Arcane Laboratory

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Arcane Laboratory

Enchantment

Each player can't cast more than one spell each turn.

Arcane Laboratory Discussion

ThousandOaks on Bend Thy Knee

1 week ago

Enral Thanks for the question. We included Arcane Laboratory and Rule of Law to stall the board, and to prevent combo decks from going off. When players combo out, it kind of goes against the theme of ensuring everyone had fun.

thefringthing on Control Zur

1 month ago

Deafening Silence seems like an easy upgrade over Arcane Laboratory .

SideBae on My Tishana, Voice of Thunder Deck

1 month ago

Ponder and Preordain are great cards to slide into the 99. You have all the on-color and off-color fetches, so Brainstorm would be great, too...

Narset, Parter of Veils is quickly becoming a blue EDH staple... she's amazing. If you run her, include Windfall as well -- it refills your hand, but if Narset, Parter of Veils is out, it also reduces your opponents'.

Carpet of Flowers is a good mana source if your meta is like mine and everyone is in blue. If you don't want to run elves, you should at least consider one-mana enchant-lands like Utopia Sprawl or Wild Growth . These are pretty good turn one plays.

Since you're only running a few artifacts with activated abilities, consider Collector Ouphe -- he can be a real pain for decks relying on artifact mana. If you don't put him in, consider Slate of Ancestry as a draw-engine.

I think Jace, Vryn's Prodigy  Flip is enough better than Merfolk Looter you should run him instead... He's not a merfolk, but being able to recast important spells from the yard is extremely relevant.

If your meta is full of combo (mine is), consider Arcane Laboratory . It's worse than Rule of Law since it dies to Pyroblast , but since you can't run Rule of Law it's still pretty great.

I'd run Jace, Wielder of Mysteries instead of Laboratory Maniac if you want to go that route. Generally, you want combo pieces to have a large impact even if you don't have the combo in hand, and Laboratory Maniac is just a bear if you're not going off. Jace, Wielder of Mysteries is a draw engine as well.

Waterlogged Grove is a good land to consider. Also Flooded Grove . If you run Dryad Arbor , you'll be able to fetch it with Green Sun's Zenith . If you want to keep your basic land count high, also consider Back to Basics .

Mystic Remora can easily be an Ancestral Recall in inexperienced metas; and even in experienced ones, it's still worth including.

Triumph of the Hordes is a good win condition of the same sort as your Craterhoof Behemoth .

Good luck!

SideBae on First Oloro, you must learn, stax on stax off

2 months ago

Right. Let's talk Stax.

  1. Zur's Weirding : This is a hell of a card to consider when you have a general that gives you a lot of excess life. Being able to deny opponents any relevant spell is great, and because your opponents presumably don't have as reliable a source of life-gain, it is eventually going to be asymmetric-ish.

  2. In a black, three-color deck, I think Painful Truths is better than Ambition's Cost . I run it in my Tasigur, the Golden Fang list, and I've been very impressed with it.

  3. Prismatic Vista is a great fetch to include in a Back to Basics deck. I suggest including Silent Clearing , as having the ability to cycle a land that ETBs untapped is a big deal.

  4. Your curve is consistent at the low end. Counterbalance with Sensei's Divining Top can be very powerful, especially since it is a counter-spell emulator that doesn't cost card-advantage.

  5. Xerox cards are good. Ponder and Preordain are both great cards, since they dig you to lands if you need them or past them if you don't. Brainstorm is especially good with a fetch land, and you run enough fetches to justify its inclusion.

  6. Because you're facing so many opponents, one-for-ones are typically not enough to put you ahead in the game. Swords to Plowshares is one of the only one-for-ones I suggest in EDH (because of its absurd efficiency); I think you should include it. Oblation and Murder are probably not going to put you far enough ahead. I suggest running Supreme Verdict , Toxic Deluge , Wrath of God and friends. If you cut some of your creatures for more enchantment or non-creature artifact-based disruption, these will be especially powerful. If you make all your lands snow-covered, Dead of Winter is also an excellent boardwipe. Also, Cyclonic Rift .

