Meddling Mage

Meddling Mage

Creature — Human Wizard

As Meddling Mage enters the battlefield, name a nonland card.

The named card can't be cast.

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Legality

Format Legality
Tiny Leaders Legal
Legacy Legal
Commander / EDH Legal
Block Constructed Legal
Highlander Legal
Canadian Highlander Legal
Historic Legal
Gladiator Legal
Custom Legal
Arena Legal
1v1 Commander Legal
Casual Legal
2019-10-04 Legal
Modern Legal
Duel Commander Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Meddling Mage occurrence in decks from the last year

Latest Decks as Commander

Meddling Mage Discussion

MagicMarc on Good deck against lanterns control

1 week ago

Modern Humans is really strong with UWB cards: Thalia, Guardian of Thraben , Meddling Mage , Kambal, Consul of Allocation , It can race Lantern and lock it down..

Heliod life has a good game 1 and strong game 2. Any of the heliod walker variations.

I agree, Tron might make her hate you. Abzan might be good. Strong sideboard for game 2s.

Caerwyn on Fan-created cards printed by WOTC

1 week ago

Just doing a quick look at the MTG Wiki:

The mechanic Overload arose out of a mechanic designed by Ken Nagle in the first round of the Great Designer Search 1.

Ethan Fleischer's Evolve Mechanic from the Great Designer Search 2 found its way into the game.

Shawn Main created a mechanic in the Great Designer Search 2 that would be renamed and placed in the game as Battalion )

Looting becoming part of Red's Color Identity has its birth in the Great Designer Search 2.

You Make the Creature contest resulted in the creation of Spiritmonger .

You Make the Card contests resulted in the creation of: Forgotten Ancient , Crucible of Worlds , Vanish into Memory , and Waste Not .

The Winners of the Magic Invitational were allowed to design a card that would feature their likeness. From that, we got:

  1. Olle RĂ¥de's Sylvan Safekeeper ;
  2. Darwin Kastle's Avalanche Riders ;
  3. Mike Long's Rootwater Thief ;
  4. Chris Pikula's Meddling Mage ;
  5. Jon Finkel's Shadowmage Infiltrator ;
  6. Kai Budde's Voidmage Prodigy ;
  7. Jens Thoren's Solemn Simulacrum ;
  8. Bob Maher's Dark Confidant ;
  9. Terry Soh's Rakdos Augermage ;
  10. Antoine Ruel's Ranger of Eos ; and
  11. Tiago Chan's Snapcaster Mage .

The 2005 Magic Invitational had a vote for a fan-submitted card. Tsuyoshi Fujita's winning entry would eventually become Gemstone Caverns .

Magic 2015 had a number of cards created by famous Magic fans. These cards are:

  1. George Fan's (Plants vs. Zombies) Genesis Hydra ;
  2. Penny Arcade's (of the Penny Arcade webcomic and creator of PAX) Avarice Amulet ;
  3. Markus Persson's (creator of Minecraft) Aggressive Mining ;
  4. Richard Garriot's (creator of Ultimata) Shield of the Avatar ;
  5. David Sirlin's (designer on Street Fighter II) Master of Predicaments ;
  6. Rob Pardo's (lead designer for WoW) Xathrid Slyblade ;
  7. Isaiah Cartwright's (lead designer for Guild Wars 2) Warden of the Beyond ;
  8. Justin Gary's (winner 2003's National Team Championship in Worlds) Spirit Bonds ;
  9. Stone Librande's (lead designer Diablo III) Goblin Kaboomist ;
  10. Brian Fargo's (Founder of Interplay Entertainment, which made the original Fallout games) Yisan, the Wanderer Bard ;
  11. Mike Neumann's (creative director for Borderlands) Chasm Skulker ;
  12. James Ernest's (creator of Cheapass Games) Hot Soup ;
  13. Edmund McMillen's (indie game designer) Cruel Sadist ; and
  14. Brad Muir's (game designer of Double Fine, which made Psychonauts) Ob Nixilis, Unshackled .

I think that should answer your question. There also have been a number of players who were hired directly as a result of their play in tournaments or performances in things like the Great Designer Search, so, in a sense, could be considered fans turned card creators. However, once they become part of the design team, they are no longer merely fan creators, so I am not sure they would be responsive to your question.

TriusMalarky on Fixing White in EDH

5 months ago

DragonSliver9001 I must have mistyped, I meant to add

in the right situations.

For instance, if you have a white weenie deck, and have a board of ~6 power, your opponent is already low. Less than ten. Now, if they've stabilized, you can't really attack. And you got slightly flooded. Well, now you're able to use Castle Ardenvale every turn to keep the game going and prevent it from getting out of reach. Are the tokens going to do the killing? They might help a bit, but mostly no. But are they making sure your board never gets too small even if you topdeck badly? Oh yes.

It's great in or against control. If the opponent doesn't have evasion or trample on their creatures, Castle makes a chump blocker each turn and can literally act as a repeatable Time Warp. Against control, your whole goal is to always have a creature that can get through to deal damage. Castle helps there, too, even if you topdeck badly. Or if you do topdeck well, sometimes it's correct to use Castle.

I've won entire matches off of Ardenvale's back. And not against bad decks either -- it helped leaps and bounds against a competitive Hardened Scales deck in Pioneer when the format was still new. (I didn't win that match, but it was close)

EleshNornsFs enpc personally, the problem is Wizards STOPPED printing the high quality stax and lock and punishment effects. We've got some in Modern... but Pioneer and Standard lose out hard. I mean, it's trivial to build a white weenie deck that wins on turn 4/5 while most of it's threats can eviscerate entire archetype's strategies. Spirit of the Labyrinth? Yep, the hurts Uro and Control in general, and anything with blue. And it's a 2-mana 3/1 that can pile on the hurt. Leonin Arbiter, Ethersworn Canonist, Dryad Militant, and that's not even going into blue or green splashes for Meddling Mage, Unsettled Mariner, Gaddock Teeg and more. But Standard and Pioneer only get the newer, weirder ones that hit planeswalkers specifically, or hate on Escape/commanders, or one or two others that are okayish but not super relevant to the metas.

enpc on Counteracting large hexproof creatures.

