Contamination

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Contamination

Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces (Black) instead of any other type and amount.

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Contamination Discussion

SufferFromEDHD on Rats o' Myth EDH

2 days ago

Deserted Temple you are running 3 big mana lands, Diabolic Intent great tutor in creature deck, Kindred Dominance tribal destruction Ink-Eyes, Servant of Oni unique rat, Nezumi Graverobber utility rat, Contamination powerful mono black stax effect

darkmatter32x on Budget Sacrifice (suggestions plz)

2 days ago

Oh and Contamination if you don't like having friends.

xander11 on Advertise your COMMANDER deck!

2 weeks ago


Maralen, The Master Tutor

Commander / EDH xander11

40 VIEWS


I think I over complicated the deck a lot and need to be simplified down to be more effective. This deck is trying to use Contamination to shut down other decks while searching for a win con or two. (This deck needs to be faster) I don't want to go with the stupid Ad Maralen combo that most people do

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 month ago

Shadow12721

In full disclosure I've never played against that list or one quite like it - but typically the crux of Meren's power is how you choose to mulligan and which lines of play you seek out in your first few turns. In other words, a generic "good hand" and luck of the draw will often not serve you well, as opposed to thinking very critically about your opponents' weaknesses and proactively seeking out the best ways to address their individual strategies.

For example, some games against certain lists I ignore all else and look for Null Rod ASAP, because the disproportionate advantage it provides vs. artifact combo / ramp (i.e. Rashmi, Eternities Crafter combo) is simply so strong that every other line of play is just not worth it in comparison. On the other hand, against something like Yisan, the Wanderer Bard it is usually crucial to find removal or a boardwipe as soon as possible. So, your opening hand / mulligans / early tutors should reflect the line of play you believe is most likely to win you the game (again, a generic "good" hand will usually be the incorrect choice - it needs to be "good" for the specific matchup)

Initial impressions looking at the Ramos list:

  • Our average CMC is far lower, our 0 and 1 drop count is far higher, and we run many more mana dorks than the opponent. Thus, the problem is probably not speed - we should accelerate much harder out of turns 1-3 than Ramos by virtue of this alone. Therefore, the problem must lie with the line of play after the opening turns (as opposed to playing against some combo lists, where matching speed with speed is the crux of the issue)
  • Ramos' average CMC is high and creature count is relatively low. Its nonland mana source count is also relatively low. This tells me that Winter Orb, Tangle Wire, Nether Void, and Thorn of Amethyst are high-value early game plays. These drops are absolutely priority number one against high-CMC decks as they single-handedly destroy their tempo.
  • Being 5 colors and lacking much artifact and creature mana production, a fast Contamination lock would be very problematic for that pilot and may possibly simply win us the game. If you have Meren out and a tutor up, it's probably safe to just go for this right away, given the lack of spot removal in Ramos.
  • Ramos packs a lot of planeswalkers and fairly little creature removal. Planeswalkers tend to be over-costed if you can activate them only once... this, combined with the lack of creature removal means we are probably safe to swarm out with creatures and simply attack / destroy them ASAP. Therefore, we can overextend a bit in order to keep the opponent's board presence from blowing up too much. Assuming we have tax effects in play as well, it should be possible to more than keep up with the opponent's rate of dropping threats.
  • Ashiok, Nightmare Weaver is not something I would spend deck slots to address. Losing a few cards off the top doesn't affect our board, doesn't limit our draws, etc. and your opponent should only get 1-2 activations off before this dies. The likelihood it exiles exactly the right silver bullet at exactly the right time is small enough that I'm not worried about it from game to game - especially if you are playing multiplayer.
  • Ramos seems to play high-value enchantments to accelerate hard and enable high-value plays. Therefore, flexible spot removal or creatures with "destroy-enchantment" effects are going to have increased value here. Tax effects still take preference in the early turns, since locking your opponent out BEFORE he drops enchantments is prefereable. But, given there are 10 high-value enchantments in the list, it's worthwhile to pack at least one answer to enchantments (using Survival of the Fittest, Worldly Tutor, etc).
  • On the other hand, creature removal is OK but probably not the right play to seek out ASAP as many of Ramos' creatures have ETB effects or haste so we can't address them quickly enough - and it doesn't slow down their gameplan enough. That said, as you reach the mid-game a Grave Pact with instant-speed sac outlets gives you great power to address Ramos as he hits the battlefield (but, at this point you should already be ahead).

In summary, we are much faster than this list and it at least appears to me that bogging him down in the opening turns of the game would give us plenty of time to setup a lock or establish fantastic board advantage.

Was this a 1v1 game or multiplayer? If multiplayer, did the rest of the table not use any removal?

Profet93 on Xiahou Dun Combo

1 month ago

Demonic Tutor

Contamination to work with reassembling skeleton and skullclamp

How do you deal with artifacts and enchantments?

Ugin, the Spirit Dragon and Karn Liberated can work as well as Nevinyrral's Disk. There are other options too.

Your list looks solid. +1 from me. If you want some more ideas, feel free to check out my deck The Descent Into Darkness

Profet93 on 1x Xiahou Dun, the One-Eyed

1 month ago

Mirage Mirror is CRAZY versatile, especially in this deck. Need another coffers? Another way to trigger dark depths? You got it!

Candelabra of Tawnos to untap your coffers (original, vesuva, thespian's stage and mirage mirror), then copy the untap ability with rings :). If you add Basalt Monolith, you get infinite colorless mana. Add Sensei's Divining Top and you can draw your whole deck. Plus the top is good filter and the monolith for ramp.

Contamination to make a lock with Bitterblossom? Reassembling Skeleton for contaimination as well, also works as skullclamp fodder.

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