|Commander / EDH||Legal|
Printings View all
|Masters Edition III (ME3)||Uncommon|
|Portal Three Kingdoms (PTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Xiahou Dun, the One-Eyed
Legendary Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
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Xiahou Dun, the One-Eyed Discussion
1 week ago
Can someone update the deck for Xiahou Dun, the One-Eyed? I don't think he belongs all the way down in tier 3, due to this cool decklist I found recently.https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/586449-the-portal-storm-xiahou-dun-the-one-eyed-combo
1 week ago
1 month ago
1 month ago
May I suggest Xiahou Dun, the One-Eyed as a better commander than Yaheni but not quite as ridiculously strong like Sidisi?
2 months ago
Most definitely my dude! This is but the latest attempt at a competitive Shirei deck. Please give it a playtest for me!
The actual winning combos are infinite sac loops:
3 months ago
xEth0sx, I've finished reading the description of your Gisa deck and I think I can help you with it. I'll talk about some of my impressions about your primer first, then I'll go over some of your card choices and I'll tell you about a few cards I think should be in the deck.
As far as primers go, I'd say this one is missing a couple of important things. If I had to list them in order of relevance, I'd say that it is missing (a) a single card discussion section; (b) a section about how one should play the deck, what the deck is trying to accomplish, and how it tries to finish the game (e.g., a How to Play the Deck or a Strategy section); (c) why mono-B instead of any other color or color combination?; and (d) why Gisa? There might be other things but those are the items that came to my mind. I get that maybe you've just started writing this primer but moving forward, I believe it would be important to address these issues.
Now, let's talk about the exciting stuff, namely the decklist. The idea to use Ghoulcaller Gisa as a stax commander is an interesting one. It punishes spot removal and it takes advantage of creatures with a recursion ability to make even more creatures, which in turn can be used for stax pieces (e.g., Contamination, Smokestack) and hit face. I like the idea but why did you choose Gisa?
As a mono-B player, you'll need to be proactive about making it hard for your opponents to combo off because you don't have the luxury of running permission spells. The stax plan is very good here and I can see you are also playing a few disruption spells. A+ here. The only strange choice is Cabal Therapy. The sac ability might come handy at times but seems too situational. Duress is hands down a better choice, and I'd consider running Hymn to Tourach and Mind Twist as well. In the same vein, I'd even consider running Ill-Gotten Gains, too. It has great synergy with Waste Not and Leyline of the Void, and if you manage resolve it in the early game, it will set all your opponents back quite a lot (and it's also an additional yard recursion). It's a very versatile card that should be in every mono-B deck in my opinion.
On the stax package, I'd favor Infernal Darkness over Contamination hands down, or play both. Contamination shuts down your own coffers and it is more situational than Inf Darkness--that is, if you can cast darkness, you can keep it going for at least 2 turns, but if you can cast Contamination, you can only keep it going it you can also sac creatures. I understand the role of Tenacious Dead and Reassembling Skeleton but in my mind, I think you could remove both of them and if you really need an alternative, add something like Ophiomancer. Similar to Bitterblossom, Ophio doesn't require you to keep spending mana to create a creature.
One thing I feel you are missing is mana doublers. One advantage of playing a mono colored deck is that it makes it easier to run mana doublers, such as Extraplanar Lens, Bubbling Muck, and Crypt Ghast. If you go that route, you can get additional value with Candelabra of Tawnos (someone suggested before) and I'd also run Snow-Covered Swamps instead.
I have additional suggestions (e.g., Jet Medallion, Snuff Out, Xiahou Dun, the One-Eyed, Innocent Blood) but I don't want to make this comment longer than it is. I have a competitive Erebos list (Erebos' Bargain) that might give you a few additional ideas on how to improve your own list. Feel free to check it. Anyway, good stuff you have here. Keep working on it and good luck on future games!
3 months ago
I have had this deck stuck in my head, so I keep coming up with ideas. Humans aren't the best strategy for saskia I don't think, however... saskia is a contender for best strategy for humans.One thing this deck could maybe use more of is draw. The more you can draw, the more humans you can pump out, right? Tymna the Weaver and Magus of the Wheel could really speed you up. Hero of Bladehold can make soldiers and boost your army and Hero of Oxid Ridge boosts and gets your stuff past chump blockers. Zhang He, Wei General and Xiahou Dun, the One-Eyed are real expensive, but unblockable creatures. Imperial Recruiter (also real expensive) is a second recruiter of the guard Captain Sisay could be good with all the legendaries you have. Pain Seer is a less good dark confidant. Yavimaya Elder pulls triple duty (chump block/lands to hand/draw).
I hope I have helped give ideas rather than be an annoyance here.
4 months ago
Yeah, Xiahou Dun, the One-Eyed isn't a very common card to see, mostly because he's a Portal Three Kingdoms card, and that whole set's basically impossible to find (hence his nearly 90$ price tag). The trick with him, is that in black, he's really easy to reanimate, so a super-popular strategy with him is cast Demonic Tutor, grab Dread Return, then sac him to get DT back, then reanimate him Dread Return, then DT again, sac him again to get DT back, DT again, flashback Dread Return to reanimate him again, sac him again, get back DT again, DT again, and hey look, you've now got the three pieces of your combo in hand and you win. He's just very abusable - like if Eternal Witness were in blue/white where flickering to keep getting extra ETB's was a thing, PLUS having access to the best tutors in the game.
I'd be more inclined to run Mirari than Mirrorpool, since MP requires colorless mana to activate, and I don't want to weaken the manabase by adding too many non-black producers. If your list already has a number of ways to produce colorless mana, then sure, go for it. Mirari seems pretty cool, though I'd caution against using it to copy your killspells (most of the time) since the spells will frequently be cheaper than the price to copy.
Corrupt is a great spell - the only reason I'm not running it is because it's not an instant, so I can't get it back with Toshiro. Notice that it's effectively a slower, more costly Tendrils of Corruption, unless I'm aiming it at a player - in which case, I want them dead, not just stung for a bit. Still, running it as a possible way to finish out a game, or just to pick off that one problem player isn't a mistake.
Maze of Ith and Fleshbag Marauder both seem like solid additions. I'm shying away from Marauder (and his twin, Merciless Executioner), just because I like my removal instant-speed, but particularly if you're looking to go in a more creature-based direction, he's a solid card that triggers Toshiro usually more than once.
From these cards, Lord of the Void is the only one I don't really think belongs. Again, this is a really strong card that you can use to devastating effect... but everyone at the table will know it. Also, people tend to be very incentivized to remove things like Lord that steal cards out of their library. In my superfriends list, I specifically run Ashiok, Nightmare Weaver not because it's that great in EDH, but because people will swing at them again and again and again even to the point of ignoring my much more dangerous planeswalkers, because it's actively ripping resources away from them, and the other walkers are ticking up much more subtly - towards much more devastating ults.
In short, run Lord if you like, but be prepared to have him removed, and to draw the ire of the table if he sticks around.