|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Welcome Deck 2016 (W16)||Common|
|Magic Origins (ORI)||Common|
|Magic 2014 (M14)||Common|
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
Return target nonland permanent to its owner's hand.
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1 week ago
If you can hold on long enough Tetzimoc, Primal Death is a guaranteed board wipe against decks. You'll hit six Creatures, and it can't be countered.
It's interesting that you mentioned draw. I tend to prefer ongoing draw in a deck like this, as opposed to a one off card that let you draw. I know it's a cliche at this point but Search for Azcanta Flip is very good at smoothing your draw, at the very least. I have played games where I haven't even bothered to flip it, or only flip it before I play another copy.
My final thought is that Disperse might be a better option than Unexplained Disappearance. You lose the Surveil but you gain more flexibility as to what you can bounce. A bounce and counter is very good against Indestrucitble Creatures.
1 month ago
Heyo! Not sure when you last checked spoilers (they are all out at this point), or what your budget is, but I have some suggestions. I've also been trying to put together some ideas for an Izzet deck, and here are some of my thoughts:
The biggest thing I see is that the damage in this deck seems really low. You don't have many creatures that can get through blockers, and most are too small anyway. The passive burn from Electrostatic Field is nice, but if you don't get two of those in play and have them stick, you won't have enough damage to kill your opponent. To increase your damage, I highly recomend:
Add a few copies of Risk Factor. It can be extra damage, give you more cards, and can even be cast from the graveyard like Chemister's Insight. Consider replacing a few copies of Disperse or Syncopate for them.
A few other cards to consider, based on your preference:
Not a huge fan of Disperse, as I think more damage or draw power could be more useful. An alternative could also be Unexplained Disappearance, as it lets you surveil, though it can only target creatures.
Finally, if you wanted to go a different direction and get some powerful creatures, you could look at adding a few copies of Enigma Drake, Crackling Drake, and/or Niv-Mizzet, Parun. It would give you something a little more powerful to do in the mid-late game.
1 month ago
Hi_diddly_ho_neighbor, concerning Mentor, I'm optimistic. On the face of it, it might be "worse" than Bolster, but that's assuming that you're using them the same way, to win a war of attrition. Mentor, on the other hand, is helping to close out a game and keep your aggressive creatures relevant into the mid-game. So I expect to see the stats on Mentor creatures be a little more aggressive to compensate for a less versatile ability.
saj0219, you're almost certainly right concerning Jump-Start. It's gonna be hard to cost those cards appropriately, considering you can effectively have 8 copies of each in your deck. I expect to see a 3-mana Disperse and a 3-mana Lightning Strike and so forth, cards that won't be super exciting, but playable as 1- or 2-ofs.
1 month ago
This looks better than the last time. Not that the prior iteration was bad or anything, I just think you're going in the right direction. Now:
Sensei's Divining Top - top goes infinite with either of your infinite mana combos. Infinite as in it draws you your entire deck. After Isochron combo gives you infinite mana you can tap Top for draw, hold priority to activate DReversal via Isochron (paying , but since you have infinite...) and then when that resolves you tap Top again with previous top effect still on the stack. They both resolve, first one drawing a card ad putting Top on the top and the second one just drawing you Top you can replay (for , but, again, you have infinite). And with Rings combo you tap top for draw and copy the effect via Rings (paying while having infinite is insignificant). It's a neat interaction for when Oona is offline for any reason because you get a chance to draw a way to get her (back) online. So even though it's not a combo-centric card and would be included anyway, it would be nice for clarity if it got mentioned in the combo section of the writeup and if it got tagged as such in the deck.
Unsubstantiate - tag it as a counter too. The only excuse I can find for playing this over a simple Unsummon or Disperse as a removal is its countering clause. Additional counter that can hit uncounterable spells is something. It's no Remand, but with that price tag and soft removal clause one can't, and shouldn't, complain.
Mental Misstep - how relevant is it honestly? The way I see it, your (partially "our") meta is kinda slow so this one isn't as significant here.
