|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Creature — Boar
Sacrifice Brindle Boar: You gain 4 life.
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Brindle Boar Discussion
2 months ago
2 months ago
I'd replace Festering Goblin or Festering Mummy with Bond Beetle as I find it hard to justify playing cards that give -1/-1 until end of turn on opponent creature unless there's some specific benifit.
Why aren't you playing Bontu the Glorified? He was made for decks like this.
Brindle Boar for some quick lifegain.
And then there's creatures with undying and unearth that are easily brought back for a second sacrifice.
I have a casual deck titled Suicidal Thoughts that focuses on sacrificing. Check it out if you're interested.
5 months ago
I am changing the side board. I am going down a Brindle Boar for a Dead/Gone. I feel good against burn and Dead/Gone will be a good addition against death shadow decks that I struggle against. I'll put up my results from the pptq I went to a few weeks ago.
8 months ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.
9 months ago
Well I can't use cards that are 2 CMC or lower... otherwise I can Cascade into them and disrupt the combo, so Mana Leak and the veritable army of counterspells are mostly out... usually I can reanimate 3-4 guys on turn 3, sometimes turn 2 with a decent amount of Street Wraiths and win in the next two turns... Things I usually need are artifact hate, one-sided graveyard hate, and ways to stay alive. The typical plan usually consists of Ingot Chewer, Faerie Macabre, and Brindle Boar with a few other people interspersed... I'm thinking of looking into Blue evoke and seeing if there's anything good there, Mulldrifter comes to mind..
9 months ago
OK, so modern is considered a turn 4 format- this means that you are going to have to ramp and ramp hard, with anything more than around 5 cmc almost impossible to play without tricking it in. To that end, Nykthos, Shrine to Nyx/Genesis Wave are the traditional way to pull it off with a haste enabler.- look for genesis wave decks and mono green stompy for the two current archetypes.To start, Brawn and Ravenous Baloth are unfortunately not modern legal, meaning if you're playing modern, you'll need something else.
You are either going to want bigger creatures and tricks like Summoning Trap or Dramatic Entrance to trick things, or a lot more ramp- Mana Bloom Sakura-Tribe Elder and Search for Tomorrow perhaps to transition into bigger spells, and creatures to help you survive those first four turns- Brindle Boar against burn etc. If your aim is to resolve Garruk's Horde, you may want it alongside some topdeck control like Courser of Kruphix to help keep casting cards.
Remember that most people can spend one mana to remove a creature at instant speed with Path to Exile and Despise to strip key cards from your hand, so you will want either creatures that can protect themselves or spells to protect them- Vines of Vastwood, Blossoming Defense, Asceticism/Archetype of Endurance , Dungrove Elder, Heroic Intervention Plated Crusher etc.
The main thing is you are going to have to ensure there is an appropriate mana curve to your deck- you want lots of spells in the 1-2-3 slots, which can then power the 4-5-6 slots to keep you in the game. If thats smooth, your hands will have less 'blank cards' and your deck will be a lot more reliable, which is really important if you're taking 10 damage turn 3.
The most important though, is to build something you find fun, because whats most powerful is rarely the most fun,and thats why we play the game. A deck you've worked on, tested, feels smooth and is enjoyable is probably the most important thing.
10 months ago
Theres also the possibility of an Eldritch Evolution/emerge combo deck running creatures like Root-Kin Ally/Tangle Golem for a cheap Decimator of the Provinces Mockery of Nature and convoke token generators like Scatter the Seeds or similar.
A 'stall for big spells' is also a thing- Thelonite Hermit doesn't use the stack for morph, so running a control setup aiming to get him morphed on the battlefield with Aspect of Mongoose on him is possible.
Fog/Blunt the Assault/Brindle Boar/Gristleback etc to stall to midgame then cast some high value eldrazi or beating down with Moldgraf Scavenger/Undergrowth Scavenger and similar delirum will work. Harrow will help a lot with this.
Splashing blue could allow for Prophet of Kruphix shenanigans, and that blue/green return to hand emerge eldrazi, along with combo options.
If you decide the archetype you want to play (aggro, midrange, control) I'll try to come up with cards to help support it. Building something strong normally involves emphasising its strengths as much as possible- meaning some cards get silly expensive, but cheaper cards with synergy to almost match them exist. Good luck and happy brewing.
10 months ago
Gristleback/Brindle Boar/Kitchen Finks/Feed the Clan/Momentous Fall for that bonus life through earlygame? Nylea's Disciple/Obstinate Baloth. Infect is tricky, but Dismember is usually practical, and Ratchet Bomb works well set to one or two, and murders tokens. Elixir of Immortality/Sun Droplet is a thing. Pulse of Murasa could help facing mixed discard/aggro. Asceticism makes people hate you.