|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Mythic Rare|
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You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
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Worst Fears Discussion
3 weeks ago
All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Spine of Ish Sah (works well with Trading Post), Scour from Existence, Unstable Obelisk, off the top of my head. I know some of those wipe your board but thats part of the price mono black plays :/
Side note: Worst Fears is always a fun card.
1 month ago
Yeah, it's tonnes of fun to play too. The main win-con is usually just getting Mikaeus out with a sac outlet and finding either Gray Merchant or Kokusho and some reanimation spells, but it's usually more fun just to ramp up and play random stuff depending on what you draw. Worst Fears is my favourite card in the whole deck, it's so much more stylish than just running Mindslaver. And honestly, I only use the tutors to get Cabal Coffers and Urborg, Tomb of Yawgmoth, because they're super good, but at the same time they don't ruin everyone else's fun like Ugin or Rise of the Dark Realms would.
2 months ago
2 months ago
Rise of the Dark Realms is always an option in black, as long as you have ramp. Aside from that, here are a few in a rather rapid fashion: Behold the Beyond, Boneyard Parley, Clone Legion, Curse of the Cabal, Decree of Pain, In Garruk's Wake, Necromantic Selection, Time Stretch, Worst Fears.
3 months ago
Rabid_Wombat of course there are other.
This deck doesn't really aim straight to win, more just to make fun games. You can also win with long painful games making everyone into topdeck mode while killing everyone slowly with Creeping Dread and Gibbering Descent.
3 months ago
Some other powerful spells you can add are: Time Stretch, 2 turns instead of just one; Heroes Remembered, good lifegain; In Garruk's Wake, nice removal; Rise of the Dark Realms, get you some creatures; Army of the Damned, get you some MORE creatures; Reverse the Sands, steal your opponets life and leave him/her with one; Worst Fears, mindslaver made sorcery and Wit's End to leave your opponet with no cards. Since you are running on 59 cards you could add some of this.
4 months ago
Hey I love seeing another Xiahou Dun player. Your build seems pretty solid. +1 from me.
A few suggestions...
Mishra's Workshop might help since 10% of your deck is lands, just something to consider. Urborg can always make it a swamp when needed.
Mirage Mirror - CRAZY Versatility, can dodge a fair amount of removal, combos with Dark Depths
Expedition Map to search for the land you need.
Mana Web can go well with Urborg, and/or make the blue player think twice about countering you as I know this deck draws a lot of hate.
Corpse Dance to recur your commander at 5CMC or just any good creature at the top.
Torpor Orb to stop Aura Shards since 1/3rd of your deck can get demolish by that. On the other end of the spectrum, how do you deal with artifacts and enchantments since that's mono black's weakness. I recommend either of the following ..... Ugin, the Spirit Dragon (can hit your stuff, but is still great). Karn Liberated for target removal (and more hand hate). Nevinyrral's Disk (again, hurts you too, but it's always an option). Other options include Oblivion Stone and Spine of Ish Sah.
Trading Post is another card you might want to consider (also synergy with Spine). It's very versatile and has saved me a couple games. Always works well with contamination
Grim Tutor for more tutoring?
If you have time, I would love your feedback on my deck The Descent Into Darkness.
4 months ago
Here is the list of potential upgrades for the deck although I don't know what to take out for them: