Chulane, Teller of Tales

Chulane, Teller of Tales

Legendary Creature — Human Druid


Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

, : Return target creature you control to its owner's hand.

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Set Rarity
Throne of Eldraine (ELD) Mythic Rare

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Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Chulane, Teller of Tales Discussion

DemonDragonJ on Can Chulane Save a Creature …

3 weeks ago

If a player controls Chulane, Teller of Tales and then casts a creature for its evoke cost, can that player use Chulane's ability to return that creature to their hand before it is sacrificed?

Starsky2814 on Omnath, A Song of Creation and Chaos

4 weeks ago

unwucht, you are correct that does not work. Thanks for catching that! I got excited about Parcelbeast + Scute Swarm that I was thinking of other mutate abilities I’d like to Scutate and overlooked the legendary rule lol. Well cutting Illuna, Apex of Wishes now frees up a spot for either Roil Elemental, Risen Reef or Chulane, Teller of Tales.

Starsky2814 on Omnath, A Song of Creation and Chaos

1 month ago

unwucht, thanks for checking out my brew! I’ve never been too much of a fan of Expedition Map with splash. I’d probably run Sylvan Scrying instead, if I needed the land tutor. I’ve always relied on Crop Rotation or Scapeshift to grab an important land. As for Chulane, Teller of Tales, I’m very close to possibly cutting something to make room for him. He seems to be highly recommended by the mass majority. Him and the lot of Leyline of Anticipation, Thassa, Deep-Dwelling and Karametra, God of Harvests. Still a lot of thought and play testing to do before I make some adjustments though. Thanks for the suggestions and good luck with your brew! I’ll check it out.

unwucht on Omnath, A Song of Creation and Chaos

1 month ago

Chulane, Teller of Tales might be a viable option for card draw and additional landfalls.

Starsky2814 on Omnath, A Song of Creation and Chaos

1 month ago

sean360, so far in my play testing, Song of Creation has been more helpful than not. Especially when I have flicker effects going and additional land play to abuse the mana out of Omnath, Locus of Creation. Casting cheap stuff to draw two has been such great value that even at entire discard it hasn’t been devastating. Side note, in a few games I had Teferi's Protection in hand to cast and avoid the entire hand from being discarded.

Metachemist, thanks for the great feedback! It has definitely helped spark a few ideas for inclusions. I did consider Chulane, Teller of Tales, Thassa, Deep-Dwelling, Thassa's Oracle and Zuran Orb in the beginning stages of construction of the deck, but later decided to have a heavier focus on beat down tokens. Your insight has made me want to kind of change the direction and include the suggested cards. Greatly appreciated!

Metachemist on Omnath, A Song of Creation and Chaos

1 month ago

Zuran Orb is a fantastic way to fuel up a massive game breaking scape shift. Thassa, Deep-Dwelling is a free flicker at End step. Roon of the Hidden Realm can allow you to refresh Omnath triggers via other people's turns. Same with Chulane, Teller of Tales combine either of the above with either Leyline of Anticipation and Seedborn Muse and every turn is your turn to slam down lands and pay them off with Omnath smacking everyone. With an ultimate finisher of Thassa's Oracle and you have all the goodness of a Bant flicker/Landfall deck combined with faster pay offs from Omnath to close out the game even faster.

Anyway these are just my thoughts of looking over your deck and thank you for letting me ramble.

JW398 on Arcades Commander Deck

1 month ago

Hello, I have some cards suggestions you could consider.

Chulane, Teller of Tales - Not a defender but provides insane advantage if he sticks.

Mother of Runes - Again not a defender but the protection from spot removal is handy

Spidersilk Armor - Free butt padding and some answers to flyers

Crashing Drawbridge - Enables combos - see below.

Aura Shards - Just be mindful of this one as its really powerful but depends on your group. I play against Zur so its incredibly useful to me. Might not be as useful to you.

Intruder Alarm - allows for infinite combos - Overgrown Battlement for example.

Oko, Thief of Crowns - Still powerful. Shouldn't ever be a dead card.

Concordant Crossroads - Just over $20 atm. Allows you to be incredibly aggressive and allows you to ramp with Overgrown Battlement and the like. Combine this, Intruder Alarm & Battlement/Axebane & Arcades &/or Chulane and you should be able to drop quiet a few if not all your defenders. Crashing Drawbridge can sub for Crossroads in a pinch though.

Worldly Tutor/Mystical Tutor/Enlightened Tutor - Pretty self explanatory. Fairly cheap options that add a tad of consistency

Aluren - Combined with Arcades/Chulane and you drop the entire deck into play.
Im sure there is more but this is what I could think of off the top of my head.

Tibus on Sissay Control 1.0 needs work/help

1 month ago

I can see what you want to do but you are going about the wrong way doing it, I understand you want to be able to answer just about any given situation using the cards you have available to counter very specific strategies but your deck will need to be tuned to handle just that. Your deck lacks focus, albeit you have tons of tutors and situational cards I can see you identifying as being usable in a specific scenario but outside of those scenarios the cards fall flat. I'll give an example using cards from your deck.

Derevi, Empyrial Tactician is a fantastic card for untapping your mana dorks and other creatures, but folds in your deck because you don't have a way to capitalize on his ability. You have very few creatures to swing with and the ones you could be swinging with, unfortunately you'll find yourself not wanting to because their effects are better with them alive on the field.

Brago, King Eternal is an excellent card but you lack a large pool of enter the battlefield effects that is necessary to make him useful if drawn at any given moment.

Currently your deck has a very low CMC this will translate into you dumping your hand quickly in games, normally to facilitate the loss of the hand advantage players supplement various ways to draw cards to refill their options for the coming turns. Within your deck there are two true cards that do that with 6 cards that I would consider as card draw all together. Jhoira, Weatherlight Captain and Reki, the History of Kamigawa fall under the "true" category, the other 4 are planeswalkers with a notable 5th which I exclude Aminatou, the Fateshifter due to the low CMC of the deck you will tend to find yourself with perhaps no cards in hand at all. At that point Aminatou doesn't draw you a card or net you anything.

Another flaw I found is you have big stompy creatures for perhaps just the sake of having them. Which if you want to do so go ahead but it will reduce the decks overall functionality by replacing a space that could be used more efficiently.

All-in-all I don't think Sisay is a great start for your deck or the end-goal I feel you are looking to achieve. You want to be able to control the game before it's over which is a solid strategy. I would recommend a couple of other commanders to look into which can perhaps refine your strategy further. With thyese your toolbox can be both spells and creatures to restrict your opponents plays and movements.

Derevi, Empyrial Tactician , Chulane, Teller of Tales , Grand Arbiter Augustin IV , Brago, King Eternal

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