Creature — Beast
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Combos Browse all
|Commander / EDH||Legal|
Trygon Predator occurrence in decks from the last year
Trygon Predator Discussion
4 weeks ago
1 month ago
I have replaced Fable of Wolf and Owl with Trygon Predator, which lowered the average converted mana cost of this deck from 3.97 to 3.92, which is excellent, because, as great as the fable was, it was simply too expensive for what it did, but the predator provides unquestionable benefits for a relatively low price.
3 months ago
Some more giants that are worth considering:
Kalemne, Disciple of Iroas - Kalemne is bae, but I'm biased.
Realm-Cloaked Giant - this card is mandatory.
Quarry Colossus - this one is passable.
Grasping Giant - I love this one--just put it in my Giant deck
Oathsworn Giant - Good utility if you are wanting to swing out every turn
Swathcutter Giant - I actually kinda like this one a lot.
Taurean Mauler - one of the best giants, sadly
Bonecrusher Giant - pretend you're terrorizing Standard!
Arbiter of Knollridge - gimmicky but fun.
Boldwyr Intimidator - I have one in my Warrior deck. Very funny card. Not exactly a powerhouse at 7CMC but the unblockable aspect could win a game here and there.
Siegebreaker Giant - Pretty good for 5 mana IMO
Non-Boros Giants Show
Beanstalk Giant - Ramp AND a giant body
Thryx, the Sudden Storm - Ramp and a giant FLYING body!
Outland Colossus - great rate
Arbor Colossus - great rate
Helldozer is pretty good, but three on-color is often difficult to do in a five-color deck
Yorvo, Lord of Garenbrig - Three on-color is difficult in three- and five-color decks, but most would skew Green for the utility and ramp cards so it wouldn't be impossible.
Galecaster Colossus - good even by itself
Erebos's Titan - a weird one!
Jotun Owl Keeper - another weird one!
One thing that's tricky with Giants is that they are traditionally commons and uncommons; usually rare large red creatures are Dragons. As such, many giants are pretty low-impact or poor deals for their mana (think of the classic Hill Giant). There are enough good ones to fill out a deck, though, but you gotta hunt for them.
3 months ago
It is very nice to see that Vampiric Tutor is being reprinted, again; I know that most players, including myself, were hoping for a reprint of Imperial Seal, but at least the tutor will decrease in price, since it is still worth more than $100.00, at this time.
At this point, it is likely safe to presume that uncommon legendary creatures will now be a regular feature of this game, which severely disappoints me, since I was hoping that they appear only on rare occasions.
Mnemonic Deluge is quite awesome, but I am not certain if I would be willing to spend such a large amount of mana to cast it.
Confiscate has not been reprinted in some time, so it is nice to see another reprint of that card.
It is nice to see that WotC finally made a card of Krark, and he obviously has synergy with his own thumb, which I hope is reprinted in this set, as well.
Szat's Will is very diabolical, much like Szat, himself, although, as with Szat, himself, I feel that it should have had more black mana symbols in its cost, since both card are very powerful and very black in effect.
Sphinx of the Second Sun is a very interesting new effect that has never been done, before, so I like it.
I like Siani, but the fact that his or her (the name sounds feminine, to me) ability is limited to creatures with flying limits their usefulness.
If I ever build a fairy EDH deck, I shall definitely include Nymris in that deck.
The ghost of Ramirez de Pietro is quite an awesome callback to an obscure older card, although I wish that the ghost was black/blue, since the original card was black/blue.
Seraphic Greatsword is very awesome, although the high equip cost will require a carefully-constructed deck to be able to pay it reliably.
I am so happy to finally see Liesa, the black/white angel from Innistrad, and her ability is definitely very awesome; I certainly would like to see other legendary creatures with that form of alternative payment, but I also would like to see it remain unique to her; if I ever make a black/white EDH deck, there will be so many options from which to choose. However, why is he only a normal rare, when the other angels from her cycle were mythic rares? I noticed that her alternate cost is mandatory, not optional, which could be a problem if she is summoned too many times, but any deck that has her as the general will likely have plenty of methods for gaining life.
