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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
4 days ago
If you're looking for help making cuts, the first step I would take is to look at your symmetrical stax pieces and see which ones hurt you the most:
Deafening Silence, Grafdigger's Cage, Containment Priest, Ethersworn Canonist, Hushbringer, Kataki, War's Wage, Leonin Arbiter, Rest in Peace, Sphere of Resistance, Spirit of the Labyrinth, Thalia, Guardian of Thraben, Trinisphere, Sanctum Prelate, Rule of Law, Thorn of Amethyst, whew I think that's all.
Of these, you want to look at the ones which most hamper what you want to do, or have negative synergies with other cards you run. You have a few cards that say "draw", so Spirit of the Labyrinth is IMO the very first cut you should make.
The next ones I'd cut could take one of two routes: so, I'm thinking of cards like Ethersworn Canonist and Sphere of Resistance. These kind of innately have negative synergy - if people are paying more for spells, they're less likely to be able to cast multiple spells in the first place, meaning the Canonist's ability is wasted. You should consider going for one type of effect or the other, not both. (I wouldn't run either symmetrically in mono-white, personally).
Council's Judgment can probably be cut - you have great enough removal without running it.
kataki definitely needs to go with how many artifacts you're running.
1 month ago
Luminarch Ascension definitely can attract attention when you play it, you either need to be in a pillowfort or have a wide board already. It makes lots of sense in a White deck that doesn't play a lot of other flyers, and would love to have access to some mid/late game, and expects to be able to block/be a bad player to swing at for whatever reason. In a deck where you already have a flyer on board usually (and possibly others as well), Ascension looks a little worse, but it also means you are more likely to be able to stop flying attackers to help get counters on Ascension. My solution is to run it in a deck where you have lots of support for it, I run it in Zur, where I put it in because he could fetch it, but found I liked drawing into it (especially early) a great deal. I'll list some stuff that can help it out below, first some 'fun' stuff, and second a bit of 'deeply unfun Stax' stuff, I'm not sure what you play against/people will tolerate.
Stuff like Archon of Emeria or Eidolon of Rhetoric (or even Rule of Law or Arcane Laboratory, or Deafening Silence or Ethersworn Canonist) can slow down players' ability to progress their board states, but your Commander comes with a mana sink attached that you can dump mana into. Rule of Law is a funny card, because it's really good in cEDH and against fairly competitive decks that hope to storm off, but vs decks with lots of big spells it can feel pointless, so it's not an especially salty stax piece in Casual play, even if it can be at the highest levels. Anyways, Ascension also likes stuff like this, it provides you with a potentially much stronger outlet for your extra mana, while possibly causing your opponents to waste some every turn due to Rule. Note, if you have Rule out, destroying Ascension will probably use up someone's spell for the turn, which probably will feel pretty bad for them. You could try Sterling Grove, which can find Asension or protect it, depending on the order you draw them. Greater Auramancy also exists, but it's pricey and does only one thing that may or may not matter, great to have both out though.
There are also stronger (and nastier obviously) things you can run like Crackdown, which will seriously hinder combat for anyone not running White creatures, which you (and your angel tokens) could ignore, but I'm not sure if this is appropriate for your power level, just mentioning that nastier stuff exists that make cards like Luminarch Ascension feel much better.
2 months ago
Odd thought maybe, but I wonder how would work in a werewolves deck, just to give you Rule of Law effects. Things like Deafening Silence or even Ethersworn Canonist might just be super annoying ways to keep your wolves were. I have no idea how it would work, or the logistics of adding white, but maybe?
3 months ago
First I would actually cut green for uw. Go a more controlly or taxy versions. Ethersworn Canonist Lodestone Golem a few like 3 main board counters 3 baby teferis 4 mystical dispute in sideboard. Slowly stealing your opp stuff seems better in this type of shell
I would highly suggest putting Chromatic Star and the other simular effect back in the deck.
Also other cards that might make this work
Swift Reconfiguration turns a creature into a artifact and janky removal.
Master Transmuter eot return an artifact put memnarch on the battlefield is a easier way to win in think but may take away from the focus of the deck.
Neurok Transmuter creature to artifact a bad one but it does things.
3 months ago
5 months ago
Oh, I forgot to mention! I also would recommend replacing some pieces of your sideboard with creatures that carry a similar effect, this way you can hit them off CoCo and not interfere with deck cohesion (except the tribal component, kinda).
Might be worth thinking about!
5 months ago
Murktide Regent is another decent choice that may fit in. I guess Teferi, Time Raveler is a decent option as well, although I don't like a 3 CMC sorcery speed removal option, as that's about all he is in here unless it is a control matchup.
Ethersworn Canonist seems like a weird choice, but it is actually a solid option for a control deck. If my opponent doesn't really run artifacts, I now only have to worry about them playing one card per turn to deal with, and they can't even counter my response if they are another control deck, as an example.
Baral, Chief of Compliance on the other hand is used as more of a ramp spell, and is very useful for card selection. I have a lot of draw a card discard effects in the deck, because my reanimator package is generally a backup plan. It is nice to be able to pitch cards like Archon of Cruelty or Faithful Mending if needed, or just about any instant/sorcery on demand, since I have so many ways to cast them from the grave.
The Unmarked Grave + Persist package is not solely used to reanimate Archon of Cruelty, which is why I chose it. Persist can be used to reanimate Ethersworn Canonist or trigger Snapcaster Mage effectively becoming Mission Briefing without the surveil. Unmarked Grave can be used to tutor for cards to use in specific scenarios with any of my instant/sorcery reanimators. It can also effectively tutor for lands with Crucible of Worlds or Ethersworn Canonist / Engineered Explosives with Academy Ruins (Engineered Explosives also synergizes very well with Ethersworn Canonist in this scenario).
6 months ago
kirbysan It sounds like your meta is a bit more competitive, not to mention 1v1 being a somewhat different format, than this deck is geared for. If you're committed to playing Teysa and want to power up the deck, I recommend utilizing the Competitive EDH Database. Here, you'll get a good picture of how to make the deck faster and more resilient to combo and stax. While there's only one orzhov deck listed, it's actually quite useful for comparison. Grand Abolisher, Angel's Grace, Opposition Agent, and Torpor Orb are all good inclusions, especially if you're playing against decks they'd be strong against. Furthermore, consider Silence, Damping Sphere, Drannith Magistrate, Dauthi Voidwalker, Deafening Silence, Ethersworn Canonist, and Thalia, Guardian of Thraben depending on what you need. For cuts, redundant things, high CMC, or whatever you've found yourself not wanting should be good.