|Commander / EDH||Legal|
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|From the Vault: Transform (V17)||None|
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Delver of Secrets
Creature — Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
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Delver of Secrets Discussion
2 days ago
Here's a crazy thought: Instead of playing Snap-Delver-Thing, why not play Snap-Serpent-Thing? I honestly don't think Delver of Secrets Flip is good in this meta. It dies too easily, even in the matchups it's supposed to shine. Walking Ballista out of Tron is especially brutal. Also Engineered Explosives and Pyrite Spellbomb out of KCI make Delver look kinda bad.
In addition, Humans doesn't really care about a 3/2 flyer, Jeskai control has SO many ways to kill it, Burn doesn't care, etc. Crytpic Serpent dodges Fatal Push and Lightning Bolt. Path is not very heavily played right now (for reasons I cannot fathom) and bigger removal like Terminate is even more fringe. If you resolve Cryptic Serpent it is a huge problem for a lot of decks.
The current set-up looks really strong. How has it been playing for you?
5 days ago
BR is another good choice for Guttersnipe, getting access to Sovereign's Bite as another good way to leverage playing against aggro. Sword-Point Diplomacy is pretty solid also, and this lets you go heavier on creatures like Viashino Pyromancer and Soul-Scar Mage since you are almost mono red splashing black. Without a massive payoff card like Kiln Fiend or Delver of Secrets Flip, UR blitz/counterburn type decks just don't feel worth it to me since burn to the face is a much more proactive gameplan but that's totally personal preference. The Flame of Keld, Doublecast, Abrade and Banefire are some other solid choices. Good luck.
1 week ago
I'm very fond of a couple Faithless Looting to help you dig for cards you need. And also a little more counter spells. Remand for card draw and stall. Spell Pierce i'm finding is very good against aggro decks and early game because players tend to spend all their mana the first 3 turns. Dispel work against other control decks and I see you have already taken a liking to Stubborn Denial.
2 weeks ago
DaddyDailey8810 Saying that it's pointless to include a card if you can't have more than 1 of them, is like saying it's pointless to own a car if it's not a Ferrari.
Guess it doesn't matter now that this is a modern deck. (I assume it used to be vintage.)
On another note, if you want to make this deck better, it could probably use some streamlining.
Alternatively, you could keep something relatively close to this, and make a tempo deck. Cut down on your most expensive and slowest cards. Make a better mana base, with probably around 18 lands, some basics, some fast-lands and more fetches, and you're good to go. Look into cards such as Delver of Secrets Flip, Spell Queller, Serum Visions, Mana Leak, Electrolyze, Young Pyromancer, and Spell Pierce (Since you like 4-ofs so much, I'm giving you a fair warning now, you probably shouldn't play more than 2 Spell Pierce or Electrolyze.
2 weeks ago
Hello there RAcast_Blaster, thanks for the suggestions.
Let me start with the lands first: the Bojuka Bogs in the mainboard are graveyard hate that don't take up any sideboard space (as you can tell, I have a lot of options for the sideboard and only 15 slots in it) with a low opportunity cost. Compare it with Scarab Feast: if I need graveyard hate, I get it for about the same cost, except with Bojuka Bog I still have the land after. If I don't, Scarab Feast let's me draw a card while I can play Bojuka Bog as a land.
I like to think of the bounce lands as a tapped dual land that also let's me draw an extra land. I can still use whatever land I want to bounce before I play them, so the net result is usually the same: you lose out on one turn's worth of land-mana, in exchange for having both of your colors the next turn. If I'm forced to replay another tap-land, it may be a bit awkward, but the only time it's a real problem is when I have only bounce lands in my hand, which is obviously rare. I play bounce lands in my Tortured Existence deck, The Three R's, and they usually work out very well for me.
The problem with dumping all my high cmc cards is that I feel like I don't have anything that will actually let me close out the game against a more controlling deck. Especially when a good portion of the deck is dedicated to lifegain, with the life-drain being either expensive or unreliable. A 2/2 like Syndic of Tithes isn't going to outrace a Delver of Secrets Flip, even if I can extort once or twice, and Scholar of Athreos costs me 3 mana to drain my opponent for one. I feel like the life gain in this deck is strong enough to get me to 5 mana consistently, especially against a creature-based ago deck like goblins.
2 weeks ago
3 weeks ago
I would reccomend taking out the higher mana cards without delve like nixilis, torrential, and grave titan. Although these are good cards, modern plays lots of aggressive low mana removal, so it’s not worth it to play one big creature/planeswalkee for 5-6 mana and have it die the next turn. Instead, I would reccomend something small but worth it, like Delver of Secrets Flip, which is played a lot in modern. Also, Remand, Serum Visions, and Sleight of Hand are good modern draw engines.
1 month ago
I do not think Remand is positioned well at all in this meta. But this deck is not like other decks. I don't have an intuition for what's good in this deck. Testing is probably the best way to figure out if Remand is good in here.
19 lands seems like too few to me. You need to get to 4 for Cryptic, but your curve is also high, so you're probably best off drawing even more. I'd play 21 or 22. But 19 worked for Fusco, so what do I know?
How good is Delver of Secrets Flip in this deck? Some creatures that could be slotted in this kind of deck have been printed in the last few years. Cryptic Serpent comes to mind. Giant butt and not hard to play.
Man I love Wizard's Lightning in here. So sweeeeet.