Kami of False Hope
Creature — Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
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Kami of False Hope Discussion
3 days ago
This deck really has a lot to offer, and a ton of synergy!
I love all your tribal boosting artifacts, and would totally add Coat of Arms as well :)
Kami of False Hope is amazing for stalling, and he is always elligible for soulshift.
The deck looks like smashing good fun. Keep tweaking it, dude ;)
thehat on Athreos TL
4 days ago
Land base seems bad (lulz) and surprised by your omission of Mortarpod (lulz x 2).
Seriously tho after playing against the list, more creatures are in order. I like the build up you have of Enchants that makes AtherBro active, but ignoring his primary ability seems risky.
I would suggest the creature count to around 20-25.
Some suggestions I have are:
Pack Rat monster aggro with sword of Light and Shadow
Grim Haruspex better card draw
High Priest of Penance kind of like a repeatable defensive Vindicate
Kami of False Hope Having to pay 3 life to prevent you fogging every turn can get costly, especially if you can bring it back without AtherBro.
Cartel Aristocrat Good protection.
Mirror Entity For the wins
Herald of Torment Great as a repeatable enchant to buff or just as a good Devotion count for AetherBro
Immortal Servitude This can be really good for you.
1 week ago
Athreos is my babe, i have a deck list that you should take a look at for some solid options Athreos,God of Scum
also, not running Kami of False Hope is sacrilege
3 weeks ago
Edit: This post was made while also being aware that this deck was made from what you had on-hand, just to clarify.
One major issue I see with this deck is that it has no consistency. You have 1-ofs and 2-ofs and no means of pulling them out of the deck to use them. Consider changing to 3-ofs and 4-ofs so you can have a better chance of pulling the cards you want, and include card draw in its various forms (Remand is a wonderful troll that would work well in this deck).
Furthermore, you have a wide variety of things going on here, from hexproof to indestructible to tapping creatures to pacifying creatures to tokens, etc. etc.. You would want to tone down to maybe one or two of these, maybe three if you can pull it off, for further consistency. Since I noticed that you have a lot of Spirits, who are quite good with Hexproof (Drogskol Captain helps with this tremendously) and tapping creatures (Dungeon Geists and Nebelgast Herald, for example). You could take that route, or you can take one of several. W/B has a lot of viable options for you to explore.
More than anything, I would suggest that you take the time to figure out exactly what you want this deck to do, and then go from there. Right now the inconsistency of this deck, while it may be fun to play around with, will become an issue once you're not pulling what you want and not doing the things that you want it to do.
1 month ago
1 month ago
If that's not to your liking, check This link
Just look at what other people are playing to draw inspiration.