Kami of False Hope

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Betrayers of Kamigawa Common

Combos Browse all

Kami of False Hope

Creature — Spirit

Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.

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Kami of False Hope Discussion

NoSoyYucateco on Gifts of Necromancy

1 week ago

Kami of False Hope or Children of Korlis can be fun with Gift of Immortality. Personally, I think they'll do more for you than Panharmonicon (and cost a lot less.)

DevoidMage on What prison deck should I ...

3 weeks ago

This is the mono white deck I play online, it looks to lock the opponent out with Kami of False Hope and Proclamation of Rebirth.



If that's not to your liking, check This link

Just look at what other people are playing to draw inspiration.

Firebones675 on Nebelgast Hauntings

1 month ago

I'd replace the Kami of False Hopes with Selfless Spirit. Kami doesn't have flying, only 1 power, and the fog effect usually is not as relevant. all that it does is buy you a turn

willspower3 on Millie's Esper Spirits

1 month ago

Thanks for the reply. I completely agree that LS is a superior card in a vacuum and in modern generally; MH would only be better with a Nebelgast Herald in play when your gameplan is to tap down or pump a Mausoleum Wanderer to counter a spell. Even then, it might not be good enough- 2 1/1 vs the power and abilities of any other 3 drop. LS works in Junk and makes Junk better than Jund because it synergies well with Liliana of the Veil and the board denial plan the deck runs on. White Rack uses it for a similar reason and Tokens decks maximize the benefit of the tokens with cards like Mentor of the Meek, Sorin, Solemn Visitor and Zealous Persecution. A spirit creature deck doesn't see as much benefit from LS as those other decks. Dimir Cutpurse is also probably wrong in all but a very specific shell.

As far as targeted discard, your game strategy and deck building has to shift to use it effectively. Jund and Junk use it in combination with plenty of removal to ensure their individually powerful creatures take over the board. They 1-for-1 opponents and win with superior creatures. An esper spirits take on that strategy loses Goyf, scooze, and Dark Confidant, but does better than 1-for-1 with Spell Queller, Rattlechains blocking a kill spell or allowing Drogskol Captain to flash in to do the job, and 2x Drogskol Captain making removal spells dead cards.

A vial+ Nebelgast Herald deck sounds like tons of fun, especially in your meta. You could even include 1-2 Dungeon Geists as a curve topper since you will be slowing the opponent down so much.

My local meta has lots of terribly fast creature decks like Affinity, Elves, Merfolk, and Infect. I built up Modern Tallowisp Spirits deck that does very well against them with Gift of Immortality + Kami of False Hope combo and tries to finish with Geist of Saint Traft + Steel of the Godhead or other beat downs. The only really bad match I've come up against in my limited time playing it is Bant Eldrazi, and I assume other decks that blink creatures.

willspower3 on Millie's Esper Spirits

1 month ago

Hey there. Looking at this deck, it has good cards but no direction. It's trying to be a vial deck, a tokens deck, and a tempo deck at the same time. I agree with you that this deck could benefit from the black discard spells if splashing black. They are simply some of the best 1 cmc spells in all of modern. Unfortunately, that would pull the deck away from being a Vial deck, freeing up 3 slots. The mana base would also need to run a typical esper fetchland package, probably at 23 lands. I would also completely replace the non-creature spell package. Perhaps 5 discard spells, and 5-6 removal like Path to Exile + Fatal Push similar to the Abzan Junk deck. Going without a vial would also kill the utility of Phantasmal Image. You could maybe even consider Dimir Cutpurse. It may be too far of a departure from their original intent to go this route, but I think it would be the ideal way to build a control/midrange deck based around spirits.

If your friend wants to run Aether Vial spirits, it would end up more tempo/beatdown in style. They should stuff the deck with more utility creatures instead of spells so as to not get stuck with a dead Vial. Overzealous persecution and the discard spells would not be ideal in a Vial build so he could go Azorius and have better mana. With a Vial, the combination of Vialing in a Nebelgast Herald followed by Midnight Haunting, or flashing in a Nebelgast Herald and vialing in a Phantasmal Image of the herald at the end of the opponents main phase kills their combat step and leaves them completely open to attacks the following turn. Something like 21 lands, 4 path to exile, 3-4 midnight haunting and 4 vials + 27 creatures would be awesome.

No matter the build, always run 4 Mausoleum Wanderer. They are one of the best spirit cards period. Also, consider adding 2 Kami of False Hope. Spirits can't beat down as hard as other decks, so having a combat fog can be a very good thing, especially against infect and affinity.

Snap157 on bbw control/counter

1 month ago

This is not standard legal, so I would change it to Casual format. If you really want to bug your friend, you could use cards like Silkwrap, Detention Sphere, and then 4 of Holy Day, Kami of False Hope, and Ethereal Haze.

I would take out Murder and any other black cards, because you will easily have enough creature control with enchantments and counters. Making the deck blue and white also just makes your mana base easier to build off of.

For creatures, I would add in 4x Wall of Denial, and also unblockable creatures such as Latch Seeker and Invisible Stalker. If you do end of adding unblockables, then there is no need to Void Shatter, so I would replace it with Peek or Gitaxian Probe.

Your counters look good, only thing that I would do is replace the Cancels with Mana Leak, because again they are pretty much the same just for less mana. Your opponent almost never has 3 mana to spend after they cast a spell. All in all, looks like a neat deck, +1 from me. Good luck!

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