|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Rare|
|Promo Set (000)||Rare|
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Creature — Human Wizard
As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
Meddling Mage Discussion
1 week ago
So right off the bat, I suggest replacing Path to Exile with Swords to Plowshares . In a format like EDH, everyone is trying to do broken things -- so ramping your opponents is actively dangerous. Six to ten life points is not worth as much as a free land.
My second suggestion goes for almost any blue deck: Cantrips are your friend. Ponder and Preordain may not look like much, but there's a reason they're super-banned in Modern. I highly suggest including them. Depending on your budget, Brainstorm could be a worth inclusion as well. It's really only good if you have at least four to six fetch-lands, since they'll make sure you don't get Brainstorm locked (stuck with two dead cards on top of your deck). While Prismatic Vista and the Polluted Delta / Misty Rainforest -type lands are expensive, cards like Flood Plain or Grasslands are also good.
You're in green, which means you have access to the best dorks in the game. Sol Ring (which I think you just forgot to put in) is one of the few artifact-ramp pieces necessary in green decks: You have access to (and should strongly consider running): Birds of Paradise , Fyndhorn Elves , Elvish Mystic , Noble Hierarch (though she's pricey), Bloom Tender (also stupid pricey 'till WoTC gets around to a reprint), Arbor Elf and Avacyn's Pilgrim . Like Ponder , dorks don't look like much; but I've yet to see someone run them (properly) and not think they're the bomb.
Green go-wide strategies are interesting in that they have access to some pretty unique win-conditions. I'm working on a Shattergang Brothers list right now that uses Triumph of the Hordes as a win-con, and I think it'd be good here too. Also consider, if you have $60 you don't want, Craterhoof Behemoth + Natural Order -- that can pull a win out of nowhere, provided you have a good board-presence.
This is a small one, but you may want to run Nature's Chant instead of Disenchant , since it's slightly easier to cast. That being said, Nature's Claim is a mana cheaper, and I think it's probably better than the other two.
If you can, I think you'd probably have luck running Supreme Verdict . Not being counterable is a big deal in EDH, meaning it's probably better than Fumigate . Speaking of anti-counter-cards, if your meta is even just 40% blue decks, consider running Veil of Summer . That card's like... really good. Also good if your meta is blue-heavy: Carpet of Flowers . Because almost all your tokens will have three or less power, consider Retribution of the Meek as another potential board-wipe.
Card-draw is another thing you'll want to add in the remaining 49 cards. Slate of Ancestry is straight-up dumb in creature decks, and I suggest running it. Monastery Siege and Mirrodin Besieged are also good options for permanent-based card-draw. Tireless Tracker is also good, if you end up running 34+ lands.
Bant has access to a lot of the great hate pieces of our time. Depending on how many artifacts you run vs. how many your opponents run, Collector Ouphe and Stony Silence can steal games really nicely. Gaddock Teeg is excellent for holding off board-wipes (with the notable exceptions of Toxic Deluge and, less frequently, Dead of Winter , and there're countless other hatebears you have available to you. Some of my favorites in EDH include: Aven Mindcensor , Thalia, Heretic Cathar , Kataki, War's Wage , Ethersworn Canonist and Meddling Mage (naming someone's commander).
Similar to hatebears, there're non-creature ways to disincentivize your opponents from doing things. These are called Stax pieces, after the infamous Smokestack . Rhystic Study is good, but I think Mystic Remora is actually better. Coming down turn-one or -two means it can tax all your opponents' artifact ramp, and frequently acts as an Ancestral Recall in less experienced metas. Things like Aura Shards and Aura of Silence are good ways to keep opponents in check, and Storm decks (like the one I play a lot) tend to fold to things like Rule of Law . Root Maze is also an "expensive deck"-hoser, since things like Scalding Tarn , Grim Monolith and Mana Vault really, really stink while Root Maze is on the table.
You're in blue, so you should consider at least three to five counterspells. Dovin's Veto is a personal favorite; also consider Counterspell , Spell Snare , Mana Drain / Force of Will (if you've got $$$), Mental Misstep (blows Sol Ring out of the water) or even something like Mana Leak or Spell Pierce .
Right. That's all I got for now... hope this helps!
3 weeks ago
Have you seen some of the cards that players influenced the creation of, power creep is cranked to the max on them, Dark Confidant Snapcaster Mage Meddling Mage these are samples of the completely bonkers powerful cards that exist only because a player got to give feedback (many of them are even the heavily weakened versions of what they players first suggested, snapcaster was going to be a land counterspell).
1 month ago
Thank you CantEvenMagic ! I'll start off with Hexdrinker it really doesnt serve any purpose, it was one of the first cards added in the deck and I never had a place for it in any of my other decks. It kinda just stayed since it was only a 1 drop but will probably get replaced soon with Elvish Mystic . Meddling Mage was added in later because its worked well in my playtest and sometimes its nice to keep someone from casting their commander even if its just 1 turn. Aetherflux Reservoir is one more way to win when you use the foodchain loop. For instance, if for some reason i have Aetherflux Reservoir but my commander was stolen I can still win. Hasn't happened but its just something that's possible.
1 month ago
Lokust, great deck!
I am a bit confused on some things, however. I don't completely understand exactly the purpose of these cards: Hexdrinker , Meddling Mage , and Aetherflux Reservoir . I do understand that Hexdrinker is a single forest for a 2/1, but other than that, it doesn't seem overly worth to play. Meddling Mage, however, I just don't know exactly it will be used for, besides the Commander of an opposing deck. Finally, Aetherflux reservoir, I, also, don't get the point of this card. With your deck, I don't see too much chance of going over 50 life for this card to be used. They are great cards, don't get me wrong, just some ideas that I have.
And again, amazing deck Lokust!
1 month ago
A non-budget card you can play around with could be Meddling Mage .
With the number of 4 drops you have and the low amount of card draw you have, I would consider going to 23 lands. I don't know if you're having land issues when you playtest, though.
2 months ago
Thank you for the comment wallisface!
I have definitely thought about Deputy of Detention and I do still consider it a good option. This is why I have it in my maybe board. However, right now the way I'm playing the deck to stay on the controlling front is to use the Reflector Mage or Flickerwisp to bounce creature threats back to their hand and then either Meddling Mage or Thought-Knot Seer to try and remove the threat. I'm not sure if that's overall a better solution than the Deputy in the long run. I just don't like that they get their threat I'm trying to remove back if they have an interaction spell for the Deputy. The mage can try to remove the threat directly, but that isn't always helpful, so at least this route the mage is a second layer. If you have suggestions on where you could see this fitting in the deck over another card, and why, I'm all ears.
As far as Spell Queller it isn't a card I had considered before. It I can definitely see some potential for. The opponent interaction is the biggest challenge for this deck. But with this comes a change to the deck and that's the tough part. I'm definitely going to try to fit this card in somehow, but you have have any suggestions what to replace that would also be welcome.
3 months ago
Looks like a fun deck to play, I would love to bring out Meddling Mage against some of my friends' counter and hand-hating shenanigans.
3 months ago
You're playing enforcer: You need good Enforcer Cards. I'm not sure how often you're using your commander's ability (there seems to be a synergy in Dingus Egg ) which makes me super happy.
Here's some that come to mind (that aren't Cyclonic Rift-priced): Chandra's Ignition Blasphemous Act Slaughter the Strong , Tragic Arrogance and Boompile . The last one I've seen used to great effect similar to Oblivion Stone without having to hold up them mana or Nevinyrral's Disk / Slows the board down (or makes you the enemy, but you're playing Jokulhaups--you're not being nice).
Get rid of the Myr mana generators and put in Talismans ( Talisman of Conviction , Talisman of Creativity , and, if you want to spend a little, Talisman of Progress ). I say this because you're gonna kill creatures a lot with your sweepers. Talismans also have the added benefit of being 2-colored fixing and no summoning sickness. Solemn Simulacrum and Burnished Hart Should replace your other dorks (better value, don't care about sweeps.)
Now, What do Overpowered decks like to do: 1) Abuse triggers: Hushwing Gryff , and Torpor Orb are amazing because you have no ETB triggers on your creatures. 2) Abuse Specific Cards: This is a two parter. First, you can get rid of/hamper combo cards you know of with things like Extract or $ Meddling Mage or Pithing Needle / Sorcerous Spyglass -type effects. OR, you could go after their ability to actively find their answers with Stranglehold , Aven Mindcensor , or Mindlock Orb . The latter choice murders people with search lands... but your deck already does that in spades (Make it hurt worse with Thalia, Heretic Cathar ) 3) Use Crazy Manabases: Ruination , Price of Progress , Blood Moon , Magus of the Moon . Hates yourself pretty good, too, but that's what you wanted? Impending Disaster is a fun play 4) Graveyards: If you can't afford Rest in Peace , The next best things are Grafdigger's Cage and Silent Gravestone are the best IMO.
FINALLY; You need more draw. Budget Wheel of Fortune , Wheel of Fate is good, Windfall is an Auto-include. Mystic Remora is a gamble, but not bad. What I think would be great in this deck is Zedruu the Greathearted . Give away your things that hurt everyone, because It (usually) doesn't matter who controls them. Coercive Portal is also nice in a big game like you're gonna play. Get some voting going!... That was an aside.. and kinda draw, kinda gross.
I hope that helps. If you know some of these folks commanders, I can suggest further Shenanigans
Meddling Mage occurrence in decks from the last year
All decks: 0.06%