Ethersworn Canonist

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Ethersworn Canonist

Artifact Creature — Human Cleric

Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

Pageofheart on Alibou, Ancient Witness to the Artificial Sickness

1 week ago

I really like your Alibou list! It's a fair chunk different than mine, but my guess is that we play is fairly different metas. My playgroup doesn't do stax too much, so i've stayed away from them in my build. It's cool to see a deck list that utilizes cards like Ethersworn Canonist and Lodestone Golem. Sands of Time looks chaotic as hell, and pretty synergistic with Alibou.

Also, the infect win conditions are fun. Grafted Exoskeleton is terrifying on Alibou.

I like seeing the graveyard interactions in the deck, I ended up cutting a lot of that from my deck as it doesn't directly synergize with Alibou, but Scrap Trawler, Goblin Welder and Sun Titan can do wonderful things together.

I have a question somewhat unrelated to this deck, I have an Imotekh the Stormlord deck which does a lot of artifact graveyard shennanigans and runs Kuldotha Forgemaster. How has that card played out for you? I've found it a little slow sometimes, but it also looks like it can do insane things. What makes for a good artifact shell around Kuldotha?

WarpedZerghead on Sen Triplets

3 months ago

Crap, forgot to add these guys to the Control list:
Ethersworn Canonist to slow down your opponents
Grand Abolisher to stop them from slowing you down or sneak ahead themselves on your turn

thefiresoflurve on Sounds About White to Me

3 months ago

If you're looking for help making cuts, the first step I would take is to look at your symmetrical stax pieces and see which ones hurt you the most:

Deafening Silence, Grafdigger's Cage, Containment Priest, Ethersworn Canonist, Hushbringer, Kataki, War's Wage, Leonin Arbiter, Rest in Peace, Sphere of Resistance, Spirit of the Labyrinth, Thalia, Guardian of Thraben, Trinisphere, Sanctum Prelate, Rule of Law, Thorn of Amethyst, whew I think that's all.

Of these, you want to look at the ones which most hamper what you want to do, or have negative synergies with other cards you run. You have a few cards that say "draw", so Spirit of the Labyrinth is IMO the very first cut you should make.

Another negative synergy I saw is Hushbringer and Authority of the Consuls. I like Authority a lot better since it synergizes with Heliod.

The next ones I'd cut could take one of two routes: so, I'm thinking of cards like Ethersworn Canonist and Sphere of Resistance. These kind of innately have negative synergy - if people are paying more for spells, they're less likely to be able to cast multiple spells in the first place, meaning the Canonist's ability is wasted. You should consider going for one type of effect or the other, not both. (I wouldn't run either symmetrically in mono-white, personally).

Council's Judgment can probably be cut - you have great enough removal without running it.

kataki definitely needs to go with how many artifacts you're running.

DreadKhan on Utopian Prosperity

5 months ago

Luminarch Ascension definitely can attract attention when you play it, you either need to be in a pillowfort or have a wide board already. It makes lots of sense in a White deck that doesn't play a lot of other flyers, and would love to have access to some mid/late game, and expects to be able to block/be a bad player to swing at for whatever reason. In a deck where you already have a flyer on board usually (and possibly others as well), Ascension looks a little worse, but it also means you are more likely to be able to stop flying attackers to help get counters on Ascension. My solution is to run it in a deck where you have lots of support for it, I run it in Zur, where I put it in because he could fetch it, but found I liked drawing into it (especially early) a great deal. I'll list some stuff that can help it out below, first some 'fun' stuff, and second a bit of 'deeply unfun Stax' stuff, I'm not sure what you play against/people will tolerate.

Stuff like Archon of Emeria or Eidolon of Rhetoric (or even Rule of Law or Arcane Laboratory, or Deafening Silence or Ethersworn Canonist) can slow down players' ability to progress their board states, but your Commander comes with a mana sink attached that you can dump mana into. Rule of Law is a funny card, because it's really good in cEDH and against fairly competitive decks that hope to storm off, but vs decks with lots of big spells it can feel pointless, so it's not an especially salty stax piece in Casual play, even if it can be at the highest levels. Anyways, Ascension also likes stuff like this, it provides you with a potentially much stronger outlet for your extra mana, while possibly causing your opponents to waste some every turn due to Rule. Note, if you have Rule out, destroying Ascension will probably use up someone's spell for the turn, which probably will feel pretty bad for them. You could try Sterling Grove, which can find Asension or protect it, depending on the order you draw them. Greater Auramancy also exists, but it's pricey and does only one thing that may or may not matter, great to have both out though.

There are also stronger (and nastier obviously) things you can run like Crackdown, which will seriously hinder combat for anyone not running White creatures, which you (and your angel tokens) could ignore, but I'm not sure if this is appropriate for your power level, just mentioning that nastier stuff exists that make cards like Luminarch Ascension feel much better.

Niko9 on G/R Werewolves

6 months ago

Odd thought maybe, but I wonder how would work in a werewolves deck, just to give you Rule of Law effects. Things like Deafening Silence or even Ethersworn Canonist might just be super annoying ways to keep your wolves were. I have no idea how it would work, or the logistics of adding white, but maybe?

IHATENAMES on All Your Base

6 months ago

First I would actually cut green for uw. Go a more controlly or taxy versions. Ethersworn Canonist Lodestone Golem a few like 3 main board counters 3 baby teferis 4 mystical dispute in sideboard. Slowly stealing your opp stuff seems better in this type of shell

I would highly suggest putting Chromatic Star and the other simular effect back in the deck.

Also other cards that might make this work

Swift Reconfiguration turns a creature into a artifact and janky removal.

Master Transmuter eot return an artifact put memnarch on the battlefield is a easier way to win in think but may take away from the focus of the deck.

Neurok Transmuter creature to artifact a bad one but it does things.

Squirrelbacon on For Honor and Glory!!!

8 months ago

Oh, I forgot to mention! I also would recommend replacing some pieces of your sideboard with creatures that carry a similar effect, this way you can hit them off CoCo and not interfere with deck cohesion (except the tribal component, kinda).

These might include Remorseful Cleric (graveyard hate), Ethersworn Canonist (spell slinger hate), Lavinia, Azorius Renegade (kinda Damping Sphere).

Might be worth thinking about!

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