Arcane Laboratory

Arcane Laboratory

Enchantment

Each player can't cast more than one spell each turn.

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Trade

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Printings View all

Set Rarity
Seventh Edition (7ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Custom Legal
Tiny Leaders Legal
Canadian Highlander Legal
1v1 Commander Legal
Legacy Legal
Vintage Legal
Highlander Legal
Oathbreaker Legal
Limited Legal
2019-10-04 Legal
Duel Commander Legal
Leviathan Legal
Commander / EDH Legal

Latest Decks as Commander

Arcane Laboratory Discussion

Spell_Slam on EVERYONE LOVES TO DRAW

3 weeks ago

Arcane Laboratory seems like it would work quite well, since it will keep your opponent's hands full, slow them down and force them to discard to hand size, which works with your cards like Raider's Wake and Nath.

Darigaaz, the Igniter could be a cool way to deal tons of damage.

Dreamborn Muse could easily mill opponents by 10 or more every turn.

Jace's Archivist lets you Windfall every turn.

Multani, Maro-Sorcerer seems like a perfect fit for your deck.

Meishin, the Mind Cage can make pretty much any creature useless at attacking.

Nightmare Unmaking seems like a decent boardwipe that you could control to some degree.

Price of Knowledge could be a cool way to deal tons of damage.

Realm Seekers will usually be huge and provide you with as much ramp as you'll ever need.

Sword of War and Peace is amazing, but is even better in your deck.

Vicious Shadows can combo with a board wipe to kill a whole table at once.

RNR_Gaming on Nekusar Has Heelies

4 weeks ago

notion theif (I'd mainboard it always if the group I'm playing with aren't hard core casuals) and Arcane Laboratory put such a damper on everyone's day :)

Snake_Oil on Going about building a RE …

1 month ago

Black also has a lot of disease/plague effects, so along with Zombies you're solid.

Adding Blue opens you up to Laboratory style cards like Arcane Laboratory, Laboratory Maniac and Laboratory Brute.

Blue/Black gives you a few good commander options too, the best to my mind being Gisa and Geralf -- You can cast a zombie from the grave each of your turns and you could say they're like The Ashford Twins (minus the weirdness and plus the good-natured antagonism). Grimgrin, Corpse-Born is also a good card just in the deck, a big Tyrant style zombie albeit with a setback.

You could add mutate creatures in like Dirge Bat and Insatiable Hemophage but it's a really shallow pool and mechanic, you're better off focusing on zombie synergies.

But, for some real fun, look to equipment with Living Weapon like Batterskull, Lashwrithe, Scytheclaw and Skinwing -- Equipments that have that bioweapon vibe on top of creating germ tokens to act as your T/G Virus!

Hope this gives you some ideas!

0rc on Augustin STAX EDH

2 months ago

In order of importance: Sphere of Resistance Drannith Magistrate\Lavinia, Azorius Renegade, Frozen Aether, Arcane Laboratory, Rule of Law, Hannah, Ship's Navigator. Dream Trawler would be a fun addition as he serves triple duty as an evasive beatstick blocker that produces great card draw. I’m concerned that consecrated Sphinx will fill our hand too quickly given the grinding-halt board state we intend to produce. We need to dramatically reduce the number of creatures. We should take out Thalia as she’s better for creature-based strategies (such as Derevi) and is counterproductive to enchantment and artifact based strategies. We could remove world queller, Teferi (I know, it hurts!), Vedalken mastermind, and Elesh Norn (yes, that’s rough). We need far more countermagic to protect our oppressive board state. I recommend Dovin's Veto, Miscast, Force Spike, Spell Pierce, Mana Tithe (is amazing because it’s off color) and last but not least Disrupt. You could replace some of your counters with these and you will be satisfied because of their synergy with a stax build. Just be sure to know exactly how much open mana your opponent have at all times. We need to devise a secondary win con (stax struggles with this so be creative). Good luck.

Happymaster19 on A Quest for Power: Unrestricting …

2 months ago

Caerwyn I don’t care about what Wizards does or supports. I’ve been off of them for a long time now.

You told me not to be nebulous about my choice so we could avoid the ‘bad matchup argument’. It sounds like I’m getting the bad matchup argument. So you’re saying a deck with maindeck Leyline performed well against the collab? You can say that the Storm deck would get enchantment removal but if you want to speculate about having cards in hand like Daveslab2022 about forcing Lavinia, well the enchantment deck can back up Leyline with Deafening Silence and Arcane Laboratory, along with its own counters. So it seems the enchantment hate plan would need testing. Especially considering the effect on consistency vs redundancy. Can mulliganing down to your enchantment hate fight the redundancy of hate (and counters) from the enchantments?

Happymaster19 on Deck to break HappyMaster’s format

2 months ago

Daveslab2022 I could tell you what trends my testing has pointed my to so far but I’d like to understand the inclusion of Mystical Tutor and Manamorphose. Tutor is strong but it can be clunky without the means to set up a follow up draw. Manamorphose is quite perplexing. Time Walk was doing a better impression in that slot but this goes to something I mentioned about Unrestricted emphasizing card rate over mana rate. I may pull a few Moxen along with Probes/Wraiths. Then I run into the unfortunate circumstance of drawing into all counters or all mana. That’s not to say I can’t use Manamorphose at all. I tried it briefly in my Wheel of Fate deck as some mana fixing but it just wasn’t working as well as what I ended up with.

