Stony Silence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Innistrad (ISD) Rare

Combos Browse all

Stony Silence

Enchantment

Activated abilities of artifacts can't be activated.

Stony Silence Discussion

PurePwnage on Mono-White Prison

5 days ago

OLucas, thanks for the feedback. I originally ran 4 Suppression Field s in the sideboard, but the meta at my LGS didn't fair very well with it. However I am considering removing the Pithing Needle s and a single Stony Silence for a playset back into the SB.

OLucas on Mono-White Prison

5 days ago

Suppression Field is the ban of so many decks since it makes fetches, planeswalkers, non-mana artifacts, creatures with activated abilities (such as the untap from devoted druid), much worse. It's probably better than Stony Silence in the current meta since it doesn't hurt your deck (apart from heliod activation) and can be brought in against almost anything. Depending on current meta it could see mainboard.

Regoober on Tuvasa - Enchantment Deck

1 week ago

Season of Growth is one of my new favorite cards in my Enchantment deck--Especially If I'm running this many auras.

Additionally, Retether can make for one-shot commander knockouts after your commander gets burnt a couple times.

You should consider at least Unquestioned Authority for creature evasion if you're going for Voltron wins.

One Artifact means you should really punish people with artifacts: Stony Silence , Collector Ouphe , and Seeds of Innocence are all crushers for decks that rely on rock ramp spells. Archon of Valor's Reach is my favorite card in my bant enchantress deck. It does control effects on certain decks (I tend to pick instants or artifacts, but sorcery is a good pick if you're afraid of boardwipes. Planeswalker is only good against decks that are themed that way.) AND it doubles as a flying vigilance body to put auras on.

Finally, I don't think you need this many lands. Your curve is pretty low and you have a ton of ramp-chantments. A basic or three could probably get cut.

Hope that helps! keep building (and definitely consider Serra's Sanctum . Pricey, but just as relevant to your deck as Gaea's Cradle is to elfball.)

SideBae on Tokens Galore *WIP Need Help*

2 weeks ago

So right off the bat, I suggest replacing Path to Exile with Swords to Plowshares . In a format like EDH, everyone is trying to do broken things -- so ramping your opponents is actively dangerous. Six to ten life points is not worth as much as a free land.

My second suggestion goes for almost any blue deck: Cantrips are your friend. Ponder and Preordain may not look like much, but there's a reason they're super-banned in Modern. I highly suggest including them. Depending on your budget, Brainstorm could be a worth inclusion as well. It's really only good if you have at least four to six fetch-lands, since they'll make sure you don't get Brainstorm locked (stuck with two dead cards on top of your deck). While Prismatic Vista and the Polluted Delta / Misty Rainforest -type lands are expensive, cards like Flood Plain or Grasslands are also good.

You're in green, which means you have access to the best dorks in the game. Sol Ring (which I think you just forgot to put in) is one of the few artifact-ramp pieces necessary in green decks: You have access to (and should strongly consider running): Birds of Paradise , Fyndhorn Elves , Elvish Mystic , Noble Hierarch (though she's pricey), Bloom Tender (also stupid pricey 'till WoTC gets around to a reprint), Arbor Elf and Avacyn's Pilgrim . Like Ponder , dorks don't look like much; but I've yet to see someone run them (properly) and not think they're the bomb.

Green go-wide strategies are interesting in that they have access to some pretty unique win-conditions. I'm working on a Shattergang Brothers list right now that uses Triumph of the Hordes as a win-con, and I think it'd be good here too. Also consider, if you have $60 you don't want, Craterhoof Behemoth + Natural Order -- that can pull a win out of nowhere, provided you have a good board-presence.

I love that you're already running Narset, Parter of Veils . Any deck that runs her should also have Windfall , since casting it while she's out is a pretty good way to win a game.

This is a small one, but you may want to run Nature's Chant instead of Disenchant , since it's slightly easier to cast. That being said, Nature's Claim is a mana cheaper, and I think it's probably better than the other two.

If you can, I think you'd probably have luck running Supreme Verdict . Not being counterable is a big deal in EDH, meaning it's probably better than Fumigate . Speaking of anti-counter-cards, if your meta is even just 40% blue decks, consider running Veil of Summer . That card's like... really good. Also good if your meta is blue-heavy: Carpet of Flowers . Because almost all your tokens will have three or less power, consider Retribution of the Meek as another potential board-wipe.

Card-draw is another thing you'll want to add in the remaining 49 cards. Slate of Ancestry is straight-up dumb in creature decks, and I suggest running it. Monastery Siege and Mirrodin Besieged are also good options for permanent-based card-draw. Tireless Tracker is also good, if you end up running 34+ lands.

