Back:Insectile Aberration Flip
|Commander / EDH||Legal|
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Delver of Secrets
Creature — Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
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Delver of Secrets Discussion
16 hours ago
Geralf's Messenger states that target opponent loses 2 life, it does not state that Geralf deals damage to a creature, it doesn't sync well with the token plan because of this, plus undying is +1/+1 not -1/-1. I would run something like Plague Belcher or to get the same effect just with -1/-1 counters on the second time round, Murderous Redcap.
As for the sideboard help. Mono-blue control tends to rely on Snapcaster Mage for recursion and as such graveyard hate is great (Something like Dryad Militant could work but Relic of Progenitus works just as well). Mono-blue generally has a problem with winning which gives you an upper hand, they aim to kind of beat down with snapcaster or Vendilion Clique half the time (or mill) so if you can out value them then you are in a good place. If counters are getting annoying Prowling Serpopard can shut down control pretty easily. Red-blue is a bit different as they have a dew different ways to win depending on the deck. The Kiln Fiend varient can be stopped with Fatal Push, same goes for Delver of Secrets Flip (in my opinion the best build with Monastery Swiftspear as well). Storm is annoying, and I don't know any card outside white that can stop storm in an instant without a huge caveat. The burn-control build means you need to go very aggressive, for this matchup have something like Tireless Tracker in the side so you can side in the threat and take out some expensive things, basically force your opponent to burn your creatures instead of you thereby wasting precious burn spells. Gifts Ungiven just kinda wins and there isn't much you can do about it. Abrupt Decay is another card you may want to include in your sideboard, it is versatile removal. Staples against control in the side for black are Duress, Collective Brutality, Liliana of the Veil (should be main for Lili).
1 day ago
So. I'm guessing you don't know much about tournament magic, so if I explain something you do know, sorry.
Legacy is a very low to the ground format, with most spells in the format that see play costing 1-3. This is because of how efficient the various cards can be. Delver of Secrets Flip is a 1 mana 3/2 flyer who applies pressure for just building a deck that has a high density of spells. Stoneforge Mystic lets you create an uncounterable 4/4 vigilance lifelinker for 2 mana, return it to hand, and replay it for 2 mana, while also thinning your deck by 1 card. Brainstorm, Force of Will, Wasteland and Swords to Plowshares are all staples of this format.
From a basic deck building standpoint, 22 lands, turn 4 fixing and no dual lands in a deck that wants to cast heavy mana cost cards (ie wanting to have UU on turn 2, 1BB or UBR on turn 3) is going to struggle to both find and play the land to cast cards on curve, and have the correct mana.
If you take this to a legacy tournament, you will get mullered. A lot of these cards are better off in commander, than a competitive format.
If you just want to play this in casual, that is fine, I've got some suggestions for that. If you want to play this is competitive, then it is unlikely, but I can suggest stuff.
3 days ago
Love the concept so +1, although I do have some suggestions.
Having not played a ton of pauper, I don't know for sure. But if it is not banned, Goblin Grenade is obligatory. 5 damage to the face transcends almost every burn spell you can use in a deck like this.
The bushwhackers and war marshals should be at 4 count, as they are insanely good at ending games if you have a board full of goblins.
Goblin Sledder, Goblin Cohort, should be moved to being a 4-of, because if you aren't casting creatures, something went wrong and cards like Sledder make sure that no matter how your opponent blocks the damage hits.
Those are some suggestions, let me know if you need anymore help, especially if it;s for what to cut.
3 days ago
The staples of a format are just the cards that see play in a wide variety of strategies. For example, if you play in a Legacy tournament, you can reasonably expect some number of your opponents to be playing Deathrite Shaman, Force of Will, Swords to Plowshares, Delver of Secrets Flip, etc. because those cards are staples of the format. You would likely not expect to see Pernicious Deed, though some decks do play it. Deed is a part of Legacy, but is not a staple. This heuristic (what you expect to play against in a tournament) is a solid determinant of what is and isn't a staple.
4 days ago
The issue is that legacy has better options? Like, the premium UR deck is a very aggressive one, using Delver of Secrets Flip etc to provide lots of early pressure, backed up with better removal, burn and creatures. This deck will inefficiently try to trade 1 for 1, against creatures like Leovold, Emissary of Trest and True-Name Nemesis, while the other decks can Brainstorm sculpt perfect hands and stuff.
Take a look at this for example.
Oloro_Magic on Izzet
5 days ago
Magma Spray is better than shock, and Ludevic's Test Subject Flip is not worth it. Replace it with the less budget Monastery Swiftspear or the budget Kiln Fiend. Blistercoil Weird is another option available to you. You should also go up to 4 Delver of Secrets Flip is possible with your budget as that is how you will win most games. Pathmaker Initiate has some interesting interactions with Kiln Fiend if you make the latter unblockable before buffing it.
5 days ago
Okay, cheers for that, I'll grab some and give it a try. Haven't played much legacy, but thought it might be useful against Delver of Secrets Flip, which seems to be the core of many popular Legacy decks.
1 week ago
First things first- its important to know the aproxamate format that your friends play- casual 'throw whatever together and we'll self regulate' is great, but needs to be discussed. If they're playing modern then this deck will be a little slow due to the larger surge cards. I'd look at things like Mana Leak, Flame Slash etc. With this deck- the construction is a little creature heavy. 3 Enigma drake/4 stormchaser/3 swiftspear/3 jori is enough to back a very solid spells deck. The tournament play version is based around Delver of Secrets Flip and swiftspear and is affectionately referred to as 'delver'. Lists looked something like Izzet Delver pior to Brainstorm, Gitaxian Probe and Treasure Cruise bans and after that something like Pyrodrakedelver is still pretty commonly played. I'd reccomend looking up the top 8's for ideas if you go that way.
The core gameplan is just to play small creatures then use spells to protect your creatures and finish the game. Izzet Charm and Vapor Snag or Unsummon are super practical here, and if you want to push closer to midrange in a more casual meta Spellheart Chimera does a decent impression of a second enigma drake and can be backed by a powerful engine in Faithless Looting/Cathartic Reunion/Izzet Charm/Think Twice/Burning Vengance/Secrets of the Dead/Flame Jab. Your lands are good enough to run pretty much any of this, though I'd consider Wandering Fumarole or Faerie Conclave in place of swiftwater if trading permits
Big advice in noncompetitive metas where you're mostly playing with the same deck over and over, have a core of 3 4-ofs that make your deck tick- in this deck it would be 4- 3 ofs in enigma Drake, Jori En, Ruin Diver, Monastery Swiftspear and Stormchaser Mage, 4 Lightning Bolt, then run a lot of singleton cards. A Negate, a Mana Leak, a Reverberate a Redirect, a Temur Battle Rage, an Electrolyze , a Wild Ricochet etc so that no two games go exactly the same. Otherwise, things get stale pretty quick. If things get competitive, pick up full sets of the things that have been working best, then keep a stable of cards to switch in and out as the game permits. Sideboards are your friend if things go like that.