|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander's Arsenal (CMA)||Rare|
|MTG: Commander (CMD)||Rare|
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Edric, Spymaster of Trest
Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Commander Recommendations Start Commander Deck
Latest as Commander
Edric, Spymaster of Trest Discussion
1 week ago
Hey man! I got some suggestions. Feel free to ignore any/all of them:
There's a reason Ponder and Preordain are banned in Modern, and it's because they're good. I highly suggest running both in any blue deck -- they may not look like much, but being able to dig to what you need and past what you don't for one mana is a deal I'll take any day. You're running a good number of fetch lands, so Brainstorm is one you may want to add in there as well.
I don't know what your meta is like, but in general people need to draw a bunch of cards to win the game. Narset, Parter of Veils brings back thoughts of when Leovold, Emissary of Trest was legal... I think almost any blue deck should run her, especially since if you run Windfall (I think you should), she can win you the game. Or your Wheel of Fortune .
I don't know how this deck plays, but I suspect you'll have at least one or two creatures out at a time. If you do, Azra Oddsmaker can be a good source of card-advantage; Edric, Spymaster of Trest is similar, though better if you have dorks (see (5)). Painful Truths is another favorite of mine, as are Treasure Cruise , Dark Confidant , Dig Through Time and Thirst for Knowledge . Faithless Looting can also be pretty good.
A lot of decks run a lot of artifact ramp. Dack Fayden is a great way to capitalize on that, and if you run Notion Thief (which also pairs with your Windfall ), targeting your opponent with Dack's +1 can produce a four card swing.
Dorks. You're in green, so you have access to the best ramp in the game, aside from Sol Ring (which I think you should run). I highly suggest including any/all of the following in addition to your Deathrite Shaman : Birds of Paradise , Elves of Deep Shadow , Orcish Lumberjack , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Bloom Tender , Arbor Elf ... Though they may not be 'dork'-ramp, I've also been impressed with Utopia Sprawl and Wild Growth , not least because these double the mana from Arbor Elf . If you end up running Edric, Spymaster of Trest , the dorks will draw you cards when you're not using them for mana.
If you're looking for the best way to generate infinite mana with your general, I think Isochron Scepter with Dramatic Reversal is the best way. You'd need to run either artifact ramp or dorks (I highly advise the latter), but it's a pretty busted combo and I think you should put some ramp in anyway. This lets you draw your deck with Thrasios, Triton Hero and then win through Torment of Hailfire or the like.
Reflecting Pool is an often-chromatic land you may wish to consider, and Exotic Orchard is frequently at least a tri-land. I may be missing something, but running Strip Mine and Wasteland to pair with your Crucible of Worlds and Ramunap Excavator seems... good.
You're running two artifacts (three, if you run the aforementioned Sol Ring ): You should give strong consideration to things like Collector Ouphe (if you don't like the Isochron Scepter loop) or even a janky Energy Flux . These'll make sure opponents don't do nasty things with their own Isochron Scepter while hardly touching you. Also, things like Ancient Grudge or By Force are powerful magic cards.
Spell Snare is a counterspell you may want to consider, as it counters a wide range of frequently played cards in EDH like Demonic Tutor , Cyclonic Rift (overloaded or not), Winter Orb , all the talismans/signets, Counterspell , Mana Drain , Arcane Denial , Sylvan Library , Chains of Mephistopheles , Abeyance , Baleful Strix , Nature's Lore ... Also, if you're in an Ad Nauseam -heavy meta (I sure as hell am), consider things like Dispel to keep those decks in check.
If your meta is blue-heavy (most are), consider some second-order countermagic. Things like Veil of Summer and Vexing Shusher can both make sure your spells resolve. Similarly, Carpet of Flowers is a good way to get free mana from blue opponents, and Pyroblast tends to be good as well.
Personally, I've found Mystic Remora to be better than Rhystic Study , if only because it is one mana. People are way less likely to pay four mana than one, and in less experienced metas people tend to let you pull off an Ancestral Recall or two in two-ish turn cycles. In more experienced metas, Mystic Remora slows the game down as your opponents wait for it to go away and you just make sure you hit your land-drops.
