Tromokratis
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tromokratis

Legendary Creature — Kraken

Tromokratis has hexproof unless it's attacking or blocking. (It can't be the target of spells or abilities your opponents control.)

Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

Recommendations View more recommendations

legendofa on BBEG Deck Ideas

6 months ago

For my breakdown here, I'm focusing on characters who are villains in their story arc and characters who don't have much specific backstory. Pretty much any legendary creature can be flavored as a villain in front of the right deck. I'm also not focusing on the Forgotten Realms sets, I'm broadening the net.

What's available:

: Eldrazi or artifacts. Most of the artifacts are either hero-aligned or not an independent threat, like Graaz, Unstoppable Juggernaut. If you want a challenge, Omarthis, Ghostfire Initiate, but I wouldn't, just for lack of depth.

: Villains are oddly centered on Old Kamigawa. Konda, Lord of Eiganjo is a near-immortal emperor and master duelist. Hokori, Dust Drinker is destroying resources and the land. And, of course, there's the apocalyptic, unrelenting evil that is Hazduhr the Abbot.

: Heidar, Rimewind Master is an elementalist fanatic. The manipulations of Orvar, the All-Form or Kami of the Crescent Moon could cause problems, as could a big sea creature like Tromokratis or Charix, the Raging Isle.

: Pretty much everyone. It's easier to count the people who aren't outright villains.

: Relatively few actual villains, but a bunch of manipulators, dragons, and angry people that could fill the role.

: A bunch of wild animals and nature types. No scheming villains, but a good selection of rampaging monsters. Meng Huo, Barbarian King would be a unique choice (if you're willing to.proxy or drop $150+).

: Polukranos Reborn  Flip is the most (only?) villainous character in these colors.

: Lots of options, from the behind-the-scenes manipulation of Lazav, Dimir Mastermind to the illithid Captain N'ghathrod, Gisa and Geralf's necromancer army, whatever Umbris, Fear Manifest is, and a lot more.

: A few options, but lots of depth in them. Insane biologist Momir Vig, Simic Visionary and his magnum opus Experiment Kraj, nature's avenger Uro, Titan of Nature's Wrath, or maybe Aesi, Tyrant of Gyre Strait is flooding the area.

: A very deep and wide pool for villains. Vampires, demons, dragons, demon dragons, warlords, torturers...

: Grakmaw, Skyclave Ravager joins the ranks of the big scary monsters. A more calculating BBEG would probably be one of the death lords like Jarad, Golgari Lich Lord. Vhati il-Dal or Old Rutstein or probably more storyline villains than BBEG material.

: A very shallow pool. Storvald, Frost Giant Jarl, Rubinia Soulsinger, and maybe Falco Spara, Pactweaver or Katilda and Lier (mostly because of Lier) are the best options for an Archenemy villain. I'd throw Kros, Defense Contractor in, but goading is kind of limited when you're the Archenemy.

: This color set will probably be either a cold, distant, merciless villain or a manipulative puppet master. Raffine, Scheming Seer and Oloro, Ageless Ascetic fall into the first category, and Sen Triplets and The Ever-Changing 'Dane in the second. Varina, Lich Queen is another option for a zombie army.

: Big, angry, and violent, with some good dragons. Xira, the Golden Sting and Vazi, Keen Negotiator break out of this mold, but they strike me as more lieutenant-types, not arc villains by themselves.

: Not much; these tend to be either heroic or big smashy monsters. Uril, the Miststalker could work.

: Queen Marchesa is a classic, as you mentioned, and Edgar Markov is right there, too. Actually, this color set has some good depth and variety for an Archenemy. Some are more overtly villainous, and some are just very martial. My top picks would be Edgar, Licia, Sanguine Tribune, or Tariel, Reckoner of Souls.

: Mostly either weird esotericism or "nature's avenger" types. I don't think any of these are outright villainous in-story, but most of them have loose or vague stories. With the right deck, this could be a unique and interesting villain. Riku of Two Reflections is my top pick.

Four-color sets in general: Any of them would work, except for a couple of the .

: Use this color set if you want a truly apocalyptic feel. saluma mentioned Tiamat, which is a very good choice, and finding a way to get through Progenitus or O-Kagachi, Vengeful Kami is a story of epic scale.

Gidgetimer on My pre made deck needs …

1 year ago

Without info on a budget it is a bit hard to suggest upgrades. However; as said before you need to lower your mana curve and focus the deck on either landfall or beaters. I would also cut 6 of the lands to go down to 38 and add in much more ramp. Cutting:

6 lands

Terastodon

Elder Deep-Fiend

Verdant Sun's Avatar

Meteor Golem

Sphinx of Uthuun

Scourge of Fleets

Tromokratis

would give you 13 free spots. If you filled those spots with 1 and 2 CMC ramp and cheap removal your games would go much smoother. Personally I'd go with 8 ramp and 5 removal, and here is where what your budget is will matter for choices.