  7. In my Grand Arbiter Augustin IV deck I used to run Approach of the Second Sun as a win-condition... you might want to consider it. However, I think it is probably too slow and too expensive to be a reliable win condition. I think a better win condition would be Jace, Wielder of Mysteries . Planeswalkers are already really good in a stalemate, and Jace, Wielder of Mysteries can produce an insta-win if you resolve Demonic Consultation and name a card not in your deck. (Side Note: You get extra points if you name Atog , Singing Tree or Falling Star with your Demonic Consultation .)

  8. In addition to Demonic Consultation , if you're smarter than me and have the requisite brain-power Doomsday can be a good way to end the game. As implied, I don't really know how to explain Doomsday decks and/or the best way to play them, but I've seen them go off and find it spectacular. Google 'Doomsday EDH Primer' -- I think the first one that comes up (a TappedOut link) is especially good.

  9. As above mentioned, planeswalkers are busted in stalemates or when you have the game on lockdown. Teferi, Hero of Dominaria is a great card-draw engine that effectively costs three-mana, and he doubles as removal. Depending on whether you have ethical qualms about being a monster, he also produces a hard-lock on untapping when paired with Stasis . (Note that Smothering Tithe paired with Stasis also does this). Technically, this can be a win-condition; Teferi, Hero of Dominaria is capable of minus-ing on himself, preventing you from milling out, while you wait for your opponents to concede or draw their decks. Jace, the Mind Sculptor is another great card in a stalemate.

  10. Ashiok, Dream Render and Narset, Parter of Veils are both extremely good in EDH. Narset is especially good if you can pair her with a Windfall , which you should also run. Teferi, Time Raveler is another sort of hate-piece, and I've been very impressed with him. Kaya, Orzhov Usurper can be good in the right meta, and her other incarnation, Kaya, Ghost Assassin is good in a much wider set of situations.

  11. Tutors are a big part of making a good deck great. Demonic Tutor and Vampiric Tutor are the best, but they're very expensive and therefore rather inaccessible. Lim-Dul's Vault , Dark Petition , Mastermind's Acquisition , Diabolic Tutor , Enlightened Tutor and Mystical Tutor are all good, too, and more affordable. Whir of Invention is a good way to utilize your artifacts to find whatever silver-bullet lock-piece you need.

  12. If, as first mentioned in (6), you end up cutting some creatures, Night of Souls' Betrayal is a powerhouse against a lot of decks.

  13. As you're in Stax, you're usually playing for the long-game. This means incremental value is extra important. Search for Azcanta  Flip is a great way to improve the quality of your draws. Bitterblossom is excellent for producing blockers/small bodies to poke planeswalkers with, and it pairs REAL well with your Smokestack .

  14. Mana-rocks are the best form of acceleration in your colors. Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance and Dimir Signet are all worth adding, and Thought Vessel , Mind Stone , Prismatic Lens and Coldsteel Heart are all worth at least thinking about. Two-mana rocks are especially good if you pair them with an Ancient Tomb , which is another land to consider. Sol Ring , the best ramp in the game, should go in now. If you increase your artifact-count, you can also run Mox Opal in addition to your Mox Diamond .

  15. Long games tend to produce large graveyards. Consider Treasure Cruise and Dig Through Time in order to capitalize on this.

  16. You seem a little light on counter-magic. Mana Drain and Force of Will are the gold-standard here, but as such they cost a fortune. Other, more accessible counterspells include: Counterspell , Dovin's Veto , Negate , Dispel , Spell Snare , Spell Pierce , Flusterstorm , Swan Song , Delay , Remand and Cryptic Command .

  17. If you choose to run more mana-acceleration, like those mentioned in (14), cards like Armageddon and Ravages of War can end games. This is perhaps the most brutal effect in EDH, but... you know. Is fun. Cataclysm is a powerful board wipe, though its effect extends past lands and therefore does not leave your board intact. So consider carefully.

  18. I should mention Pox , as I see you're running Death Cloud . Pox is right up there with Armageddon in terms of brutality, though I haven't had as much luck with it -- costing triple black is a bit of a nuisance. I've had a better experience with Smallpox or just straight-up Liliana of the Veil .

