You gain 6 life.
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1 week ago
Thanks tons for the shout-out, and again, congrats on your performance at SCG Syracuse!
As always, you raise some REALLY good points. Tbh, I haven't really thought about the Lightning Bolt much ... it's been in the deck since almost the very beginning, and I'm always happy to see it, so I've never really thought about swapping it out for something else. But now that you mention it ...
For low-CMC spells, Atarka's Command comes immediately to mind as another super-versatile option, and Nourish as a great option for the lifegain. Moving up the curve, "pre-boarding" a Kitchen Finks could be really good. Or, like you mentioned, Obstinate Baloth or Thragtusk are awesome. And depending on the meta, Huntmaster of the Fells Flip or even another Primal Command aren't terrible options either.
And on the graveyard hate, I go back-and-forth on Cage vs. Relic vs. Scavenging Ooze vs. Surgical Extraction. There's a slightly-dated-but-still-useful discussion on Cage vs. Relic here.
To both of you: Draw well!
3 months ago
Here are two cards that I designed for my own custom set that I am building, which features sun worship and a "light versus darkness" theme, although I do not wish to say too much about that at the moment, since my plan is still in its early phases.
Strength of the Sun Show
Target creature gets +2/+2 until end of turn. If strength of the sun was kicked, that creature gains protection from the color of your choice until end of turn.
This card is essentially Giant Growth with an additional ability, one that can be used either offensively or defensively. It provides a slightly smaller bonus to power and toughness to prevent it from being too powerful.
Touch of the Sun Show
You gain hexproof until end of turn. If touch of the sun was kicked, you gain 5 life.
This card was modeled after cards such as Heroes' Reunion or Nourish, and it uses hybrid mana because I believe that such an effect can exist in either green or white alone, as well as those colors together. It protects a player from harm and also can increase their life, to further ensure their survival. Kicker shall be a prominent mechanic in my custom set, and cooperation between colors is also a strong theme, so the set shall have a large amount of multicolored cards.
What does everyone else think of these cards? Are they balanced and fairly costed, I hope?
1 year ago
Well, instead of Nourish, which isn't doing much for your deck, I'd consider running some ramp instead, like Harrow, Cultivate or Kodama's Reach, since you want landfall. That and your spells are all rather expensive, so it wouldn't hurt to get more mana faster.
1 year ago
Engineered Explosives: yah very good!