Contamination

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Contamination

Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces (Black) instead of any other type and amount.

Price & Acquistion Set Price Alerts

USG

Ebay

Recent Decks

Contamination Discussion

Splitcell on Warning: Riptide - Swim With Caution

6 days ago

Also depending on how much of an ass you want to be there are my two favorite cards in my muldrotha deck Contamination and Infernal Darkness. If budget isn’t an issue, Mesmeric Orb is a very nice card that plays with muldrotha very well.

Matrixxx999 on Mushroom Hunting: Slimefoot, the Stowaway

1 week ago

Hi, SynergyBuild! Thank you for your help in explanation and for detailed description of Razaketh’s role in the deck. It is my fault that I didn’t devote enough time to a detailed description of the combo lines. One day I will find some free time for it.

Hi, mahdik! Let me thank you, for showing interest in the deck and for upvote! Honestly, most of the cards you mentioned were used in the original version of this deck, and I think they would shine in most midrange decks. First, I want to say that for now I'm trying to avoid cards that are useless outside of combos, or too slow for winning the game in the range from turn 3 to 5, as SynergyBuild quite correctly noted, this deck should win during these turns.

  1. Basalt Monolith + Rings of Brighthearth – while Monolith was not bad in tests (but still I think it is slower than most green ramp spells), Rings of Brighthearth was often a dead draw.

  2. Umbral Mantle is even more dead card outside of combo than Rings (Though I love using this card in my more midrange Rhonas deck). And It is usually requiring a numerous creature presence (at least 3 elves with Priest of Titania for example) and preferably with haste.

  3. Doubling Season, Parallel Lives, Primal Vigor, Ashnod's Altar – in original, midrange version of this deck I used Parallel Lives + Ashnod's Altar + Slimefoot, the Stowaway combo to kill the table and I found it very slow. It requires for Parallel Lives + for Altar + for Slimefoot (it is already 10 mana) + it may require you to have additional to create 1 saproling with Slimefoot if you don’t have other creature in the moment you go off. The other two enchantments are even slower.

  4. About sac outlets – as SynergyBuild is already said, most of the time, the only one needed sac outlet in this deck is Razaketh, the Foulblooded, I cut all the others for more consistency, I very rarely wanted to play Ashnod's Altar, much more often I needed a tutor, mana dork, or reanimation spell. We usually race for summoning Razaketh on turn 3 to 4 and then win, so spell with cmc 3 must be very useful for this pupose.

  5. About protection against exile effects you mentioned (Swords for example) – for now for protection I use Contamination, Cabal Therapy, Collective Brutality, and considering adding things like Hope of Ghirapur and Defense Grid. Actually Razaketh can protect itself (for example by tutoring in response things like Culling the Weak, Tragic Slip or reanimation spells). I'am considering right now using Sylvan Safekeeper, he can be used for protection even from the library at instant speed with Chord of Calling, and it can be used by Ooze from GY to protect itself. And I really like Viscera Seer you mentioned, I will try it in tests, thanks!

With Razaketh the way to victory is limited only by our imagination, that’s why it is so interesting to play with it in the deck, here is just an example of one of many lines:

  1. Start – 2 mana dorks and three lands, turn 3 (5 mana, we need only 4 to start)

  2. Play Buried Alive -> Necrotic Ooze, Protean Hulk, Razaketh, the Foulblooded

  3. Play Reanimate -> Razaketh, the Foulblooded is on the field

  4. Sacrifice tapped dork - > tutor for LED, play it

  5. Crack LED in response to Raza’s ability, sacrifice the second tapped dork - > tutor for Life, floating -

  6. Play Life for and reanimate Protean Hulk, crack Hulk with Raza’s ability, tutor for Shallow Grave, and drop Dryad Arbor (for free), Channeler Initiate, Devoted Druid, Apprentice Necromancer

  7. Sacrifice Channeler Initiate, Devoted Druid, Apprentice Necromancer (on the top of the pile), tutor for anything

  8. Play Shallow Grave for and reanimate Apprentice Necromancer, use the last to reanimate Necrotic Ooze with Apprentice Necromancer’s ability – win.