  19. Mystic Remora is great for slowing down a game if your opening seven isn't really fast. In more inexperienced metas, it can easily be an Ancestral Recall or two.

  20. I think Rule of Law is strictly better than Arcane Laboratory , as it cannot be killed with Pyroblast or Red Elemental Blast . In my experience, most red decks run at least one of those cards, and being able to dodge them if possible is a not-insignificant bonus.

  21. Thalia, Guardian of Thraben is a strictly-better Glowrider , if you want to keep this effect in the final list.

  22. Finally, the Words cards may be worth it. Words of Wind with Wall of Omens makes a three-mana-an-iteration loop that can, if you're in a favorable position, clean your opponents' boards. Words of Waste is usually good in Erebos, God of the Dead and other direct card-advantage generals' decks, but it may be worth including if you cast Oloro, Ageless Ascetic and draw with him often enough. It'll keep pressure on your opponents' hands real well.

Aright. Good luck man! Oloro was my first general, so I got a soft-spot.

SideBae on Ezuri, Claw of Progress

2 months ago

You might find running off-color fetches like Flooded Strand or Verdant Catacombs to be helpful. These will act as secondary Tropical Island s and Breeding Pool s, and make your mana way more consistent. Waterlogged Grove is another ETB-untapped dual you may want to consider. Birds of Paradise is an excellent dork you should run. Depending on your meta, Carpet of Flowers may be worth including. In conjunction with your Arbor Elf , Utopia Sprawl and Wild Growth can be better than one-mana mana-dorks. Fyndhorn Elves is another Llanowar Elves .

Running Primal Surge puts a bit of a damper on the traditional blue side of EDH; not being able to run Ponder , Preordain or Brainstorm is difficult. However, if you run permanent-based card-draw, you can probably get around this problem -- Hydroid Krasis is a good start. Jace's Archivist comes straight to mind. Since you're running so many creatures, Edric, Spymaster of Trest could be an Ancestral Recall most turns. Slate of Ancestry in creature decks is... good.

Keeping your opponents from doing things is similar to drawing cards. Narset, Parter of Veils is excellent to keep combo-players back, and also nets a card; running Root Maze and Arcane Laboratory are similarly powerful. If you run Wirewood Symbiote and Elvish Visionary , you can produce mana and card-advantage. With your Intruder Alarm , you can go off with enough mana dorks; similarly, using Words of Wind to return the Elvish Visionary can get you infinite experience, enemy-permanent bounce, and mana. Energy Flux is really good, in the right meta. Depending on your opponents, Heartwood Storyteller can be a good draw engine. Mystic Remora is a good turn-one play if you have a slower hand.

Similar to your Inkmoth Nexus , Blighted Agent can produce an insta-win.

Reclamation Sage is a good utility-creature, since you can't run Krosan Grip or Nature's Lore . Mystic Snake is a creature you can use as interaction, like Venser, Shaper Savant , Draining Whelk and Frilled Mystic . With Deadeye Navigator , you can recur this effect. Eternal Witness 's Regrowth effect is a good use of a slot, as it can recur countered threats. Walking Ballista synergizes with your general REAL good; Hangarback Walker is similar, but I think it's a little worse.

Concordant Crossroads is useful if you wanna activate Prime Speaker Zegana right away; it also enables chaining dorks together, each casting the next, while something like your Beast Whisperer acts as a draw-engine.

Right. That's all I can think of right now. Good luck!

multimedia on Best cards to be added ...

2 months ago

You don't have to go overboard on the Voltron strategy if you don't want to, you could instead play a simple, but effective 4-5 auras to enchant Zur:


Zur's ability to get and choose from lots of enchantments is great for a control toolbox:

Draw - Necropotence , Rhystic Study , Mystic Remora

Protection for you - Solitary Confinement : powerful with Necropotence; it makes sure you have cards in your hand to discard to keep the protection. Yes, any card you discard to keep Confinement will be exiled, but that's fine when you have tons of cards in your hand to choose from.

