Dawnglow Infusion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dawnglow Infusion

Sorcery

You gain X life if (Green) was spent to play Dawnglow Infusion and X life if (White) was spent to play it. (Do both if (Green)(White) was spent.)

TypicalTimmy on Should Green's Lifegain Rely Upon …

1 year ago

Well, Harmonize was the color-shift from Concentrate from Planer Chaos. Predator's Rapport would have been a better selection for your inquiry over Dawnglow Infusion, but seeing as both of these are among my favorite cards in the game, I'll forgive you <3

Really, Dawnglow Infusion is a bit of a bend for both colors, really. They both focus on creatures, not how much mana you can spend into something.

As for your actual question... what else would it be based around? Green is the big-stompy-boi color. Landfall could work, sure. Or perhaps "X life for each land" or something. But, realistically speaking, what else would you be looking toward? In a lot of ways, green and white are in the same boat here; Green focuses more so on large, singular creatures while white focuses on tokens. But at the end of the day, a creature is a creature.

I understand what you mean though. Black focuses on when creatures die is when you get life.

Red... kind of doesn't? Now that I think about it, nor does blue? Huh, neat.

I believe white also looks at enchantments to gain some life. I think, perhaps, a nice alternative for gaining life could be green looking at things such as total number of lands on the battlefield, revealing the top X cards and you get life equal to the highest power among creature cards revealed... things like that.

DemonDragonJ on Should Green's Lifegain Rely Upon …

1 year ago

WotC has stated that green's card drawing/card advantage must be related to creatures, such as Elvish Visionary, Collective Unconscious/Shamanic Revelation, or Garruk, Primal Hunter's second ability, which makes Harmonize a color pie break, and I think that green's life gaining should also be reliant upon creatures, to maintain that philosophy.

For example, I believe that Nourish, Weather the Storm and Stream of Life should be regarded as color pie breaks, but Brindle Boar, Obstinate Baloth/Ravenous Baloth, Oracle of Nectars, and Inscription of Abundance are acceptable (Dawnglow Infusion and Heroes' Reunion are acceptable because they contain white).

What does everyone else say about this? Should green's life gaining be reliant upon creatures? And, as a side note, how is Dawnglow Infusion only a sorcery, and not an instant? That severely reduces its utility, in my mind.

TypicalTimmy on Card creation challenge

2 years ago

Yeah I understand that gaining 100+ life doesn't win you the game except for incredible fringe circumstances, but it does make it significantly make it harder to lose the game.

Sometimes winning means delaying the inevitable. For example, you're at 13 life and facing off against 30 power that you can't stop. Dumping 21 mana into X to gain 44 life (recall counts toward your life gained) puts you at 57, meaning you can now brunt a full assault at least once, and that one extra turn can prove sufficient to close the game, or shift the tides in your favor.

You'd be surprised how reliable and useful Dawnglow Infusion truly is.

TypicalTimmy on Card creation challenge

2 years ago

Remember that Planeswalker I asked to make before? The farmer? Here's a card for him.


Bountiful Harvest

Sorcery

Create X food tokens. You then gain life equal to the number of food tokens you control.


One of my favorite spells is Dawnglow Infusion. The hundreds of life I've gained from this is silly.

Name a card you love, and make a new version of it.

Gidgetimer on None

3 years ago

You could always use the nested conditions search and the Boolean "or" command on scryfall and just combine all of the searches that Raging_Squiggle suggested into one.

(cmc<2 c:m) or (cmc<3 (c>wu or c>wb or c>ub or c>ur or c>br or c>rw)) or (cmc<4 (c>wub or c>ubr or c>brg or c>rgw or c>gwu)) or (cmc<5 c:wubrg)

Returns this result of 49 cards. I omitted all green guilds in the 3+ color search since them plus a color is the same as another guild plus green. I omitted wedges in the 4+ color search since any wedge plus a color is the same as a shard plus a color. There are 2 cards ( Dawnglow Infusion and Esika, God of the Tree  Flip) that don't meet the intention of your search, but trying to filter them out would make the search more complex than it already is without much benefit since you would be adding terms to just filter out single cards.

Tyrant-Thanatos on Should Green Have Lifegain this …

4 years ago

Stream of Life originates from Alpha. Back then, "White is undisputedly the best color in this game at gaining life" simply wasn't true. In fact it was quite a while before white caught up to green's level of lifegain.

Fruition , Rejuvenate , Wellwisher , Nourish , and so on. It wasn't until Soul Warden that white got anything even resembling efficient lifegain imo. Maybe Spirit Link , but that's still a single outlier among plenty of efficient green lifegain cards.

Lifegain is one of those things that shifted on the color pie as the game matured. It started as a primarily green thing that white did on occasion. If anything, I'd argue that White has become too efficient at it, to the point that Green rarely even bothers with it anymore, effectively robbing Green of what was once a defining characteristic.

And it would seem to me that Sanguine Sacrament makes Stream of Life look terrible. I don't see how Stream could possibly be "too efficient" in the face of that.

Finally, I feel like pointing out that in general, the best lifegain cards tend to be ones that are both White and Green. Vitalizing Cascade , Heroes' Reunion , Dawnglow Infusion , Oracle of Nectars , Ajani, Mentor of Heroes , Pledge of Unity , etc.

Kyln on Mana Ramp Confusion

6 years ago

Dawnglow Infusion or Oracle of Nectars instead of Stream of Life.

wonderboyrox on Casual GW Sunmare Experiment

6 years ago

+1 for your theme. I love seeing people try something a little outside of the box. A few changes I would make, but only mostly to help your mana curve. You are currently running 13 creatures at a 4 CMC or higher. That is honestly far too much, especially when you are only running 20 land. I know you are making this just for casual games, but in order to ensure you have a reliable early game, you need to increase your lower end curve and decrease your higher end. (Yes I realize you are also running a playset of Rampant Growth, I still stick by what I am saying.)

Also, I would increase Lone Rider  Flip to 4 copies up from the 3 you have now. It's an amazing card early game as well as late game, this is honestly your alternate win condition if your Sunmare fails you.

At the end of the day, here is what I would do:

-3 Faithbearer Paladin (Too heavy on your mana curve, and only has 3 attack power)

-3 Dawnglow Infusion (Mana better spent elsewhere, imo)

-4 Healing Salve (Mana better spent elsewhere, imo)

-2 Abzan Kin-Guard (To help reduce the overall mana curve)

+1 Lone Rider  Flip (Reasons listed above)

+2 Sungrace Pegasus (Fits the curve, and the lifelink theme)

+2 Knight Exemplar (Rounds out your curve with a 3 CMC creature, and offers the deck more utility)

+4 Spirit Link (Fits the theme, helps lower overall mana curve. Also, can be placed on a creature with Lifelink and will essentially double life gained due to how the enchantment works. And as a bonus, can also enchant an opponents creature and nullify whatever dmg it deals by gaining the life back.)

+3 Silverblade Paladin (Fits horse & knight theme, reduces overall mana curve, and offers the deck more utility)


Overall this would help lower your mana curve, helping the decks tempo and early game out a lot. It would give you access to more utility, including: Double strike, Indestructibility, and even MORE life gain. Let me know what you think and if you decide to implement any of the suggestions!

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