Contamination

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Urza's Saga Rare

Combos Browse all

Contamination

Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces (Black) instead of any other type and amount.

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Contamination Discussion

PookandPie on Tribal Vamps

2 days ago

So, I just have a few suggestions real quick, but they are going to require 10+ cards in the deck to be changed.

First, this deck has a fairly high average mana cost, but only 31 lands. Less than 1/3rd of your deck is mana producing land. You'll want 36 land, at least, plus mana accelerators like Rakdos Signet. Even my more casual decks, like Ghave: Baby Makin' and Alimony, uses 35 lands plus 15 cards that ramp or can function as ramp- for a total of 50 cards that care about mana. This results in a deck that always has the mana to make its strong plays and develop early.

Now, I know what you're thinking. "Pook, don't you flood a lot having half of your deck devoted to mana production?"

No, I don't. Not with a Commander that has an activated ability, not with lots of mana hungry cards that, once they hit the table, I win. Your Commander also has an activated ability. A very powerful one. You're going to want the capacity to activate her throughout the game in order to change the flow of it-- someone not paying attention and swinging a Blightsteel Colossus at you isn't a big deal if you have 7 mana and Olivia on board (stealing creatures during combat is the best). Notwithstanding, you want Olivia to get big because it only takes 21 damage from her to win you the game.

You don't have to go that far into it, though. Simply having 36 lands + some number of mana rocks to smooth your draws so you are forced to mulligan less would be ideal. For this reason, I suggest these cuts:

Your worst creatures, like Twins of Mauer Estate, Falkenrath Reaver, Furyblade Vampire (he's not good. Spending a card for a minor damage boost isn't great in a multiplayer-centric format where life totals are 40), etc.. Put lands in their places, dropping at least 5 cards.

Other cards that can be cut because they're not great in Commander- Eliminate the Competition (Hex exists for 1 mana more, and doesn't make you sacrifice 6 creatures to play it. Also, it's not very good and no one runs it, so EtC is even worse in comparison). Fiery Temper is meh, 3 for 3 damage isn't exactly great in 40 life formats. Sure Strike (Loxodon Warhammer is better because it sticks around for longer than 1 turn and gives evasion, for example). Voldaren Duelist. Ravenous Bloodseeker. Markov Crusader.... honestly, there's a lot of creatures that could probably be dropped for more efficient ones, but dropping about 6-10 cards for the following will help:

Sol Ring, Rakdos Signet, Talisman of Indulgence, Worn Powerstone, Darksteel Ingot, Commander's Sphere, etc., would be a good start. Ones like Coldsteel Heart, Charcoal Diamond, Fire Diamond, could be useful if you needed even more mana rocks.

Once you get your mana base settled, the deck should start rolling more smoothly and you can see what you're able to do with it. Adding more draw (Phyrexian Arena, Skullclamp) would be important, more tutors are always helpful, and fun stuff like Contamination and Bloodghast could keep your opponents from interacting with you while you beat them down, etc., but I'll save that for another time once your mana situation is sorted, as that's a far larger issue right now (not having mana = you can't do anything, after all).

StopShot on Let's Put a Smile On That Face

3 days ago

Thoughts on running Aura Fracture? I placed it in my deck to help preemptively take out Contamination and Back to Basics effects but the power to remove enchantments without worry of counter-spells or needing to hold mana up seems really powerful to me especially when you can feed it excess lands you don't need.

StopShot on Dark Phoenix, Who Frowns At Fun

3 days ago

I'm surprised you run Altar of Dementia as a combo piece. I had to pull mine out, because my opponents would always have either; Emrakul, the Aeons Torn, Kozilek, Butcher of Truth, or Ulamog, the Infinite Gyre in their decks making them impossible to be milled since the titans would just reshuffle their graveyards back into their decks.

I would advise running Goblin Bombardment since it will do infinite damage guaranteeing you a win. If the red mana is too harsh for a deck that runs Contamination then I'd suggest using Blasting Station which works just as well. Nice work on the Alesha deck by the way.

RazortoothMtg on Tribal Knights

2 weeks ago

I would cut Darkness because it's pretty bad unless someone's throwing a ton of pump spells on a creature. In it's place I would add Tainted Strike because it makes Hatred a little better (well a lot better actually.

I always love me some Contamination, but to keep up with the upkeep cost, I would add Reassembling Skeleton, and if you can afford one, Bitterblossom, even though they aren't very thematic. It also makes your Gate to Phyrexia type cards better.

Glad to finally see a knight deck without white. Didn't even realize a lot of these guys were knights. +1!

Profet93 on Gonti Competitive Combo Control

2 weeks ago

HarroHunter

Urborg can usually help offset the colorless mana and you have a lot of tutors for it. Another tutor worth considering is Diabolic Tutor. Moreover, since 1/5th of your deck is artifacts, Buried Ruin and Trading Post are forms of recursion that might spark your interest.

Reassembling Skeleton (and trading post) can work with Contamination.

H@nktheTank on S: Stuff need money

2 weeks ago

Selling some cards to pay some bills. All cards are LP-NM. Shipping add 3 dollar for all orders. Paypal gift or add 10% for fees.

3 Cavern of Souls 38 each

4 Noble Hierarch 50 each

1 Earthcraft 24 each

1 Vampiric Tutor 24 each

2 Blackcleave Cliffs 14 each gone

3 Overgrown Tomb RAV 11 each

4 Sacred Foundry 11 each 2left

1 Stomping Ground 10 each

5 Breeding Pool 10 each 3 Left

3 Thoughtseize 8 each

2 Contamination 8 each

1 Watery Grave 8 each gone

1 Steam Vents 8 each

4 Godless Shrine 8 each 2left

1 Grave Pact 7 each

1 Asceticism MP 5 each

3 Razorverge Thicket 6 each 1left

5 Temple Garden 6 each 3 left

3 Blood Crypt 5 each 2 left

1 Cyclonic Rift 5 each

1 Hallowed Fountain 5 each

4 Lightning Helix 4 each

Comfordor on Maralen of the Mournsong

3 weeks ago

Contamination? shuts off other colours & it synergies with Eon Hub

dontpanic503 on Avatar: The Last Enchantmentbender

3 weeks ago

One card I would immediately think of for any Enchantment-only based deck is Starfield of Nyx. The ability to recur works especially well with something like Lunar Force or Hesitation, which can lock your opponent out of the game pretty easily. I also really like it with any "Seal" effect, such as Seal of Doom, Seal of Cleansing, Seal of Removal, and similar: Font of Fortunes, Compulsion, Soul Snare, or kinda Grave Peril.

Also, Pernicious Deed is a good enchantment-based board wipe, which may come in handy at some points. There are some other good creature hate cards available like Pendrell Mists, AEther Barrier, Porphyry Nodes, and stuff like Choke or Contamination, which are awesome hosers you could sideboard in. Lastly, the Parallax partial cycle is kinda fun for slowing things down: Parallax Nexus, Parallax Tide, Parallax Wave. And I've always enjoyed Nettlevine Blight. If you can get the counter lock going with Lunar Force and Starfield of Nyx, Nettlevine Blight will slowly eat them away to nothing.

Good luck!

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