Edric, Spymaster of Trest
Legendary Creature — Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
|Have (2)||, metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Edric, Spymaster of Trest occurrence in decks from the last year
Recommendations View more recommendations
Latest Decks as Commander
Edric, Spymaster of Trest Discussion
1 week ago
Derevi is a great choice for the general. The strategy I would go for personally when it comes to Derevi is low-cost evasive creatures, Coastal Piracy effects, and land auras like Fertile Ground . The little dudes hit to draw you cards and untap your lands. This leads to snowballing damage as you are able to play more small doods, leading to exponentially more damage, draw power, and mana each turn.
Here are some other cards that would fit with such a strategy: Signal Pest , Topplegeist , Bident of Thassa , Reconnaissance , Ohran Frostfang , Edric, Spymaster of Trest , True Conviction , Wild Growth , Wolfwillow Haven , Soltari Foot Soldier , Gudul Lurker , Mist-Cloaked Herald , Slither Blade , Triton Shorestalker
1 week ago
Echoing Equation: Brudiclad is very sad that this card has a simic color identity (cough Thousand-Faced Heroics cough). Anyway, point this at Najeela, the Blade-Blossom or Ezuri, Claw of Progress and you'll likely threaten to kill someone. Xyris, the Writhing Storm can produce an absurd amount of sneks for similar results on the turn after, while Edric, Spymaster of Trest can probably make you deck yourself with a source of evasion
1 week ago
Hello fellow squirrel lover! Looks like a good start! Your legendary squirrel boy’s ability incentivizes a few things. For one’ evasion attacks turn into consistent card draw. Things like Hot Soup (with your indestructibility it negates the downside... and come one, squirrel soup man,!), Trailblazer's Boots and Prowler's Helm are all equipment that can ensure you get one or more activations of your commander every combat. The other direction is that he triggers on EACH creature that deals combat damage to a player, meaning you could also play little guys with evasion, kind of like an Edric, Spymaster of Trest deck... but more furry. Hope of Ghirapur , Treetop Scout and the like are all janky little guys that can help draw you more cards.
In terms of general squirrel support, Swarmyard is a utility land that can make things like Squirrel Mob a beast in combat, and it’s a bit expensive, but Earthcraft is an infinite combo with Squirrel Nest that’s sure to make your opponents go nuts (pun intended)
2 weeks ago
enpc Great detail, and I appreciate the insight. For some reason, I had thought Edric, Spymaster of Trest was banned. I'll work on clearing out some of the high-cost-low-function stuff, add a touch more ramp and draw, and see what happens. I guess I'm going to have to focus more on either Voltron or pillow fort.
As an aside, I'm poking around on EDHrec, and Atraxa seems to be most popular as the Superfriends/counters commander. Am I overvaluing the first four words in the text box, even as a potentially Voltron commander?
2 weeks ago
legendofa: Quality should always be your guide. If you were using all 10 planeswalkers on a single (non-superfriends theme) like for example if they all pumped out tokens and then buffed them, that would be fine. But here you effectively have:
Ajani Steadfast - Really slow way of making your commander a bit bigger. Plays into pillow fort, but pillow fort is not a win condition.
Garruk, Apex Predator - really expensive removal spell.
Kaya, Ghost Assassin - super slow way to draw a card.
Liliana Vess - super slow way to tutor a card.
Nissa, Voice of Zendikar - Her pump ability is a neg ability. That's annoying.
Sorin, Lord of Innistrad - I guess his plus makes tokens and he's not stupidly costed, so that's nice. Do you care about tokens though?
Teferi, Hero of Dominaria - He's at least card advantage. A bit expensive but it's a card each turn (let's face it, you don't give a crap about his other abilities 99% of the time) so this is probably a good keep.
Tezzeret the Seeker - A decent equipment tutor, on hte fence about this one. You don't take a huge amount of advantage of artifact untapping, but you've got some decent equipment so eh.
Looking at the planeswalkers, that's kind of what I see here. And don't get me wrong, repeatability is great. But you have to weigh that up against mana cost and frequency of repeatability.
4 weeks ago
You have 11 taplands. 11. When playing cEDH, the most you have is 1. Ever. Yavimaya Coast , Botanical Sanctum , Exotic Orchard , Sungrass Prairie , Skycloud Expanse , Sunpetal Grove , Glacial Fortress , Hinterland Harbor , Razorverge Thicket , Seachrome Coast , Spire of Industry . You'll have to spend a little more, but it's only like $30. And without that, you're never gonna win at a cEDH table.
You're also not running Spell Pierce , Autumn's Veil , Dovin's Veto , Swords to Plowshares , Pongify , Rapid Hybridization , Path to Exile , Dispel , Mystical Dispute , Delay . Those are pretty much necessary. Also, Neoform , Eldritch Evolution , Eladamri's Call .
Most of your combos are . . . not cEDH viable. They require you to run taplands AND bad ramp cards and they require you to have several pieces on top of just needing several cards that aren't good outside the combo.
Now, is this a solid deck that will do well in moderately tuned games? Definitely. But it isn't competitive. And it is totally possible to make a competitive deck without going over $200, you just lose some of the speed and have to build your deck a bit differently to stay in the game.
1 month ago
hey nice deck mate, had a very similiar some time ago. some suggestions: Collective Restraint , Illusionist's Gambit , Reins of Power , Domineering Will , Edric, Spymaster of Trest , Ludevic, Necro-Alchemist , Thaumatic Compass Flip, Dawnbreak Reclaimer . i think thats enough :) good luck with your deck
2 months ago
Seems like a fun deck. Though I feel the draw wincons are not that necessary. Probably best to primarily go for combat victories. Cards I suggest for this are Cathars' Crusade through making your warriors large quickly. Beastmaster Ascension is also a pretty good card to run. When going for infinite combat combo wins, use Derevi, Empyrial Tactician. The combat phase is split into parts and the last part is called the end of combat phase, where you still have priority to do stuff before your creatures are removed from combat. Basically you just use Derevi's ability to untap your lands after your warriors hit and then pay Najeela's ability and keep repeating till you win. I also think you need to be very careful when using Kindred Discovery. It can very easily make you lose if you try going infinite with it up, or otherwise make you hesitant to go infinite and prevent you from winning because of it. You instead use the other combat based draw spells like Reconnaissance Mission, Coastal Piracy, Bident of Thassa and Raiders' Spoils, which also is a combat booster. You shouldn't be running all of them as you have other means of drawing, but at least one or two is good Edric, Spymaster of Trest is also a good choice, though its prone to removal. I also recommend Blood-Chin Rager, Brutal Hordechief and Mindblade Render as they all are very useful for their abilities (menace to all your warriors, making your opponents lose life even quicker, and draw power, albeit a bit limited compared to others). Also, Rubblebelt Raiders is a really good growing warrior.