Bant has access to a lot of the great hate pieces of our time. Depending on how many artifacts you run vs. how many your opponents run, Collector Ouphe and Stony Silence can steal games really nicely. Gaddock Teeg is excellent for holding off board-wipes (with the notable exceptions of Toxic Deluge and, less frequently, Dead of Winter , and there're countless other hatebears you have available to you. Some of my favorites in EDH include: Aven Mindcensor , Thalia, Heretic Cathar , Kataki, War's Wage , Ethersworn Canonist and Meddling Mage (naming someone's commander).

Similar to hatebears, there're non-creature ways to disincentivize your opponents from doing things. These are called Stax pieces, after the infamous Smokestack . Rhystic Study is good, but I think Mystic Remora is actually better. Coming down turn-one or -two means it can tax all your opponents' artifact ramp, and frequently acts as an Ancestral Recall in less experienced metas. Things like Aura Shards and Aura of Silence are good ways to keep opponents in check, and Storm decks (like the one I play a lot) tend to fold to things like Rule of Law . Root Maze is also an "expensive deck"-hoser, since things like Scalding Tarn , Grim Monolith and Mana Vault really, really stink while Root Maze is on the table.

You're in blue, so you should consider at least three to five counterspells. Dovin's Veto is a personal favorite; also consider Counterspell , Spell Snare , Mana Drain / Force of Will (if you've got $$$), Mental Misstep (blows Sol Ring out of the water) or even something like Mana Leak or Spell Pierce .

Right. That's all I got for now... hope this helps!

graycattt on Squirrel Evolution

2 weeks ago

hungry000: Fiend Hunter is a cool idea in here, though maybe better for the sideboard? Not sure why I don't have a Thragtusk , it's just about the best 5-drop SB card I could evolution into! Acidic Slime makes some sense, and could replace a Damping Sphere since it's good against Tron as well. It probably is time to jam an Ouphe in there along side the 2 Stony Silence with all the Urza's out there. I do love me some Thrun, the Last Troll , though it does feel harder to make room for in this list..

Demarge on OjuTeGide

2 weeks ago

well it will be nearly impossible to outgrind the fully competitive decks piloted by an experienced player, but at fnm you probably won't feel like you wasted your time at least where there are usually other players in your shoes of not having a full deck built.

budget suggestion would be to probably stray away from the Logic Knot as you're much less a control deck looking to abuse it's graveyard, many of your answers stay on the field and you lack the 4+ fetch land count along with Opt s to keep knot better than Mana Leak .

Spell Snare with SFM being unbanned and r&6 adding to jund's 2 cmc tribal became much better than it was when it countered nothing in hoggak.

with your card selection I'd almost mainboard the ashiok over the blackblade, honestly gideon's last iteration isn't all that appealing for control.

As for your sideboard, Stony Silence is probably the biggest felt card that's missing, it just shuts down way too many things in the format to not have access too. Leonin Relic-Warder may be the only 2 cmc creature that oj command can hit, but it feels too incorrect to play, Disenchant even without snapcaster might be correct to have access to.

Caerwyn on Card creation for custom set

2 weeks ago

Funkydiscogod - we can disagree on whether the design is good or not. Personally, I think it is a fun and flavourful way to do a pseudo- Fog effect, but I can see why other's might not enjoy the somewhat strange design.


Moving on, one thing this set needs a a viable cEDH Boros commander. Boros is often treated by Wizards as the aggressive set of colours, which is one of the reasons its commanders are not cEDH viable. By exploring a different side of RW, there's a solid opportunity to make a non-aggro Boros Legendary.

The other problems with Boros are a lack of card draw, ramp, and viable tutors. So, let's have our hypothetical legendary attack two of those; after all, if you can't beat them, you can stax them down to your level.

So, for one such example:

Almaz, Suppression Mage

Legendary Creature - Human Wizard

Whenever an artifact is tapped for mana, destroy it.

: The next time an opponent would search a library this turn, that player searches the top four cards of that library instead.

"Silly dreamer, did you forget? Not all shields are physical." - Almaz, Suppression Mage

0/4

The first ability is inspired by Stony Silence , if Stony Silence was a Red ability. On one hand, it provides your opponents the opportunity to still use their ramp; on the other, it creates a long-term punishment that lingers even after removal.

Requiring a tap on Aven Mindcensor 's ability limits its effectiveness some, since you can't stop all tutors all the time. In effect, this means you'll probably save the ability for Demonic Tutor and such, so you are not hindering your opponents' use of fetch lands. The "next time" language also leaves open the option for your opponents to hold onto a fetch land, and use its ability as a means to get their own Demonic Tutor to still go through.

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Stony Silence occurrence in decks from the last year

Modern:

All decks: 0.01%

White: 0.13%

Commander / EDH:

All decks: 0.02%