Protection for Zur - Diplomatic Immunity : when you get an aura with Zur it enters the battlefield without being cast therefore it doesn't target. Even if a creature has shroud you can enchant that creature with that aura. Shielded by Faith , Kaya's Ghostform

Lockdown - Stasis : Triclopean Sight can untap Zur, and give him vigilance, these effects are good when there's a Stasis lock.

Combo disruption - Arcane Laboratory , Rule of Law

Graveyard hate - Rest in Peace

Creature disruption - Ghostly Prison , Propaganda

Land disruption - Back to Basics : powerful land disruption if you build your manabase around basic lands. Signets and Talismans can really help if going the basic land route. Mana Breach , Overburden

Removal - Grasp of Fate , Darksteel Mutation , Imprisoned in the Moon

Reanimation - Animate Dead

SynergyBuild on Best cards to be added ...

2 months ago

All required enchantments for control-voltron:

Mystic Remora , Rhystic Study , Necropotence , Solitary Confinement , Verity Circle , Counterbalance (requires Sensei's Divining Top in deck), Rest in Peace , and Grasp of Fate

Wincons: Helm of Obedience + RIP, Empyrial Armor , Steel of the Godhead / Cartouche of Ambition (Your choice)

Possible enchantment: Arcane Laboratory (slightly better than Rule of Law , unless Pyroblast / Red Elemental Blast are played often), Aura of Silence , Imprisoned in the Moon , all dependent on metagame.

Otherwise, run a lot of 2cmc or less mana rocks, the best 0-2 cmc interaction, some hate, lands, etc. and win.

SideBae on Robbing Hood: Memnarch in Tights

2 months ago

Have you tried Dramatic Reversal with Isochron Scepter ? Typically you'll have the rocks out to make it an instant win. I think this combo is likely more competitive than Palinchron loops, if only because it's cheaper mana-wise and blue has more tutors for its parts. Whir of Invention is a personal favorite, and Fabricate is similar. Mystical Tutor , Muddle the Mixture , Personal Tutor and Spellseeker also tutor for the combo parts. Even if you choose not to run the Dramatic Scepter Combo, I think the tutors are worth running.

Other infinite mana CI=U combos include Rings of Brighthearth with your Basalt Monolith or Grim Monolith , and Metalworker with Staff of Domination . If you want to keep the Palinchron loops, try High Tide .

Manifold Key is another copy of Voltaic Key .

Mana Vault is good, if you have access to it.

Ponder , Preordain and Impulse are all cantrips worth considering. I like that you're running Fact or Fiction ; have you considered Glimmer of Genius , Thirst for Knowledge , Chemister's Insight and Windfall ? Running Narset, Parter of Veils with Windfall can produce an insta-win.

Why're you running Unknown Shores ? I think just a basic Island is better, and Ancient Tomb is GREAT in artifact-decks. Similarly, if you're not running Mox Opal , I think Seat of the Synod and Darksteel Citadel are worse than basic Island s. They die to Null Rod / Stony Silence effects, and they're soft to Blood Moon and Back to Basics . If you choose to make your land-base more basic-heavy, you can run Back to Basics yourself, likely to great effect.

Consider Mystic Remora : especially in more inexperienced metas, this card can easily be an Ancestral Recall . In my experience, it is better than Rhystic Study .

Creature-stealing effects can be good in EDH, especially since they can remove threats as well as produce them; I like your running Desertion . Sower of Temptation , Vedalken Shackles , Control Magic and Treachery are also worth considering.

Instant-speed bounce effects can help fight Stony Silence and Null Rod on the other side of the table, as well as control opposing pressure. Chain of Vapor , Cyclonic Rift , Winds of Rebuke and/or Boomerang ?

Lodestone Golem is a stax piece you should consider. Depending on which combo you want to run, Arcane Laboratory is worth considering. Running Clock of Omens with Winter Orb , Howling Mine or Static Orb is also a way to control the game. Counterbalance with your Sensei's Divining Top -- just saying.

Swan Song and Dispel are counters worth considering.

Good luck, man!

Load more

Arcane Laboratory occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%