Kami of False Hope
Creature — Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Printings View all
|Betrayers of Kamigawa (BOK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Kami of False Hope occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Kami of False Hope Discussion
1 month ago
You should seriously consider replacing most or all of your fogs with Genesis , Spore Frog , and Kami of False Hope . A Green/White shell with Eladamri's Call and maybe Chord of Calling if you want to go really creature heavy. You would need discard of some sort, I think a jump-start spell like Radical Idea or Chemister's Insight would be the best option in your main Bant colors, but Raven's Crime , Collective Brutality , and Liliana of the Veil are fantastic options in black. Running counters may also be nice, Nimble Obstructionist is especially interesting.
2 months ago
@abbatromebone I agree... maybe Veil of Summer mist be the "new" or "better" option for Turbofog over Dispel / Negate ...can also slap down Thoughtseize so i like that a lot... or perhaps just in the SB along with the others depending on the matchup... ill look into it for sure.
currently this is what my sideboard is shaping up to be
4x Beast Within For addressing resolved permantants that just need to go... i figure the 3/3 token should be completly negated in turbofog so that should be golden removal in theory.
2x Mindbreak Trap I think could be good to just slow down anyone with lots of cantrips or stormy decks.
3x Negate : straight up noncreature counterspell.
2x Pithing Needle resolved planswalkers primarily.
May be Kiora, Master of the Depths could also help out with Genesis and Spore Frog ?... and if i splashed white i can see the possibility of integrating Kami of False Hope too...I currently dont think this is the way i wanna go because i really wanna try to stay simic for budget reasons (mostly mana base issues); but definitely an idea to be explored.... ill work up a theoretical "fog re-animator style" decklist and see where the price tag would end up.
2 months ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
4 months ago
4 months ago
6 months ago
Growing Ranks and Deathreap Ritual are the only two that came to mind, both are really slow going, ranks essentially reads "get a 1/1 on upkeep if you have a 1/1 token already" it's really only cool if you're populating Grove of the Guardian or Desolation Twin tokens (which are both terrible, but could be fun options for the deck.). deathreap is going to be a worse Phyrexian Arena in most cases, if you do have the board to make it better than arena you're probably winning anyway and the potentially 3 more cards wouldn't matter.
So those would be my suggestions for cuts, I'm unsure about where you want the power level of the deck to be so I'm playing it safe on guessing you're aim might be a low 50% level for my suggestions (a cedh level ghave looks vastly different from what one would first see him playing out). I have built Ghave twice, Tokens and Counters Everywhere, when he first came out following the Doubling Season token bonanza strategy, then I revised it with Aghave, tequila token party recently because the first I felt got way to bloated (I'm still making changes here and there for it).
Another random suggestion Spore Frog (reprinted in modern horizons so is cheap) likely would be a just better Kami of False Hope , it fits your mana base better and fit's ghave flavor better. I admit to just clicking the suggestion boxes for the random reference cards, but they are unlikely going to be good to play.
7 months ago
The two big things I notice here are: you don't have a lot of expensive cards to cheat out with Omniscience (unless I'm missing a combo somewhere), and Grip of Chaos can get really annoying in a four player game with lots of stuff on the board. (I also don't know if Arcane Flight does enough to really be impactful.)
Based on the style of deck this seems to be, I'm a big fan of tossing cards from the advocate cycle in. In particular: Nullmage Advocate and Spurnmage Advocate give you a way to blow problems up while also returning cards (of your choice) to another player's hand. Pulsemage Advocate lets you bring a creature back. It's a great way to 'gift' someone cards that are useful to you (like a counterspell when someone else is about to wipe the board).
10 months ago
Okay, so I think you're missing the point a little. This deck is meant to be good against specifically Goblins, and no other matchup was taken into consideration when building it; everything you're saying is true and I agree with you on all of those points, but please remember that the request was to make the best possible deck against Goblins, which is why there are some unorthodox card selections here. That being the case, Circle of Protection: Red is in the deck because I'm assuming the matchup will always be Goblins, where it is always good. That assumption also applies to Burrenton Forge-Tender , Kami of False Hope , and the Soul Sisters.
Soul Sisters and Martyr Proc are, indeed, different decks. I suppose I should've mentioned this earlier, but this is a mashup of those two different archetypes. The reason I built it that way was to get the best cards available against Goblins; to get the best of both worlds, if you will.
To clarify in further detail, the deck is playing Soul Sisters alongside Martyr of Sands because Goblins plays lots of creatures that trigger them. Another reason is because tokens are good at blocking (though they are worse against Legion Loyalist ) as well as gaining life with the soul sisters. The deck isn't playing sweepers because it has a higher density of creatures than normal Martyr Proc (to support the Soul Sisters). I put that thing about sweepers in a note in the non-budget version of this deck (which, by the way, also includes the "infinite value loop" involving Mistveil Plains / Emeria, The Sky Ruin / Ranger of Eos ). This deck isn't playing GQ or Field of Ruin because it's trying to stay at the $70 budget.