|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Rare|
|Promo Set (000)||Rare|
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Legendary Creature — Kraken
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
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2 weeks ago
To be honest if you have a few of All Is Dust you dont need to worry if creatures need to be blocked or are unblockable, once one of those nasty spells resolve when you have other spells suspended is where you usually either take the lead or cripple everyone.
Things I would cut...
Bearer of the Heavens, Veiling Oddity, Tromokratis, Timebender, Deep-Sea Kraken, maybe Jori En, Ruin Diver, Breaker of Armies, Colossus of Akros, Teleportal, Invoke the Firemind, Blustersquall, Psychic Spiral, and Mizzium Skin.
Also I noticed you don't have any tutors in the deck... I would look into those...
3 weeks ago
3 weeks ago
1 month ago
I don't play control blue so I'm not sure the best route to take in my Tromokratis voltron deck. I have creatures in mind that when I cast them I tap opponent creatures... but I have sorceries and instants that do the same. Should I focus on a larger creature board state or focus on playing my equipment on a smaller creature base while playing my instants and sorceries. My deck in progress-->NEED HELP with Tromokratis. Once Tromo is out I'm not half as worried about having a lot of defenders cuz his presence will slow my opponents from attacking anybody at all if they're attacking creature(s) don't have vigilance. That's how I see it in my mind at least. If I could get some feedback on this post and/or my deck, that would be most appreciated.
1 month ago
Dragon Throne of Tarkir can stomp with a creature heavy deck in my experience, put it on Tromokratis and since he has hexproof they can't do anything about it short of blowing out the board or destroying the equipment itself, which hopefully your other artifacts have eaten the artifact removal already
2 months ago
I like the idea, but what about Darksteel Citadel? Then as a back up win condition, cast some huge leviathans like, say, Tromokratis? Then just pack the rest of the deck with counterspells, extra turn spells, and Paradox Haze.
3 months ago
I suppose it would really depend on where you want to take the deck. Are you looking for a more combo oriented deck? More aggro? Something in between? How important is the theme? What kind of budget are you looking at to expand the deck? I'm goiung to assume that you really want to keep the budget low so I'm going to keep my recommendations cheap. I will mention a few cards that cost a bit more, but I'll point those out.
Here are some ideas to consider. The following cards are kinda weak or disrupt your own game plan. You should consider swapping them out.
Deep Spawn and Tolarian Serpent would be good cards for running in a deck where you are self milling in order to fill the graveyard for reanimation effects or a Laboratory Maniac. But I don't think that is the strategy that you are going for. I do see the interactions with Back from the Brink but it seems pretty weak to me.
Denizen of the Deep is a good fattie. But it wipes your board and leaves your opponents with all of their threats. If you are using it to reset ETB triggers, there are better ways.
Homarid Shaman only targets green creatures. This could be a meta choice, but there are so many better things to run.
Island Fish Jasconius is another decent fattie, but the investment of three mana each turn becomes a problem when you need that mana for other spells.
Leviathan would work for me if it did NOT have the requirment of sacrificing two lands for each attack. Without the ability to return Islands form the graveyard to the battlefield, this just eats your mana base.
Marjhan can eat a creature 'borrowed' with Seasinger's ability. Without the Seasinger then you have to use the Crab Umbra to untap it. I do like the shoot attacking creature ability. Adding deathtouch via Gorgon Flail could kill several attackers each turn.
Polar Kraken really needs to go. That cumulative upkeep is just TOO much.
Thing from the Deep is another creature that just eats your mana base and doesn't provide enough benefit for the self induced land destruction.
Sunken City is a great card as long as nobody else is playing blue. The card does not say "you control" so it helps your opponents creatures too.
Vanishing is kinda cute. But keep in mind that phasing does NOT trigger enter the battlefield abilities. There are better choices.
High Tide is a great card in competitive Legacy decks where you combo off and kill in a single turn. As a one-shot effect, not very good for commander games.
Scent of Brine requires you to show everyone what cards you have. I think a simple Cancel would be better.
If you have the budget for it consider the following cards:
Freed from the Real and Pemmin's Aura would act as additional copies of Crab Umbra.
Phyrexian Vault would work well with the Seasinger to eat other peoples creatures and give you some card draw. There are other artifacts, enchantments, and some lands that can sacrifice creatures. Altar of Dementia is a great sacrifice outlet but it is $2-$3.
Tidal Flats would give your attackers first strike unless your opponents tap mana for each attacker.
Minion Reflector could be a lot of fun.
Tromokratis, Shrouded Serpent, Lorthos, the Tidemaker, and Ring of Evos Isle are cards I use in my deck that work fairly well.
Consider adding a Learn from the Past, Psychic Spiral, or Reminisce into you deck to get cards back and add some resilency.
Let me know what you think. As always, temper these recommendations with your collection and your budget.