Edric, Spymaster of Trest

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

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Printings View all

Set Rarity
Commander 2016 (C16) Rare
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare
Commander's Arsenal (CMA) Rare
MTG: Commander (CMD) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Edric, Spymaster of Trest occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GU (Simic): 0.49%

Edric, Spymaster of Trest Discussion

Rzepkanut on What are the most abusive ...

3 weeks ago

Syphon Mind and Midnight Clock are far better in multiplayer but not particularly "abusive". Ward of Bones and Land Equilibrium can be crazy harsh in a big game vs a small one and they tend to feel a bit more "abusive". Edric, Spymaster of Trest also really shoots up in power level with multiple opponents. Unwinding Clock is basically a colorless Seedborn Muse, its super busted. Disrupt Decorum is a hell of a party that doesn't even work in 1v1. A known Constant Mists can do wonders in hand, as nobody will want to waste an attack on you. Arachnogenesis and Comeuppance are similar, if they are suspected responses to attacks you may start being left alone in the game until someone has a counterspell for you. Dragon Broodmother, and a few other cards trigger token making on each player's turn, maybe not super abusive but still much better in multi than in a 1v1 game. Mind's Eye can be quite strong as well, especially with Smothering Tithe!!

lullelukas on The Wolf of Maul Street [8]

1 month ago

I've updated the deck to include a solid grave hoser, and another way to dodge wraths. We may be a little light on card draw now, but I'll run some more tesing soon.

Sea-Dasher Octopus --> Ashiok, Dream Render

Edric, Spymaster of Trest --> Eel Umbra

TypicalTimmy on Uro, Titan of Nature's Excessiveness

1 month ago

So if I must admit, I'm not very good at building EDH decks. Having said that, it seems to me that you may be running into problems getting Uro out in the first place. You first must cast him, then he is sent to the graveyard. Once there, you'd need to pay the Escape cost and exile five cards in your graveyard.

Well, the vast majority of your spells are actually permanents, meaning few will end up in the graveyard quickly enough for you to use as Escape fuel to gas Uro out.

The deck seems to focus around draw, so that you can get to titanic forces with giant power and toughness out very early, with small and light focus on protecting them via some counterspells.

This tells me you are going for more of a "stompy" approach - You want to bring out big threats and specifically interact with spells that interact with them. If nobody is targeting your big bois, you really don't care what's going on. Sound about right?

I think the deck is off to a good start, but I think Uro is a poor Commander.

I see a main aspect of your wincon is literally just trample damage. Okay, so let's work with that. Are there any Simic Commanders who care about combat damage?

But honestly, I love Kaseto, Orochi Archmage for this deck. Now, it doesn't matter if you have or do not have trample or flying. A simple cost of makes them unblockable!

So I'd pop off your current Commander and put Kaseto in its place.

From here, I'd focus more on counter spells. You're going to incur a lot of hate, and hate is never good. So ward that hate off by saying no to them.

tspalding on Ukkima and Cazur

1 month ago

I've built a list similar to yours but full Edric, Spymaster of Trest style unlockables. A really mean piece for you to consider is Oona's Blackguard.

lullelukas on The Wolf of Maul Street [8]

2 months ago

From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!

Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).

What we need most is clearly more efficient ways to grow to 10 power. I'm considering cards like Giant Growth, Scale Up, Vines of Vastwood and Invigorate.

We also could use even more one mana ramping. Deathrite Shaman and Krosan Wayfarer seems like the best options to me.

We need some more card draw if we take ou the ninjas, and Snake Umbra seems like a good card draw replacement, as does Hunter's Insight.

We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).

Taking all this into consideration I may soon do the following switches:

Invisible Stalker --> Dimir Infiltrator

Slither Blade --> Dizzy Spell

Ninja of the Deep Hours --> Snake Umbra

Ingenious Infiltrator --> Hunter's Insight

Herald of Secret Streams --> Deathrite Shaman

Champion of Lambholt --> Krosan Wayfarer

Renata, Called to the Hunt --> Scale Up

Master Biomancer --> Vines of Vastwood

Fathom Mage --> Demonic Tutor

Simic Growth Chamber --> Scheming Symmetry

Dispel --> Fierce Guardianship

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