Creature — Boar
Sacrifice Brindle Boar: You gain 4 life.
Printings View all
|Magic 2014 (M14)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
|Commander / EDH||Legal|
Brindle Boar Discussion
5 months ago
So I'm just going to say it flat out: life gain is pretty garbage strategy in Pauper. Even if you gain a bunch of life there's little payoff for it, and even if you do gain enough life to stall out the game, there's little reason to include it. Unless you can grind out a game (and I don't think this deck's capable of that) sacrificing creatures to Sylvok Lifestaff isn't the most efficient way of doing so. You're paying 1 to cast Lifestaff, 1 to equip to a creature, and 1 to cast a creature. That's 3 mana for 3 life. At that rate you might as well play 1 Brindle Boar .
You might be confused why I'm unloading a bunch of info on you, but there's a reason. I'm telling you this because I've tried life gain in Pauper before, and I've fallen flat on my face every time I've tried to make it work. It just doesn't. There's no Aetherflux Reservoir or Serra Ascendant in Pauper.
5 months ago
Nice list, should be fun for casual play. I'd look at mechanics like morbid Tragic Slip , Scavenge Slitherhead , unearth Extractor Demon , and 'classic' sacrifice effect creatures like Spore Frog or Bottle Gnomes / Brindle Boar . Stag is currently your only way to deal with flying creatures, so something like Aerie Ouphes would likely help.
Past that, relax and build something to be fun with your playgroup. Good casual games aren't about consistancy (uneless its consistant fun), they are about creating fun memories and flashing in Gluttonous Slime in response to living end.
1 year ago
Nice idea, but pretty difficult to build on budget.
You stated, you need ideas for your sideboard:
Maybe something to gain life to improve your game against burn decks. Budget ways I'm thinking of maybe Bottle Gnomes or Brindle Boar or even Dragon's Claw. Don't know, what you can get your hands on.
If possible, add some creatures with a nice value of cost to power/toughness, thus simply providing a second game plan to switch to, if your reanimation somehow is disabled or won't work for other reasons. I'm afraid you'll have to find those creatures yourself, for I have no idea what your budget's top level is nor what you allready got at home.
If you got any space left in your board, try to include answers to threats appeariing in your local metagame. Your playgroup/meta is full of decks running a horde of small and fast creatures? Try finding spells that kill of most/all of them at once (I'm thinking of things like Pyroclasm, Drown in Sorrow, Golden Demise and so on). Your meta features combo decks? Look for simple answers to break the combo or prevent it from even happening (=> most likely some discard spells like Duress).
I hope I provided some useful ideas.
1 year ago
If you're running them, just mainboard Qasali Pridemage.
In terms of hyper-budget deckbuilding, I find its a lot easier to focus in on a 'gimmick' strategy than look for pure value, which is why a 'multicolour matters' build is good. I'd give some thought to degenerate Vizier of Remedies/Heartmender/Safehold Elite interactions myself, but pure multicolour matters can be strong.
Cute interactions- its what sets a budget deck apart from being a worse version of an expensive deck. Wild Pair and Trostani's Summoner. Playing to a value 3-4-5 drop plan can do a lot. Worm Harvest and similar offer a lot of value to back up Knight of New Alara. There are countless strategies around.
Well is worth a look for sideboard tech.
Giantbaiting has done well in some of my past budget lists, as has Boggart Ram-Gang. Spirit Bonds is an interesting engine to run alongside a more traditional wheenies list, which might help against 'value oriented' midrange metas.
The main thing is to settle into a gameplan. For aggro, its 'how do I do early damge, how do I bypass a strong board to close out the game'. Cards with haste, cards that want to attack turns 1-3, cards that deal a ton of direct damage turns 4-5.
For midrange its 'how do I make my hand worth enough more than my opponents and cash it in for damage'. Cards that do things when you do something you are doing anyway- jamming a ton of Brindle Boar variants with a Gutter Grime works in some metas.
For control its 'how do I stop my opponent closing out the game and slowly win'. Its real tricky on a budget.
For this specific deck, you need to make a choice- The 2-3-4 drops are very strong, but you need to commit to either producing creatures which are hard to remove an create a lot of value midgame, or end the game. Keep that choice in mind when picking cards and you'll get something great.
1 year ago
Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.
Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.
If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon
Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.
Not really much more to say than that, its a fun deck, have fun playing with all the options!
2 years ago
2 years ago
I'd replace Festering Goblin or Festering Mummy with Bond Beetle as I find it hard to justify playing cards that give -1/-1 until end of turn on opponent creature unless there's some specific benifit.
Why aren't you playing Bontu the Glorified? He was made for decks like this.
Brindle Boar for some quick lifegain.
And then there's creatures with undying and unearth that are easily brought back for a second sacrifice.
I have a casual deck titled Suicidal Thoughts that focuses on sacrificing. Check it out if you're interested.
2 years ago
I am changing the side board. I am going down a Brindle Boar for a Dead/Gone. I feel good against burn and Dead/Gone will be a good addition against death shadow decks that I struggle against. I'll put up my results from the pptq I went to a few weeks ago.