does deal with discard strategies and used to sit in my SB but I run a couple copies main now. I have run this deck with Aether Vial but it just gets too "muddy" on early drops and invariably almost every competitive deck runs Stony Silence in SB so that makes vials pretty useless. Auriok Champion is a great (human) SB card and so is Sanctifier en-Vec especially with dredge decks. Paladin en-Vec is another good choice and kills Rakdos strategies. A lot of people will say that Knights isn't competitive in the current modern meta but I have a pretty competitive location where they get roughly 50 participants every Friday night for FNM and my knights never go worse than 2-2. I've had a few 4-0 nights and a lot of 3-1 finishes. I don't always play knights but when I do it's competitive enough to feel good.
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