|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Creature — Boar
Sacrifice Brindle Boar: You gain 4 life.
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Brindle Boar Discussion
1 month ago
If you're running them, just mainboard Qasali Pridemage.
In terms of hyper-budget deckbuilding, I find its a lot easier to focus in on a 'gimmick' strategy than look for pure value, which is why a 'multicolour matters' build is good. I'd give some thought to degenerate Vizier of Remedies/Heartmender/Safehold Elite interactions myself, but pure multicolour matters can be strong.
Cute interactions- its what sets a budget deck apart from being a worse version of an expensive deck. Wild Pair and Trostani's Summoner. Playing to a value 3-4-5 drop plan can do a lot. Worm Harvest and similar offer a lot of value to back up Knight of New Alara. There are countless strategies around.
Well is worth a look for sideboard tech.
Giantbaiting has done well in some of my past budget lists, as has Boggart Ram-Gang. Spirit Bonds is an interesting engine to run alongside a more traditional wheenies list, which might help against 'value oriented' midrange metas.
The main thing is to settle into a gameplan. For aggro, its 'how do I do early damge, how do I bypass a strong board to close out the game'. Cards with haste, cards that want to attack turns 1-3, cards that deal a ton of direct damage turns 4-5.
For midrange its 'how do I make my hand worth enough more than my opponents and cash it in for damage'. Cards that do things when you do something you are doing anyway- jamming a ton of Brindle Boar variants with a Gutter Grime works in some metas.
For control its 'how do I stop my opponent closing out the game and slowly win'. Its real tricky on a budget.
For this specific deck, you need to make a choice- The 2-3-4 drops are very strong, but you need to commit to either producing creatures which are hard to remove an create a lot of value midgame, or end the game. Keep that choice in mind when picking cards and you'll get something great.
5 months ago
Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.
Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.
If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon
Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.
Not really much more to say than that, its a fun deck, have fun playing with all the options!
11 months ago
11 months ago
I'd replace Festering Goblin or Festering Mummy with Bond Beetle as I find it hard to justify playing cards that give -1/-1 until end of turn on opponent creature unless there's some specific benifit.
Why aren't you playing Bontu the Glorified? He was made for decks like this.
Brindle Boar for some quick lifegain.
And then there's creatures with undying and unearth that are easily brought back for a second sacrifice.
I have a casual deck titled Suicidal Thoughts that focuses on sacrificing. Check it out if you're interested.
1 year ago
I am changing the side board. I am going down a Brindle Boar for a Dead/Gone. I feel good against burn and Dead/Gone will be a good addition against death shadow decks that I struggle against. I'll put up my results from the pptq I went to a few weeks ago.
1 year ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.
1 year ago
Well I can't use cards that are 2 CMC or lower... otherwise I can Cascade into them and disrupt the combo, so Mana Leak and the veritable army of counterspells are mostly out... usually I can reanimate 3-4 guys on turn 3, sometimes turn 2 with a decent amount of Street Wraiths and win in the next two turns... Things I usually need are artifact hate, one-sided graveyard hate, and ways to stay alive. The typical plan usually consists of Ingot Chewer, Faerie Macabre, and Brindle Boar with a few other people interspersed... I'm thinking of looking into Blue evoke and seeing if there's anything good there, Mulldrifter comes to mind..
1 year ago
OK, so modern is considered a turn 4 format- this means that you are going to have to ramp and ramp hard, with anything more than around 5 cmc almost impossible to play without tricking it in. To that end, Nykthos, Shrine to Nyx/Genesis Wave are the traditional way to pull it off with a haste enabler.- look for genesis wave decks and mono green stompy for the two current archetypes.To start, Brawn and Ravenous Baloth are unfortunately not modern legal, meaning if you're playing modern, you'll need something else.
You are either going to want bigger creatures and tricks like Summoning Trap or Dramatic Entrance to trick things, or a lot more ramp- Mana Bloom Sakura-Tribe Elder and Search for Tomorrow perhaps to transition into bigger spells, and creatures to help you survive those first four turns- Brindle Boar against burn etc. If your aim is to resolve Garruk's Horde, you may want it alongside some topdeck control like Courser of Kruphix to help keep casting cards.
Remember that most people can spend one mana to remove a creature at instant speed with Path to Exile and Despise to strip key cards from your hand, so you will want either creatures that can protect themselves or spells to protect them- Vines of Vastwood, Blossoming Defense, Asceticism/Archetype of Endurance , Dungrove Elder, Heroic Intervention Plated Crusher etc.
The main thing is you are going to have to ensure there is an appropriate mana curve to your deck- you want lots of spells in the 1-2-3 slots, which can then power the 4-5-6 slots to keep you in the game. If thats smooth, your hands will have less 'blank cards' and your deck will be a lot more reliable, which is really important if you're taking 10 damage turn 3.
The most important though, is to build something you find fun, because whats most powerful is rarely the most fun,and thats why we play the game. A deck you've worked on, tested, feels smooth and is enjoyable is probably the most important thing.