Temporal Extortion

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Temporal Extortion

Sorcery

When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

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Temporal Extortion Discussion

BMHKain on Need help with a Partner ...

1 week ago

@Homelessguy: Not bad. In fact, It gave some ideas I never would think of. Temporal Extortion gets more useful when a player has less life. I might be wrong on this, but it's better than Seedtime as it requires a Blue Instant to be used by an opponent. I just need more cuts & replacements now until 100...

Geralf_Cecani on All the Time and Resources in the World

1 month ago

I'm really not sure what this deck is trying to do, so I'm just going to assume you're going with a straight walue build. Thus, I'll be going with that in mind.a

I would say ditch Sphinx's Tutelage, cos you're not running much mill (if you need a replacement, you could go with Nekusar, the Mindrazer). Also there are better cards than Monastery Siege that do that sort of thing. I would also consider Mind Unbound and Thought Reflection.

As for creatures, I would say that the Goblin Electromancer is unnecessary, as well as Thalia, Heretic Cathar and the Grand Abolisher. The main thing he does is protect against counterspells, and you can defend pretty well against those with your own counters. Also he's a non-bo with Teferi, Mage of Zhalfir.

Archangel's Light is just a bad card: consider Elixir of Immortality instead. It does the same thing, except cheaper, and it's reusable. You obviously gain less life, but lifegain isn't that strong in commander/EDH. Temporal Extortion is a good card, but is a bit heavy on the black devotion, and Master the Way is way too much mana for what it does.

As for planeswakers, I would cut both teferis, cos you don't have enough instants to take advantage of untapping lands at endstep, for the timebender, or artifacts for the hero of dominaria.

The instants are pretty Neato. Maybe cut back on the point removal: wrath is usually the better option. Maybe cut path and swords cos they only hit creatures, cos there's always gonna be problematic enchantments.

As for artifacts, I would just say you need more ramp. If you're looking to draw a shit-ton of cards, you'll need the mana to play them. They'll also help with finding the right colours too. Signets and Talisman. Good cards. And chuck in a Fellwar Stone too.

Scathain on All the Time and Resources in the World

1 month ago

I'd remove Master the Way (a bit much for removal, even cantripping removal), In Garruk's Wake (too much mana), Temporal Extortion (too black intensive to be worthwhile), Teferi, Timebender (you don't have the right artifacts to justify using him), Beacon of Tomorrows (there are better extra turn cards), Sphinx's Tutelage (not quite worth it without other powerful mill engines, and your deck just isn't a mill deck at heart), Goblin Electromancer (I don't think you'll be casting quite enough instants and sorcery spells to justify him, though you're close), Iroas, God of Victory (doesn't seem to fit your theme), and Aurelia, the Warleader (just doesn't fit the theme).

I'd probably also ditch the rest of your planeswalkers, I'm not sure you have enough ways to protect them to justify using them.

You might want to consider adding in Thran Dynamo for extra mana, as you're going to need a lot of mana to make this deck run well.

Chiberia on All the Time and Resources in the World

1 month ago

Dovin Baan, Teferi, Timebender, Omniscience (not really that great tbh), Sphinx's Tutelage, Sphinx's Revelation (as someone whos been playtesting this card for months, its never been worth it), Archangel's Light (just not that great), Temporal Extortion (way too many black mana symbols for a four colored deck, for a card that doesn't do all that much), Enter the Infinite (too much mana, and in EDH it really doesn't do you anything), Master the Way (its worse than literally any other removal spell you could use), In Garruk's Wake (its good but its way to expensive mana wise, you have way too many big spells), those are just a few cuts.

Plahbie on Mono Black Hyper Devotion

1 month ago

Have you considered Temporal Extortion? It's quite good, but almost unplayable in anything but mono-black.

discipleofgary73 on Into A Breathless Oblivion

2 months ago

As soon as I saw Torgaar spoiled, I thought of you haha. Glad to see you didn't disappoint!
Some thoughts, in order of what I think may work best:
Temporal Extortion Would be great to torment your opponents with in this deck.
Hatred and Unspeakable Symbol Would be a great way to give a Souldrinker boost to any creature (not even your own)
Bond of Agony Is another great way to leverage Torgaar to heal yourself
Chainer, Dementia Master Could be another way to get out creatures to sac
Dash Hopes Is a fun control card in a deck like this
Songs of the Damned Could be awesome later in the game
Control-ish: Slaughter, Sheoldred, Whispering One, Season of the Witch, Yahenni's Expertise (great with your CMC), Ultimate Price (may be better than some others in there now)
Recursion-ish: Strands of Night, Grave Betrayal, Haunted Fengraf
Ramp-ish: Razaketh, the Foulblooded, Underworld Connections, Bontu the Glorified
Life: Disciple of Griselbrand, Gonti's Machinations
Defense: Eldrazi Monument, Will-o'-the-Wisp, Yahenni, Undying Partisan
Sorry if any of these are redundant. Great deck, as always!

Darth_Savage on Mono black Controll - Phyrexian Obliterator

2 months ago

In the context of modern, mono black devotion, control, aggro all have issues with Affinity and Tron. Starting there I'd recommend against Go for the Throat, in mono-black on a budget use Victim of Night, Smother or Grasp of Darkness and if your not on a budget Fatal Push. You also want some form of land disruption, now that can be in the form of; Ghost Quarter, Contaminated Ground, Rain of Tears or using discard Blackmail & Mire's Toll, players tend to forget those two discard spells do not have the non-land clause.

In a more casual context I like to play to the unexpected Dash Hopes Imp's Mischief and Temporal Extortion are all fun, but the only one that has ever really appeared in Modern proper is Imp's Mischief. I'd also say you want access to Bile Blight, this can clear token based strategies...

I have played a similar deck on and off Casually/FNM for a while, see Sweet (black) devotion as it may give you a few ideas. I hope this was of help.

n0bunga on Why Win When Your Opponent Can Lose?

2 months ago

If you're looking to the goofy planeshift cards, Temporal Extortion is another one. The problem is they always choose the one that hurts them least. But it works in your favour in any way.

Great job!

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