Multi-for-ones are pretty important in a format with three opponents. Fire Covenant has been a favorite piece of removal in my meta since it'll clear out opponents' creatures while leaving yours untouched. Hull Breach and Decimate are also good, although it is important to bare in mind that Decimate requires a bunch of different targets in order to be castable. Windgrace's Judgment and even Casualties of War are also good.
If you want to go deep into magic history, there's another way to make infinite mana in your colors in addition to (6): Worldgorger Dragon . Entomb , Buried Alive or Faithless Looting to the graveyard this mo-fo, then cast Animate Dead , Necromancy or Dance of the Dead targeting him, and BOOM you win. (In case you aren't familiar with the combo, Animate Dead returns Worldgorger Dragon to the battlefield, and then Worldgorger Dragon triggers to exile Animate Dead . Animate Dead leaving then makes you sacrifice Worldgorger Dragon , bringing back Animate Dead and then Worldgorger Dragon ... rinse and repeat. Tapping your lands for mana in between each exile trigger yields infinite mana. WARNINGS: 1. You need a second creature in a graveyard to end the loop, or the game is a draw; 2. If someone Nature's Claim s your Animate Dead while the Worldgorger Dragon is entering the battlefield, you lose everything and you're boned. So make sure either your opponents are out of mana/counterspells or you've got your own protective backup.)
I think that's all I got. Good luck!
1 month ago
I love the idea of this deck! If you're running Dovin, Grand Arbiter for attacking with creatures, maybe Tamiyo, Field Researcher is also worth running? And maybe Edric, Spymaster of Trest as another small value creature?
1 month ago
(CAUTION: A Huge List of CMDRS dead ahead. If you can't comply, remember that I apologized for the huge wall.)
Well, I was just told how to do a Folder, but to choose what for decks is another thing entirely. Especially if such decks are either:
A: What Everyone Plays B: Are good, but have since been outdated by a year C: Are Tribal Leaders in a Specific Sense (No Morophon, the Boundless please.) D: Not Underdog CMDRs. E: Other.
Let's Just assume we use that cEDH Deck Tier List One-by-One; but w/ a new rule for Playtesting such decks so none of the cEDH Decks win out of overall ratios ~100% of the time; CHANNELFIREBALL-style. That said, From using the Tier List, I require the following CMDR Decks to not have cEDH Level Power, but are these:
The First Sliver (Not as a Sliver Tribe Leader)
Animar, Soul of Elements (Morph Decks not allowed.)
Baral, Chief of Compliance (Get your Counterspells Ready!)
General Tazri (Mandatory Ally Tribe Leader)
Scion of the Ur-Dragon (Possible Dragon Tribe Leader)
Tier 3: WIP
But, yeah, you get the picture, right? Since I can't find such decks on my own to put in such a folder for decks worth testing against your own. Rules are as follows though:
Each deck must not be of cEDH-level power; just imagine how much hell I'd have to playthrough against something just to beat a Thrasios/Tymna Partners deck just to have my claim on this notion nullified.
Decks must include CMDRs that are Popular, were Popular as well as Tribal Decks w/ Good Tribe Leaders (For example: The First Sliver & Sliver Queen do not fit this category where Sliver Overlord does fit the Sliver Tribe Leadership. Scion of the Ur-Dragon & The Ur-Dragon can both count as Dragon Tribe CMDRs. Atraxa, Praetors' Voice is actually a bad CMDR to use in Superfriends, but Shines in all Counter Life. Make good use of that instead of making a 4< Color Walkers Deck. The rulings go on...)
I know this is too much for now, but I'm making a folder for Playtesting w/ decks as everyone kept telling me to do so; now I want to hold my end of the Bargain. But I seriously need help from you to do this. If you can find any decks here to add to such a Folder, put it on the comments below.
(& no, It's not like it's a personal thing! Anyone is allowed to use it when it's finished!)
