Nourish

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel Common

Combos Browse all

Nourish

Instant

You gain 6 life.

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Nourish Discussion

clayperce on One Ponza To Rule Them All

1 week ago

Tanker12,
Thanks tons for the shout-out, and again, congrats on your performance at SCG Syracuse!

GeminiSpartanX,
As always, you raise some REALLY good points. Tbh, I haven't really thought about the Lightning Bolt much ... it's been in the deck since almost the very beginning, and I'm always happy to see it, so I've never really thought about swapping it out for something else. But now that you mention it ...

For low-CMC spells, Atarka's Command comes immediately to mind as another super-versatile option, and Nourish as a great option for the lifegain. Moving up the curve, "pre-boarding" a Kitchen Finks could be really good. Or, like you mentioned, Obstinate Baloth or Thragtusk are awesome. And depending on the meta, Huntmaster of the Fells  Flip or even another Primal Command aren't terrible options either.

And on the graveyard hate, I go back-and-forth on Cage vs. Relic vs. Scavenging Ooze vs. Surgical Extraction. There's a slightly-dated-but-still-useful discussion on Cage vs. Relic here.

To both of you: Draw well!

DemonDragonJ on Strength of the Sun and ...

3 months ago

Here are two cards that I designed for my own custom set that I am building, which features sun worship and a "light versus darkness" theme, although I do not wish to say too much about that at the moment, since my plan is still in its early phases.

Strength of the Sun Show

This card is essentially Giant Growth with an additional ability, one that can be used either offensively or defensively. It provides a slightly smaller bonus to power and toughness to prevent it from being too powerful.

Touch of the Sun Show

This card was modeled after cards such as Heroes' Reunion or Nourish, and it uses hybrid mana because I believe that such an effect can exist in either green or white alone, as well as those colors together. It protects a player from harm and also can increase their life, to further ensure their survival. Kicker shall be a prominent mechanic in my custom set, and cooperation between colors is also a strong theme, so the set shall have a large amount of multicolored cards.

What does everyone else think of these cards? Are they balanced and fairly costed, I hope?

BenMonte on mono green token landfall

1 year ago

Well, instead of Nourish, which isn't doing much for your deck, I'd consider running some ramp instead, like Harrow, Cultivate or Kodama's Reach, since you want landfall. That and your spells are all rather expensive, so it wouldn't hurt to get more mana faster.

Tethys on Rended Gruuled (R/G Dragon Hyper-Ramp)

1 year ago

For the sideboard, go with Nourish over Stream of Life for sure.

BTW, I got all of the rest of the cards you need for the deck today including the Thunderbreak Regents and the Stormbreath Dragons :-)