Kess, Dissident Mage
Legendary Creature — Human Wizard
During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard this turn, exile it instead.
|Have (4)||metalmagic , , rockleemyhero , PostContact|
|Want (2)||rpie4444 , Staiphos23|
Printings View all
|Modern Horizons (MH1)||Mythic Rare|
|Commander 2017 (C17)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Kess, Dissident Mage occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UBR (Grixis): 0.87%
Recommendations View more recommendations
Latest Decks as Commander
Kess, Dissident Mage Discussion
6 days ago
Hey Pikobyte -- thanks for the comment!
I actually don't KNOW if the deck works. Because of the whole plague thing the world has going on right now, the LGSes in my area are closed, so I can't playtest except against my own decks.
The reason I focus so heavily on draw is that in general, I've found the easiest way for aggro decks to lose is running out of gas; I have a feeling this deck folds hard to things like Supreme Verdict, so I want to be able to dig my way out of that hole. That being said, is your experience different? My go-to deck at the moment is Kess, Dissident Mage storm, which is by no means a deck that attacks.
As for the stax component, you're probably right -- I'm playing a little scared, and that may just leave me worse off. I've included things like Deafening Silence because they're good against my sorts of decks (Kess just cries sometimes); because my decks are the only ones I test against right now (thanks Corona) these stax pieces are probably doing more work than they usually would. What would you suggest?
Thanks so much for the help.
1 month ago
Sylvena, the Comforter
Legendary Creature - Cat
If a source your opponent controls would deal damage to a planeswalker you control instead it deals that much damage -1.
At the beginning of you upkeep or when a legendary creature you controls dies you gain 1 life.
1 month ago
Dubstep4lyfe: Hi there, I just want to clarify that my Tayam deck is not cEDH at all and is at a 75% power level. The deck would look a lot different (with more emphasis on hatebears/stax and less goofy synergy stuff like Reyhan, Last of the Abzan) if I were to convert it to cEDH. I've dabbled in cEDH before but unfortunately not everyone in my playgroup is interested in it so it's something on my backburner for now. Anyways, you just have to change the deckbuilding mindset dramatically if you want to transition into cEDH as it is a totally different animal altogether.
Deckbuilding for cEDH is very different in that you want to focus on one compact/efficient win condition (with a second or even third compact win condition as plan B) and work your way up from interaction and protection of the win condition. Commander choice is very much dependent on how effective they can contribute to the win condition. For example, Kess, Dissident Mage is a great commander for the win condition Demonic Consultation/Tainted Pact + Thassa's Oracle/Laboratory Maniac as you can cast it twice with Kess's flashback to execute the combo in one turn. The color identity of the commander is also very important in which color combination with strong tutors, interaction, and protection are ideal. As for Karador, you want to check out cobblepott's decklist/primer for more information. Hope that helps!
2 months ago
So, there's stuff like Yarok, the Desecrated and Teysa Karlov, which double triggers, and Korvold, Fae-Cursed King, Astral Drift/Astral Slide, adds value, Heliod, Sun-Crowned, Urza, Lord High Artificer, and Yawgmoth, Thran Physician all facilitate infinite combos. Thassa, Deep-Dwelling, Kess, Dissident Mage, and Wrenn and Six all provide a way to increase the value of your resources.
These all would be considered "Abusing" their respective mechanics.
2 months ago
you know for an attrition game plan, Kess, Dissident Mage might be a better commander as it would allow you to replay some of your hate pieces.
2 months ago
- mistborn314 I'm aware of the primer problem, but I'm short on time to fix it right now.
Dream Halls is basically a double edged sword (a high risk high reward play). When you cast it, be prepared to kill or die this turn. The way I usually play it is setting the board first (1 or 2 cards that deal damage on discard/draw) and having a wheel in hand to cast after the DH. I run a lot of wheels in this deck, most of the times I'm able to chain 3+ wheels and win the game, but if you want a more "safe" way to interact with DM, try adding more counters and cards like Grand Abolisher.
I used to run Kess, Dissident Mage but people always shut her down pretty fast. I've been thinking about Yawgmoth's Will for some time , but I don't have the money for it right now. Underworld Breach is a nice substitute, thogh.
I reaaaaaaaaaaaaaaaallllyy like Hive Mind, Omniscience + Show and Tell , Torment of Hailfire, Dramatic Reversal + Isochron Scepter (won some fun games with these cards), but it is quite understandable for someone to cut them off (I even recommend it in the primer, before the code start trolling me lol).
Thank you a lot for the info exchange and sorry it took me some time to reply! o/
2 months ago
e, thanks for the comment! I agree, Kess, Dissident Mage could be a good commander. She could easily be swapped in. I'm sure i'll switch it up occasionally but I like Nicol Bolas, the Ravager Flip for now at least.
Pain Magnification says 3 damage from any source. So anything that deals 3 damage to an opponent, including anything from another opponent. So Lavaborn Muse's ability would activate this. Any attack from one opponent to another that does 3 or more damage, etc. I haven't tested it enough to say that it is staying in the deck forever. If I end up not liking it I may swap it for Wheel of Torture or Shrieking Affliction. If I ever end up getting Bloodchief Ascension that would also be a good replacement for it as well.