|Commander / EDH||Legal|
Printings View all
|Masters Edition II (ME2)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
Cumulative upkeep-Pay (Black) and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces (Black) instead of any other type.
Price & Acquistion Set Price Alerts
Infernal Darkness Discussion
1 week ago
A few things :)
2) No Toxic Deluge?? It's (IMO) one of the strongest black cards ever printed.
6) Your curve is relatively high, and I'm not really a fan of Manalith and other 3-mana rocks. I'd focus more on cheaper rocks such as Mana Crypt and Mana Vault to accelerate Chainer, as well as Jet Medallion to make your spells cheaper.
This is my mono-black deck, if you feel like taking a look for anything you might add that I've forgotten:
Commander / EDH
SCORE: 151 | 164 COMMENTS | 18022 VIEWS | IN 59 FOLDERS
1 month ago
I'd take out Rotlung Reanimator and Conspiracy as the latter does virtually nothing without the former and the former is useless without the latter. Similarly I don't see Hell's Caretaker surviving a round much, especially since you only have one Lightning Greaves effect. Finally I see Contamination and Infernal Darkness getting you A LOT of hate, so those might not be worth it.
So, knowing you, I'm surprised this doesn't have Pox in it already and it seems like Small Pox wouldn't be a bad idea either. I'd also put Merciless Executioner and Slum Reaper in the deck to maximize those effects. While on creatures, I'd add Filth since the only win cons I see are creature damage and Exsanguinate and there's very little evasion in the deck. Lastly it seems like you could use more targeted destruction so Bone Splinters and Unstable Obelisk seem like good choices.
2 months ago
Traveler247 Tbh I dont need LED in the deck, but I have one and it synergises well so Im using it. As for cEDH lists, its used a lot in Doomsday lines and a little bit for infinite mana for Bomberman combos but Dramatic Scepter is really where its at with infinite mana these days.
I used to have the dark depths combo in a deck but found it a bit janky, although I can imagine it would fit well in this deck.
In my combo section I mention the use of Flash with Hulk, that combo however I would not say is janky. Thats one of the fastest combos available in the game, but Ive pretty much cut combos from this deck coz I have so many in other decks already.
- Dead Man's Chest looks like some great value
- Equilibrium I like this, I love playing control
- Hostage Taker testing at the moment but havent drawn it yet, should be good though
- Kederekt Leviathan awesome with reanimate enchantments, I talked about this in my combo section
- Infernal Darkness I prefer Contamination especially in a creature heavy deck
- Mind Harness I like Treachery over this as its basically free to cast with no upkeep costs
- Finally, I want to avoid infinite turns with this deck because I have so many combos in other decks. Also I think Second Chance is more on flavour for infinite turns in this deck, or just playing a normal extra turn card like Time Warp and sacing then recasting E wit each turn / bouncing it with Deadeye would be better coz Time Sieve is a dead draw by itself
2 months ago
Cards I have been experimenting with so far have been Dead Man's Chest, Alpha Authority, Equilibrium, Energy Field, Hostage Taker, Tortured Existence, Infernal Darkness, Kederekt Leviathan, Dystopia, Mind Harness and Dystopia. Granted I love to play control based decks with lots of enchantments so I am a little biased.
5 months ago
7 months ago
This appears to be more of a punishment-type enchantment list than Stax. If you want to go more down the Stax route, I'd advise pumping up on your number of mana rocks and decreasing your average cmc.
Stax is built on utilizing any of the tenants of Sac/Tap/Tax. For sac, I suggest Descent into Madness, Grave Pact, Tainted AEther, Martyr's Bond, and Porphyry Nodes. For tax, Aura of Silence also doubles as removal. For other powerful options, Humility + Night of Souls' Betrayal is pretty mean, and Lightmine Field shuts down token decks if your taxers aren't up.
Tinker until you come across a build that feels right. Happy brewing!
8 months ago
xEth0sx, I've finished reading the description of your Gisa deck and I think I can help you with it. I'll talk about some of my impressions about your primer first, then I'll go over some of your card choices and I'll tell you about a few cards I think should be in the deck.
As far as primers go, I'd say this one is missing a couple of important things. If I had to list them in order of relevance, I'd say that it is missing (a) a single card discussion section; (b) a section about how one should play the deck, what the deck is trying to accomplish, and how it tries to finish the game (e.g., a How to Play the Deck or a Strategy section); (c) why mono-B instead of any other color or color combination?; and (d) why Gisa? There might be other things but those are the items that came to my mind. I get that maybe you've just started writing this primer but moving forward, I believe it would be important to address these issues.
Now, let's talk about the exciting stuff, namely the decklist. The idea to use Ghoulcaller Gisa as a stax commander is an interesting one. It punishes spot removal and it takes advantage of creatures with a recursion ability to make even more creatures, which in turn can be used for stax pieces (e.g., Contamination, Smokestack) and hit face. I like the idea but why did you choose Gisa?
As a mono-B player, you'll need to be proactive about making it hard for your opponents to combo off because you don't have the luxury of running permission spells. The stax plan is very good here and I can see you are also playing a few disruption spells. A+ here. The only strange choice is Cabal Therapy. The sac ability might come handy at times but seems too situational. Duress is hands down a better choice, and I'd consider running Hymn to Tourach and Mind Twist as well. In the same vein, I'd even consider running Ill-Gotten Gains, too. It has great synergy with Waste Not and Leyline of the Void, and if you manage resolve it in the early game, it will set all your opponents back quite a lot (and it's also an additional yard recursion). It's a very versatile card that should be in every mono-B deck in my opinion.
On the stax package, I'd favor Infernal Darkness over Contamination hands down, or play both. Contamination shuts down your own coffers and it is more situational than Inf Darkness--that is, if you can cast darkness, you can keep it going for at least 2 turns, but if you can cast Contamination, you can only keep it going it you can also sac creatures. I understand the role of Tenacious Dead and Reassembling Skeleton but in my mind, I think you could remove both of them and if you really need an alternative, add something like Ophiomancer. Similar to Bitterblossom, Ophio doesn't require you to keep spending mana to create a creature.
One thing I feel you are missing is mana doublers. One advantage of playing a mono colored deck is that it makes it easier to run mana doublers, such as Extraplanar Lens, Bubbling Muck, and Crypt Ghast. If you go that route, you can get additional value with Candelabra of Tawnos (someone suggested before) and I'd also run Snow-Covered Swamps instead.
I have additional suggestions (e.g., Jet Medallion, Snuff Out, Xiahou Dun, the One-Eyed, Innocent Blood) but I don't want to make this comment longer than it is. I have a competitive Erebos list (Erebos' Bargain) that might give you a few additional ideas on how to improve your own list. Feel free to check it. Anyway, good stuff you have here. Keep working on it and good luck on future games!