Edric, Spymaster of Trest
Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
|Have (2)||, orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Edric, Spymaster of Trest Discussion
2 days ago
So, I'm sure some of you have heard that theres going to be a casual commander event at scgcon and I'm assuming that the event is going to extend to most wpn stores. It's a casual event with factions and is suppose to have some sort of story component to go with it that's effected by in game choices.
Does anyone have any other info? Is this a team event? Just how casual is this suppose to be? - I'm assuming that part will be store dependent but are there going to be objectives? Are there prizes for doing certain things?
What type of deck should I play? (Would like opinions from the more casual minded - though keep in mind I'd still like to win or put up a good fight) My loving partner told me she is forbidding me from bringing my TNT 98% tier 0 deck (it's missing Timetwister and Imperial Seal - still it'd likely be a pub stomp so I've been mulling over playing Edric, Spymaster of Trest or Selvala, Explorer Returned both can get a tad degenerate if left alone but they both teeter in that tier 2.5 range depending on build; though I figure their benefits are for the most part symmetrical and the main challenge is breaking parity. Though I'm open to suggestions barring tribal I'd like to know as a casual which of those would tilt you less. Edric is a tempo turns build and selvala would be a twiddle build aimed at milling our opponents and looping Green Sun's Zenith I may include Aetherflux Reservoir because zapping people seems kinda casual but I'm not sure
I just want my promos but I don't want to ruin the gaming experience of players entering an event for the 1st time; especially if theres nothing up for grabs.
1 week ago
Your commanders strength lies in combat and your colors in fast aggressive and overwhelming force, in short I would play it similar to Edric, Spymaster of Trest but with less politics and more face smashing. Use green to ramp up mana fast, fueling future big plays with red to aid in haste and repeated same turn attacks. Your commander should net you enough cards to pursue both.
With haste in mind I would look more into more mass haste effects like Fires of Yavimaya and Fervor to keep the assault coming, there is no reason a creature just cast should not net you a replacement card in the same turn. I also recommend overrun effects like well, Overrun, Xenagos, God of Revels and similar to flatten your foes and any defenses they may have to prevent chump blocks and keep the cards flowing.
With your strong ability to card draw I recommend more lands probably around 36 minimum and spells to get those lands into play rapidly, you should ideally be able to cast two to three spells on each of your turns. Some other good ramp ideas are Nature's Will, Druids' Repository and Sword of Feast and Famine or similar, combine with Aggravated Assault if your feeling brutal.
I like tokens but I don't think your commander is consistent enough with tokens to really be a rewarding strategy compared to Rhys the Redeemed or some similar token commander. Cards like Wolfbriar Elemental still have a place due to generating an instant in tribe army without the need for support cards like Parallel Lives and Huntmaster of the Fells Flip is just fine since hes in tribe and is a pretty good werewolf even without tokens.
1 month ago
Hey all, its been a day. Havent posted in probs a year or two, but Im all into the new Karazikar, the Eye Tyrant right now and wanted to discuss some potential routes to take him, and just how great he really is. e I dont mean 'Great' as in super competitive, I mean it just that he does alotta sweet stuff and is a pretty unique and cool commander.
What makes him great? Card advantage and heat loss(if you want to call it that), and board control(indirectly pushing aggro).
The card draw is a bit of a double edged sword obviously, but anyone who has played or played against Edric knows that this is a pretty minor drawback if your deck can take more advantage of it. The lifeloss that comes along with it is for the most part negligible to your opponents, but can add up for us as we are getting far more triggers than other players.
Karazikar really shines in his goad ability however. Tapping down a potential blocker on swing helps to ensure your critter will connect, and also leaves the opponent more open to attacks from other players. The tapping ability itself is great and makes minor evasive abilities such as flying, menace, skulk, etc, that much more likely to work.
The goad itself is pretty self explanatory, but I will point out that I do quite enjoy the interactive board control that it and the tapping ability combine to create. We can in a large way force our opponents to play how we want, controlling the table, but in a way that still allows players to "do stuff" and interact with each other. By tapping down some creatures, force goading others, etc, we can really direct the flow of the game, and I dig that.
And I mean, he has square girth at 5/5 for 5. Nice.
Now Ive always loved goad. I have both Grenzo and Marisi goad decks. Both had different routes to gettin that goad on, Grenzo relying on going wide with the addition of some evasion like menace on a bunch of gobbos. Marisi was more reliant on getting that guaranteed connection with a bunch of cheap shadow and flying. Marisi was far superior. But Karazikar offers all sorts of new potential avenues to accomplish his goals.
Karazikar can go wide very easily due to the tapping ability, he can swing evasively and safely with abilities like flying and shadow, or he can just be sorta 'Goodstuffs with evasion' build with value creatures and cards that add evasion.