5 months ago

There's also cards like Meddling Mage and Nevermore which allow you to proactively hate on one card at a time. And they're really easy to just name a troublesome commander.

Peoni on I wanna play your stuff too

5 months ago

2 cards I think you should really consider running: Head Games and Zur's Weirding.

You should also consider running more mana rocks like Sol Ring, Arcane Signet, and Fellwar Stone. Then probably look to swap out your lands that come in tapped with either basics or other lands that don't come in tapped that fit into your budget.

Next I would advise you to think about what you want your deck to do. I feel like a lot of the cards in this list don't necessarily fit the overall strategy and lack synergy with other parts of your deck. For example, why are you running cards like Shark Typhoon, Council's Judgment, Omniscience, and Leyline of Anticipation? How do they fit into your commander's strategy? Also think about cards that you could improve on. I can tell you want to incorporate some sort of stax/pillowforty element into your deck with cards like Lawmage's Binding and Gwafa Hazid, Profiteer, but there are better cards we could swap these out for like Ghostly Prison to complement your Propaganda and Crawlspace to limit the amount of hitters coming at you. Looking at your current list it feels like you want to make this into a deck that wins and doesn't care about the fun of others (after all you're playing Sen Triplets), so look to improve your existing picks and ask yourself what your cards do to further your strategy.

Finally, take out Deafening Silence and Meddling Mage. The latter hurts what you're trying to do a lot. You'll only be able to use people's hands to a limited degree and it just slows the game down a lot in general without helping you win. The former just doesn't do enough when you could just cast their threatening spell yourself to get rid of it.

Good luck with this deck! I hope it comes out to your liking and I hope I was of some assistance. :^)

jaymc1130 on New EDH player please Help!

6 months ago

Sounds like a fairly standard Consultation line, or maybe a Doomsday set up.

Usually these wins revolve around cards like Demonic Consultation, Tainted Pact, Doomsday, Thassa's Oracle, Jace, Wielder of Mysteries, and Laboratory Maniac.

There are a number of ways to punish this line of play that are very effective.

Angel's Grace will prevent him from winning and he won't be able to interact with Angel's Grace when it's cast. This will, at a minimum, give your group a turn cycle to come up with an answer to his board state, or result in him killing himself outright if he used Thassa's Oracle.

Trickbind works similarly, it's got split second so it can't be interacted with on the stack, and it counters the triggered ability of Oracle or the activated ability of Jace, but doesn't really affect Lab Man. Again, with Oracle he just dies on his next turn, but with Jace this option buys the table a turn cycle to find a way to kill the Jace.

Mental Misstep is an excellent answer to Demonic Consultation.

Dispel is a good way to interact with both of the Forbidden Tutors (Demonic Consultation and Tainted Pact). Many other counterspells are also excellent in this role. The key is being prepared for him to attempt his line of play and then busting out the countermagic you were saving for that situation.

Spell Snare hits both Oracle and Tainted Pact.

Geier Reach Sanitarium can be used to force him to draw with an Oracle etb trigger on the stack, but is less useful against Lab Man and Jace. Any spell that can force him to draw at instant speed while an Oracle trigger is on the stack will cause him to lose as well.

Torpor Orb, Hushbringer, and Hushwing Gryff are cards that prevent creature ETB triggers and can be good answers to the Oracle.

Any form of instant speed creature removal is an excellent way to answer Lab Man while he has a draw trigger on the stack that would draw on his empty library and win the game. Lab Man will die, he will draw, then he will die.

Despark, Assassin's Trophy and other instant speed universal removal can be an excellent answer to Jace's draw ability trigger. Jace will die, he will draw, then he will die.

Meddling Mage and other cards that prevent him from playing important pieces of his line of play are also good solutions but can be vulnerable to removal.

DemonDragonJ on Double Masters Speculation

7 months ago

Further reprints of both Meddling Mage and Vengevine are nice, because they were becoming expensive, but I really wish that Vengevine had been downgraded to a rare, because it is occupying a mythic spot in this set that could be occupied by a better card. How does it make any sense for Sharuum to be downgraded, but not Vengevine, especially since sundering titan is only a regular rare? Also, on that subject, Sneak Attack being a mythic rare is definitely a waste of a mythic spot, as well; why was it not a regular rare?

Forkbeard on Chulane, Teller of Tales: The NeverEnding Story

7 months ago

Hi Zamutx - I really didn't see any auto includes from Jumpstart and the deck is running nicely as is for now. Noble Hierarch is getting a reprint in Double Masters so that may get added if the price takes a hit.

As for main wincons, complete and utter control of the table is the name of the game. Between the 'control' and 'removal' sections with repeatable effects from the 'ETB x2' + 'blink' categories, you can probably see how it can spiral. DEN soulbound with Mystic Snake is a problem for most. No attack phases ever with Stonehorn Dignitary neuters loads of decks, as does Meddling Mage for general-centric builds. Similarly, you'd be surprised at how many games Lavinia of the Tenth has won me. Bounce an entire board back with Venser, Shaper Savant. All this control makes Venser, the Sojourner's ultimate a legit possibility, usually an auto scoop. Anyway, you probably get the idea here. I will caution that if you're looking for a quick fight, this deck is not the route to take. Games can be lengthy and durdly and that's why I've kept Crater-win in here as a mercy kill option.

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