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- Door of destinies
- If Thrumming Stone is out, does each creature that is played trigger ripple 4?
- Does ever stop the infinite combo of Abhorrent Overlord enchanted with Infinite Reflection?
- Thrumming stone, shadowborn apostles, and tendrils of agony, do they work together?
- Can I use Shadowborn Apostle to summon Withengar Unbound
Creature — Human Cleric
A deck can have any number of cards named Shadowborn Apostle.
B, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.
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Shadowborn Apostle Discussion
1 day ago
I play a Shadowborn Apostle deck with Bloodbond March, I was wondering if I have Door of Destinies and Bloodbond March out on the battlefield, and I play a Shadowborn Apostle from my hand, I get all of the Shadowborn Apostles from my graveyard to the battlefield again; so, do I get one counter on my Door of Destinies, or a counter for all the Shadowborn Apostles that were in my graveyard. (Do I get 1 or like 6 counters on DoD?)
I'm really confused on how it works,Thanks
3 days ago
I really like your Shadowborn Apostle take on this partner combo.
I've reacently build those two myself but i went the hatebear route.
Behind the Scenes is almost a second sidar kondo with an upside
Mirror Entity buffs your team after blocks and is a human as well as a cleric
4 days ago
Was looking at your deck some more, and I have a few more ideas, like upping your demon count and a few reanimation spells liiiiike.....
stuff like that...then you could put in reanimation spells like
Maybe a zombie sub theme and add in Shepherd of Rot
If anything definitely add Anger to your deck
or just throw in 30 Shadowborn Apostle haha
If I repeated any cards already in your deck, I apologize. Either was happy building and kick some ace!!
5 days ago
Jesus... You all collectively wrote an essay since last night.
Let me try to clear up a few points in no particular order:
merrowMania, No we're not going to make any changes without taking time and reaching a consensus. I don't think we're going to start moving anyone until after the C17 commanders are in the system and we hash out their initial rankings.
buildingadeck, Oh snap, you caught us. The tiers are arbitrary. The community agrees. Delete list. Abort, abort. Time to pack it up. Nothing to see here folks. Y'all head on home now.
As far as the Jeleva vs. Kess discussion goes, regardless of whether you think Jeleva was a placeholder or not, I think it's best that we set a definition of what a placeholder commander actually IS, so there'll be less confusion on the topic:
noun - A commander chosen to be representative of a particular archetype of maindeck cards, when said archetype has been shown to have merit in cEDH AND there are no printed commanders that directly play into the archetype's gameplan available. In such a situation, the commander in the requisite color identity that offers the MOST support for the archetype is chosen to represent it a Placeholder, as long as that commander does not already have a more viable cEDH archetype that suits it best.
In terms Jeleva and Grixis Storm, the question moving forward would be whether her abilities directly play into the archetype and would be detrimental to lose, or whether they are simply unrelated but useful support that people playing Grixis Storm have gotten used to and don't want to give up.
Obviously, arguments can be made for either, and we don't have to decide this right away.
One last point, reversemermaid, you said a few times that Kess was slower than Jeleva, and I'm not quite sure where you're getting that from. My understanding of Kess was that you could begin to storm off without playing her, then if you start to run low on gas, you could pay 3 for her just to recast something you need to keep going. Wouldn't that be faster than Jeleva since you don't have to invest in her the turn before?
Ohthenoises, Since no one answered you: Yes, flickering Kess does let you flashback another spell. Her ability is phrased just like Karador's, and this is in his rulings.
(Also, it's interesting to note that Kess's ability isn't quite the same as Flashback. Kess's ability will only exile the card if it would be put back in your graveyard this turn, while flashbacked spells are exiled if they would leave the stack at all. This means you could Buyback a spell cast from your graveyard with Kess, and it would still return to your hand.)
Lilbrudder, I've been meaning to move up Tymna and add a Blood Pod list when I add my next round of decklists to the description. I just have a bit of a backlog of good decks that could be put up right now.
