Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
Printings View all
|Tenth Edition (10E)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Head Games Discussion
1 month ago
2 months ago
That makes sense, I thought it was something of that effect. I completely understand where you're coming from. Cutting pet cards is hard, even if they do make the deck better. I recently had to cut Head Games for Mind Twist in mono black and that has won me games outright.
I'm surprised the beast is pulling its weight, but if the meta is as you describe, then it seems like the perfect fit. I'm glad it's been working out for you.
Rings is just so fun and easy to abuse, I love it! Out of curiosity, how often do you win through infinite as opposed to combat damage (I know you go infinite into combat damage, but yeah). If your primary wincon is combo, staff seems perfect. If its just a nice utility card like rings, then that's some food for thought. Also curious what commanders are prevalent in your meta, gives me a better understanding of how to overcome them given Mono Green constraints.
A fringe suggestion, should you need desire it, could be Blast Zone (at least until you get the foil cavern and hollow). Can be very useful depending on the meta
2 months ago
@mortifolkmurphcaster: Hi, thanks for commenting and first of all: sorry for me taking so long to answer you. I'm not that active on tappedout anymore and only saw your comment today.
I'm glad you liked my deck and found some inspiration for your own. The deck evolved quite a bit over time and the deck description isn't up to date anymore (the decklist is almost up to date though). So before answering your questions I might make a few remarks about my deck in its current state:
I discarded a lot of the cooler but clunkier cards, that initially gave rise to the deck, like Head Games , Jester's Mask , Ghastlord of Fugue , Seer's Vision and Mindleech Mass , because they just weren't doing anything useful in most games, especially when I was already behind.
Two of the cards that stayed in and that are crucial for where the deck is now are Silent-Blade Oni and Doomsday Specter . Because both of those cards work well with small creatures that have etb effects I decided to create this really creature heavy build. But maybe there are better ways of building the deck and especially Doomsday Specter can be quite disappointing sometimes.
I can also say that I seldomly find myself casting Sen Triplets but I don't know if this is because of my play mistakes or because of the triplets drawing too much hate. I recently added Raff Capashen, Ship's Mage to help Sen Triplets get down (one can also use Shimmer Myr ). When I win games, I most often do so because of a Bribery after a long and exhausting attrition war or something like that. Unfortunately I wasn't able to pull off an infinite combo win that used the cards of my opponents yet.
I didn't know about Thrull Surgeon and Pilfering Imp . Thanks for the suggestions! I will not include them in the current build because it does not play enough from the graveyard to recur them regularly. I focus on creatures that have an etb effect, and then I bounce them back to my hand.
Windfall effects in combination with cards like Narset, Parter of Veils are brutal and, although I do not shy at treating my playgroup like that, I would not include them because I see a nombo between effects that give everyone 7 fresh cards and my strategy of casting/discarding the opponents cards. My deck does not play out cards that fast which is reinforced by the fact that I sometimes play the opponents cards instead of mine with Sen Triplets . So Windfall would likely help the opponents more than it helps me. While it is good as a combo with Narset, Parter of Veils and Notion Thief , on its own it doesn't fit into the overall deck strategy that well. But maybe one could trim down the mana curve a bit more and then all the small creatures in combination with windfall effects and Notion Thief could be strong, but I'm not quite sure.
Ok, I think that's all for now. Again, thanks for your comment!
3 months ago
Regarding your land drops, I HATE missing land drops, so I know where you're coming from, but at a point you can sacrifice that land for more card draw in the form of Phyrexian Arena , Sign in Blood or Night's Whisper , the last 2 in particular are good in your opening hand. If you choose not to, understand completely. But I've been playing in a more semi-competitive meta, so I make these suggestions from that perspective. Not sure what your meta is like and the level of interaction.
Murderous Rider isn't a crazy upgrade and I understand art for flavor reasons, although I disagree with your art choice, I think the promo looks bad and the "upgrades murderous rider" (whatever it's called) in foil looks spectacular. I respect your artistic taste nevertheless.
Hellfire definitely seems like a pet card since it's the picture of your deck.
I like that aspect of Ill-Gotten Gains , I have 3 mindslaver effects in my mono black deck so I know where you're coming from, thats a fair point.
The promo version of Xiahou Dun, the One-Eyed is $55 on TCG player, while it's a lot of $$, just wanted you to be informed of the price difference.
Another note, I LOVE Head Games , but it's not so much a threat as it is a political tool. If you use it that way, by all means. Whenever I tried using it in either of my playgroups, it always worked against me because I was seen as the threat, maybe it isn't the case in your situation. But should you want to go for more efficiency, I would replace it for Mind Twist (note, it says at random). Can be used earlier than head games, bait's counterspell removal, put creatures in their yards from the hand.
3 months ago
The kinda deck I despise but I'll still give you some suggestions :) Head Games can put an ally player ahead or you can land flood or big spell flood your enemy.
3 months ago
Not that it entirely fits what you're looking for but Head Games is a mega fun card. You can use it on an enemy or on an ally. It's very political and interesting.
10 months ago
I definitely understand hanging on to pet cards ( Head Games is one of mine). I've actually never run no-max-hand-size in my Chainer deck, but my meta isn't cutthroat and doesn't exhibit much 'yard exile (yet?) so I just use my normal discard most times to pitch something I want to reanimate. Otherwise it's almost draw-land-go. For frequent bits of lifegain I have several sources, but one I'd considered recently was Polluted Bonds .
If you're going to include an infinite mana piece to go with Rings , you might consider Deserted Temple to go with any of your ritual lands instead of Basalt Monolith (which could only be turned to by Bog Initiate ). It's not a budget card, but even without Rings it nearly doubles the ritual lands and allows double usages of some of your other utility lands.
Infinite mana may not be necessary in your deck with all the boosters and such — I've never needed infinite mana to loop Gary or Koko enough to kill the table whenever I've used them. I do have infinite mana capabilities in my current deck since it needs that much mana for some versions of its loops that aren't self-sustaining.
Edit: I don't think there are any other infinites with Rings currently in your deck, though infinite mana would enable some other infinite or just broken stuff.
11 months ago
Hey Jacob! You were great on Game Knights, and I loved the flavor of this deck so much. May I highly suggest two super fun cards for the deck, that I have had a blast using in my Politics deck. First is Praetor's Grasp , lets you tutor an opponent's library for ANY card, exile it, and play it whenever you feel like. The only downside is you can't use mana of any color, BUT you're in 4 colors, so it likely won't be an issue. So fun to use this card politically. And the the second card is Head Games , this lets craft your opponent's hand with any thing from their deck. You can use this politically to shut them down, by filling their hand with land. Or making a sweet deal by giving an opponent exactly what they need.