|Commander / EDH||Legal|
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|Born of the Gods||Rare|
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Legendary Creature — Kraken
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
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1 week ago
Nice to see a Stitcher Geralf list! One of my favorite characters in modern-day Magic, to be sure.
There are several ways you can go to improve this list. You can add more fatty creatures for Geralf to abuse, or just to pressure lategame, and you can continue to add to the milling theme.
Lorthos, the Tidemaker is a pretty big creature that essentially makes a "game over" in a 1v1 matchup. You'll also never be sad to mill him into a zombie.
Fatestitcher is an on-flavor card that can be unearthed from your graveyard after you've milled it to untap Geralf and re-use his ability again.
Artisan of Kozilek allows you to reanimate something huge from your graveyard that you haven't had the opportunity to exile away. Pretty gigantic threat on its own, too.
Wonder is an incredible creature to dump into your graveyard, thereby giving all your powerful zombie abominations evasion.
Geralf's Masterpiece is flavorful, but it also allows you to repeatedly recur it by discarding cards. A monstrous attacker in its own right.
Breaching Leviathan shuts down all of your opponents for a full round if you're able to amass the mana to hardcast it. Otherwise, milling a 9/9 will definitely create a huge zombie.
Tromokratis also falls into the category of "giant beefy blue creature that's good to mill into a zombie." Not bad to cast on its own, either.
Deep-Sea Kraken can be cast early on for its suspend cost, and then accelerate out much quicker, since it removes time counters whenever ANY opponent casts a spell.
Forgotten Creation is powerful card advantage that lets you get rid of more useless cards in favor of drawing into better answers.
Inkwell Leviathan is a monster that's extremely hard to get rid of, has meme-levels of power and toughness, and is one of the few blue creatures with trample.
Frost Titan is yet another strong blue finisher that shuts down a single permanent essentially so long as you can get it to keep attacking.
2 weeks ago
First, I think a deck headed by Geralf will have an extremely hard time milling an opponent out because he isn't meant for that type of deck, imo. Phenax, God of Deception is a better option to which you could bring a lot of your deck too but also take advantage of some great Dimir mill cards too.
Regardless, here's how I think you could improve this:
Anchor to the Aether, Time Ebb, Griptide, etc. allow you to snag an opponents' favorite creature (and not guess/hope a creature was actually on top of their deck) to which you immediately activate Geralf to "improve" them. Janky control but that's how I play, take from that what you will.
Is this 1v1 or multiplayer? I love Mind Sculpt but if this is multiplayer it will be subpar, sadly. What about Mesmeric Orb instead?
And blue is king of draw, so why play Dictate of Kruphix or Kami of the Crescent Moon? Please choose nearly anything else (Blue Sun's Zenith, Brainstorm, Ponder, etc.) that doesn't also give your opponent(s) an advantage too. You're already running a janky commander, no need to further disadvantage yourself.
It's also surprising you're running very few actual threats too. Why? Why not more guys like Scourge of Fleets, Tromokratis, or Inkwell Leviathan who will be fun "stitchings" or legitimate threats if hard-casted?
Geralf is a very atypical mono-blue commander, kudos for building him, but I think this can be improved. I'd be happy to check back to help with that process!
3 weeks ago
1 month ago
Hey pal few suggestions:
(I'll be operating under the assumption you plan on switching to Surrak Dragonclaw later down the road)
Equipments can be good, but not really as much in this deck. Surrak doesn't just want the equipped creature to get through, he wants all your stuff to go through. That being said, some equips are good, like Swiftfoot Boots or Lightning Greaves as they can provide protection for your key pieces in the way of shroud.
