Obstinate Baloth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
2011 Core Set (M11) Rare

Combos Browse all

Obstinate Baloth

Creature — Beast

When Obstinate Baloth enters the battlefield, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

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Obstinate Baloth Discussion

Zavthedav23w on Mono Green Prison

5 days ago

Yes, I do have some suggestions but your curve might not get better. Since prison aims to lock the opponent into a haze from which they cannot escape, your curve should be very low. You are already playing a lot of the staple cards, so there isn't much to change. But to start, I recommend Garruk Wildspeaker instead of Garruk Relentless, His untap 2 lands ability is amazing for the deck, plus he'll generate creatures for you. I know you want the wolf deck thing as well so you could play both, really you should at least play 2. Ancient Stirrings Will help you get the artifacts you need to win, so I'd play 4. I'm not a fan of Narnam Renegade, I recommend more Scavenging Ooze for your 2 drop spot. If you don't care about budget, Noble Hierarch is practically a must have. A fun play is Obstinate Baloth, normally a sideboard card but if you are playing this casually it's a really fun card. You could play Pendelhaven(1), because I'm about to recommend a bunch of mana dorks. Llanowar Elves and Elvish Mystic would be interesting. You don't necessarily need them though. Something you may not expect me to recommend, Smuggler's Copter. All of your creatures can crew it(mostly), and it'll draw you cards, plus it has flying. And it's a 2-drop, added bonus. I can't really give you many pointers, I really like your deck, these are just cards you could play. Maybe even consider Throne of the God-Pharaoh and Bottled Cloister. Those could be really fun. Again, your deck is super solid, with late game plays, I like the unorthodox play with Master of the Wild Hunt, I've never seen that before. Well done! I will say you don't have to play any of these cards but if I had to tell you what to take out, I'd say Narnam Renegade would go and put in Noble Hierarch, or any of the other mana dorks. Definitely Smuggler's Copter for Nissa. You might not even need Courser. Good luck with your deck!

bud627 on Budget Green Ramp

2 weeks ago

Thragtusk Isnt to pricey and could probably replace Obstinate Baloth or Arborback Stomper. I personally feel it adds more value. Otherwise I think this is a really good deck.

kon115 on Pelt Collector COMBO Deck w/ Vexing Devil - GRN!

2 weeks ago

with the rise of BGx could a few Nullhide Ferox or Obstinate Baloth be worth it in the SB?

lagotripha on Beasts on a Budget GRW

1 month ago

I'd consider Evolving Wilds/Terramorphic Expanse over Blossoming Sands, as it fixes all colours and dodges Blood Moon if you crack them before turn 3. Naya Panorama is also interesting, but less amazing in such a colour-intensive deck. Brushland, Karplusan Forest, Battlefield Forge exist, but only one has been printed recently enough to smoothly slot into budget lists.

Radiant Destiny- compared to Always Watching its more expensive beacause its in standard, while more difficult to turn on, so I'd consider a switch. Beastmaster Ascension is on-theme and slightly cheaper, and my personal preference. Mayael's Aria can also be fun.

Beast Within is on-theme premium removal.

Garruk Wildspeaker's various incarnations all make beast tokens, which can work well.

Pulse of the Tangle is a good card advantage tool in more midrange lists featuring Thragtusk and Obstinate Baloth maindeck.

Good luck, and I hope that you get that streamlined deck of your dreams. Its always good to see more weird tribal lists around.

lagotripha on Grow and destroy!

1 month ago

How competitive and aggressive do you want to be in modern?

You can consistantly manage 12 budget 1 drop manadorks in G/W (Elvish Mystic, Llanowar Elves (I don't know why the price listing is broken), Avacyn's Pilgrim), followed by very efficient creatures in the 3/4/5 slot. Its best if those creatures let you stabilize, having an immediate board impact- Obstinate Baloth is loved for that reason, but there are plenty of alternatives.

If you want to run that an aggro deck to cast dinos, then look at Crested Herdcaller, Deathgorge Scavenger, Runic Armasaur, Siegehorn Ceratops and Thrashing Brontodon. However, as a lot of them are in standard, you might want to wait for rotation before building it in modern as it will be substantially cheaper.

Modern cards that are good for any tribal in G/W are Mirror Entity and Chameleon Colossus - one for its power when you go wide, and the other due to its surprising resilience in midrange.

GW hatebears has some older budget lists which can be plundered for ideas, and some new card printings (notably Vizier of Remedies ) allow for very powerful interactions even with budget cards (Safehold Elite looks a lot stronger).

