Prossh, Skyraider of Kher
Legendary Creature — Dragon
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh.
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Combos Browse all
- Prossh, Skyraider of Kher + Xenagos, God of Revels
- Beastmaster Ascension + Prossh, Skyraider of Kher
- Prossh, Skyraider of Kher + Tainted Strike
- Food Chain + Prossh, Skyraider of Kher + Sarkhan Vol
- Berserk + Prossh, Skyraider of Kher
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Prossh, Skyraider of Kher Discussion
1 week ago
okay....if I were to continue and feed Prossh, Skyraider of Kher and the tokens to Food Chain I MIGHT have enough mana to either cast Tiamat or whatever dragon in my hand like Beledros Witherbloom or Morophon, the Boundless or Ramos, Dragon Engine. So ramp leading to more ramp leading to tutoring leading to searching for ways to MAYBE close the game...
1 week ago
still tooling things around but what I discovered from another decklist is having Tiamat search for Hellkite Courser and feed Tiamat to Food Chain for red mana, cast Hellkite Courser, bring Tiamat back on the field, feed them both to Food Chain. So more mana.....there's a payoff here but again I am still tooling.
The original deck I read had a combo with Prossh, Skyraider of Kher; essentially the mana you get between Tiamat and Hellkite Courser results in red black and green mana that's enough to cast Prossh, Skyraider of Kher. So you get a dragon and kobold tokens to throw to Food Chain.....I think I should add Prossh, Skyraider of Kher to this deck....
1 month ago
Not an actual Phoenix, but Prossh, Skyraider of Kher kinda looks like one. that you want with to ramp into the higher cmcs, general access to a sacrifice outlet opens the doors for combos.
3 months ago
Hey, well done on a budget, nice foil Goldspan and SL Dreadbore :)
Consider more ramp with Korvold? More one and two drop ramp sources:
Korvold is powerful as Commander when playing lots of ramp since it helps to cast him faster and then that ramp can fuel his sacrifice. This makes playing lots of redundant ramp actually a strength.
Animation Module + Ashnod's Altar + Korvold is a combo to draw as many cards as you want, make Korvold huge, make as much colorless mana as you want. Without the combo Module is a nice repeatable source of tokens for sac fodder because of Korvold.
Add Pitiless Plunderer to create tons of treasures. Plunderer and a different sac outlet such as Viscera Seer or Goblin Bombardment could replace Ashnod's Altar since it only costs 1 mana (1 treasure) to make a Servo with Module. Bombardment is an excellent low CMC budget sac outlet.
Ramunap Excavator lets you abuse lands as the permanent to sac with Korvold. Caustic Caterpillar and Seal of Primordium are upgrades for artifact/enchantment removal spells because they can sac themselves as well as be saced at instant speed. Plaguecrafter is a nice creature removal effect in multiplayer Commander who sacs himself.
Prossh, Skyraider of Kher as the high end has synergy with Korvold. It's a sac outlet and it makes Kobold tokens to sac. Farseek is an upgrade for Rampant Growth because you have Overgrown Tomb and Stomping Ground. Harrow is an upgrade for Cultivate because you sac a land to cast it.
If interested I offer more advice including suggestions of cuts to consider. Good luck with your deck.
5 months ago
I was looking at your cEDH database and see commanders like Prossh, Skyraider of Kher listed as "oudated" yet a card like Ruric Thar, the Unbowed as "competitive." Yet this list has both as Fringe Competitive. Care to elaborate?
7 months ago
Mossfire Valley is a decent budget land and Highland Forest is tutorable. I also like Blighted Woodland , Warped Landscape and Guildless Commons this deck. Don't think you need Reliquary Tower here though.
The proliferate cards like Retreat to Kazandu, Bloom Hulk, Vorinclex, Stumpsquall Hydra, Pridemalkin and Managorger Hydra don't fit so well to Phylath in my opinion. Going wide instead of big will get you better results. All you want in this deck is card draw, interaction, a lot of land ramp and some mass-pump spells. When cutting these cards, I'd also take out Inspiring Call, Soul's Fire, Thud and Fling. Plummet doesn't strike me as good enough. Kazuul's Fury can maybe work because it doubles down as a land. Gruul Locket, Wayfarer's Bauble, Commander's Sphere and maybe even Gruul Signet and Thought Vessel can be cut for more land ramp. I would even disregard single target protection like Swiftfoot Boots. Your commander dying is sometimes even advantageous, because then you can cast it again to get another bunch of tokens, similar to how Prossh, Skyraider of Kher can play.
Here some nonland cards that I'd definitely add either way:
Beanstalk Giant , Predatory Rampage , Nature's Claim , Impact Tremors , Momentous Fall , Overrun , End-Raze Forerunners , Rampaging Baloths , Abrade , Valakut Exploration , Heraldic Banner , Farhaven Elf
I personally like Creeperhulk and Gigantomancer , because they increase creatures' base stats, so Pylath's +1/+1 counters up the target's power even more. Very easy to get a handful of 10/10 plants this way. Vitalizing Wind can also win you the game, but costs a lot of mana upfront. Wort, the Raidmother can come in handy too. If you can afford it, Greater Good does very well in this deck as card advantage engine.
8 months ago
RambIe: No matter what format it is though, the average player is going to try and optimise their deck (to varying levels).
Functional reprints of cards exist, you can't hold it against someone for running both Nature's Lore and Three Visits in their deck. And these reprints have existed for a long time, so this isn't some sort of new argument.
And on top of that, while these cards provide value in their non-creature form, there is a very limited number of these effects that poeple are able to pick from. This isn't the same as just gluing a Demonic Tutor to the back of your favourite commander. We as players don't get to choose these effects, unlike formats like Oathbreaker where your choice is two separate cards.
If they start printing MDFC cards which are a broken creature on one side and a mana efficient tutor on the other, then by all means I could understand your concern. But that's not what we've seen thus far.
The whole point of Commander is that it's a social format. Unlike basically any other format, there exists the social contract which should be the number one thing used to regulate a play group's experience.
At the end of the day, cEDH doesn't give a crap about how you feel about a card. If it's legal, the cEDH community will use it to win, as that's the primary driver for cEDH. But everybody is on a common understanding there.
In casual, if you have a deck which is causing problems for the rest of the group because it's too consistent or it's making commander unenjoyable fo the rest of the group, then the social contract exists to help deal with that situation. You may not like having to have hard conversations but that's part of life.
I'm just failing to see the issue here. You talk consistency, but we had that via functional reprints already. Since day dot we have had this. And on top of that, we have seen slews of commanders who, without employing mechanics like companion, partner, etc, have still had stigmas associated with them because of their consistency. Take Najeela, the Blade-Blossom . Or Prossh, Skyraider of Kher . These card both hold reputations, yet still fit within the mold of "traditional commander". And as far as your concerns with companion goes, we just aren't seeing it. For all the hype that was made, peopel aren't just jamming companion cards in their decks left, right and centre. Maybe we see a few Kenrith, the Returned King decks with Zirda, the Dawnwaker but that's it. And they're not exactly at the forefront of cEDH.