Delver of Secrets

Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Browse Alters View at Gatherer

Trade

Have (1) TheAnnihilator
Want (3) tpeach , ThatAngryDwarf , Istarin

Printings View all

Set Rarity
From the Vault: Transform (V17) None
Innistrad (ISD) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Delver of Secrets Discussion

Daron6 on Izzet a PyroMidrangeThing?

4 weeks ago

As a suggestion, thing in the ice with young pyro is a nombo XD. I'd reccomend you playing Delver of Secrets  Flip, focusing on the tempo side of the deck. But, if you want a midrange thing maybe I'd add the new card Magmatic Channeler You can check my profile to see my Delver decks ;).

Poseidon31 on No one will finish a game with me...

1 month ago

You need more landdisruption. Surging AEther, Regress and Resounding Wave are some more.

Dictate of Kruphix for overdrawing. Magus of the Wheel for Fading away the lands in hand.

Delver of Secrets  Flip for aggressiv attacking.

You dont need Cryptic Command. Mana Leak works perfectly without lands and is cheaper to do a lot more a turn.

If you constantly can bounce, then they cant play anything. Blood Moon and Trinisphere dont make anything. Play more disruption.

JTetris11 on UB 8-Delver

1 month ago

PuddinWing I like the look of this but it almost feels like it's being pulled in two directions at once. I see either a Mystical Teachings toolbox control deck, or a more tempo oriented Delver of Secrets  Flip & Bone Picker style deck.

If you want to lean more into the first one, I would find some one-of type instants and have them in your deck to have an answer for specific match ups etc Echoing Decay & Echoing Truth. I would also swap out Bone Picker for Augur of Bolas to help you find the tools you need in a match.

If instead you want to lean into the tempo/aggro (?) strategy of Delver of Secrets  Flip and Bone Picker I would increase those Cast Downs to 4 copies and swap out SOME of the slower counter magic and lean into removal since that is what Bone Picker really needs to make it worth it.

Like the look of this! Hope my input is in some way helpful and constructive! Happy Pauper!

DragonzBane on Izzet a PyroMidrangeThing?

1 month ago

My suggestion is to make the deck a bit more efficient by exchanging Sprite Dragon or Delver of Secrets  Flip for Crackling Drake and then switching the cryptic, logic knot, and essence scatter for Remand. These changes do change it more from midrange into tempo though.

Of course, I suggest Snapcaster Mage over Mission Briefing, but that is quite an expensive upgrade.

Happymaster19 on Socialism [Unrestricted Death and Taxes]

1 month ago

Faced SynergyBuild on a very intriguing Snapcaster Mage, Oko, Thief of Crowns build. I wouldn’t doubt if there were True-Name Nemesis or Delver of Secrets  Flip as well. Very cool build. I don’t want to credit the first game because my own issues with the interface. We did split the following two games of a three game match. Very interesting. I thought it was quite fun and tense. Putting game one aside, it was a learning opportunity indeed. Oko is stink against the D&T. It came down to card advantage vs redundancy. It felt very midrangey indeed. It may have been a boring spectacle but it was a tense experience. Welcome to UV, Oko, Thief of Crowns.

Xica on Esper Shadows - Plunge into Death!

2 months ago

Like Squirrelbacon said, the flexibility you get by spending mana at instant speed is hard to oversate in ANY deck that runs counterspells. It's the difference between losing to an early Liliana of the Veil, or catching it with Stubborn Denial.

Serum Visions's main strength is setting up the top of library for cards that care, like Delver of Secrets  Flip, or any card featuring the miracle mechanic - maybe Counterbalance...

Without the presence of such cards, Opt (supports counters), Thought Scour (helps with delve and escape costs), or even Hieroglyphic Illumination (scales well into late game) can all be superior options.
Of course just because you play esper, it doesn't mean you need to play counterspells.
However you need to make a resultion, and build your deck accordingly. Either run counterspells (with fully playset Stubborn Denial at bare minimum) and support for them, or don't.
Half assing that decision is a terrible idea.

ilovemydoghisnameistuna on Twiddle Your Thumbs

2 months ago

Thanks! I'm trying to add a slight Arcane subtheme to the deck for cards like Ideas Unbound and, more importantly, Psychic Puppetry. I found some interesting cards for this kind of subtheme like Veil of Secrecy which can be used to protect Delver of Secrets  Flip or force it through to deal damage. Also, in the case a Pyroclasm or some other sweeper I don't have the counter to get rid of, I can cast Psychic Puppetry or something and Splice on Veil to tap something and bounce the Delver.

Xica on Deck Help with Temur ramp …

2 months ago

As a baseline, ramp decks - especially ones using mana dorks - are extremely vulnerable. They are hated out to an extreme by the "bolt the bird line", on top of loosing to "drwaing wrong half of the deck" even without aid from the opponent.

Frankly you MUST have some justification, that makes that vulnerability be worth it.

To give you an example elves can get away with this due to winning on t3, t4 through 1 creature getting killed.
Ponza can live with the problem as it locking out the opponent from his mana on t2 or latest at t3 makes itbstill worth the sacrifice.

Frankly your list has an uncanny resemblance to the card ponza played in its early days - if you gut the deck by removing all its interactions with lands.
Since then ponza added card selection (in Seasoned Pyromancer), and got some leaner threats to have better chances at casting said threat just in case they cannot ramp.




On top of all these issues, this decks runs "it doesnt do anything" cards.
Electrodominance does exactly NOTHING without suspend cards like Crashing Footfalls, Ancestral Vision, Restore Balance and the like.
Budoka Gardener  Flip is an extreme overpriced Sakura-Tribe Scout for all intents and purposes. Without a metric ton off effects that put lands in to plyy it never flips - i mean numbers like seen in mono green belcher decks.




Then add blue as a 3rd color to allow you to run counterspells in a deck that plans to spend all of its mana on its own turn, thus wont have mana to counter stuff.
Which is why counterspell decks run cards that have extreme low mana cost (have mana after casting it), like Delver of Secrets  Flip, cards with flash so they don't have to commit mana on their own turn to play threats, for example Restoration Angel, or cards that untap lands used to cast them, like Teferi, Hero of Dominaria or Wilderness Reclamation.

And Arcum's Astrolabe is BANNED.
Blood Moon is back, playing 3 colors with a grand total of TWO basic lands is just asking for trouble, attempt at your own peril.





P.s.: Sorry if i sounded harsh, modern is a high power format, with low tolerance for "messing around".

RG Ponza aka. RG midrange is a deck thats very succesful.
RUG delver/monkey grow is a good respectable temur deck running counterspells.

Its possible to have deck that you describe in your deck description, but not by randomly piling together cards.
You MUST consider how your card interact with each other and plan your deck around it to have ANY chance

And you must have a plan to deal with other decks that can be as opressively interactive as 8-rack, or as fast as infect, that will win on turn 2 if you leave it to its own devices.

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