Ramp

Birds of Paradise

Elvish Visionary

Exploration

Fyndhorn Elves

Llanowar Elves

Burgeoning

Wild Growth

Arcane Signet

Devoted Druid

Lotus Cobra

Talisman of Curiosity

Removal

Beast Within

Pongify

Cyclonic Rift

Rapid Hybridization

Negate

Disperse

Brazen Borrower

Boomerang

Divide by Zero

Gomazoa

multimedia on Satoru old

2 years ago

Hey, interesting concept, combining Ninjas with sea monsters. Well done if this is your first attempt at deck building, you have good card sense.

Some cards here that are not as good as the others that could be upgraded, even on a budget: Prismatic Lens, Doom Blade, Nemesis of Reason, Ambition's Cost, Commander's Sphere, Rogue Class, Tromokratis, Blade of the Oni.

  • 1x more Island --> Tromokratis
  • 1x more Island --> Nemesis of Reason
  • 1x more Swamp --> Doom Blade

30 lands is low when you want to get to at least four mana to ninjutsu with Satoru. Consider cutting a couple of the high CMC sea monsters that are not as good as the others, Tromokratis and Nemesis of Reason, to add a few more lands? Could just add more of each basic land or there's many other options that are more expensive price: Watery Grave, Morphic Pool, Drowned Catacomb, Shipwreck Marsh, etc. Some budget options are: Ice Tunnel (another land Marsh Flats can get), Temple of Deceit, Esper Panorama.

Prismatic Lens and Commander's Sphere could be upgraded to mana rocks that can combo with Hullbreaker Horror to make infinite mana. Astral Cornucopia and Everflowing Chalice combo with Sol Ring by repeatedly bounce/cast them with Hullbreaker to make infinite mana. Sol pays for itself plus 1 extra colorless mana each time you tap it before it's bounced by Hullbreaker. Astral is better because once you make infinite colorless then you can pay that colorless to cast Astral to make infinite blue or black mana. When you have infinite colorless then Arcane Signet or Dimir Signet can also be used to make infinite blue/black mana.

If you can create a copy of Hullbreaker from Thousand-Faced Shadow then this combo can bounce all your opponent's nonland permanents and keep doing this on each of your main phases.

Ingenious Infiltrator is a good Ninja for repeatable draw. Baleful Strix is a nice creature to enable ninjustu. Prosperous Thief is a Ninja for repeatable ramp who also triggers from a Rogue and there's many unblockable Rogues here.

Good luck with your deck.

Vincentc1 on Krabs rule the world

2 years ago

Nice, I love decks with a strong theme and it remind me of my Sea monsters Deck. I know you want to keep it mostly crab creature, but have you consider a Tromokratis? There's the promo art that really make him look like a huge crab and it's a decent beater. Have a good evening.

multimedia on The Great Dreamer

2 years ago

Hey, interesting version with Dark Suspicions like effects.

Consider cutting some of the lesser sea monsters for more ramp and some more setup for Runo?

Isleback Spawn and Inkwell Leviathan have shroud which prevents them from being targeted by Krothuss to be copied. Lorthos, the Tidemaker, Tromokratis, Charix, the Raging Isle are legendary and copies of them don't give you any value when they're created thus you don't really want to copy them. Even with Sakashima of a Thousand Faces you have better legendary sea monsters here and Krothuss is really the target to be copying when you control Sakashima.

Since not playing any 1/1 creatures then Heartless Summoning is good ramp for sea monsters. Having lots of high CMC sea monsters stuck in your hand/unable to be cast can be a problem. Brainstorm, Frantic Search and Windfall can help when this happens and to setup Runo. Scroll Rack is more expensive price, but has a really helpful repeatable effect.

Another reason other than ramp to add more two drop mana rocks as well as Everflowing Chalice is to have more chances to combo with Hullbreaker Horror + Sol Ring. Mana Crypt, Mana Vault, Mox Amber (when you control Krothuss or Runo) are more expensive price mana rocks that combo with Hullbreaker.

Good luck with your deck.

multimedia on

2 years ago

Hey, well done so far, nice Rhystic Study SL :)

Consider a few more effects to setup Runo? Brainstorm is really helpful to setup the top of your library with sea monster(s) from your hand. Frantic Search can discard a sea monster(s) then untap three lands and cast Runo with those lands. Vile Entomber is a creature who Krothuss can copy who entombs a sea monster to setup Runo then be copied by Krothuss to get Wonder while in combat.

Striped Riverwinder is a sea monster who can setup Runo for one mana by cycling itself. Apprentice Necromancer is good low mana cost instant reanimation who gives the reanimated creature haste letting it attack to be copied by Krothuss.

Some cuts to consider is cutting 1x Island. At four mana Firemind Vessel is subpar ramp. Tromokratis is legendary and doesn't do anything when it enters the battlefield. You have better unblockable sea monsters. Inkwell Leviathan can't be copied by Krothuss because of shroud. Consider is fine, but there's better options to help to setup Runo or enable reanimation.

Good luck with your deck.

Raging_Squiggle on Unique Commanders

2 years ago

I have a Tromokratis voltron deck. The challenge my friends gave me was no other creatures allowed, so it’s a “Creatureless” Tromokratis voltron deck.

Raging_Squiggle on Best commanders to introduce new …

2 years ago

I have Tromokratis and Brion Stoutarm decks which I usually play against more inexperienced players. They’re not bad at all.

I also have a Xenagos, God of Revels basic big boi bashing which works too.

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