|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
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Temporal Extortion Discussion
3 days ago
As soon as I saw Torgaar spoiled, I thought of you haha. Glad to see you didn't disappoint!
Some thoughts, in order of what I think may work best:
Temporal Extortion Would be great to torment your opponents with in this deck.
Hatred and Unspeakable Symbol Would be a great way to give a Souldrinker boost to any creature (not even your own)
Bond of Agony Is another great way to leverage Torgaar to heal yourself
Chainer, Dementia Master Could be another way to get out creatures to sac
Dash Hopes Is a fun control card in a deck like this
Songs of the Damned Could be awesome later in the game
Control-ish: Slaughter, Sheoldred, Whispering One, Season of the Witch, Yahenni's Expertise (great with your CMC), Ultimate Price (may be better than some others in there now)
Recursion-ish: Strands of Night, Grave Betrayal, Haunted Fengraf
Ramp-ish: Razaketh, the Foulblooded, Underworld Connections, Bontu the Glorified
Life: Disciple of Griselbrand, Gonti's Machinations
Defense: Eldrazi Monument, Will-o'-the-Wisp, Yahenni, Undying Partisan
Sorry if any of these are redundant. Great deck, as always!
4 days ago
In the context of modern, mono black devotion, control, aggro all have issues with Affinity and Tron. Starting there I'd recommend against Go for the Throat, in mono-black on a budget use Victim of Night, Smother or Grasp of Darkness and if your not on a budget Fatal Push. You also want some form of land disruption, now that can be in the form of; Ghost Quarter, Contaminated Ground, Rain of Tears or using discard Blackmail & Mire's Toll, players tend to forget those two discard spells do not have the non-land clause.
In a more casual context I like to play to the unexpected Dash Hopes Imp's Mischief and Temporal Extortion are all fun, but the only one that has ever really appeared in Modern proper is Imp's Mischief. I'd also say you want access to Bile Blight, this can clear token based strategies...
I have played a similar deck on and off Casually/FNM for a while, see Sweet (black) devotion as it may give you a few ideas. I hope this was of help.
4 weeks ago
If you're looking to the goofy planeshift cards, Temporal Extortion is another one. The problem is they always choose the one that hurts them least. But it works in your favour in any way.
3 months ago
His -3, you honestly should have your opponent below 10 by turn 6, so that ability is basically moot.
Controlling your opponent's turn is cool, if the game is still going.
2x Captivating Vampire would sweeten that boardstate and gain you some interesting pets along the way.
More stuff to consider! Play on!
5 months ago
Cards that I don't like:
Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing
Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there
Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible
Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.
I would go down 1 net land to 36 as well.
Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.
Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.
Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck
Tolaria West go down a land!
Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.
Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.
Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.
Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.
Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)
You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.
Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.
Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.
Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!
5 months ago
SuneEnough that might be an idea worth using. The nice thing about Wishes in casual is that I don't need to put the cards in the 60-card deck itself.
Plus, if no one pays half their life to counter Temporal Extortion, an extra turn can easily result in more subgames.
I had a game where I recently ended some subgames beating someone down with Simian Spirit Guide. Not the way he was meant to be played, but it was feasible due to players only having 5 life.
5 months ago
Temporal Extortion might be decent for when you want to win. Just a thought.
5 months ago
Ballzanya Madcookie I definately like your suggestions, so now I'll have a lot to think about. And although cards like Dash Hopes, Temporal Extortion, Torment of Hailfire inspired me to build this deck they really may not be the best options for it. Thank you for your support :).