Tromokratis

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Born of the Gods Rare
Promo Set Rare

Combos Browse all

Tromokratis

Legendary Creature — Kraken

Tromokratis has hexproof unless it's attacking or blocking.

Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

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0.01 TIX $0.03 Foil

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Tromokratis Discussion

TheSpiritombEnthusiast on Tromokratis is CRACKIN' Skulls!

1 month ago

I see your point. If you're willing to put one more creature in there, put in Taniwha. My friend runs it as a commander, and while I'm not suggesting the same for your deck, yours is built the right way to use it correctly. Drop Worldslayer on Tromokratis, play Taniwha, swing on Taniwha's 'out' phase. Simple!

Icbrgr on Mono-Blue or Mono-Green Generals

1 month ago

Tromokratis for an awesome Voltron .... pseudo hexproof with decent evasion with the countless tap creature spells out there....play defense/control and then Give that big big body double strike with and +2 attack power with various equipments and you can start one shoting opponents.

Alhanalm on Rising From The Deep! Krakens attack! (Budget $40)

1 month ago

Imprisoned in the Moon is fantastic as previously stated but in case it wasn't clear, you can lock out even a commander! I made a Tromokratis voltron which I'm pretty sure could easily be another budget deck if you're interested. With built in protection, great power (3 swing kill without boosts) and almost unblockable every time, he's fun and good.

Icbrgr on Building a budget Voltron

1 month ago

Im very very new to EDH and just made a Tromokratis Voltron deck... these are the equipments im currently running

some stuff i wish i had was Darksteel Plate/Infiltration Lens/Strata Scythe and Argentum Armor

maybe some of those could do you some good?

Pal00ka on Medomai Master Rewind

1 month ago

Hi! I'd be happy to look again. You can reach me like you did or just update/comment on here (linking my name will definitely let me know) and I'll be notified :)

Add 1 more land at least, Hall of the Bandit Lord for haste would be great since you want swing early and fast. I avoided investing in lands initially but honestly it's the best way to make a deck run well aka have fun with it (especially multicolor decks). It's more fun to buy spells that do something, but it's the truth. Your choice ultimately though.

They may not be "flashy" but add 8-10 artifact ramp spells. Sol Ring, Azorius Signet, Commander's Sphere, and co. are invaluable for helping your deck not only run well but let you get ahead on mana. Medomai costs a lot and will be killed. Ramp ensures board wipes and targeted removal don't ruin your plans.

Voltron is difficult because all of your plans hinge on 1 card. I would consider adding a few creatures who will be great Plan Bs to put your voltron equip on in case she is killed repeatedly. Sygg, River Guide, Eight-and-a-Half-Tails, Tromokratis are other common voltron commanders in your colors.

Thassa, God of the Sea is good to soothe out your draws and offer cheap unblockable. Speaking of draws you still need more card draw, Rhystic Study is always solid though you gotta pay attention to its triggers. You have a lot of auras so Sram, Senior Edificer will be awesome.

Voltron can leave you vulnerable so pillow fort cards can be helpful. Ghostly Prison, Propaganda, Sphere of Safety, etc. get the job done nicely.

Sorry for the book :P It's looking better but a deck is never finished as I've found. Do an update and I'll check it out again :)

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