Anyway mahdik, I was already looking for additional protection, to add in to the deck without losing the speed and consistency, so thanks! You convinced me of this even more!

Megalomania on Welcome to Death TV

1 week ago

This reminds me of old mono black control decks except you want to keep your commander in play which adds a bit of difficulty.

Maybe use Mirari to get more out of your spells? You can also add Pestilence and Sorin Markov. They seem to fit the theme and work well together.

Contamination and Infernal Darkness are other cards that might be worth considering.

Lastly, I have found Chain of Smog to be a fun and effective way to force everyone to discard their hand. You might find this to your advantage since your commander allows you to cast instant cards from your graveyard.

L0stinExile on Vaevy girl

2 weeks ago

Nether Void is just insane.

Carpet of Flowers is a must-have in any stax deck where blue decks are going to be in your play group. Guttural Response, Red Elemental Blast, Pyroblast also things I'd recommend if blue decks are prevalent.

Minister of Pain is a surprisingly powerful card, and combos with Living Plane to practically shut down a game outright.

I'm also noticing a distinct lack of discard effects. One of the best ones in stax is Bottomless Pit.

Oh, and Contamination is fun, but you're very light on creatures so it might not be all that worth it in this particular list. Speaking of creatures, no Elves of Deep Shadow or Dark Confidant?

cdkime on You're Playing by MY rules now!

2 weeks ago

Knowledge Pool is a pretty significant alteration to how the game plays, as it prevents players from casting the cards they want.

Breathstealer's Crypt changes how drawing works, removing the element of surprise.

Contamination changes how lands work.

Crumbling Sanctuary changes all damage into mill.

Solemnity wrecks havoc with all kinds of counters.

beyonddevnull on Meren, Reanimator of Clan Nel Toth

3 weeks ago

Hi cujo253,

Thanks for the suggestions. Stitcher's Supplier falls under "self mill" and is generally considered a poor strategy in EDH. It is a dead draw at almost every point in the game and is not something that will either stop my opponent from winning or quickly position me for the win. Ophiomancer is an acceptable budget option for Bitterblossom. Mana cost is a major factor for me when I am selecting cards. I can naturally curve into a lock with Bitterblossom + Contamination, something you cannot do with Ophiomancer. One mana makes much greater difference than most people realize and keeping my overall avg cmc low allows me to play multiple strong spells per turn.

Thanks for the compliment capshanks01!

generalrenard on Using Muldrotha in Stax (WIP Primer)

3 weeks ago

I’ve playtested with the dredge cards before, CommanderAdbentures, and I haven’t especially liked them. The graveyard has been more of a way to replay cards that I have lost due to my Stax effects.

Megalomania: I really like the idea of using Forbid, and I will use it. This list has also sucked without Muldrotha, the Gravetide out, and that’s is why I suspect I need more protection for Muldrotha. If Crucible of Worlds is not in this deck, than that is a mistake in need of remedying. Contamination and Infernal Darkness are two options that I’ll add in in replace of other Stax carss as a test to see they’re potential. I don’t especially like Mana Web as I have no real way to break the balance of tap cards, outside of Vedalken Mastermind, I also could potentially use aa Mind Over Matter as a way to break the balance, but I have no real way to draw the absurd amount of cards necessary. The best option for that would be Life from the Loam.

Megalomania on Using Muldrotha in Stax (WIP Primer)

3 weeks ago

Second time i've seen someone try a stax build with Muldothra and I love both lists. One spell which might be a good addition here is Forbid.

I'm a bit concerned about how good of a stax deck it would be without its commander in play. Maybe going heavier on mana denial by adding Exploration, Crucible of Worlds, Contamination and Infernal Darkness. I would also take into consideration Mana Web as a way to screw control heavy decks.

Load more