Activated abilities of artifacts can't be activated.
|Have (4)||Oloro_Magic , rockleemyhero , DStroy252000 ,|
|Want (6)||brownwaterboys , Chiefy.ae , Mussahumano , Tezlik , mufasamike , Rabu|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Stony Silence occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.02%
Stony Silence Discussion
2 days ago
I intend to get a copy to try, but I'm still trying to figure out in what situations it would be better to go for the Oracle instead of just going for Ballista.
The most likely scenario I can think of is if you or an opponent has Collector Ouphe (or Null Rod / Stony Silence) out at the time you are looking to combo off. Still, casting the Oracle will cost you UU once you draw it. For 1R you would be able to cast Goblin Cratermaker and activate it to kill an Ouphe and then win with Ballista + Painter's Servant + Animar. If you were running Reclamation Sage instead of the Oracle you would only need to pay G to kill a Null Rod or Stony Silence and it would give you another piece of interaction in your list that works with Barrin to net value. And in the end, going the Ballista route leaves you with more of a deck in the end than the Oracle would if you get interrupted.
What sort of situations are you envisioning where the Oracle would be better than Ballista as your win condition?
It would, admittedly, make for a more convenient backup win condition if something happened to your Ballista that left it unavailable. I'm not sure how often something like that happens. Working your way into a combo line with Barrin wouldn't be as easy as an Oracle line would, so I can see why having the Oracle for a bit of redundancy is appealing.
I guess I can't really argue against redundancy. I still run Kiki-Jiki combo in my list as a win condition that doesn't require Animar because I don't like being dependent on my Commander to net wins. Running Barrin now is making me reconsider the inclusion of Kiki but most of my turn 3 wins have been thanks to it, so there is that.
2 weeks ago
Do you guys even play in competitive pods? Stax is a very easy match up for flash hulk players. Just hold removal before you combo if one of the 6 pieces that shuts you off is actually in play.
With the exception of stax pieces that shut off the flash hulk combo, almost every other stax piece actually helps the flash hulk player, because it lowers interaction from other players and allows them to combo in peace. Yes, the stax will hurt the flash hulk player, but its hurting the other players even more. You're creating an advantage for them by deficit, because the deficit is bigger for other players.
- Rule of Law and variants don't hamper the finding or executing of flash hulk
- Sphere of Resistance , Trinisphere , Winter Orb , Static Orb , and similar lower the amount of interaction other players are able to meaningfully hold against the flash hulk. Flash hulk must only assemble 2 mana to execute the combo, so even with tax or slow down pieces it doesn't take long for them to assemble the mana, even under Trinisphere
- Creature wipes or other board wipes don't really slow the flash hulk game plan, unless your wipe is at instant speed. The new fish hulk allows players to hold priority and fully execute the library flip into GY and stack the trigger before passing priority, negating instant speed wipes as a method for interacting
- Grave hate pieces are now irrelevant unless they stop the death trigger, as fish hulk can execute without reliance on GY
- Artifact hate like Stony Silence hits back up lines or fast mana for flash hulk, but doesn't stop the actual hulk
- Handstax are too slow unless you get a great play like Entomb into Reanimate on a Sire Of Insanity . Incremental handstax like Oppression or Necrogen Mists are certainly strong, but don't dump player hands fast enough to fully stop the flash hulk, but they do whittle away interaction from opponents trying to stop flash hulk
There's only a small handful of cards that stop the flash hulk combo outside of counterspells. We're looking at Pithing Needle Phyrexian Revoker or Sorcerous Spyglass naming Nomads en-Kor . There is also tutor hate with Aven Mindcensor or Stranglehold (and Leonin Arbiter , but thats just a delay, not a hard stop). Finally, you have big creature hate effects like Cursed Totem , Linvala, Keeper of Silence , or Suppression Field . Finally, you have creature hate that removes small dorks, like Plague Engineer , Elesh Norn, Grand Cenobite , or Night of Souls' Betrayal
Not all of those pieces are good enough to warrant slotting. Also slotting all of these pieces would lower your card quality significantly, which causes more losses against all decks that AREN'T running hulk (read: the two other players in the pod)
Part of the reason why its such a big slice of the meta and pretty much the deck to beat is because it is highly efficient, there is strong layering, it plays around stax, and the color identity gives it access to big draw engines, the most efficient tutors, and the most efficient removal.
So you land your Linvala against the T&T fishhulk player. All they have to do is continue to draw cards or tutor up a Path to Exile or any other piece of removal before jamming their combo.
Even if you decide to run Extract and pull the hulk from their deck, the deck isn't dead. You can Thrasios + infinite mana (dramatic scepter most likely) as a win-con. You get labman + consult as a wincon. The deck has very good layering. Even when you shut down the primary goal, it has still been advancing towards the second combo too. The Sylvan Library that was played turn 1 is now digging for consult pieces instead of hulk pieces. The tutors can be used to find those pieces instead. The best part, is that the stax pieces which shut off hulk combo don't shut off the other combos, which is why those combos in specific are layered underneath the hulk package.
