|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Temporal Extortion Discussion
1 week ago
Oof. Yeah, I hadn't realized how much that's gone up. Bloody Crucible of Worlds is cheaper these days.
You could replace Sol Ring . /s
Okay, I know that's probably a heretical suggestion, though I prefer focusing on land ramp instead of artifact ramp considering the number of swamp-based boosters/rituals you're running. Sword of Rampant Growth is a consideration - I know you said the deck doesn't want to be attacking often, but I think you have a decent number of bodies that carry the sword well.
Right, possible cuts for Rings . Some of this is more-or-less just me going through a though process. Looking through the cards I started looking at redundancy in functions and some corner cases. So I have a couple curiosities regarding stuff I haven't run in my build:
- With 3 "no max hand size" cards, how often do you have more than 7 cards in hand? Do you deal with enough graveyard removal in your meta that your hand is safer for a card until it's time to use it?
- How often is Temporal Extortion successful in getting an extra turn?
I can see you have a high level of redundancy in important functions, hence the smoothness you mentioned. With as many tutors as you have, I was going to suggest Expedition Map as a possible cut, but having just mentioned land ramp I bet I would have ended up changing it to Wayfarer's Bauble and using another tutor for special lands. I also tend to think that tutors mean you don't need as much redundancy, just backups in case one gets exiled.
Among your redundancies: 3 pacts , 3 Swamp ' boosters ', 3 Swamp ' rituals ', 2 mana ' banks ', 3 'no max hand size'. I'm not saying one of these should be the cut, but it's something I wanted to talk about for a moment because I think it's a space for you to evaluate regarding: how many of each function you need in play at a time in most games and what reasons compel you to tutor for the second or third card of any particular function. I'm not mentioning the tutors because you focus on tutors over draw, so I wasn't going after any of those outside mentioning Expedition Map .
- Example: you might be using only one of a function at a time and the others are backups. In this case, being able to evade removal with a sacrifice outlet (like Claws of Gix or Infernal Tribute for the noncreatures) or Imp's Mischief , and using recursion, could reduce the number of redundancies needed. Maybe taking time to recur is too slow for you meta, I don't know.
- Example: you might be using multiple at a time. In this case you could evaluate how many of any particular function have actually been needed for 80% of games. Let's imagine having one pact in play does an alright job of controlling the board but having two really locks it down - a third wouldn't add any benefit and could be winmore/dead, especially if you can recur the others or dodge removal.
So that's why I can't really just pick out an easy substitution from among those, as I don't know how necessary any area of redundancy is. However, outside of those you could probably go down to 36 lands with the rocks/boosters/rituals you have and replace Path of Ancestry .
2 weeks ago
Well, I'm not convinced by it being mono. To me "pay or I get something" sounds very black ( Temporal Extortion , anybody?) or black/white at the least.
3 weeks ago
Good Call BlackDeegs, Collective Brutality is my only real discard outlet so it was hard to know how to trim. I also noticed that Temporal Extortion was essentially 4 mana to draw a card, so this gives it some more weight. I'm probably going to be adjusting how many copies of different things after I've done some more testing.
3 weeks ago
The idea behind this is super cool (+1).
I think the deck would operate great with 4 Bloodghast as an additional threat. Right now I can see myself playing this deck and just ignoring Temporal Extortion because you have no creatures to attack with so its basically a draw a card and untap your lands for this deck. Bloodghast forces them to allow multiple attack phases with potential other cards popping into your hand to cast and he also works great for when opponents allow their health to get low which just makes him synergize even better with your other punisher cards in here.
3 weeks ago
Appreciate the love!
I'd considered adding a couple hard wipes like you suggested, since all of my removal currently is creature-hate. As for Revel in Riches , I usually only bring it out if I'm sure I'll win with it. The real treasure powerhouse in here is Pitiless Plunderer , since it's triggered by all creatures I control rather than just non-token creatures like so many other "dies" effects.
Temporal Extortion has actually won a few games for me since I added it to the deck. It's useful for securing the Revel in Riches win, and if I really wanted to kick things up a notch, I'd throw in Exquisite Blood for a little added risk/reward, and to combo with Sanguine Bond .
We try to avoid infinite combos at my table though, and this is one of my strict budget decks to try and keep the power curve in check for some of the newer players.
4 weeks ago
I play mono black Belzenlok (lots cards are lots of fun!) and I'd recommend things like Boompile and Nevinyrral's Disk so you can play games with enchantment and artifact players. Plus you don't have any hard wipes that let you leave Yahenni as the last man standing with his ability, which would be super strong!
Watch out for Revel in Riches , people will hate on it or you real quick!
Also, how has Temporal Extortion treated you?
Cheers and +1
2 months ago
Commander / EDH*
1 COMMENT | 26 VIEWS
Before that even...
Now let's get to business...
Recently, I wanted to "Even the Odds" as MTGGoldfish does for some things that are meant to be truly impossibibble (Yes, I spelt it wrong on-purpose for a reason better than yours.) when it comes to Orzhov beating a certain Animar, Soul of Elements , which has full protection over a Syndicate known for their Currency Creation, & Religeous Scorn over Poverty. That said, I'm trying to make said EDH deck for the purpose of beating Animar (Be it "Unfitting" Morph Tribal, Mass Creature casting, & just making Animar stronger each time.); but this story doesn't end here. I actually also want it to be just as capale at beating that as with at least some others. Where do my problems start? The Commander thyself; I just don't know what commander in the Syndicate to use that isn't just another Life-Manipulation, or mass grave manipulation. I don't want to use any creature that one can overuse the amount of all at the same time (I abhorr you Shadowborn Apostle .), I just want a strategy that works.
Here's what & has that you might not know:
Time Magic: - Temporal Extortion (Although only one in this case, it can be reused...)
That said, I'm going to need stuf better than this for the Orzhov Syndicate to conquer Nature, & ruin its army as well. I really would like some suggestions for this. Maybe the cards above are not that good to you, but at least I have something. I believe my Landbase is fine as it is. What do you think should be changed though?
(& why am I acting like a goldfish on a frying pan?!)
2 months ago
It might be tricky to cast, but Temporal Extortion can make for fun decision making making at the table.
Temporal Extortion occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%