Edric, Spymaster of Trest
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

king-saproling on Faerie Dragon Bear

11 hours ago

Looks like a fun deck. I see you're pretty dedicated to the faerie theme which is rad, but I think if you wanted to improve the deck power-wise you could swap out some of the high-cost creatures for evasive 1-drops like Slither Blade, Mist-Cloaked Herald, Gudul Lurker, etc. The more 1-drops you have, the higher your odds to play 1 on turn 1 and 2 on turn 2, then you will be primed to make 3 faerie tokens when Halsin drops on turn 4.

You might consider these cards too: Bident of Thassa, Edric, Spymaster of Trest, Coastal Piracy, Toski, Bearer of Secrets, Reconnaissance Mission, Ohran Frostfang, Druids' Repository, Storm the Citadel

trippy_mcfly on Cumly Cube

1 week ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

Sephyrias on Best Commanders in EDH [Tier List]

2 weeks ago

Nonary27 There are a lot of competitive/fringe competitive commanders in both sets.

New Capenna

Lagrella, the Magpie serves as Fiend Hunter in the command zone, letting you do sacrifice combos with Karmic Guide. She'll probably end up somewhere close to Saffi Eriksdotter.

Cormela, Glamour Thief combos with reanimator spells like Footsteps of the Goryo as long as you have cost reduction cards like Goblin Electromancer or a sac outlet that generates mana. I think she's pretty strong. Anhelo, the Painter is a grixis version of Kalamax, the Stormsire. Probably the best of the new Grixis commanders. Evelyn, the Covetous is weaker than it looks. I don't think there is an infinite blink/flicker/cloning combo piece that's also a vampire. Probably not better than Vela the Night-Clad, even with the extra color. Lord Xander, the Collector has a big impact on casual tables, but is nowhere near as relevant in competitive play. Would put him somewhere close to Evelyn.

Falco Spara, Pactweaver is an okay value engine, but you have to jump through extra hoops to go infinite with it compared to Elsha of the Infinite, so it will be a few tiers lower than Elsha. Rigo, Streetwise Mentor has to compete with Edric, Spymaster of Trest, they want to do more or less the same thing. I'm not sure if Rigo is better or worse.

Ognis, the Dragon's Lash does the same as Grand Warlord Radha. You get an extra color, but have the restriction regarding haste in exchange. Henzie "Toolbox" Torre is just a bad Grim Haruspex that can serve as pseudo-haste-enabler. Not weak, but also not very strong. Rocco, Cabaretti Caterer is a Wargate for creatures in the command zone. Might be the strongest Naya legend to date, although Marath, Will of the Wild is no joke either. Jolene, the Plunder Queen enables untap combos with Black Market Tycoon, but it just ends up being a much worse version of the Freed from the Real combos that other commanders can do.

None of the others are worth mentioning imo.

Commander Legends 2

Abdel Adrian, Gorion's Ward is similar to Lagrella, all about Fiend Hunter-type flicker/sacrifice combos. Candlekeep Sage is probably the best background for it. Alaundo the Seer is a simic version of Jhoira of the Ghitu, except that it's slower, but also draws cards. Bhaal, Lord of Murder is more or less an Odric's Outrider in the command zone, but that it only counts for nontoken creatures means you can't combo with Scurry Oak, so it's probably not that great. I think Duke Ulder Ravengard combos with Port Razer?

Gale, Waterdeep Prodigy sort of gives all your instants & sorceries flashback, which is usually very powerful. Not sure how good it ends up being in practice however. Ganax, Astral Hunter is basically just Galazeth Prismari. Kagha, Shadow Archdruid is yet another Golgari recursion commander, which are usually at least decent. Jan Jansen, Chaos Crafter goes infinite with Clock of Omens and Liquimetal Coating.

Baba Lysaga, Night Witch, Bane, Lord of Darkness, Dynaheir, Invoker Adept, Gorion, Wise Mentor and Jaheira, Friend of the Forest have a lot of combo potential, but I'm not sure how to break them yet.

enpc on "Politics" Hub Discussion

2 weeks ago

Generally, "political" decks boil down to either a group hug, group slug or some sort of pillow fort build. And so 95% of the time (don't ask for a source on that statistic) politics will typically be something like playing Edric, Spymaster of Trest or saysing something like "if you attack player X, I'll let you draw a bunch of cards". And again, this falls under group hug (as not all hugs have to be equal). I think that this also relatively well covers king maker scenarios.

