Front:Delver of Secrets Flip
Creature — Human Insect
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Insectile Aberration Discussion
1 month ago
I really like Insectile Aberration.
2 months ago
Wirox, thank you for the suggestions! I considered the Expertise from the day it was spoiled, and then decided not to run it for a pair of reasons.
a. I have great game against little creatures already, so the -3/-3 is not as relevant as being able to sweep a board of Tasigur, the Golden Fang, Tarmogoyf and all manner of Eldrazi.b. I would rather suspend Ancestral Vision at the soonest possible time than hold it in hand to hope to have it go off with Expertise. If I play both cards on curve, then Vision would resolve the turn after the Expertise anyway, so I'm not accelerating it out by too much.
I am still testing Fatal Push, and did not want to begin with the playset. It is not Lightning Bolt, sadly, which means that it is not always relevant. I used to play Victim of Night and Dismember before Push was printed, and I liked the security of knowing I wouldn't just lose to something like Tasigur and Gurmag Angler and Primeval Titan (less commonly, Stormbreath Dragon. It could be correct to play the set in some combination across the 75, and if I feel as I want more quick spot removal, I shall make space for it; but for now, testing and practice.
Allow me to explain my rationale for Downfall and Bile Blight. One of the most common ways for UBx control decks to lose the game is when the opponent resolves a threat that is impossible/difficult to remove; these usually take the form of consecutive big creatures (Reality Smasher, Drowner of Hope - it isn't always possible to keep up a fetchland for Thought-Knot Seer either) or planeswalkers. As such, I am not comfortable with going below 3 Hero's Downfall. Downfall is my out to Liliana of the Veil and Liliana, the Last Hope, Karn Liberated and Koth of the Hammer. Between that and Geth's Verdict, I don't simply concede to Tron resolving something.
A spot removal strategy is most weak to tokens (dedicated token decks - I've seen a few Mardu/Orzhov lists - and elves). Trading cards for half, one third, or one fourth of the opponent's cards feels very very bad. Lingering Souls has always been a headache, and will continue to be; Abzan maindecks it or boards it in against me, as do variants of Esper control. I know I have 2 Engineered Explosives and 2 Damnation, but better 6 of these token killing effects than 4. Bile Blight is also quite the blow out against affinity quite often, with Signal Pest, Vault Skirge and Inkmoth Nexus often coming in multiples. Bile Blight deals with Snapcaster Mage armies, multiple Goblin Guide, Monastery Swiftspear, and Insectile Aberration. It gets around the card disadvantage created by Voice of Resurgence tokens, it makes racing Bitterblossom a real plan, and it almost singlehandedly shuts down elves (it is also excellent against Merfolk, where it lets me not fall behind too much because of AEther Vial by 2 for 1'ing them). It is excellent against Dredge, which no other spot removal is (it is particularly potent with a Kalitas on board). No other card that I know of accomplishes all of this for 2 mana. Hence the 2 of.
3 months ago
I know the copies go away at the end of the turn, but Mirror Mockery does double Insectile Aberration Flip's attack value every turn, which is what It accomplishes. In any format, 6 damage is better than 3.
3 months ago
ClockworkSwordfish, Mirror Mockery is an ok/10 way to make copies of Insectile Aberration Flip. If you really needed that 4th spell, you could enchant Erayo, Soratami Ascendant to make her flip. The Mirror is alright in here, I can see where your confusion would be.
5 months ago
Shit I meant modern! Context and whatnot!
Goody The Standard Meta is bad card draw for modern, and you might get three cards and six damage, if you can lock down the Copter, the creature crewing, and manage to get the whirly bird through Insectile Aberration.
6 months ago
Its probably safe because at the end of the day it's just a big vanilla creature. Cards like Death's Shadow or Gurmag Angler arguably do what goyf does in a different way but produce higher stats. Goyf is more consistent than a lot of other examples and doesnt require that you jump through hoops but at the end of the day he's easily contested by counterspells and removal that cost less than him and thus out tempo him, and also contested by other creature options that dont lack evasion like Insectile Aberration
DaDannyWay on Aluren
7 months ago
No problem! Of the two I'm not entirely sure depends on your meta. Probably leaning more towards Shrieking Drake. I'm leaning away from Quickling because in a utility sense without Aluren out could be problematic. Flash is nice and it could just in front of a Insectile Aberration and trade...but you need another creature out there for Quickling not to die off his own trigger. Also if you casted it in the previous situation with another creature in play, they could kill your other creature in response to the cast or trigger (which is very likely with the small creatures we run). Meaning you loose two cards off their one. With Shrieking Drake its weak but at least it can bounce its self to your hand if you cascade into it, unlike if you cascade into a Quickling on an empty board, you just can't cast it and waste the cascade. So probably the Shrieking Drake of the two. Honestly though I'd be more inclined to try Arctic Merfolk cascading into it isn't as good as Shrieking Drake, but the on cast benefit of returning a creature as the kicker can have its own benefit while trying to dig for the last combo piece with Aluren out or returning a single creature in play while trying to find your pieces to combo (they can't target say a single Shardless Agent that you return on a kicker as its part of the casting cost, as oppose to casting a Shrieking Drake with just the shardless in play. They'll know your intent so they can target it with removal in response to the cast.) Both have up's and downs best way to find out is to play test it! Cockatrice is always a good option.
8 months ago
Courser is just a wall for almost any deck to try and fight through, plus he gains you life and helps dig through extra lands. I'm only running 1, and I'm loving him so far. I'd consider a second if meta called for it, but probably no more than 2 at absolute max. He just makes any aggro match so much better. He's also a great target for Dromoka's Command +1/+1 and fight since he has super high toughness. With it he can kill a creature and still punch through a blocker, often without taking enough damage to kill him. He had good synergy with Retreat to Coralhelm, but even without the retreat I'd recommend playing him.
Reflector Mage I've been equally pleased with. The only place I don't like him, is against AEther Vial decks, since it doesn't prevent them from recasting again. He's amazing off CoCo for really messing up your opponents attacks and making huge swings in your favour. Plus bouncing even just small things like an Experiment One or an Insectile Aberration make him insanely good since it just sets your opponent so far back really early on. He's fantastic as a 2 of, I might even consider upping back to a third. I dont know what I'd take out though, I really like every card in the deck right now :P