Back:Insectile Aberration Flip
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Delver of Secrets
Creature — Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this.
1 day ago
Niv-Mizzet, Parun seems like a nice inclusion. For me Blistercoil Weird and Delver of Secrets Flip feels underwhelming in edh you can swap them for some more draw or since you like cipher even Triton Shorestalker and Mist-Cloaked Herald.
Since you asked for card draw suggestions the main staples are X spells like Blue Sun's Zenith,Pull from Tomorrow, 4 CMC type Fact or Fiction / Steam Augury or Behold the Multiverse stuff and cantrips like Brainstorm, Ponder etc. There are also wheels like Windfall. Have you checked Scryfall? Their search engine is rather easy to use.
I still haven't build my Niv deck but I plan to put in the transmute package to find me the three combo pieces
Hope this helps. Cheers!
3 days ago
I ran a mono blue aggro list for a very long time that's decently powerful, the win con was Nivmagus Elemental. It involved lots of free spells like Snapback, March of Swirling Mist, Disrupting Shoal and Flusterstorm to grow Blistercoil out of nowhere and some other aggressive critters. Judge's Familiar, Thing in the Ice Flip, and Delver of Secrets Flip are the most notable of those
2 weeks ago
the idea of mixing control and burn is going to be a very difficult tightrope to navigate, because both these ideologies want different things. Control wins by gaining incremental card-advantage, and generally needs a game to go long to pull-ahead. Burn on the other hand doesn’t typically care about card advantage, and will usually waste all their cards haphazardly in an attempt to win the game as soon as possible (and before the opponent can stabilise).
From a control standpoint, i’d recommend against stuff like Blink of an Eye (it gives you card disadvantage), Essence Scatter (its application is too narrow, Mana Leak is better 99% of the time), and Ionize (its just too weak/ineffective when soo many good 2-mana counterspells exist, including Counterspell).
From the burn standpoint, i’d suggest ditching cards like Goblin Electromancer (you have almost no spells that benefit from this, and in any case its a creature for combo decks), Guttersnipe (its very slow, and waaay weaker than it might read), and Imperial Recruiter (again, too slow for burn. Also messes with cobtrol tempo).
cards that could help you here are Dragon's Rage Channeler and Delver of Secrets Flip. Both if these cards can come into play cheaply, which lets you hold up mana for countermagic, and they both become fairly aggressive quickly. You’ll prolly want Mishra's Bauble to help enable the Channeler.
1 month ago
more counterspells, add draw card/scry/tutor, and remove some creatures or use your creatures for better utility abilities like counterspell, draw card, removal, etc. Defenders can't protect your Azor's Elocutors from removal and by turn 5, you're likely to have used any Counterspells you've drawn.
Send Wingcrafter to the sideboard.
Wall of Omens seems to fit your theme of defensive creatures and it cantrips, which you definitely want to help cycle through the deck to get to your wincon. I don't think this is a great direction to go, but I think it's better than at least one of the defenders you're already including.
Judge's Familiar (maybeboard) won't be good unless you can pump it.
Cut Ring of Three Wishes, as its MV to cast and activate are just way too high.
1 month ago
Nice budget deck! Maybe you can consider the following cards:
2 months ago
Going into 3 colours on a budget can be tough, but there are some great options - Field of Ruin, Exotic Orchard, Aether Hub/Crumbling Vestige, etc. They aren't perfect, but a little planning can get them to stick.
The biggest thing I can offer is that splicing to arcane has various combos with 'copy spell with x cmc or less' effects. Izzet Guildmage+Desperate Ritual is traditional, but guildmage plays nice with everything else. Similarly, Sea Gate Stormcaller, Dual Strike etc.
2 months ago
GeminiSpartanX can you send me a decklist of what you have and ill let you know. theres a couple of flex spots that i have. like, i would like mine to have Delver of Secrets Flip in it as well as Thing in the Ice Flip also, Dress Down is a big deal for me as well, but I can make those changes myself as long as you have the majority of the pieces.
2 months ago
If you're expecting to get Staff of Domination out, I feel like even a single Ezuri, Renegade Leader is probably about as much 'brute force' offense as you need, this would also free up cards vs using x4 Forerunners that could be too small vs life gain decks, infinite mana and Ezuri is infinite trample damage off of even 1 untapped elf. I also run Blossoming Bogbeast as an infinite finisher, but I have x2 Primal Command to recycle my graveyard while gaining life, making the Bogbeast potentially infinitely big. Primal Command is a really, really versatile card, even if it's a 5 mana spell, it's a great tutor if you've got tons of mana, it can remove annoying things, gain some life and even as noted recycle a graveyard, yours or someone else's. I use a Instill Energy as both an untapper (can be huge ramp) or as a haste source, at which point Bogbeast itself can swing to close.
It usually feels pretty good to have Once Upon a Time in an opener, it can burn you but rarely enough that it turns a lot of otherwise bad hands into solid keepers.
I'm also not sure about Steel Leaf Champion, I feel like you'd be better off with some Joraga Warcallers, these can protect your board from things like Plague Engineer, and are another potential payoff for infinite mana (though it won't give trample). I actually ended up running x2 Jagged-Scar Archers, which can be bigger than Champions while also hating on flyers like Murktide Regent, Delver of Secrets Flip, or Dragon's Rage Channeler.
I don't love Gelatinous Genesis in here because I don't see any way it can win the turn you cast it, so I'd cut them for something that can do so. I run Terastodon as a big clunky beater option, it can put out up to 18 power for 8 mana (costs me lands, but who cares in Elves?), or it can give my opponent some chumps if they have stuff I want removed (useful if they have exact mana and you expect a Wrath, this can make that Wrath uncastable in time for it to matter). If you use Genesis with 9 mana up, you make 4 4/4 bodies, I'm not sure that's as good as making a 9/9 and blowing up stuff (or just taking the obviously better 9/9 + 3 3/3s), but unless people in your meta do not use Wraths or Ensnaring Bridge type effects, it's worth taking a look at over Genesis. In the event you have infinite mana, you'd have been better off with an Ezuri, which can close that turn, or a Terastodon if you couldn't swing for some reason to clear the field/prevent a retaliatory wipe.
Interesting take on budget Elves! Hope some of my ideas are in your range