Worst Fears


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Worst Fears


You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

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Worst Fears Discussion

Profet93 on F*cking Artifacts!!!

3 weeks ago


All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Spine of Ish Sah (works well with Trading Post), Scour from Existence, Unstable Obelisk, off the top of my head. I know some of those wipe your board but thats part of the price mono black plays :/

Side note: Worst Fears is always a fun card.

Frodomouth on Really Cool and Exciting Deck

1 month ago

Yeah, it's tonnes of fun to play too. The main win-con is usually just getting Mikaeus out with a sac outlet and finding either Gray Merchant or Kokusho and some reanimation spells, but it's usually more fun just to ramp up and play random stuff depending on what you draw. Worst Fears is my favourite card in the whole deck, it's so much more stylish than just running Mindslaver. And honestly, I only use the tutors to get Cabal Coffers and Urborg, Tomb of Yawgmoth, because they're super good, but at the same time they don't ruin everyone else's fun like Ugin or Rise of the Dark Realms would.

TheRedGoat on Wildfire Eternal

2 months ago

Ya know, with Army of the Damned, Worst Fears, and Sorin's Vengeance available, I'm surprised you haven't splashed for black.

Also I recomend World at War among all other extra combat cards because it will rebound for the next turn. Undying Flames at least sounds like a funny card to kill with!

htfilm on Kess Spellslinger Deck ideas

2 months ago

Rise of the Dark Realms is always an option in black, as long as you have ramp. Aside from that, here are a few in a rather rapid fashion: Behold the Beyond, Boneyard Parley, Clone Legion, Curse of the Cabal, Decree of Pain, In Garruk's Wake, Necromantic Selection, Time Stretch, Worst Fears.

Ziembski on In the Lab of the Mad Scientists

3 months ago

Rabid_Wombat of course there are other.

Hitting Eternal Dominion and Decree of Annihilation is probably win since You are picking value of opponents libraries while everyone else have nothing.

Soul Conduit + Treasonous Ogre mean You can pay almost your whole life and switch it with someone elses.

Scrambleverse/Thieves' Auction + Brand often makes everyone else scoop.

Warp World + Gather Specimens is also crazy good and often end games.

Other simple cards that win games late are Insurrection and Disrupt Decorum.

This deck doesn't really aim straight to win, more just to make fun games. You can also win with long painful games making everyone into topdeck mode while killing everyone slowly with Creeping Dread and Gibbering Descent.

Once, I "won" using Head Games and Worst Fears at opponent. Gave him all combo pieces to hand and won while controlling him. At least it felt like winning :D

Ovlibion on Wildfire Exploits(U/R Control With a Twist)

3 months ago

Some other powerful spells you can add are: Time Stretch, 2 turns instead of just one; Heroes Remembered, good lifegain; In Garruk's Wake, nice removal; Rise of the Dark Realms, get you some creatures; Army of the Damned, get you some MORE creatures; Reverse the Sands, steal your opponets life and leave him/her with one; Worst Fears, mindslaver made sorcery and Wit's End to leave your opponet with no cards. Since you are running on 59 cards you could add some of this.

Profet93 on Xiahou Dun-Winning Is Not About Making Friends.

4 months ago

Hey I love seeing another Xiahou Dun player. Your build seems pretty solid. +1 from me.

A few suggestions...

Mishra's Workshop might help since 10% of your deck is lands, just something to consider. Urborg can always make it a swamp when needed.

Mirage Mirror - CRAZY Versatility, can dodge a fair amount of removal, combos with Dark Depths

Expedition Map to search for the land you need.

Mana Web can go well with Urborg, and/or make the blue player think twice about countering you as I know this deck draws a lot of hate.

Thoughts on Chains of Mephistopheles and Anvil of Bogardan combo?

Corpse Dance to recur your commander at 5CMC or just any good creature at the top.

Torpor Orb to stop Aura Shards since 1/3rd of your deck can get demolish by that. On the other end of the spectrum, how do you deal with artifacts and enchantments since that's mono black's weakness. I recommend either of the following ..... Ugin, the Spirit Dragon (can hit your stuff, but is still great). Karn Liberated for target removal (and more hand hate). Nevinyrral's Disk (again, hurts you too, but it's always an option). Other options include Oblivion Stone and Spine of Ish Sah.

Trading Post is another card you might want to consider (also synergy with Spine). It's very versatile and has saved me a couple games. Always works well with contamination

Spreading Plague and The Abyss for creature removal? Another interesting card is Worst Fears or if you want a more recurrable option, Mindslaver.

Grim Tutor for more tutoring?

If you have time, I would love your feedback on my deck The Descent Into Darkness.


4 months ago

Here is the list of potential upgrades for the deck although I don't know what to take out for them:

Extra Turns Stuff- Plea for Power, Beacon of Tomorrows, Temporal Trespass, Part the Waterveil, Temporal Mastery, Temporal Extortion

More clone effects- Stunt Double, Clever Impersonator, Dimir Doppelganger

Misc- Worst Fears, Imprisoned in the Moon, Reality Shift, Zealous Conscripts, Ral Zarek, Dack Fayden, Ashnod's Altar

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