1 month ago
Cards like Bident of Thassa and Coastal Piracy go extremely well with cheaper creatures like Trygon Predator . I think you're on the right path with those sorts of synergies. However, I really dislike Judge's Familiar in edh; it just does not do enough by itself. Even with Edric, Spymaster of Trest , it's a very poor 1-drop. In its place, I think your deck would be better served by mana-ramp ( Skyshroud Claim , for example, or else Rampant Growth or Search for Tomorrow if you want to keep the curve down). I also disagree with Burgeoning in a list with 35 lands.
1 month ago
Hey man! Always good to see another Tasigur list. Here're some suggestions:
Dorks, in addition to your Bloom Tender , are one of the main reasons to play green. Llanowar Elves , Deathrite Shaman , Birds of Paradise and Elves of Deep Shadow are all worth including; Fyndhorn Elves , Elvish Mystic , Priest of Titania and Arbor Elf are all worth considering. Arbor Elf is especially good if you end up running something like Utopia Sprawl or Wild Growth . One common reason dorks are left out of Tasigur, the Golden Fang is because if they die, they'd be returned with his ability rather than a more relevant card. However, first, with delve you have a level of control over what is in your yard; second, I feel the mana-bonus is good enough to justify their inclusion, as they can help activate Tasigur MORE often.
If you include dorks, running Edric, Spymaster of Trest is a good idea. Originally, I thought I'd cut him from my final list, but with dorks to poke with he can easily draw four or five cards.
If you include dorks, you can also start including artifact hate. I've had such success with Collector Ouphe that it's actually slightly scary, as a Null Rod effect you can tutor with Green Sun's Zenith (if you wanna run that too) is a big deal.
Ponder and Preordain are both worth including. Having them returned with Tasigur on an opponent's end step is actually better than it seems prima facie, and being able to dig to or past lands/action you need is a big deal. Brainstorm is worth including, as you have fetches like Evolving Wilds and Windswept Heath as a shuffle effect to get rid of blank cards.
Windfall is a great card that's usually card-positive for you, especially if you can resolve it with Narset, Parter of Veils on the table. Similarly, Jace's Archivist is a card I've been thinking about a lot for this list.
Speaking of delve-spells, I think you should run either Treasure Cruise or Dig Through Time . I understand that running both is problematic, as especially with Tasigur their delve-costs can get in the way of each other. One or the other, I think, is great.
I think there're easier ways to exile your deck than needing an infinite-mana combo and Tasigur. Demonic Consultation with Jace, Wielder of Mysteries on the table is an immediate win, and if you craft your mana-base to include only one land of each name you can run Tainted Pact for the same effect. Note that, for this purpose, Snow-Covered Forest and Forest are different names, so you'd only have to functionally replace one Island and one Swamp . I suggest using things like Waterlogged Grove and Nurturing Peatland .
Extra untaps are great with Tasigur. Wilderness Reclamation and Seedborn Muse are great ways to squeeze extra value out of Tasigur, and with your counter magic you can probably keep them on the table for a while.
My main win-condition in my Tasigur list is actually Nexus of Fate . If you manage to exile your entire deck, Nexus of Fate becomes your deck on resolution. Pairing it with the aforementioned Tainted Pact can result in instant fun. Of course, one of the main attractions of Tasigur is the wide variety of win conditions you can run, but I figured I'd mention my favorite one.
Biomancer's Familiar and Training Grounds : I suggest running at least one of these. Biomancer's Familiar is great in metas that don't hate on search effects, as you can fetch it with Worldly Tutor or Green Sun's Zenith , if you end up using them; it's also a body to bash with, if you run Edric, Spymaster of Trest . If your meta has a bunch of Wrath of God effects, Training Grounds is better and cheaper qua its mana cost.
There're some good draw-spells to consider. Painful Truths is a favorite of mine I think is wildly underplayed in EDH; Night's Whisper , Harmonize , the Fact or Fiction you cut and the like are all good too.
Noxious Revival is a great way to grab what you need from your yard if your opponents don't wanna give it to you.
Good luck! That's all I got.