I was told I didn’t want to listen to others and just wanted to be right. I was told I wouldn’t be heard without including what someone else believed was right. I’d prefer the data speak for itself. Unless you just want to be right. I’ve got more testing to be done but I’ll tell ya, maindeck Leyline of Sanctity disagrees so far. But I would prefer others test so they can trust their own eyes rather than mine. My impression beyond that is that your deck is pretty split with all my combo decks. What I thought about Mind Funeral still holds. Apparently it takes a bit more than two extra lands to overcome an Academy-backed Mind Grind. But the vulnerability of Timetwister is a small percentage thing. Stax performs as expected. It wins the vast majority of games it starts on the play thanks to the sheer redundancy of hate. On the draw the story is flipped and the deck loses the overwhelming majority of games when your deck doesn’t fizzle. I’d like to understand Mystical Tutor and Manamorphose better before giving any critique. The two blue based prison decks (D&T and the enchantment prison) have performed the best so far. D&T is close to 50/50 at maybe 55% favorable against your deck. Stealing the play with Leyline of Anticipation as well as having a ton of creatures to invalidate Force of Negation shows just a bit of edge over your list. The best performer so far has been the enchantment deck. And by a huge margin. That deck can steal the play with blue Leyline and/or can invalidate your deck with white Leyline. That’s before the game has begun. Then the counter war begins and this deck has the best blue support of my prison decks. But that can go both ways. Then there’s consistency. Some of my hate pieces do nothing against your deck. Energy Field is pitch fodder. Rest in Peace is pretty cold. But the rest either slow you down sufficiently (Blind Obedience) or shut you down completely (Arcane Laboratory, Deafening Silence). I suppose you could Timetwister your Tendrils back and do that ten times over twenty turns? But at that pace, Rest in Peace does become relevant.

Again, I’d like to understand your deck more completely before saying much else.

Happymaster19 on A Quest for Power: Unrestricting …

2 months ago

Daveslab2022

Leyline can be clunky in some decks but it has worked out quite well with my D&T and Enchantment prison decks. Getting a Lavinia, Azorius Renegade before the opponent starts the game is pretty strong. Game ending against many decks. Getting a Thalia, Guardian of Thraben, Glowrider, Vryn Wingmare, or Sanctum Prelate our before the game begins can beat a lot of decks.

Leyline has particularly excelled in my enchantment prison lists as blue actually has a couple of really solid hateful enchantments in Energy Field and Arcane Laboratory. So the enchantment deck gets the benefit of powerful hateful enchantments, the ability to steal the play (along with Serum Powder), and the counters with blue support to hold off the combo decks.

I know some of my card selections are weird. The first oddball I ran into was Molten Psyche. Tendrils of Agony is a potent storm finisher but also incredibly vulnerable to Leyline of Sanctity. So whether you’d play Psyche versus Tendrils really comes down to what the format calls for. Mind Funeral is definitely another oddball that is honestly bad but the format positions itself to make Mind Funeral stronger than it ought to be. Null Rod isn’t a particularly busted card but the Vintage format recontextualizes it to be more powerful than it ought to be. I don’t think a deck is obligated to play Power 9 just because they are legal. I think the shift in power by removing the Restricted list changes the format on a fundamental level.

I’m not saying that Unrestricted Vintage wouldn’t be busted. But could it be manageable? I feel like mentioning opening the Restricted List gets dismissed and there’s little discussion about what the actual format would look like.

Caerwyn on Why are some commander staples …

2 months ago

RambIe - I find your entire post rather condescending--particularly your dismissive "seems like they just want everyone to have the same decks doing the same things" line.

Whenever I start out in a new format, I do not look at others' decklists--I break out the pen and paper, go to the Gatherer, and start running old fashioned searches. I go out of my way to avoid learning the format's staples until after I have finished a deck or two, specifically to avoid being prejudiced and to avoid "hav[ing] the same decks doing the same things".

Without ever looking at the staples list, my search for mana accelerators put Mana Crypt on my radar. My search for cheap counterspells found me Force of Will. Repeatable card draw Library and Divining Top. Anyone who is really trying to make a good deck is going to add "staples." That is, after all, how they become staples--their power level is too significant not to include.

Also, I think it would be a good time to point out that those who live in glass houses should not throw stones. Seeing as you were dismissive of the idea of staples and rather condescending toward those who use them, I took the liberty of looking at the decks and deck fragments you have posted here. Lo and behold, look what I found:

Sol Ring; Talisman of Indulgence; Phyrexian Altar; Vampiric Tutor; Gamble; Strip Mine; Ancient Tomb; Serra Ascendant; Hushbringer; Aven Mindcensor; Land Tax; Rhystic Study; Smothering Tithe; Brainstorm; Enlightened Tutor; Mental Misstep; Mystical Tutor; Path to Exile; Opt; Swords to Plowshares; Counterspell; Cyclonic Rift; Dovin's Veto; Generous Gift; Teferi's Protection; Winds of Abandon; Fabricate; Idyllic Tutor; Mox Amber; Arcane Signet; Rule of Law; Deafening Silence; Arcane Laboratory; Winter Orb; Noble Hierarch; and maybe a few others I missed.

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