|Commander / EDH||Legal|
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|Urza's Saga (USG)||Rare|
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At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces (Black) instead of any other type and amount.
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3 days ago
While I do like a lot of the combos & the cards you've packed into this deck, I think this deck still has quite a few weaknesses:
1) How do you deal with commander hate? i.e repeated destruction (aside from re-casting it and Sylvan). If you don't have Mazirek, I don't think this deck will go anywhere.
2) Still needs more tutors; your combos are great but I don't know how reliably you'll get them with Sidisi/Razaketh/Diabolic (did I miss something?). How about Protean Hulk, Defense of the Heart or Tooth and Nail? You could always tutor up a combo like Mycoloth + Sylvan Safekeeper or It That Betrays and Sheoldred. Though I know this deck likes it slow and steady, you could also go off on a chain such as Defense of the Heart / Tooth & Nail -> Protean Hulk + Sidisi/Razaketh, sacrifice Hulk -> tutor for Animate Dead (to recur Protean later), protean trigger to tutor any combo 6cmc, Animate Dead the protean, Sacrifice it, grab an Eternal Witness to get your Animate Dead back, rinse and repeat-> Razaketh/Tutor/Sac for Deathrender or Ashnod's Altar -> Razaketh/Tutor/Sac for any creature you want onto the battlefield, starting with token generators (Abhorrent Overlord or Hornet Queen, and sacrificing tokens for mana/tutor and cast all of your colorless artifacts. Akroma's Memorial and Craterhoof Behemoth = GG! It might cost you 20 life or so but it sure will be fun (for you)!
3) Weak to board wipes, takes awhile (unless you have good luck) to reach full potential. Things like bitterblossom just aren't as fun as cheating something like Abhorrent Overlord or Hornet Queen. Also try Living Death just in case someone wipes you.
I would also advise removing some of the weaker mana accelerators: Birds/Elvish Mystic/Deep Shadow and replace it with more....sac-related fodder because they feel pretty useless drawing it late-game.
Fun cards to consider: (Apologizes if already included)
It That Betrays, Pernicious Deed, Savra, Queen of the Golgari, Endrek Sahr, Master Breeder, Akroma's Memorial, Spore Frog, Carrion Feeder, Volrath's Stronghold, Oran-Rief, the Vastwood, Hardened Scales, Walking Ballista, (control: Contamination, Bojuka Bog)
6 days ago
COMPETITIVE UPDATE: (See Update for details)
Swamp x 1
1 week ago
Revenge note: Waz played Contamination on like turn 4 against me and Riku. Sick. Try to kill him with infect
2 weeks ago
Zombies are the best! They just got a lot of new tools in one of the most recent sets as well.
Let me start by saying that your deck looks like it's lacking direction a bit. You've got some Zombie aggro in there mixed with lots of lands and lots of high cost or X cost spells. Those are two conflicting strategies. I'd suggest honing in on the Zombie aggro if you want to stick with the Zombie theme.
I'd recommend dropping the following cards: Diregraf Ghoul (there are better 1CMC Zombies), Scourge of Nel Toth (very expensive for an aggro deck), Soulless One and Unbreathing Horde (these just aren't very powerful), as well as all of your X spells, Torment of Hailfire, Dread Summons, and Dark Salvation as they are just too expensive to play and actually be useful. Contamination isn't actually legal in Modern, so I'd suggest dropping that as well.
Here's some cards that I'd consider to replace the ones that I suggested you remove: Gravecrawler and Cryptbreaker are the best 1CMC Zombies. Definitely consider these if going aggro. Cemetery Reaper and Lord of the Undead offer more ways to pump up your Zombie horde, as well as additional functionality. Grey Merchant of Asphodel offer unique late game options to finish off the opponent. You could also consider upping the number of Undead Warchief and/or Lord of the Accursed. Aether Vial would also be a solid way to speed up the deck.
Hopefully this isn't too much critique for one deck, but you mentioned you were new so I thought I'd throw out some advice. I have a Zombie EDH deck that I put a lot of time into, so I've got some experience with the undead. Good luck with your new deck!
2 weeks ago
2 weeks ago
Body Snatcher is a line into protean hulk combo that it seems not many people realize (And it's one that lets you protect your combo). Joraga Treespeaker and Priest of Titania are both no-tempo-loss type mana dorks that work well when the board is locked, especially with things like Contamination or Nether Void out, and even greater if Survival of the Fittest is out, this usually means I win, both of those were chosen over Mana Vault on purpose, especially since I may have to get a null rod out depending on how the game goes. Why Victimize? I run Necromancy instead, which can be cast during upkeep as instant to win the game. Yisan, the Wanderer Bard another tutor. Regrowth maybe something i will add. Abrupt Decay is worthless in this deck, stax is better.
Show me how to do that without the snatcher just using the delver if you have no sac outlet out?
Also, Sylvan Library > top. And I run Arena AND bob. Drawing cards seems to me like it's better than just looking at them.
But ok. I guess we'll just differ in opinions.
2 weeks ago
I am also surprised not to see something like Shriekmaw in there, its evoke cost is pretty abusable with Meren.
You might also enjoy Sudden Spoiling since the deck otherwise doesn't seem to have a way of dealing with hexproof or indestructable creatures.
Overall though I really like it and would 100% hate going up against it.