Cosi's Trickster

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Cosi's Trickster

Creature — Merfolk Wizard

Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.

Price & Acquistion Set Price Alerts

ZEN

Ebay

Recent Decks

Cosi's Trickster Discussion

lagotripha on Bitter_funeral

2 weeks ago

I feel like leaning heavier on a combo style with Mind Funeral/Bitter Ordeal would do a lot to help consistancy here. Having the persistant crab/orb threat, while keeping a hand full of disruption and looking for a 5-8 mana instant speed 'exile lands, mill to lands' plan seems strong.

I'd look at ad nausiem for manabase and card options- their combo protects itself more than yours, running things like Lotus Bloom and Pentad Prism to power out a Haunting Echoes or Sadistic Sacrament with the option of jamming a damnation into a Damnation/Bitter Ordeal kill.

The big thing to look for is ways to make psychogenic probe less of a dead draw. A lot of people might hate me, but this might be better as a Lantern of Insight list- looking for topdeck threats, trying to reach topdeck mode, and steadily chipping away at your opponent.

Looking at other options like Cosi's Trickster could give some much needed board presence and life point threat on the side, and provide additional ordeal payoff.

The big battle is that trying to mill out an opponent and deal damage to them tends to split your deck's power, and without multimodal spells that give you options on both (none spring to mind, so I'm guessing they haven't been printed yet), 'purer' mill strategy cards are unlikely to play well in a list with probe/ordeal. Maindecking a 'blank your opponents hand by exiling graveyard stuff' sounds good in theory, but our meta at the moment includes a lot of decks which put creatures on the board right away and start swininging, so its likely a longer term strat in a deck running a creature disruption core.

Good luck with the list, and i hope you get it running well- please update with the results of whatever testing you do.

Torquoal on Blue/White Control Test

1 month ago

Hey!

I think there is a lot to like about this shell, the main thing I would change is replacing some of the sorcery speed plays you have, like creatures, with instant speed plays so that you can react to the game state and stay under the radar. Currently, this is more of a midrange list, which is totally cool! However, if you want a control deck, some of these less impactful value creatures would probably be better served swapped for more interactions like counterspells and removal at instant speed. At first glance the easiest cuts in this department would be Azorius First-Wing, Cosi's Trickster, Chasm Skulker, Windborn Muse and Master of Predicaments. Cutting some of these early to midgame creature threats should help you stay under the radar, only removing or countering things that directly effect you and letting other people beat each other up in the meantime. Instant speed wrath effects also help this, preventing you becoming 'the bad guy' for always wrathing when things get out of hand. Instead you only need to wrath when you personally are attacked. AEtherspouts and Settle the Wreckage are great for this, although the latter is a still a wee bit pricey.

Good luck with the deck, some really sweet cards in here!

lagotripha on Forged Future

4 months ago

Counterbalance is the core card in this deck style. Its worth taking even more budget options throughout the rest of the deck just to play a set. Aqueous Form is too easy to get 2-for-1'd compared to a playset of something like Anticipate or Telling Time.

I much prefer Sage of Epityr to Omenspeaker- dropping things lower in the library to later be shuffled away is fine when it just costs 1.

There are also some interesting tech options, depending on what direction you take the build.Captivating Glance Cloudform Hinder Mitotic Manipulation etc.

Take a look at Lantern of Insight control for a good set of tools. Psychic Surgery/Cosi's Trickster/Vortex Elemental can be a spicy and powerful budget combination. There are also some fun Skill Borrower brews to check out too.

Uncanny_Ghoul on One Maralen, One Orb, and none shall play.

5 months ago

skoobysnackz Hello

I added Anticipate, supreme will and telling time. I particularly like telling time.

I can't get through the art of the others haha

Duskmantle Seer I'm not sure why I would allow my opponent cards when I just locked him out :P

Cosi's Trickster Will not let anyone use Maralen ability so he probably won't get very big.

Thanks for the ideas :)

skoobysnackz on One Maralen, One Orb, and none shall play.

5 months ago

Oooh, also just got an idea: Cosi's Trickster could be a cool way to win with all the searching and shuffling. Not sure it will "break maralen" but it would certainly be a funny way to win.

Stormforge_Mystic on Merfolk trickster

5 months ago

LeaPlath Oh my damn, i just brainfarted, some how i thought about Cosi's Trickster being reprinted. My bad.

PaulusdeBoself on First merfolk deck

6 months ago

You could play Aquitect's Will instead of Spreading Seas. It can't be dealt with by Disenchant and such and it's a Merfolk spell!

Fallowsage works very well with Merrow Reejerey when you play as much merfolk spells as you do. It keeps you going with extra cards. I would choose it over Cosi's Trickster.

Load more