1 month ago
I also run a Derevi Birds tribal deck, if you want to have a look at it you might be able to find some cards you like. My Deck: Bantish Birds That being said, there are a few cards that work well that I can definitely recommend. Dovin, Grand Arbiter is great for deck filtering and just getting the cards you need when you need them. Serra the Benevolent buffs our birds and her ultimate is easy to get to and powerful as well. Another thing to mention, is that while Airborne Aid is card draw based off of birds, there are better ways to achieve that same effect, such as Bident of Thassa , Coastal Piracy and Edric, Spymaster of Trest . As if you're aggressive and attack with your birds every turn, you get to draw a card for each bird that does damage, and you can do the same as every turn as long as the effect is on the field. Keeper of the Nine Gales is a good bird that likes having other birds on the field for a repeatable bounce effect. If you're going to run Kangee, I'd suggest also running Aven Mimeomancer , which can give Kangee extra feather counters and Thrummingbird , which can proliferate the counters on Kangee. Also, not related to birds, but I've found that Lux Cannon works really well with Derevi's tap/untap abilities. There's plenty more to be said, but that might get really lengthy. I hope you enjoy playing your deck! I've had a lot of fun with mine.
2 months ago
You might find running off-color fetches like Flooded Strand or Verdant Catacombs to be helpful. These will act as secondary Tropical Island s and Breeding Pool s, and make your mana way more consistent. Waterlogged Grove is another ETB-untapped dual you may want to consider. Birds of Paradise is an excellent dork you should run. Depending on your meta, Carpet of Flowers may be worth including. In conjunction with your Arbor Elf , Utopia Sprawl and Wild Growth can be better than one-mana mana-dorks. Fyndhorn Elves is another Llanowar Elves .
Running Primal Surge puts a bit of a damper on the traditional blue side of EDH; not being able to run Ponder , Preordain or Brainstorm is difficult. However, if you run permanent-based card-draw, you can probably get around this problem -- Hydroid Krasis is a good start. Jace's Archivist comes straight to mind. Since you're running so many creatures, Edric, Spymaster of Trest could be an Ancestral Recall most turns. Slate of Ancestry in creature decks is... good.
Keeping your opponents from doing things is similar to drawing cards. Narset, Parter of Veils is excellent to keep combo-players back, and also nets a card; running Root Maze and Arcane Laboratory are similarly powerful. If you run Wirewood Symbiote and Elvish Visionary , you can produce mana and card-advantage. With your Intruder Alarm , you can go off with enough mana dorks; similarly, using Words of Wind to return the Elvish Visionary can get you infinite experience, enemy-permanent bounce, and mana. Energy Flux is really good, in the right meta. Depending on your opponents, Heartwood Storyteller can be a good draw engine. Mystic Remora is a good turn-one play if you have a slower hand.
Reclamation Sage is a good utility-creature, since you can't run Krosan Grip or Nature's Lore . Mystic Snake is a creature you can use as interaction, like Venser, Shaper Savant , Draining Whelk and Frilled Mystic . With Deadeye Navigator , you can recur this effect. Eternal Witness 's Regrowth effect is a good use of a slot, as it can recur countered threats. Walking Ballista synergizes with your general REAL good; Hangarback Walker is similar, but I think it's a little worse.
Concordant Crossroads is useful if you wanna activate Prime Speaker Zegana right away; it also enables chaining dorks together, each casting the next, while something like your Beast Whisperer acts as a draw-engine.
Right. That's all I can think of right now. Good luck!
2 months ago
Reclamation Sage will ETB to destroy and trigger ezuri.
Viridian Corrupter will do the same and have infect.
Deadeye Navigator will let you repeat ETB effects.
Peregrine Drake will go infinite with deadeye navigator making mana and it triggers ezuri.
Sylvan Safekeeper will help protect your important creatures.
Heroic Intervention will help protect everything.
Sage of Hours combos with ezuri for infinite turns once you have 5 experience.
Tuskguard Captain will give all your buffed creatures trample and trigger ezuri.
Edric, Spymaster of Trest gets you cards and convinces opponents to hit other players.
Alchemist's Refuge let's you flash cards on other turns and it's a land.
Triumph of the Hordes would be a one shot kill card in the deck as it would give all your creatures infect and a buff.
Kamahl, Fist of Krosa is overrun on a creature.
I'd consider cutting: Arbor Collossus and Elder Druid
Edric, Spymaster of Trest occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GU (Simic): 0.49%