Heroes' Reunion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heroes' Reunion

Instant

Target player gains 7 life.

wallisface on

1 year ago

Some thoughts:

  • cards that only gain life are pretty universally bad - as such I'd suggest replacing Heroes' Reunion, Rest for the Weary, and Chaplain's Blessing for cards that do something more useful.

  • Broken Bond is interesting, but there'll be a lot of matchups where it's a dead draw (if your opponent has no enchants/artifacts, you can't cast it, unless you're destroying your own stuff). If you're using it to ramp, Explore would be a lot more reliable.

  • I'd suggest ditching Sunbond entirely. Your road-to-victory doesn't appear to be one where you need one large creature, and Sunbond is unlikely to be helpful as you have no real way to protect your stuff anyway. 4 mana is a lot for this kind of effect also. As you're already at 64 cards, this is something you can effectively remove for free also - giving you better odds to draw all the stuff that matters.

  • I think with only basic lands it's going to be really hard to support 3 colours in a way where the deck has any kind of reliability. I'd suggest cutting back to 2 colours - green seems super-easy to ditch here as it's not really doing anything for you.

9-lives on

1 year ago

Macaronigrill5150 I would add something like Healing Hands but I have mana restrictions for my amount of mana needed for angel tokens which is greater than or equal to 5. Using my life to either make angel tokens, or to harm my opponent, works either way, depending upon which card I draw that gives me my choice to heal the opponent, or myself to the detriment of the opponent. The best result I could get is to draw Vito, Thorn of the Dusk Rose, or Sanguine Bond, and Vizkopa Guildmage as I will be dealing damage to them while healing myself, thus as well as generating tokens. But, if I have Tainted Remedy I will basically burn them to death with healing magic that is able to be transferred, like Heroes' Reunion and Rest for the Weary, and also using my Chaplain's Blessing and Scroll of Avacyn to make angel tokens since I cannot heal myself and hurt them with it at the same time, but rather heal the opponent which harms them, and do my own thing.

Macaronigrill5150 on

1 year ago

Maybe you can add some force life gain into this deck for example Heroes' Reunion, and Healing Hands to make them lose life weather they like it or not. Also some enchantment protection Greater Auramancy, or Sterling Grove. Greater Auramancy is very expensive so I would definitely go with Sterling Grove

DemonDragonJ on Should Green's Lifegain Rely Upon …

1 year ago

WotC has stated that green's card drawing/card advantage must be related to creatures, such as Elvish Visionary, Collective Unconscious/Shamanic Revelation, or Garruk, Primal Hunter's second ability, which makes Harmonize a color pie break, and I think that green's life gaining should also be reliant upon creatures, to maintain that philosophy.

For example, I believe that Nourish, Weather the Storm and Stream of Life should be regarded as color pie breaks, but Brindle Boar, Obstinate Baloth/Ravenous Baloth, Oracle of Nectars, and Inscription of Abundance are acceptable (Dawnglow Infusion and Heroes' Reunion are acceptable because they contain white).

What does everyone else say about this? Should green's life gaining be reliant upon creatures? And, as a side note, how is Dawnglow Infusion only a sorcery, and not an instant? That severely reduces its utility, in my mind.

zapyourtumor on Lifegain: The Thicc Wurm Story

2 years ago

Finally found someone else using Voracious Wurm !! Although your deck doesn't have many white cards, I've found a version of the wurm combo with Martyr of Sands , Heroes' Reunion , and Life Goes On to be pretty effective against other casual decks. If you can fit martyr in I think she could do some serious work.

9-lives on Ionize and other Counters in …

2 years ago

Thanks for the advice, TriusMalarkyI'm not used to hearing MV, but I read about it on the wiki, and it comes from Strixhaven...? I think I'd like to run Disallow just because if there are any powerful triggers or abilities, I can counter them even though they're already on the battlefield, and on top of that, if I don't want to do that, I can counter a spell. And in my deck I am running aikido-burn-lifelink pioneer deck. I've always been told that lifegain in small amounts are useless, such as running Heroes' Reunion which is probably the best lifegain card in pioneer, and would be better used to sacrifice life for spell effects, like Thoughtseize or untapping a shock land. Do you know of any synergies for lifegain on my deck, considering that I plan on using my instants and sorceries for lifegain, which would make Absorb doubly useful? Perhaps you'd like to comment on it in my deck thread?


Aikido of the Inward Eye

Pioneer 9-lives

SCORE: 4 | 29 COMMENTS | 422 VIEWS | IN 1 FOLDER


legendofa on Favor Deck

3 years ago

I recommend adding for Rites of Flourishing and Heartbeat of Spring to help keep the game tempo up. Do you want to help everyone equally at all times, or would you include "catch-up" cards like Heroes' Reunion or Inspiration ?

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