I'm going to level with you Megalomania. You have told me you play flash hulk. Then you suggest the solution to fish hulk is to build a deck that makes it easier for fish hulk in pods. Then you say you have limited experience, but "just build the right archetype bro". So my question now is, are you just an extremely bad player who bought a $4000 deck, or are you an angle shooting dickhead trying to spread bad information to help avoid a ban for your $4000 deck?
Honestly, I kind of expect both sides out of flash hulk players. While I do suspect you're a competent dickhead spreading bad info, it wouldn't surprise me in the least if you're a dummy who looked up the most popular tier 1 deck and bought it. Either way, I really need you to stop spreading your garbage information by posting. There are already enough bad players on tappedout, we really don't need any more help in that department.
StopShot The effects from Faerie Macabre and Ghost-Lit Raider are activated abilities from a creature, and are thus turned off from Grand Abolisher . Similarly, Simian Spirit Guide is shut off as well. Similarly, Linvala and Cursed Totem also turn off all three of these creature abilities.
Besides that, you do state succinctly why hulk should be banned over flash in response to the article. I agree. Hulk being legal forces specific and jank deckbuilding requirements.
1 month ago
I totally agree. While it would certainly make mono white commanders far more viable, white already has enough going for it to make it a sought after color for wedges or dual colored commanders.
White sees lots of play in stax decks, as it packs the most hatebears of any color. Thalia, Guardian of Thraben Leonin Arbiter Aven Mindcensor Elesh Norn, Grand Cenobite Grand Abolisher Hokori, Dust Drinker Ethersworn Canonist Kataki, War's Wage are all cards that see competitive play. You have far more fringe cases like Vryn Wingmare Alms Collector Thalia, Heretic Cathar Loxodon Gatekeeper and others which are seen on the fringe. The hatebears become a secondary wincon for competitive by pressuring life totals while also stopping the game.
White also gets a BUNCH of incredible supporting effects for stax builds. Armageddon and the expensive Ravages of War close games. Smothering Tithe plays great under stax. There are also numerous enchantments are shut off combos or lines of play, such as Rest in Peace Stony Silence Leyline of Sanctity Suppression Field and all kinds of less effective variants.
White also gives some of the most efficient 1-for-1 removal. While you will fall behind with 1-for-1's in a 4 player pod, its still important to pack StP and Path. White also gets sweepers for EVERY SINGLE PERMANENT TYPE. You read that correctly kids. You can do A-lot-for-1 trades with cards like Wrath of God Austere Command Cleanfall Paraselene and others.
White also gets one of the best pieces of combo protection available, Silence . White has a few tutors that are playable, Enlightened Tutor Steelshaper's Gift Open the Armory Academy Rector Stoneforge Mystic . You get card advantage via effects like Land Tax Tithe Weathered Wayfarer and more.
True, white doesn't have very many cards with the word "Draw" explicitly on it. You're able to accrue advantage, but its mostly incremental. What white lacks in raw draw you make up for with value. The sweepers are the best example of this imo. The opponent may have drawn more cards than you, but trading 1 card for 10 creatures on the board is effectively 9 card advantage.
I personally enjoy most duals or wedges that include White + Black or White + Blue. I find it to be similar to Green, in that I don't feel bad with having it as a secondary or tertiary color, and that it solves a lot of problems and gives me access to cards I want to run.
1 month ago
This deck is criminally underrated. This deck was sooooooo much fun to play at my recent fnm, and yes, It lost to Stony Silence but the fun I had with this deck was incredible. awesome deck, man. as i said underrated af
imagine being the guy who views this deck like 30 times and doesn't drop a well deserved like
1 month ago
TAB Thanks for the answer! So far the build I did (inspired heavily from this one haha) is doing good at annoying most of my fast-paced opponents, however there were so many times when I've had Dockside Extortionist on hand, Mayhem Devil , Kenrith, the Returned King , and Stony Silence on board. Although I won with combat damage, I would've won sooner had I destroyed my stony
Although I guess that's how the deck wins primarily in my meta? It's interesting but I'm doing more playtests, I'll write to you what I can keep note of =) This is a great deck, really doesn't fit the meta much which I like
1 month ago
2 months ago
I also second Supreme Phantom - sure, it doesn't help your angels, but that's it. And honestly, they really don't need the help like your spirits do.
Finally, there is a better option for the sideboard than Stony Silence . Kataki, War's Wage still dramatically hurts or shuts down artifact heavy decks, but does so while also being a spirit. It can benefit from your Drogskol Captain s while Stony Silence can't.
That's ultimately the significant benefit spirits has over a lot of other tribes - you can find the same (or similar) effects to commonly used non-creature spells in Modern, but on a creature that is part of your tribe.
2 months ago
Nice, though there are some cards I would swap out. No Hulk combo? You don't have that many sac outlets
Cabal Therapist ? is this actually good?
Body Snatcher is so good
Containment Priest ? do you not go against creature combos? also you have a severe lack of tutors cards like Protean Hulk or Recruiter of the Guard , why not also have Stony Silence . Runic Armasaur is a bit weak for 3 mana. most of these suggestions are just shots in the dark...I don't know your meta.