Edric, Spymaster of Trest
Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
|Have (3)||, jecder , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Edric, Spymaster of Trest Discussion
2 weeks ago
dfbenj: What's your definition of infinite combo? A lot of decks win using Tainted Pact + Thassa's Oracle which technically isn't infinite. Other decks use Approach of the Second Sun, which again isn't infinite but is still just an "I win" card. You could look into Edric, Spymaster of Trest decks which attempt to chain together multiple turn spells and win through amassing an anrmy of beaters. Yuriko, the Tiger's Shadow is the same idea (though can run Pact + Oracle as well). Again, none of these are technically infinite but taking multiple uninhibited extra turns still very much feels in the same vein.
If you're after fair and balanced magic, you might want to look into something like a Tymna the Weaver + Tana, the Bloodsower bloodpod stax deck. A lot of these run a Kiki-Jiki, Mirror Breaker + Felidar Guardian birthing pod/Yisan line, though you can just omit the combo for more beaters/stax if you want.
1 month ago
I have replaced Edric, Spymaster of Trest with Eternal Witness, because, as amazing as Edric is, Riku cannot copy him, so the witness is a better match for this deck, and doing so also improved the balance of colors in this deck.
1 month ago
Edric, Spymaster of Trest was a great conceptual political/combat dude (he actually still is in the 99 of some political combaty decks); but the competitive path with him was just too darn tempting for many players.. He mostly just turned into an extra turns cEDH deck. I tried to actually make a political Edric deck once, but I think the cEDH-extra turns scarring made him pretty honed-in on.
1 month ago
To expand a bit more on cards like Ohran Frostfang, there's also:
2 months ago
Anglerfish draw attention to themselves with lights as a hunting mechanism, to attract prey to them.
That seems to be the exact opposite of what this creature tries to do. It's Edric, Spymaster of Trest, with some kind of Kwain, Itinerant Meddler-like rewards for your opponent to have their creatures goaded. Manipulating your opponents so they fight among themselves for cheap rewards while you reap the benefits, seems more of a siren/mermaid thing to do than a wild animal using advanced techniques to attract prey to themselves.
Apart from the creature type though, it seems like a fun card, an azorius Breena, the Demagogue of sorts. Fun to build around, easy to underestimate, very able to splatter tables if left unchecked.
2 months ago
All hail our magical gene-splicing overlords, having taken all elections by storm via a platform of ignoring the ever-loving Sharktocrab out of Ian Malcolm. Much as I love this color combo, I’m first to admit it’s a bit much: combining the draw and control of Blue with the ramp and board presence of Green is taking things to excess. Glorious, opponent-crushing excess. Play your cards right (haha) and you will neither have an empty hand nor an empty board. Maybe an empty social calendar, but that’s a problem for another color pairing.
All hyperbolic joking aside, there is considerable promise under Simic’s hood. Kruphix, God of Horizons supports the tendencies both colors to a nearly unbearable extreme. Kinnan, Bonder Prodigy doesn’t just break mana dorks, he shatters them, and don’t get any veteran started on the ruinous politics of Edric, Spymaster of Trest. And it’s not just the commanders: Prophet of Kruphix, banned though it may be, is a testament to the potency here. Mystic Snake is a constant presence for a reason, as is the Trygon Predator. There’s even a pair of worthwhile upkeep wins: Biovisionary, with the profligacy of cloning effects, is actually plausible in EDH (and hilarious), while Simic Ascendancy is downright heinous.
Blue and Green together encourage a beautiful game, a dance constantly wavering across the line between strength and subtlety that I, personally, find incredibly appealing. But we’re not here to talk only about the things I like: we’re here to talk about theme, and today we have three: Card Advantage, Counters Matter, and Tokens Matter. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.