Id love to hear your thoughts on Karazikar, how youd build him, and any nifty tech or cards youd add. :)
1 month ago
SpammyV - some commanders require you to connect to keep the ball rolling. Edric, Spymaster of Trest and najeela for examples; so if they go all out on one person hoping to get their untap trigger from a Sword of Feast and Famine, Nature's Will or counters on Druids' Repository they'll be SOL in a game that should of been locked up on their swing - now they're tapped out and wide open. It's why I've switched to the Thassas Oracle/demonic consultation line.
1 month ago
Archangel of Tithes and Windborn Muse both have similar effects that make easier to attack someone else, while Michiko Konda, Truth Seeker and Phyrexian Obliterator drive that point home even further.
But if you want the carrot rather than the stick, there's Edric, Spymaster of Trest and Karazikar, the Eye Tyrant to offer up cards for attacking your opponents instead. And related to Karazikar's goading ability Grenzo, Havoc Raiser can help you keep your opponent open if you're going wide, and Marisi, Breaker of the Coil is that same ability but even stronger as you only need to connect with one creatre.
1 month ago
Hey, I'm sorry, but I don't see many changes that reflect why you're using Aesi as Commander. Path of Discovery is the right idea since little creatures can potentially reveal a land with explore. It looks like you've added a +1/+1 counter strategy to make all the little creatures better which is fine, but why this theme with Aesi? The main strategies here don't benefit Aesi or get enough benefits from other cards for Aesi to be Commander.
Currently your strategy is to develop a creature board presence early with little creatures, but with Aesi instead of creatures early you want lands or other mana sources. This is called ramp and ramp will help to cast six mana Aesi faster. Then after you control Aesi the more lands you get onto the battlefield during a turn the more draw you get. Once you control Aesi little creatures aren't doing enough instead you want to cast spells that get you more lands or higher power creatures/spells that cost more mana to utilize all the lands you have and mana you can make. Your main goal should to be to get Aesi onto the battlefield which little unblockable and deathtouch creatures aren't helping with.
Sol Ring is an example of a one drop that's going to do more with Aesi as Commander than Sedge Scorpion . Sol is ramp, is considered the best card in Commander and it's excellent when your Commander has a higher mana cost.
You can get lands from little creatures who have more interaction with Aesi: Sakura-Tribe Elder and Coiling Oracle . Who can be cast early for ramp or later in the game and still have interaction with Aesi because they can or potentially can put a land onto the battlefield. Sakura-Tribe Scout and Llanowar Scout are little creatures who let you put a land from your hand onto the battlefield. This effect can be repeatable and done at any point of the game at instant speed to trigger Aesi during an opponent's turn.
Tireless Provisioner is an example of ramp that's a creature who has interaction with lands to create treasures which can be saced to make mana. As a three drop it would do more with Aesi then Vedalken Infiltrator . The nice thing about treasures as ramp is they don't go away until you use them letting you store up a lot of mana for a big turn.
Rampaging Baloths is an example of a higher power creature to spend mana from ramp on that can do more with Aesi as Commander than Oko, the Trickster . When you control Rampaging then it can create an army just by playing lands which has good interaction with Aesi by getting lands onto the battlefield.
In multiplayer Commander where each opponent starts with 40 life then it's difficult to do much damage early game with attacking little creatures. This is why I suggested Edric, Spymaster of Trest because then attacking has another purpose then just doing damage and that other purpose is drawing cards. You see with Edric you don't care about how much damage you do early game with little creatures all you want is to have your creatures do damage to opponents to draw cards.
Unblockable and deathtouch really help since these creatures are not going to be blocked by an opponent because they're not enough of a threat for an opponent to worry about, but this is what you want since then you're drawing cards. The drawing of cards because of little creatures positions you to have a lead in the game which makes it worth it to play many little creatures especially one drops to attack.
1 month ago
Hey, with so many small deathtouch and unblockable creatures consider Edric, Spymaster of Trest as Commander? Like Aesi, Edric is also a repeatable source of drawing cards, but the way you draw cards is better with your deck's overall strategy attacking. With Edric you want little creatures who have evasion to attack to make it easier to do combat damage to opponents to draw cards.
Your deck name is Land Rush, but there's a disconnect between that name and what's in your deck. You only have four cards that care about landfall and you don't have any repeatable ways to get lands from your hand onto the battlefield. Lands isn't the strategy here.
Aesi is six mana before it does anything and that's too much mana compared to the rest of the cards in your deck. You would be off playing a lower mana cost Commander and use mana when you might cast Aesi to instead cast Beastmaster Ascension or Walk the Aeons or other cards that can make your army of little creatures much more powerful attackers.
Very little is needed to change your deck to be good with Edric, but a lot is needed to have Aesi as Commander.
If interested I offer more advice including help with the change to Edric or if you want to still use Aesi then I also offer more advice. Good luck with your deck.
4 months ago
Sana, Cunning Spymaster
Legendary Creature - Human Rogue
After all opponents have declared blockers, draw a card for each unblocked creature you control. Those creatures do not deal combat damage this turn.
, : Return Sana to her owners hand. Creatures you control are unblockable this turn.
Oops. Was checking this over and realized it's pretty much just Edric, Spymaster of Trest . Someone else should give this challenge a go.