|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
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Temporal Extortion Discussion
3 days ago
Cards that I don't like:
Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing
Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there
Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible
Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.
I would go down 1 net land to 36 as well.
Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.
Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.
Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck
Tolaria West go down a land!
Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.
Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.
Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.
Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.
Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)
You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.
Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.
Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.
Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!
1 week ago
SuneEnough that might be an idea worth using. The nice thing about Wishes in casual is that I don't need to put the cards in the 60-card deck itself.
Plus, if no one pays half their life to counter Temporal Extortion, an extra turn can easily result in more subgames.
I had a game where I recently ended some subgames beating someone down with Simian Spirit Guide. Not the way he was meant to be played, but it was feasible due to players only having 5 life.
1 week ago
Temporal Extortion might be decent for when you want to win. Just a thought.
1 week ago
Ballzanya Madcookie I definately like your suggestions, so now I'll have a lot to think about. And although cards like Dash Hopes, Temporal Extortion, Torment of Hailfire inspired me to build this deck they really may not be the best options for it. Thank you for your support :).
1 week ago
Ghost Quarter is around 1 or 2 dollars. Considering you have some cards around 4-5 dollars in your list, I assumed that would be budget friendly. I suppose if you meant a total budget of x amount of dollars regardless of what individual cards cost, then i suppose it can all add up. Also, I forgot about Night's Whisper for card draw and Vampire Nighthawk and Desecration Demon. Normally these won't see much modern play, but as budget options, they are more than good enough.
I also don't like cards like Torment of Hailfire, Remorseless Punishment, or Sword-Point Diplomacy. They cost too much mana for modern, considering they give your opponent the choice of what to discard or sacrifice etc. They're true home is in a good mono-black commander/edh deck.
I don't like Temporal Extortion either for mana cost reason. Unless you're next turn you take with it wins you the game, it might not necessarily do much for all that mana. (Also, feels bad to get it countered by Mana Leak, Remand, or Cryptic Command which are many modern control decks.
I also don't know how I forgot about Hero's Downfall, I'd run two of those regardless of whether they end up in the sideboard or the main. As for big finishers, in addition to everything I've mentioned up to this point, you could run Tombstalker as a one-off.
3 weeks ago
Hey! I always love seeing another Xiahou Dun player. +1 from me!
A few suggestions...
Vesuva to act as another coffers
Mirage Mirror for the same reason as above + versatility
You have like no way kill planeswalkers except hero's downfall. Never//Return helps with that, as well as providing some gravehate.
You already run Bitterblossom, why not run Contamination. Also seeing how artifacts make up almost 1/5th of your deck, a way to get them back would be useful. Trading Post helps with that and also works with contamination and helps you sacrifice Spine of Ish Piss
Soul Conduit seems funny with Necropotence ;)
Some fetchlands would work nicely with crucible and even better with rings
Reassembling Skeleton for redundancy with contamination and smokestack
If you want some more ideas, feel free to check out my deck The Descent Into Darkness
3 weeks ago
Also, cards like Despise, Tome Scour and Dream Twist that are useful in regular 1v1 games, might underperform in Commander. Therefore, I suggest that you consider running cards that are a bit more impactful in a multiplayer format like Commander. You could run something like Lay Bare the Heart, that hits more cards, instead of Despise, for example.
By the way, may I suggest that you run Crypt Ghast? It can produce a lot of extra mana, and Extort is a nice addition. Speaking of extortion, I also want to mention Temporal Extortion. The mana cost is pretty steep, but if you get an extra turn, you can mill with all your creatures on your first turn since they untap on the second turn anyway!
4 weeks ago
Hey Emensmansera - thanks for the suggestions! I think that Tainted Remedy, while certainly an interesting card, isn't necessarily what this iteration of Licia is trying to do. Temporal Extortion I do find interesting, but it is somewhat difficult to cast and oftentimes just domes someone for a bunch of damage which feels just OK. Kambal, Consul of Allocation would be totally sweet if it was a spells matters effect that let us trigger it, but I think as is it is a little more incremental than this particular list wants to be. Sorin Markov is super sweet, and definitely makes killing our foes trivial, but the deck has limited room for high drops. Thanks for the suggestions!
Hey SurpriZe! That's an excellent question, and a well put question that really got me thinking. I think the mana base is probably the furthest off from the ideal case - I would of course include ABRU Duals if I owned them, for one thing, and likewise would include probably 5 total fetches if I had access to Marsh Flats and Arid Mesa. Most importantly, I would include Fetid Heath and Rugged Prairie filter lands that can filter black or red into white, because they would significantly improve our combo turns with that capability. I would also consider adding a Maze of Ith, as I've always felt that defensive "spells" in land slots is a powerful way to hold down the fort.
I think that most would make the argument that this deck needs more tutors. Diabolic Intent might fit, although the creature count is low which can be challenging. The one tutor I would strongly consider is Imperial Seal, otherwise I personally like playing somewhat tutor light.
Ultimately, this deck is evolving pretty much every week. I've never had a more challenging deck building experience than trying to tune this storm list. I'm sure that in a month there will be another 10 cards coming in and out of the deck.