Obstinate Baloth


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
2011 Core Set (M11) Rare

Combos Browse all

Obstinate Baloth

Creature — Beast

When Obstinate Baloth enters the battlefield, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

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Recent Decks

Obstinate Baloth Discussion

Oloro_Magic on Garruk Beast

2 weeks ago

Hey so overall the first impressions haven't been too good, the deck sometimes works and gets off to an explosive start but its draws are always a guess to say the least, mulling into oblivion is a problem I faced repeatedly. There is much too much variation at this juncture in the way the deck feels and plays, in other words we need to streamline this a bit. And to do that one needs decide which route the deck is going to be taken, and personally i feel a mono-green stompy or devotion list would best suit what is already here.

So firstly lets get over what should be removed:

Pretty much everything, I'll save a bit of time by just saying that a lot of the one-of's and two-of's have better alternatives, the only creatures i would keep are Llanowar Elves, Kalonian Tusker, and Obstinate Baloth (and even then Obstinate is better in a sideboard); the most important cut is Krosan Warchief it just isn't modern legal unfortunately. In addition to these creature cuts I would cut all the pump spells as well as Ring of Kalonia, and i know you have built this deck around it but also Primeval Bounty, I never once resolved this card in testing, I never even wanted to.

With all these cuts in mind we have a pretty blank slate to work with: lets start with the mana a deck like this wants 24 lands in my opinion, 4 of those (if financially viable) should be Nykthos, Shrine to Nyx to generate copious amounts of mana, there is also an argument for something like Treetop Village. This leave us 46 slots in the mainboard, the vast majority of which will be creatures:

So here the decision really is yours 2 of these sets should be in the deck, you want 8 accelerators in my opinion, these are the most budget friendly options; note however that if you choose to play Arbor Elf then you also want Utopia Sprawl.

One or the other both may be too much.

In my opinion you want both of these, they provide great curving threats whilst also fueling the devotion gameplan. These are your best threats.

A resilient threat that works well with the devotion plan.

The big payoff, a huge threat that hits the board and makes an immediate impact.

The rest of the creature slots can be devoted to silver bullets so to speak, things like Scavenging Ooze or Reclamation Sage to have some mainboard hate, Courser of Kruphix for more acceleration, Tireless Tracker as just a great card.

As for non-creature spells, a few come to mind as worth it (left entirely to your discretion):

Provides much needed flexibility in combat as you can focus on curving out whilst still being able to pump.

Protection as you will go wide, this is usually a sidebaord card but can see play in the main as a one-of depending on meta.

Our removal of choice, flexible and efficient, great for getting those last points of damage in.

A must if you play Arbor Elf, with that combination of cards it is possible to make 4 mana on turn two.

I personally believe he is good enough to see play, he is flexible enough that i can see him being quite effective.

This would require lowering the curve and removing anything above 3 mana but company is an incredible tempo play in a deck like this, providing some much needed acceleration, however you sacrifice the devotion plan in favor of it, and likely play Eternal Witness to recur company.

In the end the deck is yours so these are all just suggestions, i hope they help, I really see this more as a stompy list in need of a focus, hopefully the above provides some inspiration. If i have completely missed the mark however in what you are trying to do then let me know and I'll adjust. I'd also be more than happy to help with a sideboard.

ZorrosRage on Stompy

4 weeks ago

Looks solid. I would 4x Steel Leaf Champion. Scavenging Ooze is a great card. Possible better on the side depending on if you know you're going to need it a lot then by all means add it to main its a meta call.

possibly -1 ooze +1 steel leaf champion

another possible fun card is Groundbreaker some people like the card some people dont.

In the Rhonas the Indomitable spot can test Dungrove Elder It dodges removal a little better but you lose the Rhondas ramp. That is up to you.

on more of a fun for the hell of it card Ghalta, Primal Hunger not needed and probably not the best but 1x is always fun to see on the board.

as for side all of these are good. It will very depending on meta Feed the Clan, Damping Sphere, Manglehorn , Kitchen Finks, Relic of Progenitus, Creeping Corrosion, Obstinate Baloth, Natural State, Thrun, the Last Troll, and Shaper's Sanctuary

Nathanaiel on Knightfall

4 weeks ago

Why not run Kitchen Finks over Obstinate Baloth in the side, since it can be hit off Collected Company?

lagotripha on Devoted Greenies

1 month ago

Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.

Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.

If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon

Song of Freyalise is new, looks interesting, but might need more dorks to make it run properly. I'm testing a deck with some bigger drops, proliferate and Druids' Repository.

Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.

I've had a lot of fun running Asceticism game two becoming troll tribal. Bower Passage/Dense Canopy/Gravity Well can be a win against flyer heavy decks.

Not really much more to say than that, its a fun deck, have fun playing with all the options!

Darth_Savage on Rob Zombie

2 months ago

Toxicnerve, here is the problem with the Ghast, it costs 4 mana but doesn't change the game state in any significant way the turn you play it. Modern is frequently described as a turn four format, this means that on turn 4 you are setup to win or you are winning. The Ghast is too slow for modern, any card that costs more than 4 mana really needs to be significant... A 4 drop creature in modern needs to be something like Bloodbraid Elf or Thought-Knot Seer, these two creatures are quite different but they also have something in common, they provide a 2-for-1. Other options are the creature has baked in recursion Kitchen Finks or Flamewake Phoenix are examples of this, or it has a cost reduction Obstinate Baloth, Hollow One and Gurmag Angler (this one would fit your deck), or lastly it isn't really played Simian Spirit Guide and Street Wraith.

The thing is the modern card pool is massive, even with just Zombies, go to Gather and set Card Format to Modern, Card Type to Creature, then do a search on Type and enter Zombie, there are 272 modern legal Zombie creatures... This excludes cards which can support Zombies, or other cards which would normally be in a deck, like disruption (kill spells, discard, counterspells). Coming back to the Ghast, yes in theory he gives you a little ramp, but in modern, by the time it does you might already be losing and if your not, then it is just a win-more card.

Does this help?

Mr.tatak on Mono-green Devotion

2 months ago

First of all, thanks for the feedbacks, Emzed!so first: Obstinate Baloth is not necessary in the sideboard because I've played against jund a lot, and Lili have never been a problem against this deck as we have a lot of mmana dudes that we can sac to it's -2 ability and we have Sorcerous Spyglass in the sideboard too. Now with the life gain ability, we have 3 Primal Command and 1 Scavenging Ooze in the mainboard and 1 Courser of Kruphix in the sideboard, I'm sure it's enough.as for the Nykthos, Shrine to Nyx, we must run four of those for a few reasons:-It have a big target on his back, with all the fields pf ruins and the ghost quarters running around;-You can still play it even if you have already have one on the battlefield the turn where you cast a huge Gwave for example, it generates crazy amounts of mana and you can make some kind of loop if you get a nyktohs, an Ewitness and a few lands out of your Gwave a play Gwave again for a billion;-it's just so good !Now the EWitness are essential, because your hand usually get ripped apart in the beggining, so nice there, and most importantly, you can lock your opponent with it and the Primal commands.

Emzed on Mono-green Devotion

2 months ago

I think I would like Obstinate Baloth in the sideboard as a tool against Burn decks and Liliana of the Veil.
Are you sure you need the full 4 Nykthos? It is legendary after all. Maybe you could run 3 and add a couple of Oath of Nissa to dig for it.
Also, drawing multiple Eternal Witness in you opening hand might be awkward sometimes. How about replacing one with Woodland Bellower? It can grab Witness when you need it, but also gives you other options and a nice big body.

Necro on Surrak Dragonclaw - French EDH

2 months ago

Really, after your Saskia? Next unfriendly deck? I hope, this is only for tournament and not against Pub-Friends

My recommendations after few playtest :

Remove Scroll Rack - this deck is fast. Without massive draw effects, you dont have enough cards for better profit in this artifact. I must say, its good, when you have it in opening hand.

Why Engulf the Shore? Returning your creatures too

Remove Plasm Capture. is hard cost for counterpells :D

Exploration when you have 37 lands? And Temur color dont have too much tutor for enchantments.

Remove Wall of Roots. When you need mana on 2 CMC, try Bloom Tender.

I am confused about Obstinate Baloth. Is his effect necessary for this deck?

That are my 6 cards to remove. Honestly, I know, this deck is mostly builded different. Stabilization of many and counterspells into Surrak's unloading. Then, through the Birthing Pod and Eldritch Evolution, the game is avoided. Maybe Yisan for tutor creature cards?

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