In most games, you will have a solution to any given problem. Trouble is, that solution is somewhere in your deck and not in your hand. Where Green is equipped to solve the broadest spectrum of challenges, Blue is inclined to sidestep those problems, and fill up on those sidesteps with draw, until a solution to the game itself appears. Filling up Blue-style on Green’s kit? Wondrous. Whether tutoring or going full beast mode and drawing half your deck, Simic is singularly positioned to solve any problem by readying an overwhelming suite of answers and then slamming down enough mana to use all of them at once.
The original vintage of true bullshit, circa 2006. The sheer quantity of quality in Green’s menagerie of ETB effects is staggering. With hot garbage like the Snapcaster Mage and Gilded Drake shoring up those already beastly reserves, if you need it and it comes on a creature-shaped stick, you got it. I just hope you can tutor fast.
What is it about Innistrad and terrifying frogs?! This was the first new legend to impress me in a while. Milling yourself isn’t hard when you have blue on hand, and Grolnok’s presence means that instead of filling your graveyard you’re creating a permanent hand that’s safe from any interference that isn't a Riftsweeper. That’s incredibly appealing to me. It’s a little like a sugar-free, exile version of Enter the Infinite. Obligatory mention of the Hermit Druid goes here, but my first thought was actually Dreamborn Muse.
Every deck reaches a point where drawing land is no longer desirable. Every deck eventually draws lands once too often and suffers a crippling, disappointing crash-and-burn. Aesi is unimpressed. Combining a self-only Horn of Greed and Exploration on a 5/5 body, a little flooding is nothing to worry about. Drop a few things like Reshape the Earth, draw nine cards profit, play the additional lands you drew, draw more cards, and so on. You’ll catch a bit of a stink-eye off your opponents, but that’ll wash out. In mana.
White hands out +1/+1 counters like candy, but doesn’t do much with them. In justice, any lifelink card with a pile of +1/+1 counters doesn’t need to do much. Just swing. Simic, though, seems to think that getting bigger should get you access to cool new things. Cards, for instance, via Fathom Mage, or creatures via Cytoplast Manipulator. And then, once you’ve done all that cool stuff… well, just swing.
To be honest, I don’t like this section, and our first commander is a perfect illustration why. Fair warning: salt incoming.
Ok, now THIS is a little much. I don’t even remember playing against this guy: I just didn’t like it from the first. It’s very easy to build, very powerful, VERY unsubtle. The reliability that comes of experience counters is undeniably potent and, in my opinion, boring. I like to think my own style is a bit more elegant than simply hosing down midgets, then turning a Blighted Agent loose. But then this is all just my opinion AND I own an Omnath, Locus of Rage deck, so what do I know?
This is both goofy and highly contextual. If you’ve got a Kenrith, the Returned King fanboy running around the local meta, you’re probably going to wreck face. There is a respectable pile of activated abilities in every color, let alone Blue-Green, that would let you build a deck with adequate support. It’s not the most optimal choice, but running the original legendary goo would certainly be the odd bit of fun.
I DO remember playing against this guy, though it was a while ago. If I recall rightly, the pilot refused to add Darksteel Reactor, instead relying on the Elusive Krasis and little else. Dude needed Freed from the Real, too. Things have changed. Now you can do silly stuff with Liquimetal Coating and any number of planeswalkers, ruin lives with Magistrate's Scepter, or whatever other hateful things come to your devious little mind. Options. Vorel has them.
This is more my speed. There are several contestants for best in token quantity, though Selesnya is probably the best in blending quality and quantity. Simic watched this contest, watched the parades of copy-paste legions, and decided there was a market for going hard in quality. Progenitor Mimic, Spitting Image, and Repudiate / Replicate are all examples of this trend: token copies. I’m not sure cloning someone’s field is more polite than actually stealing their stuff, but kicking Rite of Replication into the face of some smarmy bastard gloating over his Blightsteel Colossus would be a highlight for anybody.
Very direct, and nothing wrong with a little hexproof lite. Having Parallel Lives for your general, if we’re honest, has got to be a dream come true for a LOT of people. Just don’t cast rite of replication on the sphinx (you know the one) unless you have your Laboratory Maniac ready.