Bladegriff prototype is very awesome, but I am not certain if it is worth the additional 2 mana over Trygon Predator.
6 months ago
I can see the merits of running Rune of Protection: Red but I feel like the second best or stronger is Rune of Protection: White. Prevention of damage can bypass shroud and hexproof creatures and white specializes in Lightning Greaves//Swiftfoot Boots and tutoring those cards with Steelshaper's Gift, Stoneforge Mystic, Open the Armory, etc. which Rune of Protection: White heavily turns off a lot of voltron-style decks. It's also incredible at turning off a lot of other hard to remove EDH generals such as Avacyn, Angel of Hope, Zetalpa, Primal Dawn, Akroma, Angel of Wrath, Bruna, Light of Alabaster, Sigarda, Host of Herons, Zur the Enchanter, Uril, the Miststalker, Narset, Enlightened Master and Zurgo Helmsmasher. Those generals may be more niche of a damage source than red or green, but that's where the cycling is helpful whereas spot removal can be more effective at dealing with the red and green damage sources.
Rune of Protection: Green I think may be a bit over-valued as the color green I think is a little too good at artifact/enchantment removal, especially when it comes to stapling that effect on their own creatures such as Acidic Slime, Bane of Progress, Caustic Caterpillar, Gemrazer, Reclamation Sage, Sawtusk Demolisher, Trygon Predator, Terastodon, Woodfall Primus. I feel like green could easily remove the rune before you could get much value out of it and that you'd be better off sticking to spot removal. I know white also has enchantment removal but their removal spells I find to be less practical and as efficient as green meaning you wouldn't find as much enchantment removal in a white deck as you would a green deck.
7 months ago
I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.
1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.
2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.
3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.
I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!
11 months ago
As I said that I would, I have removed two copies of each of Horizon Chimera, Overbeing of Myth, Trygon Predator, and Winged Coatl, as well as two lands, which reduced this deck to 60 cards and also reduced its average converted mana cost from 3.30 to 3.19, which is obviously a very good thing.
11 months ago
The next deck that I wish to discuss is named Fire and Ice. As with the previous decks, I shall remove two lands from it, which leaves me with eight more cards that I need to remove. I likely shall remove two copies each of Dominus of Fealty and Hypersonic Dragon, due to their high mana costs; Mindwrack Liege is more expensive than are they, but it is too good to not have four copies of it in this deck.
I am contemplating if I should remove either Jhoira of the Ghitu or Keranos, God of Storms from that deck, as they are both awesome creatures, but I do need to reduce the number of cards in this deck. Lightning Bolt is also an awesome card, but it is the least essential card in this deck, unfortunately, so I likely shall not keep it. However, if I do remove it, will there be a sufficient number of non-land spells to trigger the prowess ability of Stormchaser Mage? If not, I shall replace that card with Lightning Stormkin.
I also have a blue/green deck named Artificial Evolution, from which I also plan to remove two lands, leaving eight non-land cards that need to be removed. I likely shall remove two copies of Trygon Predator, because, as great as that card is, it is unlikely that my opponents shall have a sufficient number of artifacts or enchantment for it to be necessary for me to have four copies in this deck, as well as two copies of Horizon Chimera, because the lifegain from that card is largely negligible, but flash, flying, and trample are all excellent abilities, so two copies may remain. As good as Winged Coatl is, I still need to remove cards from this deck, so I shall likely remove two copies of it, as well.
Edric, Spymaster of Trest, Maraleaf Pixie, Murkfiend Liege, and Prophet of Kruphix are all too amazing to remove, but Overbeing of Myth is disposable, as tragic as that may be, so I likely shall remove it, as well.
What does everyone else say about these two decks? What cards should I remove from them to reduce them each to 60 cards?