Worst Fears

Worst Fears

Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Browse Alters View at Gatherer

Trade

Have (4) Forkbeard , Mortiferus_Rosa , metalmagic , gildan_bladeborn
Want (1) Ulberth

Printings View all

Set Rarity
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Worst Fears occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Worst Fears Discussion

griffstick on Has Using the Graveyard as ...

1 week ago

I agree with alot of what people are saying about exile. Exile is supposed to be the safe place for powerful cards to be gone forever. But I dont think printing Karn, the Great Creator with that added artifact from "exile" part was necessary. You could do some cool broken things with cards that are suppose to remain in exile with Karn, the Great Creator. For instance Ugin's Nexus could get you a bunch of extra turns. But that's nothing compared to what could happen down the road if they continue to go that route. who knows maybe some day Worst Fears could be 20$. Because exile becomes the next best place to keep your strongest card safe because there is no safer place than exile. You can't exile an exiled card. Where do you send cards from exile?

Profet93 on Into the eternal darkness. (Mono-Black EDH)

2 weeks ago

No problem, I'm glad you liked my suggestions.

You have consume spirit, exsanguinae, profame command and torment of hailfire - not including your commander as X-spells. The weakest of them are consume spirit and profane command. The consume spirit lifegain is nice, only black restriction is sometimes annoying and only hits 1 player. Profane reads 1 player loses life and return 1 creature back. Both are not as good as exsanguiante and torment are the better X-spells. I would cut those 2 and add either some more draw or interaction.

Damnable pact is cool but unless you feel you are lacking draw, I would replace it with something less costly on life. Read the Bones, Sign in Blood, Night's Whisper and Syphon Mind. Read the bones and syphon would be my 2 picks.

If you wanted to add more interaction instead/with draw, then consider Mind Twist, Thought Distortion, Worst Fears and Force of Despair. Mind twist is brutal since the discard is random. Discard is one of black's strongest abilities aside from ramp and tutoring. This also baits counterspells. Speaking of counterspells, thought distortion can put in serious work depending on the meta. Shuts down blue completely, is partial grave hate and best of all can't be countered. Worst fears can just win you the game against another black player using their toxic deluge or necro. Moreover, you get all their information (hand, morphs, etc...) and can use their resources against them all the while depriving them of their turn. Lastly, force of despair allows you to interact while tapped out, very powerful to bluff interaction. I usually use it on opposing commanders or if my opponents get out field of the dead and a bunch of zombies in 1 turn.

Imp's Mischief- You already run this, it's one of my favorite black cards. Just note it changes any target, including but not limited to targeted..... removal, draw, extra turns and more. Moreover, it counters counterspells. You spend 20+ mana on your commander, just for it to get countered sucks. You could always add Cavern of Souls if blue is an issue in the meta (also helps magus) and can even be used on eldrazi for kozilek. But if that's not an option, in response to their counterspell on your commander, you cast imp's mischief changing the target of the counterspell to imp's mischief. Mischief resolves. Counterspell trys to resolve but fails to resolve since the target (imp's mischief) is gone/illegal. Your commander resolves, eating the blue player alive.

I saw you were upvoting my decks, you should check out My Deck as I am a mono black fiend. My deck revolves around interaction and tutoring (with all the good tutors) into coffers and urborg. Then use candelabra and others to untap coffers.

War_Machine_800 on Black/Green Tron

2 months ago

I am not sure the black splash is worth it just to mainboard Vraska and side in creature hate. Tron doesn't really have problems against other creature decks. If you're going to run with the black splash anyway then you should go all the way with it and have some fun. Here are some cards I think would really fun with this deck idea, you could take out some Once Upon a Time or a couple creature removal cards for it:

Worst Fears ,

In Garruk's Wake ,

Plague Wind ,

maybe Rune-Scarred Demon ,

When I play Tron I just use green though.

FLATSO99 on If you could un-ban 1 ...

6 months ago

I would definitly choose Panoptic Mirror . Imprint it with Worst Fears in a Sen Triplets deck and your opponent never gets to play. I understand that its super OP with extra turn effects and the like. But I think that its mana intensive enough not to have a supper crippling impact on the format.

@SynergyBuild

lol

dragonstryke58 on Worst Fears question

6 months ago

According to the Gatherer for Worst Fears :

4/26/2014: Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.

So in your example, the effect of player two overwrites player one's. Player two will control player three during their next turn.

CrazyChessPlayer on Worst Fears question

6 months ago

What happens if two diffrent players play a Worst Fears effect on the same player? For example if player one cast Worst Fears on player three then passed to player two. Then player two also casts Worst Fears on player three. Come player three's turn who controls player three?Thanks

BMHKain on

7 months ago

@Yesterday: Damn. That might actually be useful; if I knew how the London Mulligan Works... Now back to 9 before the 100 card mark. About the Flashback ability: Would it be wise if I removed any others that lack in overall power? I mean, we got Echo of Eons , even self Exiling w/o that has stuff like Worst Fears & even Teferi's Protection .

Well, if you wanted to know what a Composite Prinny is; know that I've always wanted a battle to the death between both that & a Composite Moogle of Final Fantasy fame. Prinnies look like Penguins because that is how an individual becomes one; by having their soul stuffed into a shell of Demonic Life. Their favorite word is "Dood"; though I never trusted N1S America's Translation Accuracy. That's why I'm siding w/ Team Moogle, Kupo. At least PS1 Era-present SquareEnix seems consistent w/ translation.

My ideas for cuts?

  1. Spelltwine (Situational, especially I dun normally check Graves of others, remember, Gisa Sucks.)

Also for the Doomsday Package:

  1. Laboratory Maniac (Why not?)
  2. Gitaxian Probe Who doesn't?
  3. ???
  4. ???
  5. ???

I've no idea what else to add...

Wait, Is Spelltwine good here? What about Army of the Damned ?

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