There are many great ways to ramp up your available mana early game, and I'd strongly suggest you use a bunch of them for all your mana-hungry creatures. Rampant Growth, Cultivate, Kodama's Reach, Explosive Vegetation, Sprouting Vines/Seek the Horizon, and Oracle of Mul Daya are all pretty good in EDH. I'd say to take out Untamed Wilds, Unbridled Growth, and Map the Wastes among a few other cards to slot this good ramp in. Also, I'd suggest using the Signets instead of Fire Diamond and Izzet Cluestone. (Last second, throw Boundless Realms in for Nissa's Renewal. you have way too much going on at the 6 mark to be ramping)
Horrible Awful Creatures
I can't really think of much to add here, just a bunch of things to toss so here it goes!~
Tromokratis: A touch too expensive for my tastes. If he's there to get your guys through, he's doing a real bad job at it because you already have trample on them. Really just a waste at this rate.
Sphinx of Magosi: Similar problems with Trom. Real pricey, not super big or game-changing. While he'll draw you a few cards, there are a bunch of better cards out there for that.
Sagu Mauler: He's pretty good if he's all you have. I mean, Slippery Bogle is a modern staple for a reason. But I think that your creatures at the 5/6 slot should be a bit more than a dodgy 6/6 trample.
Prophet of Distortion: He's just bad. You only have 5 sources of the colorless mana he needs in order to work. He's not a good body, he won't draw you many (if any) cards, and he is frankly undeserving of a slot in this deck.
Phytotitan: I'm half and half on this. A 7/2 that sticks around a bunch could be good, depending on your meta. This one is up to you.
Pack Guardian: It's just bad. A 4/3 vanilla that lets you turn a land hand into a 2/2 vanilla. Wooo~
Oran-Rief Hydra: You don't have enough forests to have the best of him. Not really super great when you compare it to other things at the 6 slot.
Harbinger of the Hunt: Too pricey to board wipe with, too expensive to be a 5/3. Not very good.
Frontier Guide: You should have much better things to do with 4 mana. Isn't even big enough to consider swinging with if you've used all you mana MP1 or don't need more ramp.
Flamewake Phoenix: It's really just an annoying little bird. if anything, it'll get your big guys hated out so you stop pinging your opponents for 2 in the air every turn.
Right now, as far as actually finishing the game goes, I see 3 things in the deck that you might be able to win with. Avenger of Zendikar, if you can dump a bunch of lands on the board in one turn, Ulamog, the Ceaseless Hunger, and Hydra Broodmaster. I'd suggest finding a way to throw in any combination of Overrun, Pathbreaker Ibex, Beastmaster Ascension, or Craterhoof Behemoth.
Sorry about the long post, I'm just trying to help you in the only way I know how.
2 months ago
You sound like a fair player and not overly competitive, really. Though I must say that blowing up lands is often frowned upon in EDH (in casual, as well as competitive playgroups) - that's coming from me, I had an EDH land destruction deck with Radha, Heir to Keld but people didn't like playing against it for very legid reasons ;)
Basically: you can play (almost) any commander and make the deck more (or less) competitive. A bit of self reflection on your play style and the deck you are trying to create goes a long way in this. I use the '75% rule': meaning that you don't cover every flaw in your deck, but leave some in. F.i. I had a mono blue Tromokratis deck (with counter spells) people like playing against.
2 months ago
Optimator I see what you mean about Quest for Ula's Temple it does seem to be rather a pain to hit the required number of creatures. Omniscience is in there for the free casting of spells and freeing up of mana but after looking at the cards I notice theres not many cards that rely on free floating mana. Scourge of Fleets I read wrong. I read it as "return each creature (not just your opponent) to their owners hand" this is what happens when you build decks at 1:00 in the morning. I've never had much luck with Tromokratis but I see why you're recommending to remove Deep-Sea Terror and Hammerhead Shark as one requires cards in the graveyard and the other is not very useful.
2 months ago
Quest for Ula's Temple is not going to be worth the slot with so few creatures triggering it. Even with some top-deck manipulation or proliferate/counter stuff it might not cut it. I've definitely won games with it but it's rare that it pops off. I like it in my current deck but it has a double-use as devotion for Thassa. I used to have it in a fairly creature-focused Braids, Conjurer Adept deck and it never really seemed to pull it's weight. Minus-points for not working on whales and squid, which a few of the better fatties happen to be.