Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all



At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces (Black) instead of any other type and amount.

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Recent Decks

Contamination Discussion

HashMasta on Zombie Shenanigans

1 day ago

This is gonna be a long post, so just bear with me but I can pretty much tell you what this deck needs.

Taking Out for 100

Carrion Crow, Fog Bank, Dread Slayer, Deathbringer Thoctar, Geralf's Masterpiece, Gnawing Zombie, Consuming Abberation, Hunted Phantasm, Invisible Stalker, King macar, The Gold-Cursed, Lich Lord of Unx, Master of the Feast, Mogis, God of Slaughter, Plague Belcher, Rockslide Elemental, Sepulchral Primordial, Siren of the Silent Song, Thassa, God of the Sea, Torrent Elemental (Not Legal for your deck cause of green btw), Murder, Unlicensed Disintegration, Unsytche, Killer of Kings, Bontu's Monument, Waste Not, Quest for the Gravelord, Intruder Alarm, Honden of Night's Reach, Honden of Infinite Rage, Feast on the Fallen, Argivian Restoration, Barter in blood, Banefire


These are not 100% drop all your cards and throw these in here, these are just what I think you could benefit from if you were wanting an improvement or 2. If you don't like them then don't get them.

Attrition - is a good card if you were looking for a sac outlet and removal

Damnation, Decree of Pain, Life's Finale, Toxic Deluge, Blasphemous Act, Oblivion Stone are all great board wipe cards. I would suggest take out your spot removal for all of these.

No Mercy - Kinda like Propaganda to keep people from attacking

Slaughter Pact - I know what I said about spot removal, but a 0 mana kill spell is a great card for stopping things such as combos and instant speed threats

Demonic Tutor, Vampiric Tutor, Diabolic Intent, razaketh, the foulblooded , Gamble good tutor abilities

Mikaeus, the Unhallowed - good all around and can go infinite with Triskelion which I think every EDH deck should have atleast 1 infinite for when things go south

Gray Merchant of Asphodel is a must in a zombie deck. In a 4 player game, this is gonna be a huge problem with opponents.

Victimize, Reanimate, Animate Dead, Necromancy, Living Death, and Dread Return are gonna be your solid Reanimation. Would also try and get hands on The Scarab God but I wouldn't until it rotates out of standard for price reasons

Phyrexian Arena and Necropotence are gonna be good for late game drawing.

Geth, Lord of the Vault is an absolute beast in reanimator decks and can sometimes win the game alone depending on targets. Also brings back artifacts that get destroyed.

Liliana, Heretical Healer  Flip is a great card overall with a game ending ultamite.

Buried Alive and Entomb are good fuel for graveyard.

Contingency Plan and Fact or Fiction are good for filling graveyard and card draw.

Raving Dead is a bomb for combat.

Urabrask the Hidden is pretty useful espicially against aggro decks so you can slow them down a bit.

Chaos Warp solid removal

Great thing about grixis is you get good colors for shutdowns. such as Contamination, Blood Moon, and Magus of the Moon.

Clever Impersonator and Phyrexian Metamorph can be used either for your stuff to boost or if an opponent got something spicy you want.

Would also try and get the mana rocks as well such as Mana Crypt, Mana Vault, and Grim Monolith

I know this was a lot, but I just kinda made a list of cards and I love zombie decks (considering it was my first edh deck.) thanks for viewing it

Profet93 on Xiahou Dun, the One-Eyed

1 week ago


This deck seems solid. +1 from me. You want to win through combo, but I feel that there should be some sort of back up plan in case your pieces get exiled/destroyed before you are able to use them. The more often people will vs your deck, the better they will be able to deal with your combo. As such here are a few suggestions...

Imp's Mischief - Extremely useful to protect important pieces and can stop a counterspell, very good utility. Speaking of utility....

Mirage Mirror - Very useful utility (or another coffers)

Vesuva - See above

Thespian's Stage - See above

Aside from Spine, I don't see any way for you to deal with artifacts and enchantments. Some useful inclusions might be.... Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, and more.

You could also add a soft lock in the form of Bitterblossom/reassembling skeleton/Trading Post + Contamination. Bitter blossom helps against fliers, and trading post allows you to reuse the spine of ish shah. Moreover, the spine allows for artifact recursion, chump blocking (skull clamp fodder), life gain (when really low life with Necro) and more.