We are seeing a lot more cards which are actualy voting cards however, which is a true political deck. With your listed concerns however , I would shy away from calling this "political" as you're right in that it will be miscategorised ohh so very much. Perhaps the idea of a "Voting" hub to cover this would suffice.

mlequesne on Hear me out… Ninjas!

2 months ago

Edric, Spymaster of Trest is very good for politics and card advantage.

see you :)

JoosetheMuice on Kynaios Actual

2 months ago

For adds, I think you need some finishers as well as ways to make the abundance of resources hurt your opponents more.

Some Ideas: Black Vise Xyris, the Writhing Storm Edric, Spymaster of Trest Blatant Thievery The Locust God Gisela, Blade of Goldnight Hellkite Tyrant Praetor's Council Control Magic Generous Gift

Hi_diddly_ho_neighbor on Streets of New Capenna

2 months ago

Some commander focused thoughts on the main set since my last little blurb:

Rigo is a cool Tymna the Weaver/Edric, Spymaster of Trest type card that finally gives Bant a token commander.

Bootleggers' Stash will be quite a strong commander card (outside of the highest power levels). It's green, so it's probably coming down on T4, and all of your lands basically become storage lands that can be cashed in right away. I think folks doubting the card need to remember that similar things were said about the fairly similar Old Gnawbone, and that turned out to be quite strong. I think Bootleggers' Stash is a bit stronger than Old Gnawbone since it avoids more removal and doesn't require the combat step.

Shadow of Mortality wins the "best art in the set" award in my opinion. I don't fully agree with the Death's Shadow comparisons since it only ever hits for 7. Feels more like Scourge of the Skyclaves to me.

Seeing Hideaway come back is really cool and fits the set's flavor well. They all seem fairly strong in the right decks, but the red one randomly being 5-color kind of sucks for commander.

Slip out the Back is a cool take on Reality Ripple. It is more narrow, but it has the added benefit of pumping a creature.

All of the ascendancies seem flavorful, the jund one being my favorite

Professional Face-Breaker is an auto include in every mono red commander deck. Most R/X decks will want this as well.

Topiary Stomper could very well put creatures like Wood Elves and Farhaven Elf out of business in non-tribal, non-sacrifice focused decks.

Angel of Suffering is going straight into my Balthor the Defiled reanimator deck. She is very reminiscent of Vilis, Broker of Blood but provides card advantage at a different angle.

Body Launderer is probably a better piece in the Karmic Guide combo than Reveillark due to the cheaper mana cost. That being said, I'll probably just run both in my Tymna the Weaver/Tevesh Szat, Doom of Fools deck.

Overall, the set has a couple intriguing individual cards, but I still don't find the set that interesting from either a game play or flavor perspective. Since a fair chunk of the precon legends have been spoiled already, I had originally planned to skip most of the set/precons and just pick up a couple individual cards. But this morning a yet-to-be-spoiled jund legend from the commander precon was leaked. I nearly spit out my tea when I saw the leak this morning. So I guess I'll be grabbing that precon, or at least that particular card if the rest of the deck isn't worth it.

Based on some of the spoilers/leaks so far, I suspect the monetary value in the precons will come from the new white cards (barring an expensive reprint...looking at you Dockside Extortionist).

Guerric on Ezuri 2.0

4 months ago

You seem combo hesitant, but I would still encourage you to put Sage of Hours back in. It would be excessive if you put in twenty tutors for it and tried to rush it, but sometimes the game just needs to end, and Sage is a win out of nowhere card.

Since you're running Triumph of the Hordes you are clearly not averse to infect, so I'd go ahead and put in at least Blighted Agent if not a couple of others. This can be another way to knock out a player who is about to win and turn the tide of the game. I'm also a little surprised not to see Hadana's Climb  Flip, which synergizes with your deck perfectly.

Also, it is clear you are trying to focus on one-sided board wipes, so why not Ezuri's Predation? I mean, wouldn't it be wrong not to include what might be the most flavorful card for this deck?

Also, this is a bit granular, but I'd just replace Withstand Death and like cards with counterspells like the original and Arcane Denial. They can protect your commander just as well, but can also stop a lot of other problematic things.

If I were building this I might lean into Reconnaissance Mission/Edric, Spymaster of Trest type cards with a few unblockables like Mist-Cloaked Herald and Slither Blade.

Overall you seem to have a pretty good and synergistic list, but some of the above suggestions might help you shore it up a bit.

Load more