Edric, Spymaster of Trest
Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
|Have (3)||metalmagic , orzhov_is_relatively_okay819 , gildan_bladeborn|
|Want (4)||Baconda , Zeidoc , cmellerbrook , Jdreesman|
Printings View all
|Commander 2016 (C16)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander's Arsenal (CMA)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Edric, Spymaster of Trest occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GU (Simic): 0.49%
Recommendations View more recommendations
Latest Decks as Commander
Edric, Spymaster of Trest Discussion
1 day ago
3 weeks ago
Syphon Mind and Midnight Clock are far better in multiplayer but not particularly "abusive". Ward of Bones and Land Equilibrium can be crazy harsh in a big game vs a small one and they tend to feel a bit more "abusive". Edric, Spymaster of Trest also really shoots up in power level with multiple opponents. Unwinding Clock is basically a colorless Seedborn Muse, its super busted. Disrupt Decorum is a hell of a party that doesn't even work in 1v1. A known Constant Mists can do wonders in hand, as nobody will want to waste an attack on you. Arachnogenesis and Comeuppance are similar, if they are suspected responses to attacks you may start being left alone in the game until someone has a counterspell for you. Dragon Broodmother, and a few other cards trigger token making on each player's turn, maybe not super abusive but still much better in multi than in a 1v1 game. Mind's Eye can be quite strong as well, especially with Smothering Tithe!!
1 month ago
I've updated the deck to include a solid grave hoser, and another way to dodge wraths. We may be a little light on card draw now, but I'll run some more tesing soon.
1 month ago
So if I must admit, I'm not very good at building EDH decks. Having said that, it seems to me that you may be running into problems getting Uro out in the first place. You first must cast him, then he is sent to the graveyard. Once there, you'd need to pay the Escape cost and exile five cards in your graveyard.
Well, the vast majority of your spells are actually permanents, meaning few will end up in the graveyard quickly enough for you to use as Escape fuel to gas Uro out.
The deck seems to focus around draw, so that you can get to titanic forces with giant power and toughness out very early, with small and light focus on protecting them via some counterspells.
This tells me you are going for more of a "stompy" approach - You want to bring out big threats and specifically interact with spells that interact with them. If nobody is targeting your big bois, you really don't care what's going on. Sound about right?
I think the deck is off to a good start, but I think Uro is a poor Commander.
I see a main aspect of your wincon is literally just trample damage. Okay, so let's work with that. Are there any Simic Commanders who care about combat damage?
- Edric, Spymaster of Trest: Cheap and draws you a huge amount of cards.
- Eutropia the Twice-Favored: I see about six enchantments? So each enchantment now gives one creature flying and an additional +1/+1 counter
But honestly, I love Kaseto, Orochi Archmage for this deck. Now, it doesn't matter if you have or do not have trample or flying. A simple cost of makes them unblockable!
So I'd pop off your current Commander and put Kaseto in its place.
From here, I'd focus more on counter spells. You're going to incur a lot of hate, and hate is never good. So ward that hate off by saying no to them.
1 month ago
2 months ago
Looks good! You might like these: Bag of Holding, Glint-Horn Buccaneer, Geth's Grimoire, Psychic Possession, Anvil of Bogardan, Burning Inquiry, Memory Jar, Druids' Repository, Cryptolith Rite, Song of Freyalise, Edric, Spymaster of Trest, Hissing Iguanar, Eldrazi Monument, Fists of Flame, Betrothed of Fire, Bravado
2 months ago
From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!
Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).
We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).
Taking all this into consideration I may soon do the following switches: