Delver of Secrets


Insectile Aberration  Flip


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Innistrad Common

Combos Browse all

Delver of Secrets

Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.04 TIX $0.42 Foil


Delver of Secrets Discussion

Dennis14 on Temur Liquimetal Coating

29 minutes ago

I consider replacing: Birds of Paradise + Vithian Renegades with Smelt + Delver of Secrets  Flip to lower the curve and have a better beatdown option to deal damage while I'm disrupting the opponent.
Is it a better option than the current setup ?

In that case Raging Ravine probably becomes worse (without Birds to help activate it earlier) as come into play tapped land and should probably be replaced by a combination of Copperline Gorge + Spirebluff Canal.

philktoken8998 on Temur Flash

3 hours ago

Hey, No problem about the other deck. Just suggestions.

If you can get a description down of your overall goal that would help to guide discussion. I think if you're playing flash, Collected Company could be cool! All your creatures are under the mana cost amount. You would have to change it a bit though since I know CoCo needs a lot of creatures for it to consistently get a 2 for 1 advantage out of it.

Either that or maybe Delver of Secrets  Flip? While it's not a flash creature, you've got a lot of instants and sorceries, and the creatures you do have seem to be really good at out-tempoing opponents. Adding in Delver as a fast clock that starts on turn 2 could be interesting. Once again, not a flash creature, but benefits from the high # of instants/sorceries and the fact that you are trying to tempo people out with flash creatures, Remand, cheap spells, etc...

Once again, any description on what your goal is would be helpful on how you'd like to improve it, your vision, etc..

dahhahm on "you can't block me"

5 days ago

Any thoughts on Delver of Secrets  Flip?

StopShot on [Community Discussion]: What makes a ...

1 week ago

The quality of being good is pretty subjective and can't be wrought down to fact unless say one card is strictly better than the other. There's also cards that get deck-listed to no end and I always find them incredibly hyped-up over how "broken" they are to all other cards and they will use their price tag to boot as a way to justify how good they are.

I think the quality of "goodness" of a card is in the eye of the beholder, and though I can find reasoning for some cards to be better it always breaks down to how you use them. Not every deck has to run a staple if they just so happen to run a color. In fact staples can limit creativity and force you to build around them like Tarmogoyf or Delver of Secrets  Flip which I feel makes them bad cards not in the sense of their playability but in their sense of restriction.

Anyone can build a deck however they like and that's perfectly fine. For me I have a pet card I value that I can attest that no one has ever really used or likely wouldn't have heard of and that's Darklit Gargoyle. I know it doesn't compare to what heavy-hitter cards I listed before, but I personally value the card more and think its amazing based on my own judgment. Those are just my thoughts though.

Sirius.stark on Depth's TITI (revised)

1 week ago

Maybe get rid of one Swamp and one Delver of Secrets  Flip and put in two Hex Parasite

Soturi on R/U Pauper(Izzet)

1 week ago

Yeah FiddlerTyki, I agree with Lightning Bolt.I used Rift Bolt because I didn't have the Lightning Bolts but now I have. The same thing for the Ponder or Preordain.However I'll not use Temur Battle Rage because of its CMC. I opted to use Immolating Souleater instead of Delver of Secrets  Flip to get more chance of a turn 3 kill. Yeah, not having an unblockable spell is really bad but to see the face of your oponent after a turn 3 kill... totaly worth it. I've considered exchanging the draw spells for Vapor Snag or Distortion Strike but its seems too risky even for me.

TheDuggernaught on WBU Modern Control

1 week ago

Since Isochron Scepter can only imprint spells with a cmc of 2 or less, it can be hard to consistently generate value out of it if you have a lot of spells outside that range. It is akin to playing Delver of Secrets  Flip. Delver is obviously wants a lot of instants and sorceries in a similar vein as Isochron Scepter likes instants at or below 2 cmc. If you do not hit those instants and sorceries for delver, it does not do anything of note and would be better substituted with another card. However, it is good when it does hit an instant or sorcery, so Delver decks usually play around 30 instants and sorceries so they can hit them consistently. Isochron Scepter is the same in that if you do not build around it, it can be very meh as you dig through your deck to find a card it can actually use -- and even then, it might not be an optimal choice (oh goody... a Mana Leak when we are on turn 6...). Scepter is not a card like Kitchen Finks where you can just throw it in any old deck playing green or white and have it be a good inclusion. It is a card that requires some build around to be effective. Cards like Dawn Charm, Remand (which you have already), Silence (which you have already), Funeral Charm, Muddle the Mixture, Path to Exile, Hindering Light, Beckcall (can you cast the call side because beck only costs 2 -- allowing you to imprint the entire card), and Hallowed Moonlight (awesome sideboard tech vs dredge and merfolk), are solid on your colors. Although if you want to focus on scepter, then I might suggest making a switch to Jeskai ().

As for your other options, there are two main types of control if you want to scrap the scepters. There is Draw-Go -- which is probably the best Esper ) control shell and Tap Out. Draw-Go is very reactive and will almost always draw a card for turn, play a land, and pass the turn -- playing almost all fo its cards on its opponent's turn in response to whatever they do. Tap Out control is more proactive and looks to keep the board clean until it can start landing threats in the midgame and then keep them safe with counterspells.

the_selby on Grixis Delver

2 weeks ago

It's good against tribal decks (Elves, Goblins, Merfolk) and Lingering Souls decks (Abzan, Esper); it synergizes with Young Pyromancer; it cantrips; it's great in the mirror because of Snapcaster Mage, Delver of Secrets  Flip, Vendilion Clique, and Elemental tokens; it adds to the burn plan as a win-con.

Overall, no, I don't think it is essential. I have cut it on occasion - I usually I end up wanting it after I cut it. It is very possible that a third Kolaghan's Command or just a Forked Bolt are better.

Load more