If you want some suggestions of what to take out or just more suggestions, let me know!

-Orvos- on Black Plague Burn

2 weeks ago

Take a look at Contamination its kinda pricey but it could essentially shut down an Opponent.

kamelyan on Discard Rat Swarm

3 weeks ago

If you like making people discard, I recommend Geth's Grimoire for draw power; speaking of which, you should also include Phyrexian Arena.

A token generator goes nicely with Contamination. I know Bitterblossom produces faeries, but it generates sacrificial creatures each turn.

I have two rat decks if you'd like to view/comment. One also runs the same commander as you, but the other one features the rule-altering Relentless Rats.

Yersinia pestis

Commander / EDH kamelyan


Relentless Y. pestis

Commander / EDH* kamelyan


PookandPie on Zur, the Enchanter

3 weeks ago

Vanishing is one of the most important auras for a Zur Voltron build (or basically any build that uses his ability to put auras on him to kill an opponent). Phasing out keeps auras attached but prevents your opponent from harming the enchanted creature until your next untap step and you get to swing with Zur as normal. So basically you swing with Zur, pay UU, and now Zur can't be destroyed, exiled, anything, until your next turn. It's extremely good, and if you're running auras to put on Zur to win with him, it's always worth running Vanishing. Period. It's his bread and butter card. This also shores up your weakness to bounce or enchantment destruction (as you can phase out any aura attached to Zur to protect it, so Tranquility isn't quite as awful to play against).

Empyrial Armor is strong and should be here, especially if you use Necropotence to keep your hand topped off at 7 at all times.

Back to Basics is hilarious depending on your playgroup, though it may be out of budget. I'm just shooting ideas; if this card is too expensive, ignore it.

Greater Auramancy is expensive but is sadly the only way to get around Krosan Grip. It + Vanishing + Diplomatic Immunity gets around literally every card that could possibly remove Zur and his enchantments, lol. You don't need to worry about this if no one plays Krosan Grip though.

Helm of Obedience would be a nice win condition, and you can use Zur beatdown as a secondary win con (since it'd take longer to assemble without Strionic Resonator). You can pull Rest in Peace from your library and then just annihilate the largest troublemaker with the Helm.

Suggestions for removal:

Profane Procession isn't that good.

Aqueous Form is mediocre considering Steel of the Godhead does that same ability and adds a buff, and you're likely grabbing it off Zur's trigger.

Don't use Aegis of the Gods. Use Solitary Confinement. Why? Because Necropotence + Confinement make a really great softlock and it protects you far, far better.

You're running Solemnity but I don't see a card it combos with that well. You may as well run Glacial Chasm as another convenient softlock but that shuts off the Zur win plan. So, if you plan on doing Helm of Obedience, get a Chasm. Otherwise, I really don't see why you would run Solemnity because all it does is stop Planeswalkers and Zur can crush Planeswalker Super Friends decks with relative ease anyway.

I don't get why you're running Azor or Sunscorch Regent. They're really expensive and are just beatsticks, when you could deal more damage with Zur in a shorter amount of time. With Vanishing, you basically never have to worry about your win condition dying, so that's less of an issue. Same goes for Sphinx of the Final Word, though Teferi, Mage of Zhalfir is basically a superior version of that card.

Other soft locks to consider:

Bitterblossom + Contamination. Zur can grab both against nonblack decks and it's very entertaining. Not necessary, just a cute thing to think about.


Get Vanishing in here ASAP, and Empyrial Armor would be super helpful too. Helm of Obedience would be nice as it would enable quick kills with Rest in Peace, though Zur beatdown is still a viable option. Solitary Confinement would be a better Aegis of the Gods in this deck considering you can easily pull Necropotence out of your library to upkeep it.

Consider: Back to Basics, Bitterblossom + Contamination

Contemplate removing: Azor, Sphinx, Sunscorch Regent. Profane Procession and Aqueous Form don't seem that great (the former is too mana intensive, the latter already has a superior variant of itself in the deck and both cost the same mana when Zur pulls them). Aegis of the Gods, too.

Wurmlover on Control Zur

3 weeks ago

also why no Bitterblossom/Contamination?

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