As for the other commanders, can you be more specific about where you think they should be move to? Just saying they're not in the right tier isn't that helpful. Also, some data to back up the changes would be nice.
Erastaroth_The_Duchess_of_Hell, I was updating my Ezuri list to include Flash-Hulk last night. I've checked out your list, and I still think my HD plan is a better back-up combo than the Aluren/Cloudstone/Paradox plan you've got on yours, but this is a lot to talk about, so let me make a comment on your deck and we can talk about Ezuri in more depth there.
buildingadeck, I'm highly against moving Dralnu up. Let me explain why, so people will stop bringing him up constantly:
Dralnu helms a storm/paradox/flashback/doomsday list that can utilize his ability to play every spell in the deck twice. These are all good qualities for a cEDH commander, and he's certainly better than the Tier 4 placement we had him in before. However, I believe there needs to be consideration in this list for ranking commanders lower based on any critical weaknesses they may have. Dralnu has a pretty obvious and apparent weakness. I think we can all agree on that.
Whenever I bring up Dralnu's obvious weakness, people usually come back with one of two answers.
The first is that you'll typically only play Dralnu when you're ready to combo out. This would be fine, except that the only available haste granter worth running in your colors is Lightning Greaves, and this deck needs to look for too many combo pieces for you to be able to rely on seeing that every game. That means that, like Jeleva, even if you only play Dralnu when you're "ready to win," he still has to sit on the board for a whole turn before doing anything useful. Now, with something like Jeleva this is no big deal, the worst thing that happens is someone removes her and you don't get your free spell, but with Dralnu a single Blasphemous Act, Rolling Earthquake, or Subterranean Tremors is going to brick your entire boardstate, all three of which see play in cEDH. MAJOR WEAKNESS.
The other answer people usually come back with is that you can win just fine without ever playing Dralnu, which is all fine and good, but isn't really a good argument for why he should be moved up in tiers, as there are other Blue/Black commanders that could be helming the same list.
In light of Dralnu's potential and how popular he seems to be, I could see him being moved to Tier 2.5, but that's the absolute highest I think he should go, keeping his drawbacks considered.
n0bunga, I think Ramos is going to end up being placed high as well, but people saying he shouldn't start so high have a valid point. We agreed back when Leovold came out that we shouldn't start commanders in Tier 1 as a matter of precedent. Kess is a bit of an exception, since it's a non-commander centric deck that is pretty much built and tested already, but Ramos is still not figured out and has very little data. Starting him in Tier 2 wouldn't hurt anything and would give people time to figure out how best to build him.
1 week ago
While Shadowborn Apostle is fun, it is really all in or nothing. You need, like, 20+ in the deck!
Get more in the deck or yank them out completely would be my suggestion.
Relentless Rats has the same problem.
1 week ago
I think you are wise to question the ability of the 12 Shadowborn Apostle cards. You may be better off replacing them with tutors, draw spells, and removal. I would suggest cards, but really it will come down to budget. If you have the cash, replace those twelve commons with great cards. If you don't have the cash, replace them with cheap but adequate cards.
1 week ago
I could really use some help with Marchesa's Demonic Tool Box.
First I'm starting to wonder if Shadowborn Apostle is even worth while. If I get it up and running then great I can abuse them pretty easily with Marchesa, Liliana, Mikeaus, you get it... But that means needing 6 of them in play together and no one is going to just watch that happen after it goes off in the first game. Not to mention the work of assembly with only 12 in the deck. If I drop them I will also drop Secret Salvage and Mortal Combat . I'll need to double check if anything else would have to go.
Second What do you think of the demons I chose? I love Prince of Thralls . he is why I want this deck to be at least grixis colors. Are there any I missed that are really awesome? Any I'm using that are subpar? I do want around 20 so that I can call it tribal. That is the main goal of this monstrosity, is to have a demon tribal deck.
Any other thoughts?