Meddling Mage

Meddling Mage

Creature — Human Wizard

As Meddling Mage enters the battlefield, name a nonland card.

The named card can't be cast.

Latest Decks as Commander

Meddling Mage Discussion

reddeath68 on The Curse of Erayo

2 days ago

amicdeep In play testing that counter spell has actually been really useful. I would suggest trying out the deck yourself first. What typically happens is I get down an Erayo and leave up protection, so sometimes turn 4, my opponent plays a small spell like a cantrip and then plays their real spell which I counter. Then the fourth spell is usually a cantrip of my own or their backup plan.

Flipping her consistently has not been a problem, but the deck runs her more as a value card with a potential synergy based lock, not as an all in combo. The main idea is to control my opponent, be it bouncing something with Reflector Mage and then casting Meddling Mage and naming the card I just bounced, works really well against decks with limited creatures. Alternatively there is Ixalan's Binding to lock down big threats like a Dovin planeswalker and such.

About the only thing the deck honestly needs is a few extra counterspells in the side board like Dovin's Veto and a side board spell to board wipe when needed, such as the new Vanquish the Horde or Doomskar

SynergyBuild on Shadowborn or (Deck can have …

1 month ago

Meddling Mage dreams of these matchups.

wallisface on Esper Taxrazi

2 months ago

RNR_Gaming Stoneforge is strong but i’m trying to avoid playing it for the moment. It doesn’t interact well with Spell Queller (as far as they hurt each-others tempo).

Prelate is a new addition to the list, and i’ll be trying to name whatever number hurts the opponent the most, which is usually 1, but comes down to the matchup. If i’m trying to stop a single threat, like Prime Titan, i’ll swap it for Meddling Mage game 2.

Caerwyn on None

4 months ago

Stopped colder than a mackerel. (From the beginning of Jefferson Smith’s speech in Mr. Smith Goes to Washington). The basic theme would be support for prison cards, which tend to be quite popular.

  1. Azors elecutors
  2. Ensnaring Bridge (mechanically appropriate; you’d need some art to lean into the filibuster part. Also provides a high-value card)
  3. Monologue Tax
  4. Meddling Mage
  5. Propaganda

I'll note that your opening post quite literally invited players to make traditionally "correct" (boring) custom Secret Lairs--you implored players to be more creative, but you did not necessitate them doing so. I'll also note that, of the two responses you received causing you to say "This community sucks", one was the exact type of answer you were looking for.

Besides, if you were going to make a "FFS" example, you could do better than five copies of a RL card.

DemonDragonJ on Strixhaven spoiler season

5 months ago

With double major now existing, it seems that copying permanent spells will now be an ability that shall appear, on occasion, which I was really hoping would not happen; why could it not simply copy a creature that was already on the battlefield?

Baleful mastery is similar to many previous spells that can exile creatures or planeswalkers, but it is nice to have another addition to that group of cards. That card will actually be nice for a Nekusar, the mindrazer EDH deck, where the player can cast it for the reduced cost specifically to make an opponent draw a card and hurt themselves.

Basic conjuration is not worthy of being a rare, in my mind; it would have been much better as an uncommon.

Access tunnel is a worse version of Rogue's Passage , but I know that some players will appreciate it.

Fracture is awesome, but it already has a significant amount of competition in those colors, most notably from Despark , Mortify , and Anguished Unmaking , so I am not certain if I can use it in any of my decks. Closing statement is also nice, but not quite as impressive, in my mind. Vanishing verse is also amazing; if I ever build a black/white EDH deck, it will have so many awesome options for permanent removal!

Dramatic finale would have been awesome, if only its ability triggered each time that a creature died; the fact that it triggers only once per turn severely limits its usefulness.

Crackle with power is insane, and I am certain that it shall prove to be a powerful finishing move for many games, but I still prefer Comet Storm , since that card is an instant.

Why does necrotic fumes require that its controller exile a creature instead of sacrificing it? That completely bypasses abilities that trigger from creatures dying, which is a central aspect of black’s identity, profiting from the deaths of others.

Secret rendezvous is a new idea for white, but the opponent benefits more greatly than does the caster, since the opponent spends no mana on it and also does not lose a card from their hand.

Devastating mastery is another mass destruction spell, but the fact that it costs 4 white mana is very restrictive, so most players will cast it for its reduced cost. Obviously, the opponent shall return their most valuable permanents to their hand, but it shall still destroy all of their other permanents.

I was wondering if there would ever be a black/white version of Meddling Mage , and, now, there is, so I am very pleased about that.

Why does exponential growth increase only the creature’s power? Would it not make sense for it to increase the creature’s toughness, as well?

I wonder if I should replace Castigate in any deck that contains black and white with humiliate? Exiling a card is better than discarding it, but making one of my own creatures more powerful is also nice.

HyrdaDOOM666 on Dime-store Derevi (Competitive, Budget $75!!)

6 months ago

I see the Drannith Magistrate perhaps a Meddling Mage as well. I would really like to see if there's a way to abuse Stasis in this build. Looks really fun. I likes.

wallisface on The New Most Competitive Modern Deck--Dryads

6 months ago

Omniscience_is_life, some examples of how the 5 modern-playable tribes operate, to give you an idea of what you’re up against:

The above decks can all win their games by turn 4 or 5, most of them giving the opponent constant grief while doing so.

As a further example, Slivers are not a modern-viable tribe, because just throwing creatures down on the board and hoping for the best doesn’t cut it in the modern environment.

I think you need to consider what you’re actually getting out of Dryads, and whether you want this to be a competitive deck, or a casual/meme deck.

MagicMarc on Good deck against lanterns control

7 months ago

Modern Humans is really strong with UWB cards: Thalia, Guardian of Thraben , Meddling Mage , Kambal, Consul of Allocation , It can race Lantern and lock it down..

Heliod life has a good game 1 and strong game 2. Any of the heliod walker variations.

I agree, Tron might make her hate you. Abzan might be good. Strong sideboard for game 2s.

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