|Commander / EDH||Legal|
Printings View all
|Welcome Deck 2016||Common|
|Scars of Mirrodin||Common|
Combos Browse all
Return target nonland permanent to its owner's hand.
Price & Acquistion Set Price Alerts
1 week ago
Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.
2 weeks ago
-3 Anticipate (sideboard)
-3 Pulse of Murasa (sideboard)
-1 Negate (sideboard)
-1 Essence Scatter (sideboard)
-1 Turn Aside
+4 Jaddi Offshoot (sideboard)
+4 Dispel (sideboard)
+1 Gift of Paradise
+1 Weaver of Currents
3 weeks ago
if you want another combo, Helm of Awakening, top and future sight draw your deck
Desolate Lighthouse could do work
4 weeks ago
1 month ago
It's alright, it probably seemed a bit odd that I was referring to a comment that wasn't even about Glacial Chasm when trying to argue my point about it. Also, as for Cyclonic Rift, I pretty much just use it as a functional reprint of Disperse in most cases; the fact that it can also be a one sided board wipe (at instant speed, no less), if you get enough mana, is just pure gravy.
1 month ago
2 months ago
The biggest issue I see with this deck is that it has a ton of cycling and discard, but not a lot of draw power, which could lead to some empty hands at bad times. I would consider slotting either Anticipate or Glimmer of Genius into the deck and dropping Catalog. Also, there are better options than Just the Wind, despite the Madness aspect. Unsubstantiate also hits spells as they cast, and Disperse can also hit artifacts and PWs. Other than that, love the idea! +1
2 months ago
Good stuff! And yes I do believe Mono U is fast enough.
I recently placed 3rd beating a 4C Saheeli and Mardu Vehicles decks in a GPT in Bakersfield CA. I found that the interaction between Torrential Gearhulk and Engulf the Shore to be extremely effective in pissing your opponent off (lol) and controlling the board. Also, don't forget Disperse is standard legal and I find it fairly effective at slowing agro strategies and at the very worst its pretty good a protecting your stuff as well.
I would also suggest more land. I find through my experience that a control deck cannot afford to miss a land drop. I know someone else already suggested it but I feel it is pretty important.
Check out my deck, feedback would be awesome or maybe it will give you some ideas: Infinite Torrential