|Commander / EDH||Legal|
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You gain X life if (Green) was spent to play Dawnglow Infusion and X life if (White) was spent to play it. (Do both if (Green)(White) was spent.)
Dawnglow Infusion Discussion
1 month ago
Thought of an addition to the Ithikslor, City Dweller deck.
At the beginning of your upkeep you may pay 2 life. If you do, return target permanent with converted mana cost 2 or less from your graveyard to the battlefield tapped.
So this allows you to pay 2 life to recur a single land during your upkeep. It also assist in recovery if your stones are blown up or if you need some kind of sac fodder. Would actually be really good synergy with Generator Servant ; One of my favorite dorks in the game. The cool thing about him is that you don't need to spend the on one creature; If you spend on one creature and on another creature, they BOTH gain haste! God I love that little guy so much <3 Literally as much as my favorite lifegain spell in the game - Dawnglow Infusion .
Anyway, I just wanted to throw that out there as it popped in my mind. Continue on with the challenge. :)
2 months ago
While it is true that gaining life is not the same as making an opponent lose life, Dawnglow Infusion is a card I admire and wish more people played, especially in EDH.
If you have 17 mana open, that's 32 life after is paid. That's a complete reset of the game. If this is following a sweep, you basically set yourself up for the win because you are now since far ahead there is likely nothing anybody can do, short of an all-out Archenemy style conflict.
4 months ago
Stream of Life originates from Alpha. Back then, "White is undisputedly the best color in this game at gaining life" simply wasn't true. In fact it was quite a while before white caught up to green's level of lifegain.
Fruition , Rejuvenate , Wellwisher , Nourish , and so on. It wasn't until Soul Warden that white got anything even resembling efficient lifegain imo. Maybe Spirit Link , but that's still a single outlier among plenty of efficient green lifegain cards.
Lifegain is one of those things that shifted on the color pie as the game matured. It started as a primarily green thing that white did on occasion. If anything, I'd argue that White has become too efficient at it, to the point that Green rarely even bothers with it anymore, effectively robbing Green of what was once a defining characteristic.
Finally, I feel like pointing out that in general, the best lifegain cards tend to be ones that are both White and Green. Vitalizing Cascade , Heroes' Reunion , Dawnglow Infusion , Oracle of Nectars , Ajani, Mentor of Heroes , Pledge of Unity , etc.
4 months ago
"What? Ramp you say?! Why yes let me just tap everything then untap it and retap it all again and pay into Doubling Cube to double it all once more and sink 58 mana into X. OH NOW I HAVE +116 LIFE HMMM??"
ruben5000, ETB on the stack first ;) Lololol yeeees. Eldrazi / Dragon dual tribal. Because Magic.
Throne of the Monarch
Throne of the Monarch can not be countered.
Throne of the Monarch begins the game in the Control Zone (??). Any player may pay the mana cost of this permanent to gain control of it. Once it enters the battlefield, any player may pay an amount of mana equal to it's mana cost + for each player it has been controlled by throughout the game. If Throne of the Monarch would leave the battlefield, return it to the Control Zone instead of any other zone. The increased player tax stays with it as part of the card's identity and must be paid in full to be cast once more.
If you weren't the Monarch, you become the Monarch. Creatures you control get +2/+2 and gain deathtouch and vigilance. At the beginning of your upkeep, draw two additional cards. At the beginning of your end step, discard half of your hand rounded up.
I don't know the rules of your variant, so I used the card text box to slap something together right away. Once your rules are pinned down, they'd be removed off the card and errated to whatever yours are.
As for the CMC of , EDH moves fast. cEDH moves even faster. I wanted to have it at . Buuut, I have a DIMIR DECK that can hit 7 CMC by turn THREE. Yes. You read that right. Turn 3, 7 CMC. In Dimir. So, .
Wildcard because I'm burned out.
4 months ago
, : For each source of mana you spent to activate this ability, you gain 3 life. For each source of mana you spent to activate this ability, you draw a card. If you gained 21 life, creatures you control gain indestructible until end your next upkeep. Sacrifice this enchantment. If you drew 7 cards, creatures you control gain hexproof and vigilance until end of turn. This permanent does not untap during your next untap step and can not be untapped by another means prior to it's natural untapping during the following upkeep after your next one.
Dawnglow Infusion is literally my #1 favorite life gaining spell in the whole of Magic: The Gathering. No sarcasm, no exaggeration.
Make another enchantment (It can be clunky or not) inspired by one of your favorite non-enchantment cards :)
4 months ago
TheRickDecks, sorry for the late reply.
Allow me to introduce you to my #1 favorite life spell in the game: Dawnglow Infusion . I ran a Selesnya Soul Sisters deck that ramped so immensely hard between tokens and cards such as Cryptolith Rite that it common practice to gain 100+ life multiple times during the game.
1 year ago
SteelZephyr, may I ask what Masterpieces you got?
I don't have the ability to turn this into a card because it'd be way too insane, but I've got a story for you.
I was once in a 3v3 Modern matchup. I was using Selesnay Aggro Tokens, my opponent was using Midrange Dragons, and my other opponent was using White Weenies.
It was a long game. We all kept stalling because we were afraid to attack one another. The Dragon player was not hitting his cards in the correct order, so he wasn't getting anything out. As for me and my other opponent, we kept amassing tokens about the same rate.
Well, I had out cards such as Suture Priest, and plentiful amounts of draw. I also ran cards such as Jeskai Barricade and Avenger of Zendikar. What this meant was, I could blink Avenger because I could pay the cost of both Barricade and Avenger each turn. This gave me an ever-increasing population of tokens, which I would Second Harvest into just an insane amount of even more. Likewise, if Avenger was not on the field and I had the mana via Cryptolith Rite, I could literally just blink two Jeskai Barricade against each other. I also ran Oblivion Sower, which was really beginning to piss everyone off.
I was eventually at 180+ life. My opponent running Dragons was splashing other colors for sideboard trickery, and he hit my entire board with Sleep. Everything tapped out and he swung for a fair amount of damage. My other opponent then proceeded to beat me down as well. All told, I took 140+ damage before it got back to me.
So, I just started blinking my guys again using more tricks and playing a second copy of Avenger and ended up getting 100+ life right back.
I did eventually lose, not because I wasn't large enough to win - oh no I definitely was. I was just having so much darn fun that I wanted to see how long I could make the game last. Eventually I ran out of spells to keep me afloat.
But one of the spells that kept me going was a playset of Dawnglow Infusion, which REALLY fueled their rage toward me.
So there, that's my story :3 Idk how to make that into a card...
OR DO I!?
Savior of Zendikar
Legendary Creature - Plant Angel
When Savior of Zendikar enters the battlefield, you may put a land you control onto the battlefield.
Whenever another creature enters the battlefield under your control, you gain life equal to it's toughness.
, : Return Savior of Zendikar to your hand.
1 year ago
You can't gain life.
If an opponent would pay life to cast a spell or activate an ability, they lose twice that amount in addition to what they paid.
So the downside is you aren't able to recover from damage via Lifelink or anything such as Dawnglow Infusion.
The upside is now shock lands still require 2 life but will cost an additional 4.
6 life per land? Nope.
Turn literally any one of Rob Zombie's songs into a black Sorcery.
No data for this card yet.