Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Standard Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Welcome Deck 2016 Common
Magic Origins Common
Magic 2014 Common
Scars of Mirrodin Common
Morningtide Common

Combos Browse all



Return target nonland permanent to its owner's hand.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.01 Foil


Have (3) BBBr0ny , ironax , maR2307
Want (0)

Recent Decks

Load more

Disperse Discussion

izzetkid987 on MoBlu Spellspam

1 week ago

Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.

dgalarza on Timmy's Wurm Expo

2 weeks ago


-3 Anticipate (sideboard)

-3 Pulse of Murasa (sideboard)

-1 Negate (sideboard)

-1 Essence Scatter (sideboard)

-2 Forest

-1 Turn Aside

-1 Disperse

+4 Jaddi Offshoot (sideboard)

+4 Dispel (sideboard)

+2 Unsubstantiate

+1 Gift of Paradise

+1 Weaver of Currents

hoardofnotions on Keranos, God of "wait, what just happened?!"

3 weeks ago

Disperse could be Into the Roilis there any space for Ponder, Preordain, or Treasure Cruise?

is Izzet Keyrune good enough? How many times has it turning into a creature mattered?could be a Coalition Relic instead?

if you want another combo, Helm of Awakening, top and future sight draw your deck

Desolate Lighthouse could do work

landofMordor on Harmless Pact

4 weeks ago

Love this deck idea! You might try Winds of Rebuke or Disperse as ways to either reset Pact or control.

wzxc on Oloro Stax EDH

1 month ago

It's alright, it probably seemed a bit odd that I was referring to a comment that wasn't even about Glacial Chasm when trying to argue my point about it. Also, as for Cyclonic Rift, I pretty much just use it as a functional reprint of Disperse in most cases; the fact that it can also be a one sided board wipe (at instant speed, no less), if you get enough mana, is just pure gravy.

CivilJay on Infinite Torrential

1 month ago

Nice deck! I think Winds of Rebuke would be better than Disperse in your deck. The mill can ruin their day and you only benefit from it by providing more targets for your Torrential Gearhulk.

Leatherankh on Storm-Crossed Lovers (Advice Wanted)

2 months ago

The biggest issue I see with this deck is that it has a ton of cycling and discard, but not a lot of draw power, which could lead to some empty hands at bad times. I would consider slotting either Anticipate or Glimmer of Genius into the deck and dropping Catalog. Also, there are better options than Just the Wind, despite the Madness aspect. Unsubstantiate also hits spells as they cast, and Disperse can also hit artifacts and PWs. Other than that, love the idea! +1

NicholsGT on Mono Blue Control... Fast Enough for standard?

2 months ago

Good stuff! And yes I do believe Mono U is fast enough.

I recently placed 3rd beating a 4C Saheeli and Mardu Vehicles decks in a GPT in Bakersfield CA. I found that the interaction between Torrential Gearhulk and Engulf the Shore to be extremely effective in pissing your opponent off (lol) and controlling the board. Also, don't forget Disperse is standard legal and I find it fairly effective at slowing agro strategies and at the very worst its pretty good a protecting your stuff as well.

I would also suggest more land. I find through my experience that a control deck cannot afford to miss a land drop. I know someone else already suggested it but I feel it is pretty important.

Check out my deck, feedback would be awesome or maybe it will give you some ideas: Infinite Torrential

Load more