|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
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Temporal Extortion Discussion
2 weeks ago
1 month ago
3 months ago
kamarupaI did upgrade two cards to the ones you mentioned and it had a huge effect on the competitiveness on the deck, according to tapped'. So I think how valued the cards are irl is a big and could be a determining factor, at least important. However you could argue, when I switched one cheap card to a more expensive one from the list, it suddenly made the deck LESS competitive according to the meter. This was when I already had the said cards. Yet, the impact was big. So i guess you are right about it having to do with how much pay to play it is, however, i suspect it could have to do with the combination of the cards as well. After all, slapping a deck of completely unplayable and yet expensive cards together won't make it competitive, right?
Right now it's a discard/control deck, could also be a taxes deck depending on how one defines it. As i've understood it taxes usually implements higher elements of white and creatures, such as the things that have extort and temporal exiles etc. It could be interesting to know more about that. Which leads us into the next subject: when you say "fork" I assume you mean copying the decklist and putting it in a new deck so you can use the cards and look at it. And I think that's what I will do with it, creating a similar deck with extort and cards such as Treasury Thrull and Vizkopa Confessor. I thought it would be fun to play that sort of deck, and probably orzhov and also include Temporal Extortion in the deck. That would be fun for the first fork. U got any ideas?
Also, thanks for all the help, you give advice to me and you helped me create and finish this modern deck! :)
3 months ago
I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.
For cards you could easily cut:
Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.
As for cards I would add to the deck:
Unspeakable Symbol is an amazing card, it provides the deck with instant speed life loss, but also provides you a win condition in the form of commander damage from Zur. On top of this it can be tutored by him.
Spirit Mantle lets Zur connect, allowing you those sweet tutors.
Soul Channeling is another effect that lets you pay life that is tutorable by Zur. It's not great but it's still ebtter than some of the life loss effect you're running.
Counterspells! the best way to protect your stuff (since you have to go a round once you've tutored your combo), you need much more in the way of counterspells to protect your pieces. Counterspell, Swan Song, Mana Drain (if it's in your price range), Delay, Negate, Arcane Denial, Pact of Negation, these are all good examples of counterspells you should be running. On top of this you should run removal, especially stuff like Swords to Plowshares, Anguished Unmaking, Disenchant, etc. as well as Grasp of Fate and Detention Sphere. There's also Seal of Cleansing and Aura of Silence.
Ramp! You don't have very much in the way of ramp/fixing. I would recommend finding space for Dimir Signet, Talisman of Dominance, Azorius Signet, Talisman of Progress, Orzhov Signet, and depending on your budget, Mana Crypt and Mox Diamond. Dark Ritual is another good burst of mana as well.
Savor the Moment is a card you could use to get to your next turn (to jumpstart your combo) if you wanted to.
And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.
Hopefully this'll help streamline the deck.
3 months ago
kamarupa I have slept on my decision, and decided to add your suggestion Painful Quandary to the deck. Because I think you are right about it being a strong card for "taxing" your opponent. As for taxing, it's all about punishing your opponent for doing certain moves and making it harder for him to play cards as well as absorb his life. So that's why this card feels strong for me right now. It would also be nice with some combo in the deck that triggers effects that makes painful quandry go off. That's why I want to build this deck around gitaxias. Got any suggestions for other taxing cards? Two cards that I can think of that tax the opponent by an ultimatumare Dash Hopes and Temporal Extortion. They give the opponent a choice and then he gets to chose between losing life or something else.
The reason that i think Traumatize still may be a good choice is that, I need to get stuff from the grave, true, however, step one is getting them to the grave. I need something that mills my deck so i can get stuff from it. The ultimate would be playing a deck which both lets me play stuff from the grave and tax the opponent.
One simple example of a card that "taxes" the opponent could be Gnat Miser and is a classic one drop for decks that use discard and cards similar to that. I don't know whether you think that card is good and the reason it's excluded from the deck is that there are other solutions for making the opponent discard. Another thing that I'm considering for the deck is having some creatures with extort that lets you gain life and extort the opponent when he plays cards is Tithe Drinker. I know it's a black-white card, however there are some who play black-white extort aswell.
4 months ago
Keeping the demon subtheme I would suggest: Ammit Eternal, Baleful Ammit, Archfiend of Despair, Demon of Catastrophes, Demon of Dark Schemes, Demon of Wailing Agonies, Harvester of Souls, Nefarox, Overlord of Grixis, Reiver Demon
I would remove: Buried Alive (don't see strong graveyard recursion), Temporal Extortion/Dash Hopes (bc if its that important to your opponents they will pay the life), Grinning Demon/Minion of Leshrac (no upside), Gloom/Infernal Reckoning(unless this is a meta choice but its too situational), Sanguine Bond (do you gain that much life to be relevant?), Death's Approach (for hard removal) and Without Weakness