Brindle Boar

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common

Combos Browse all

Brindle Boar

Creature — Boar

Sacrifice Brindle Boar: You gain 4 life.

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Brindle Boar Discussion

Nereid on

5 months ago

SharpInclude Yeah, I saw that too and considering it. I feel like it would go well with Brindle Boar as well.

Brutal_B on Budget Sacrifice (suggestions plz)

5 months ago

I'd replace Festering Goblin or Festering Mummy with Bond Beetle as I find it hard to justify playing cards that give -1/-1 until end of turn on opponent creature unless there's some specific benifit.

Rot Shambler, Bloodbriar, Voracious Null for a bit of muscle gain.

Why aren't you playing Bontu the Glorified? He was made for decks like this.

Brindle Boar for some quick lifegain.

And then there's creatures with undying and unearth that are easily brought back for a second sacrifice.

Ever thought about running Awakening Zone or From Beyond? You could use the Eldrazi spawns/scions as mana ramp or chump blockers or sacrificial minions as long as you have an outlet.

Bontu's Monument and Rhonas's Monument for cheaper creatures.

I have a casual deck titled Suicidal Thoughts that focuses on sacrificing. Check it out if you're interested.

bakeraj4 on Living End

8 months ago

I am changing the side board. I am going down a Brindle Boar for a Dead/Gone. I feel good against burn and Dead/Gone will be a good addition against death shadow decks that I struggle against. I'll put up my results from the pptq I went to a few weeks ago.

lagotripha on B/G Eldrazi Saproling tokens

11 months ago

Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.

General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.

This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.

I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.

Card advantage options- Night's Whisper/Sign in Blood Dark Prophecy/Fecundity/Grim Haruspex

Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.

Green stall so you can increase cmc- Druid's Deliverance, Jaddi Offshoot, Brindle Boar, Dark Heart of the Wood, Feed the Clan

Useful tools Grisly Salvage, Golgari Charm,

Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.

Less favourable cards that didn't quite cut it in are also good to look for- Putrid Leech/Rakshasa Deathdealer/Woodlurker Mimic beatdown for example.

Sacrifice creatures for card advantage is a solid archetype that has had a lot of support printed over the years, from No Rest for the Wicked to Korozda Guildmage.

The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets  Flip. Things that disrupt their plan are usually good, especially when they help your plan.

There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.

Zaueski on Amonkhet 4C Living End

1 year ago

Well I can't use cards that are 2 CMC or lower... otherwise I can Cascade into them and disrupt the combo, so Mana Leak and the veritable army of counterspells are mostly out... usually I can reanimate 3-4 guys on turn 3, sometimes turn 2 with a decent amount of Street Wraiths and win in the next two turns... Things I usually need are artifact hate, one-sided graveyard hate, and ways to stay alive. The typical plan usually consists of Ingot Chewer, Faerie Macabre, and Brindle Boar with a few other people interspersed... I'm thinking of looking into Blue evoke and seeing if there's anything good there, Mulldrifter comes to mind..

lagotripha on Ramp-Tastic Beasts and Where to Find Them

1 year ago

OK, so modern is considered a turn 4 format- this means that you are going to have to ramp and ramp hard, with anything more than around 5 cmc almost impossible to play without tricking it in. To that end, Nykthos, Shrine to Nyx/Genesis Wave are the traditional way to pull it off with a haste enabler.- look for genesis wave decks and mono green stompy for the two current archetypes.To start, Brawn and Ravenous Baloth are unfortunately not modern legal, meaning if you're playing modern, you'll need something else.

You are either going to want bigger creatures and tricks like Summoning Trap or Dramatic Entrance to trick things, or a lot more ramp- Mana Bloom Sakura-Tribe Elder and Search for Tomorrow perhaps to transition into bigger spells, and creatures to help you survive those first four turns- Brindle Boar against burn etc. If your aim is to resolve Garruk's Horde, you may want it alongside some topdeck control like Courser of Kruphix to help keep casting cards.

Remember that most people can spend one mana to remove a creature at instant speed with Path to Exile and Despise to strip key cards from your hand, so you will want either creatures that can protect themselves or spells to protect them- Vines of Vastwood, Blossoming Defense, Asceticism/Archetype of Endurance , Dungrove Elder, Heroic Intervention Plated Crusher etc.

The main thing is you are going to have to ensure there is an appropriate mana curve to your deck- you want lots of spells in the 1-2-3 slots, which can then power the 4-5-6 slots to keep you in the game. If thats smooth, your hands will have less 'blank cards' and your deck will be a lot more reliable, which is really important if you're taking 10 damage turn 3.

The most important though, is to build something you find fun, because whats most powerful is rarely the most fun,and thats why we play the game. A deck you've worked on, tested, feels smooth and is enjoyable is probably the most important thing.

lagotripha on Saproling Kozilek

1 year ago

Ok, I see a few ways this could turn into a solid teir 2.5 modern deck: a saproling/fungus or eldrazi(Kozilek's Predator/Nest Invader swarm running stuff like Obelisk of Urd,

A Cryptolith Rite/Life and Limb/Utopia Mycon/Psychotrope Thallid/Vitaspore Thallid type 'I play my library through mana/sacrifice combo shenanigains,

A Bloodbriar/Tukatongue Thallid/Rot Shambler/Emrakul's Evangel beatdown/sacrifice/bulk up build with a bunch of token producing critters, sac outlets, and stuff that gets bigger when you sac stuff.

Sakura-Tribe Elder and Utopia Mycon could also assist a ramp style sacrifice deck.

Theres also the possibility of an Eldritch Evolution/emerge combo deck running creatures like Root-Kin Ally/Tangle Golem for a cheap Decimator of the Provinces Mockery of Nature and convoke token generators like Scatter the Seeds or similar.

A 'stall for big spells' is also a thing- Thelonite Hermit doesn't use the stack for morph, so running a control setup aiming to get him morphed on the battlefield with Aspect of Mongoose on him is possible.

Fog/Blunt the Assault/Brindle Boar/Gristleback etc to stall to midgame then cast some high value eldrazi or beating down with Moldgraf Scavenger/Undergrowth Scavenger and similar delirum will work. Harrow will help a lot with this.

Splashing blue could allow for Prophet of Kruphix shenanigans, and that blue/green return to hand emerge eldrazi, along with combo options.

Splashing black could also allow Distended Mindbender and Nezumi Bone-Reader for hand control.

If you decide the archetype you want to play (aggro, midrange, control) I'll try to come up with cards to help support it. Building something strong normally involves emphasising its strengths as much as possible- meaning some cards get silly expensive, but cheaper cards with synergy to almost match them exist. Good luck and happy brewing.

lagotripha on Step Up from Stompy (budget midrange)

1 year ago

Gristleback/Brindle Boar/Kitchen Finks/Feed the Clan/Momentous Fall for that bonus life through earlygame? Nylea's Disciple/Obstinate Baloth. Infect is tricky, but Dismember is usually practical, and Ratchet Bomb works well set to one or two, and murders tokens. Elixir of Immortality/Sun Droplet is a thing. Pulse of Murasa could help facing mixed discard/aggro. Asceticism makes people hate you.

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