Merchant of Secrets

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Eighth Edition (8ED) Common
Legions (LGN) Common

Combos Browse all

Merchant of Secrets

Creature — Human Wizard

When Merchant of Secrets enters the battlefield, draw a card.

Merchant of Secrets Discussion

I_TappedWrong on Esper Pick and Flick

3 months ago

dudeineed_to

the only card that isnt in the deck already above is Gonti, Lord of Luxury but the card is still in my physical deck atm. i do have Clever Impersonator in the deck as well as Body Double. those two clones and Phyrexian Metamorph and Stunt Double go in all my blue decks they are too powerful of clones not to have but that my opinion. Merchant of Secrets and Skyscanner are fillers right now because i dont know if i want to run Turnabout and Pull from Tomorrow yet

dudeineed_to on Esper Pick and Flick

3 months ago

Gonti, Lord of Luxury is one of the strongest ETB effects in black. Also, Altar of the Brood goes infinite with Aminatou and Felidar Guardian, making it a must-have. Clever Impersonator seems to be an upgrade over Body Double. Merchant of Secrets and Skyscanner seem to low impact in my opinion.

UpperDeckerTaco on Naya Beasts

11 months ago

enpc what's another cantrip creature with a cheap cmc other than Merchant of Secrets that is in U/W?

And I cannot bring myself to dump Conjurer's Closet due to it being a repeatable blink effect and a secondary Venser, the Sojourner of sorts.

Chiefson on Inalla Combo

1 year ago

You are probably right, Teferi's Veil might be too unreliable. You really put together a deck that is consistent and every card is well chosen.My deck is a bit less focussed, but that's to a certain degree on purpose. It wins with the same combos that are often availabe through tutors or insane card draw, but has a more diverse and agressive style, but less control (and artifacts). Marchesa, the Black Rose is in there, which seems fun with Teferi's Veil. You hit harder every time your tokens survive. But we mostly play multiplayer, so you can attack an opponent with less/smaller blockers. That's one reason why I don't play fully competitive, but also with some fun elements.Both altars at the same time are not the worst thing to have. Only Ashnod's would give you infinite colourless mana, while only Phyrexian might not give you infinite mana (+1 mana, -1 mana for copy). With both, you have infinite coloured mana and can play anything in your hand/draw/deck/graveyard/tutor (depens what else is there). But of course that is in many cases overkill, when the first combo with infinite anything is already enough.I really like your card choices, well chosen, and will certainly come again to look for improving my deck, if it will be necessary. well, except Merchant of Secrets. It's just worse than Sea Gate Oracle in every way, that's one thing I can't stand. A fun but weaker card, a situational card, all not the best draws, but give me a card that is just plain worse than that other possible card, I hate that.

APunyPenguin on Wizard Paradox

1 year ago

Venser, Shaper Savant is an amazing card in Inalla and even better since you're doing the Paradox Engine thing. Assuming you have enough mana to cast him and pay for Inalla'ss ability you can return all of your opponent's cards to their hand..

Cast Venser. Venser enters triggering Inalla and himself. Resolve Venser returning himself then resolve Inalla creating a venser token to return whatever.

Yeah you would have to sacrifice the token if you do it again. I Have only been able to do it once but it was great.

Ashnod's Altar and bloodline necromancer gives you infinite Bloodline Necromancers and colorless mana.

With Ashnod's Altar in play Cast Bloodline Necromancer.Bloodline Necromancer enters triggering Inalla and itself.Resolve Bloodline Necromancer (not relevant) then sacrifice it to Ashnod's Altar. Use one of the mana to pay for Inalla creating a token.Token enters targeting the Bloodline Necromancer in the graveyard.(Resolving the token Bloodline Necromancer is relevant to keep the combo going)Then repeat.

I like using this combo with Alchemist's Apprentice or Merchant of Secrets in the graveyard.

Dualcaster Mage is great. You can copy any instant or sorcery if you have Havengul Lich, Paradox Engine, and Ashnod's Altar in play with enough mana to cast the Dualcaster Mage through Havengul Lich

Copy an instant or sorcery with Dualcaster Mage. Sacrifice it to the Ashnod's Altar. Then cast it through Havengul Lich before the original spell resolves.

This little combo gave me my favorite win with my Inalla.. A X=1 Torment of Hailfire copied a million times

FrigidOfficial on Inalla's House of Combo (EDH Infinite / Doomsday)

1 year ago

Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.

  • Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.

  • Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.

  • Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.

  • Gamble is a decent tutor that can pick up anything. For a much slower but more reliable tutor, there's always Diabolic Tutor.

  • Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.

  • Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.

  • Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.

  • Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.

  • Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.

  • Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.

  • Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.

  • Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.

  • Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.

  • Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.

  • Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.

  • Sulfurous Springs is another good dual land that can be replaced with another land.

  • Thran Dynamo is just a big mana rock that can be replaced with another artifact that taps for multiple mana, such as Worn Powerstone.

  • Toxic Deluge is a solid board wipe that is cheap and gets around indestructible. You could try playing Languish or a destroy wipe such as Necromantic Selection or Kindred Dominance instead.

  • Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.

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Merchant of Secrets occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%