Oooooooooo. I like. Not quite enough to build, but I like! Drop Fable of Wolf and Owl, a card I’ve always wanted but never needed, and drop a clone every turn. And… on second read, this says choose, not target, so shroud does jack-all to prevent this… maybe I do want to build this…
Not bad! It’s not too hard to keep your creature base diverse, and a free copy of anything is nice. As said earlier, there’s a wealth of ETB effects to chose from, and doubling those effects is a great start to a plan. Just stay away from changelings.
And, for my personal favorite:
There is a pervading, understandable trend in commander toward tutoring needful things. My wife, however, hates tutoring: she’s not a patient creature, so asking her to wait while I dig for that one, particular solution is not conducive to a fun game, let alone suggesting she go digging herself. Rashmi was built for her with the intent of drawing so much that tutoring was pointless. Her effect was more a perk than anything. At worst, you draw an extra card every turn. At best, you get a freebie! The deck turned out to be so competitive that I… well, I kind of stole it back. I even splurged and got a Sensei's Divining Top, which with Rashmi is exceedingly rude, and added Counterbalance, a pairing which let me successfully counter Krosan Grip at a tournament. The raw card advantage and efficiency that Rashmi lends a deck, it turns out, can win games by itself.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Orzhov!
4 months ago
So, I'm sure some of you have heard that theres going to be a casual commander event at scgcon and I'm assuming that the event is going to extend to most wpn stores. It's a casual event with factions and is suppose to have some sort of story component to go with it that's effected by in game choices.
Does anyone have any other info? Is this a team event? Just how casual is this suppose to be? - I'm assuming that part will be store dependent but are there going to be objectives? Are there prizes for doing certain things?
What type of deck should I play? (Would like opinions from the more casual minded - though keep in mind I'd still like to win or put up a good fight) My loving partner told me she is forbidding me from bringing my TNT 98% tier 0 deck (it's missing Timetwister and Imperial Seal - still it'd likely be a pub stomp so I've been mulling over playing Edric, Spymaster of Trest or Selvala, Explorer Returned both can get a tad degenerate if left alone but they both teeter in that tier 2.5 range depending on build; though I figure their benefits are for the most part symmetrical and the main challenge is breaking parity. Though I'm open to suggestions barring tribal I'd like to know as a casual which of those would tilt you less. Edric is a tempo turns build and selvala would be a twiddle build aimed at milling our opponents and looping Green Sun's Zenith I may include Aetherflux Reservoir because zapping people seems kinda casual but I'm not sure
I just want my promos but I don't want to ruin the gaming experience of players entering an event for the 1st time; especially if theres nothing up for grabs.
4 months ago
Your commanders strength lies in combat and your colors in fast aggressive and overwhelming force, in short I would play it similar to Edric, Spymaster of Trest but with less politics and more face smashing. Use green to ramp up mana fast, fueling future big plays with red to aid in haste and repeated same turn attacks. Your commander should net you enough cards to pursue both.
With haste in mind I would look more into more mass haste effects like Fires of Yavimaya and Fervor to keep the assault coming, there is no reason a creature just cast should not net you a replacement card in the same turn. I also recommend overrun effects like well, Overrun, Xenagos, God of Revels and similar to flatten your foes and any defenses they may have to prevent chump blocks and keep the cards flowing.
With your strong ability to card draw I recommend more lands probably around 36 minimum and spells to get those lands into play rapidly, you should ideally be able to cast two to three spells on each of your turns. Some other good ramp ideas are Nature's Will, Druids' Repository and Sword of Feast and Famine or similar, combine with Aggravated Assault if your feeling brutal.
I like tokens but I don't think your commander is consistent enough with tokens to really be a rewarding strategy compared to Rhys the Redeemed or some similar token commander. Cards like Wolfbriar Elemental still have a place due to generating an instant in tribe army without the need for support cards like Parallel Lives and Huntmaster of the Fells Flip is just fine since hes in tribe and is a pretty good werewolf even without tokens.