Edric, Spymaster of Trest
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Recommendations View more recommendations

CruelSilenc3r on Chulane Budget

1 month ago

Hello, I also have a chulane deck that is more on the competitive side. May I ask what your budget is looking like? There are many additions you could make for fairly cheap that would greatly improve the deck. Lotus Cobra pairs nicely with Tireless Provisioner for 2 mana per land Panharmonicon can substitute for Cloudstone Curio to allow Shrieking Drake and Village Bell-Ringer to combo off with mana producing creatures. I understand wanting cards like Edric, Spymaster of Trest and Rashmi, Eternities Crafter and while they are not necessarily bad. They lend themselves to a different gameplan than what Chulane is really good at. I would sub these out in favor of more cheap mana dorks maybe even adding in the elf ball staples like Wirewood Symbiote, Quirion Ranger and Priest of Titania for large mana producing creature to untap.

Heres my list if you are looking for less budget friendly upgrades it would be a good place to start. My list is by no means perfect so keep that in mind. https://tappedout.net/mtg-decks/chulane-etb-combo/

ZendikariWol on What to do with Sisay

5 months ago

My Sisay deck runs a politics subtheme, with legends like Arvad the Cursed and Urza's Ruinous Blast (notably not tutorable) to close out the game with. A surprising amount of legends do political things- Edric, Spymaster of Trest, Gahiji, Honored One, Selvala, Explorer Returned, etc.

It's all about finding a theme with a lot of legends and rolling with it in my opinion. That said, I am also a very casual player, favoring fun synergies over actually winning the game. Interpret my opinions with that understanding.

ENZU on Deck Archetypes in EDH

7 months ago

Yeah i would say aggro doesnt exist in commander like it does in 60 card formats. Aggro decks in 20 life like RDW rely on their 7+4 to 5 cards they draw in a game to be played on curve to be enough resources to deal lethal. Obviously thats never going to happen in 4 player commander. I think you need at least a source of card draw even in the lowest to the ground cmc aggro decks. Most of the time these decks have it in the command zone ie Edric, Spymaster of Trest. The closest things ive seen to the playstyle are decks like Mogis, God of Slaughter that use universal burn like Harsh Mentor to put people in range of their combat damage via myriad or Tectonic Giant etc.

ENZU on dEadric, Master of Unrest

7 months ago

griffstick, I'm about to update this list but one thing I've found is that there are enough nonbasic lands that come into play untapped and produce a B and something else that I can essentially run BBB cards like Dark Prophecy while still having access to W, R, and U splashes. So I'm going to see what I can do with that.

Other than that I found a lot of 1-drop evasive or deathtouch black creatures, some of which are even zombies so I'm thinking I can make this function a lot like an Edric, Spymaster of Trest deck but with more colors. I'm about to update the list in a second.

king-saproling on Faerie Dragon Bear

8 months ago

Looks like a fun deck. I see you're pretty dedicated to the faerie theme which is rad, but I think if you wanted to improve the deck power-wise you could swap out some of the high-cost creatures for evasive 1-drops like Slither Blade, Mist-Cloaked Herald, Gudul Lurker, etc. The more 1-drops you have, the higher your odds to play 1 on turn 1 and 2 on turn 2, then you will be primed to make 3 faerie tokens when Halsin drops on turn 4.

You might consider these cards too: Bident of Thassa, Edric, Spymaster of Trest, Coastal Piracy, Toski, Bearer of Secrets, Reconnaissance Mission, Ohran Frostfang, Druids' Repository, Storm the Citadel

trippy_mcfly on Cumly Cube

9 months ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

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