|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
|2011 Core Set (M11)||Rare|
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Creature — Beast
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
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Obstinate Baloth Discussion
1 week ago
Both cards are great, and I would never fault anyone for running them. Here's some details though ...
- Stormbreath Dragon: I actually run Strombreath pretty often ... I should really add it into the maybeboard as a 'Common Mainboard Option'. It's almost entirely a meta call vs. Pia and Kiran Nalaar. P&K synergizes just a little better with the rest of the deck (because they can sac' Clues from Tireless Tracker) but both attack with 4 power on Turn 5 (or earlier) and provide a some reach via a late-game mana sink (P&K by sac'ing Artifacts and Stormbreath with Monsterous). P&K is better vs. spot removal (since their 4/4 is spread across 4 bodies) and is the only tool we have to deal with Etched Champion, but Stormbreath is better vs. Lingering Souls and Path to Exile.
- Thragtusk: I used to run Thrag' all the time, because he's just so good in a removal-heavy meta. But I shifted to Obstinate Baloth a while back becuase it comes in a turn earlier, has comparable lifegain, and has a discard effect which is just priceless vs. cards like Liliana of the Veil and Burning Inquiry.
Again, though, both are good additions for sure.
2 weeks ago
Your sideboard is all over the place. You shouldn't have 15 different cards. Expect to lose to certain match ups, then optimize the ones you believe you can beat post sideboard. No reason not to run 2 or 3 copies of Wetball, i.e. Damping Sphere. If you're getting blown out by Souls tokens, there's something wrong. You should be able to just run them over, especially with Steel-Leafs. I like Obstinate Baloth but Kitchen Finks is more efficient and it adds the same amount of devotion as Baloth. You'll lose 2 life on the EtB trigger, but your opponent will have less incentive to kill it because of the persist trigger. Melira doesn't really belong here unless you really think you're going to see a lot of infect.
Torpor Orb turns off your Avatar of the Resolute and the evolve mechanic on Experiment One. It's such a narrow card that I don't think you really need it. Spyglass is fine. Commit to either Relic or Surgicals, but not both. In a creature heavy deck, I would say it is probably better to consider Shapers' Sanctuary for the card advantage. Nothing hurts worse than having all your threats removed, and never having anything left to finish the game. Corrosion is a great choice for your Affinity match up. Are you running Back to Nature for your Bogles match up? If that is the case, then why not Spellskite? It's a creature, it will steal the enchantment, or it can eat a piece of removal. If you play Choke as one of that's fine, but otherwise I don't see the need for it.
4 weeks ago
I'll give you props for trying to pull off a unique combo, but I can't say I find the combo to be any good.
It takes 4 cards to go off. Two of those cards, (Amulet of Vigor and Perilous Forays), does nothing on their own, and a do nothing 5-drop is really bad. In addtion you also need an 8-drop, (Omnath, Locus of Rage), and a land drop to go off with the combo.
Still, I'll give you a like for making a very unique combo deck.
I've got a bit of advice for you, though.
Lurking Predators Is really, really, bad in this deck. You only have 7 creature's in the entire deck, and 3 of those are 1-drops. I guess being able to scry is nice, but it's not even close to being worth 6 mana.
Zendikar Resurgent Is actually even worse than Lurking Predators. You don't need to double your mana when you can cast it, so that ability is worthless, and you, again, only have 7 creatures so it's second ability is probably only going to draw you are single card throughout a game.
You absolutely don't need 40 lands. 25-ish should be perfectly fine.
If you want to make a "playable" deck that supports this combo, I suggest getting Thragtusk / Obstinate Baloth as a midrage way to survive the earlygame. More ramp / mana dork cards that you currently do, I would suggest Birds of Paradise and Khalni Heart Expedition. Courser of Kruphix, and Tireless Tracker as they're basically the reason you would even want to play this type of deck to begin with. Lands like Gruul Turf to make better use of Amulet of Vigor, and Wooded Foothills to thing your deck, shuffle your deck, and get more triggers.
If you want a good R/G deck in modern that's based on lands. I suggest R/G Scapeshift. I think it's a super boring deck, but it's good.
2 months ago
Hey so overall the first impressions haven't been too good, the deck sometimes works and gets off to an explosive start but its draws are always a guess to say the least, mulling into oblivion is a problem I faced repeatedly. There is much too much variation at this juncture in the way the deck feels and plays, in other words we need to streamline this a bit. And to do that one needs decide which route the deck is going to be taken, and personally i feel a mono-green stompy or devotion list would best suit what is already here.