Spectral Shift - this seems...cute. Too cute. I get the point of abusing Urborg, but IMHO it's jumping through some considerable hoops just to get more mana. Unless I'm missing something big or it's that good and consistent actually.
Long-Term Plans - you have plenty good tutors in here. This one is the slowest and I could see it getting out for something better.
Mind's Desire - I can see it having a fabulous ceiling, I played the card so I know, but its floor is awful and it won't get you back when you're behind. And even when it gets rolling, you're depending on luck for it to do anything. I think that your current combos are reliable enough to ditch it. But that's just me.
Snap - you be the judge on this one. Since you already have black I think you could afford more...permanent solutions to pest problems. But if its free casting is that valuable, by all means play it.
Prismatic Lens - take a look at this one. It's not much on its own, but considering you have many colorless rocks and that you only have 4 of those capable of creating infinite colored mana (Talisman pains you so it's technically not infinite but you don't need more than a few with Oona so it fills the bill). It's a card I came across recently and am seriously considering for my Tasigur so yea, you might find it appealing too.
Rhystic Study - get it pls xD
Yahenni's Expertise/Languish - these are neat mass removals that won't break the bank while they will get rid of most stuff from the board. Toxic Deluge or Damnation would be better of course, but I can see that their price tags might be a bit prohibitive so one of these 2 -/- wraths can do, at least for the time being.
1 month ago
2 months ago
Nothing quite like spice with a price limit hah.
Hm, Kozilek's Predator doesn't seem to do much for you here. It's too expensive to be effective ramp and too small to be an effective beater. I'd say you're better off swapping those out for another beater that pairs well with unblockable. Sagu Mauler has the advantage of having hexproof so he can't be picked off as easily, and Hunted Troll has the advantage of being absolutely massive for the mana cost. You could also swap out some of the Yasova Dragonclaws for some of these.
Similarly, Augury Owl is too small to be a beater and doesn't ramp you at all. I'd say you're better off playing either some removal or more unblockable enablers in its place. Personally I'd swap them out for another two Aqueous Form, but you could also try Distortion Strike, Vapor Snag, or Disperse. The former two help your gameplan, the latter two help you stay alive to pull your gameplan off.
Smiliarly again, Call the Scions is too expensive to be an effective ramp spell, and the dorks are too small to make effective beaters. I say you're better off swapping them out for two more Llanowar Elves as a much more effective ramp spell. If you're afraid of sweepers or just prefer traditional ramp, you could opt instead for the OG Rampant Growth or even Harrow if you're feeling extra spicy (notice that harrow puts the lands into play untapped- you basically pay one mana to ramp on that turn!)
Civilized Scholar Flip is... well, it's something. I'm not trying to tell you what to do or anything, but why play this? I suppose it does help filter through your deck and does make a scary beater if you can make it unblockable, but it dies to literally everything. Electrolyze, blocked by a lingering souls token, pyroclasm, even night of souls betrayal. I'd say if you're going to play something with one toughness it would be better off being a mana dork. Alternatively you could swap this for another unblockable spell or some removal.
Hour of Need doesn't play into your main strategy pretty much at all but I do think the concept of turning a few mana dorks into 4/4 fliers is hilarious. I assume you really like this card, leave it in if it's fun. It could be replaced with something else to make the deck more competitive but sometimes you just have to stick to your memes.
That's all I can think of while sticking close to the $10 budget. If your budget goes up let me know, I've got a few more ideas
5 months ago
xEleven Thanks so much, that's really helpful! I had thought that there wasn't really enough removal or disruption, particularly since Mono-Blue decks already struggle with artifacts and enchantments. Disperse is a great shout because it effects all nonland permanents. I'll be on the lookout for other cards that do similar things. Maybe Commit // Memory?
5 months ago
I think it's great, but maybe I need a bit more control, such as return to hand. Honestly, Mistblade Shinobi is the best version of that, but anything else like maybe some sort of cheap and efficient Disperse? So we can disrupt their tempo.