There are also lists built around Knight of New Alara that, while long in the tooth, have solid ideas.

The strongest way to build in budget is to spot a theme across a lot of sets (that means a lot of similar cards have been printed), and grab the cheap ones that work well together (in price and cmc), so that while no part of your deck is spectacular, you can consistantly win a lot of matchups.

Green also has the benifit of access to a lot of card fixing in the form of things like Adventurous Impulse- there are like eight variants, which makes building around card interactions a lot smoother, whatever you pick.

Good luck, and happy brewing.

vomitpile on Sylvan Turbo

1 month ago

Good on you, that's a big undertaking in modern. Maybe try Lotus Cobra? That card does crazy stuff with extra lands being played. Splashing for red would give you more interaction like Lightning Bolt and Molten Rain effects, and finishers like Banefire, black would be useful for Fatal Push and other effective removal, Ob Nixilis, the Fallen and my favorite baby boy The Gitrog Monster. White would give you strong sideboard options, Knight of the Reliquary and Renegade Rallier, with other random creatures that could help lean in a more aggressive direction. Blue tends to be the weakest color to pair with green for stuff like this besides Bring to Light style decks or amulet titan, since it only helps control and draw cards and doesn't really have its own payoffs. I would consider splashing some other color as a way to help close games, Sylvan Awakening is very strong when you have 10+ lands but leaves you vulnerable to something like Terminus, which is seeing more and more play lately. Adding more midrange creatures can help you survive the early game also, things like Tireless Tracker which also counts as card draw, and Courser of Kruphix offers life gain and is sort of a backup Oracle of Mul Daya. You could also consider Wayward Swordtooth as an aggressively costed ramp creature. Something like Hornet Queen and Obstinate Baloth are strong sideboard cards and Summoner's Pact is useful for finding those silver bullet creatures when you really need them. I threw a lot at you, I really like big mana and play titanshift primarily so those are all things I've considered for similar decks to yours. Good luck and happy brewing!

clayperce on Serious Ponza

2 months ago

deltacobra,
Both cards are great, and I would never fault anyone for running them. Here's some details though ...

  • Stormbreath Dragon: I actually run Strombreath pretty often ... I should really add it into the maybeboard as a 'Common Mainboard Option'. It's almost entirely a meta call vs. Pia and Kiran Nalaar. P&K synergizes just a little better with the rest of the deck (because they can sac' Clues from Tireless Tracker) but both attack with 4 power on Turn 5 (or earlier) and provide a some reach via a late-game mana sink (P&K by sac'ing Artifacts and Stormbreath with Monsterous). P&K is better vs. spot removal (since their 4/4 is spread across 4 bodies) and is the only tool we have to deal with Etched Champion, but Stormbreath is better vs. Lingering Souls and Path to Exile.
  • Thragtusk: I used to run Thrag' all the time, because he's just so good in a removal-heavy meta. But I shifted to Obstinate Baloth a while back becuase it comes in a turn earlier, has comparable lifegain, and has a discard effect which is just priceless vs. cards like Liliana of the Veil and Burning Inquiry.

Again, though, both are good additions for sure.

Cheers!

Nethereon on Stompy

2 months ago

Your sideboard is all over the place. You shouldn't have 15 different cards. Expect to lose to certain match ups, then optimize the ones you believe you can beat post sideboard. No reason not to run 2 or 3 copies of Wetball, i.e. Damping Sphere. If you're getting blown out by Souls tokens, there's something wrong. You should be able to just run them over, especially with Steel-Leafs. I like Obstinate Baloth but Kitchen Finks is more efficient and it adds the same amount of devotion as Baloth. You'll lose 2 life on the EtB trigger, but your opponent will have less incentive to kill it because of the persist trigger. Melira doesn't really belong here unless you really think you're going to see a lot of infect.

Torpor Orb turns off your Avatar of the Resolute and the evolve mechanic on Experiment One. It's such a narrow card that I don't think you really need it. Spyglass is fine. Commit to either Relic or Surgicals, but not both. In a creature heavy deck, I would say it is probably better to consider Shapers' Sanctuary for the card advantage. Nothing hurts worse than having all your threats removed, and never having anything left to finish the game. Corrosion is a great choice for your Affinity match up. Are you running Back to Nature for your Bogles match up? If that is the case, then why not Spellskite? It's a creature, it will steal the enchantment, or it can eat a piece of removal. If you play Choke as one of that's fine, but otherwise I don't see the need for it.

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