So firstly lets get over what should be removed:
Pretty much everything, I'll save a bit of time by just saying that a lot of the one-of's and two-of's have better alternatives, the only creatures i would keep are Llanowar Elves, Kalonian Tusker, and Obstinate Baloth (and even then Obstinate is better in a sideboard); the most important cut is Krosan Warchief it just isn't modern legal unfortunately. In addition to these creature cuts I would cut all the pump spells as well as Ring of Kalonia, and i know you have built this deck around it but also Primeval Bounty, I never once resolved this card in testing, I never even wanted to.
With all these cuts in mind we have a pretty blank slate to work with: lets start with the mana a deck like this wants 24 lands in my opinion, 4 of those (if financially viable) should be Nykthos, Shrine to Nyx to generate copious amounts of mana, there is also an argument for something like Treetop Village. This leave us 46 slots in the mainboard, the vast majority of which will be creatures:
So here the decision really is yours 2 of these sets should be in the deck, you want 8 accelerators in my opinion, these are the most budget friendly options; note however that if you choose to play Arbor Elf then you also want Utopia Sprawl.
One or the other both may be too much.
In my opinion you want both of these, they provide great curving threats whilst also fueling the devotion gameplan. These are your best threats.
- 1-3x of Thrun, the Last Troll
A resilient threat that works well with the devotion plan.
The big payoff, a huge threat that hits the board and makes an immediate impact.
The rest of the creature slots can be devoted to silver bullets so to speak, things like Scavenging Ooze or Reclamation Sage to have some mainboard hate, Courser of Kruphix for more acceleration, Tireless Tracker as just a great card.
As for non-creature spells, a few come to mind as worth it (left entirely to your discretion):
Provides much needed flexibility in combat as you can focus on curving out whilst still being able to pump.
- 1- 3x Heroic Intervention
Protection as you will go wide, this is usually a sidebaord card but can see play in the main as a one-of depending on meta.
- 1-3x Dismember
Our removal of choice, flexible and efficient, great for getting those last points of damage in.
A must if you play Arbor Elf, with that combination of cards it is possible to make 4 mana on turn two.
- 1-4x Garruk Wildspeaker
I personally believe he is good enough to see play, he is flexible enough that i can see him being quite effective.
This would require lowering the curve and removing anything above 3 mana but company is an incredible tempo play in a deck like this, providing some much needed acceleration, however you sacrifice the devotion plan in favor of it, and likely play Eternal Witness to recur company.
In the end the deck is yours so these are all just suggestions, i hope they help, I really see this more as a stompy list in need of a focus, hopefully the above provides some inspiration. If i have completely missed the mark however in what you are trying to do then let me know and I'll adjust. I'd also be more than happy to help with a sideboard.
ZorrosRage on Stompy
2 months ago
Looks solid. I would 4x Steel Leaf Champion. Scavenging Ooze is a great card. Possible better on the side depending on if you know you're going to need it a lot then by all means add it to main its a meta call.
possibly -1 ooze +1 steel leaf champion
another possible fun card is Groundbreaker some people like the card some people dont.
on more of a fun for the hell of it card Ghalta, Primal Hunger not needed and probably not the best but 1x is always fun to see on the board.
as for side all of these are good. It will very depending on meta Feed the Clan, Damping Sphere, Manglehorn , Kitchen Finks, Relic of Progenitus, Creeping Corrosion, Obstinate Baloth, Natural State, Thrun, the Last Troll, and Shaper's Sanctuary
2 months ago
3 months ago
Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.
Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.
If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon
Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.
Not really much more to say than that, its a fun deck, have fun playing with all the options!
3 months ago
Toxicnerve, here is the problem with the Ghast, it costs 4 mana but doesn't change the game state in any significant way the turn you play it. Modern is frequently described as a turn four format, this means that on turn 4 you are setup to win or you are winning. The Ghast is too slow for modern, any card that costs more than 4 mana really needs to be significant... A 4 drop creature in modern needs to be something like Bloodbraid Elf or Thought-Knot Seer, these two creatures are quite different but they also have something in common, they provide a 2-for-1. Other options are the creature has baked in recursion Kitchen Finks or Flamewake Phoenix are examples of this, or it has a cost reduction Obstinate Baloth, Hollow One and Gurmag Angler (this one would fit your deck), or lastly it isn't really played Simian Spirit Guide and Street Wraith.
The thing is the modern card pool is massive, even with just Zombies, go to Gather and set Card Format to Modern, Card Type to Creature, then do a search on Type and enter Zombie, there are 272 modern legal Zombie creatures... This excludes cards which can support Zombies, or other cards which would normally be in a deck, like disruption (kill spells, discard, counterspells). Coming back to the Ghast, yes in theory he gives you a little ramp, but in modern, by the time it does you might already be losing and if your not, then it is just a win-more card.
Does this help?