Delver of Secrets

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Insectile Aberration

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) None
Innistrad (ISD) Common

Combos Browse all

Delver of Secrets

Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Delver of Secrets Discussion

Caerwyn on 'The Popsicle' Mono Blue Tempo

2 days ago

The biggest flaw I see in this deck is the lack of consistency. For the most part, you want to focus on running many 4 copies of most cards (perhaps 2-3 if they have a higher mana cost).

Starting with cards that can win you the game:

Thing in the Ice  Flip, which you have one copy of, is a rather potent card that has strong synergy with the remainder of your deck. It comes down early, where it is a good blocker, and then clears way to attack for a large amount of damage fairly quickly. I'd consider running four copies of it.

Delver of Secrets  Flip is another great card in a spellslinging deck, being able to swing for 3 evasive damage on turn 2.

Frankly, that's about all you need in the way of creatures, unless you want to spring for the powerful, yet pricey Snapcaster Mage . The rest of your deck should be filled with cheap, easy-to-cast spells, so you can stall out the game and transform your Thing in the Ice.

To that end: 4x Opt is a must, as well as 4x Serum Visions for even further card draw. Rune Snag , Mana Leak , and Remand are all solid options for counters in Modern. Archmage's Charm and Cryptic Command are both good for having 2-3 copies of, though you don't want to run a full 4, since you would rather not draw them on turns 1 and 2. Vapor Snag and Unsummon are decent tempo cards, though they're a bit more effective in a deck with more creatures.

For cuts, I would get rid of any conditional counterspell or counterspell with a CMC of 3 or more, other than those outlined above, and any tempo card that does not cost 1. Then I would cut the creatures down to those outlined above.

Alternatively, you could go for a more midrange Blue deck with a greater reliance on creatures. I can provide some suggestions for that strategy, if that is the path you wish to go down.

ToolmasterOfBrainerd on Mono blue tempo wincing

2 days ago

What do you currently play?

Tempo doesn't really play wincons. Wincons are a thing in control decks. Typically tempo plays efficient creatures that eventually win the game while you use your disruption to keep your opponent from winning.

Delver of Secrets  Flip is the most celebrated tempo creature.

BioProfDude on Monoblue Delver

2 weeks ago

I would add more Brainstorm in place of Ponder . Both are great cards, but Brainstorm is instant speed and can set up a Delver of Secrets  Flip flip on turn two (untap, upkeep-- cast Brainstorm , get an instant or sorcery on top of the library, then draw step and flip the Delver of Secrets  Flip). Brainstorm and Ponder are effectively the same card, except one is at instant speed, making it slightly better. Maybe 3x Brainstorm 2x Ponder , if you're uncomfortable going all the way down to 1x Ponder .

Nemesis on Jeskai Control (please help)

2 weeks ago

So there are a couple different ways you could go here. Delver of Secrets  Flip is a good card, but tends to go onto more proactive shells. If you want to go the Delver route, you could make it more tempo oriented with Young Pyromancer and a Stoneforge Mystic shell. Otherwise, you could go for a more control shell and drop the Delvers and the Gearhulks and slot in Snapcaster Mage and Vendilion Clique and rely on your instants and sorceries and planeswalkers for the win. If you go this route, you'll want to put in Celestial Colonnade s probably. Now for some additional suggestions:

Wall of Omens is okay in the control build, it provides a decent blocker and gives you a card.

Spell Pierce may be a good sideboard card in the case of extremely fast combo decks

Timely Reinforcements is a good stabilizing card

Field of Ruin a good way to punish greedy mana bases or get rid of other manlands

Cards that I would cut from mainboard and sideboard are:

Lava Coil at 2 mana and sorcery, this removal is too slow and doesn't hit enough of the metagame to warrant its speed. I'd consider replacing with the Paths

Deafening Clarion You don't have enough creatures for the second part to be relevant and if you're only playing it for the first part, Anger of the Gods would be better.

Serum Visions This one is a tough cut, but frankly if you're playing control you want as many of your plays to be instant speed as possible, just so you have the flexibility to deal with your opponent's threats as they come.

Cards I'd move to the sideboard:

Hindering Light now this one comes with the stipulation that you remove the Thing in the Ice  Flips. Basically, play with thing in the ice and see how good it is, and if you find it isn't proactive enough (which is why I cut them from my deck) get rid of them and move the hindering lights to the sideboard.

Metroid_Hybrid on Upcoming B&R Announcement

1 month ago

Wow...

Let’s hope I’m wrong, but they did directly acknowledge in the article the possibility of un-banning Stoneforge Mystic leading to another Golgari Grave-Troll -type scenario..

Variations of Cawblade are now going to be a thing.. Mono-White Death & Taxes now has a fighting chance as well..

However, my money will be on something similar to what I’ve played against in Legacy becoming the dominant competitive variation(s)—Bant/4-color Midrange; Stoneforge Mystic , Tarmogoyf , Force of Negation in place of Force of Will , and Path to Exile in place of Swords to Plowshares ...

Adding gives access to things like Thoughtseize , as well Abrupt Decay & friends...

Adding would likely look more like a Delver of Secrets  Flip-type deck..

captainamerica on Mono U aggro

1 month ago

This will play like an aggro or midrange deck. Blighted seems really fragile. The ability to play counterspells doesn't make you a control player. Control is about slowly accumulating more advantage than your opponent. 4x Delver of Secrets  Flip, 4x Augur of Bolas , 4x Spellstutter Sprite , 4x Faerie Miscreant , 4x Preordain , 4x Ponder , 4x Counterspell , 4x Vapor Snag , 4x Snap , 3x Blink of an Eye , 2x Foil

heckproof on Upcoming B&R Announcement

1 month ago

Metroid_Hybrid

That’s a fair and valid point, albeit an aggressively-phrased one at that. Nobody is denying that SFM is a good Magic card, because it wouldn’t see the play in Legacy that it does otherwise. I do think there is some issue with bringing the Legacy issue of Stoneblade into the Modern argument. The fact that cards like Force of Will and True-Name Nemesis and Brainstorm are not legal in Modern is exactly why I don’t think SFM would be oppressive. There’s a reason why Delver of Secrets  Fliponly sees fringe play in Modern, where it’s always tier 1-tier 0 in Legacy. In addition, Stoneblade isn’t even particularly oppressive in Legacy given the current meta; last time I checked it’s like 3% of the meta (just below W/U Miracles).

That’s not to say that you’re wrong, in any case. I’d be the first to admit that Legacy is not my format, and it seems like you’re fairly knowledgeable on it. I’ve just been testing SFM in a variety of Modern decks recently and I’m not seeing the problem. Force of Negation is fine, but it’s no FoW.

Thanks for bringing up the point, though. I appreciate discussions where people don’t all just parrot the same thing and your comments finally spurred me to check out the Legacy metagame again for the first time in 3 or so months! :p

Gattison on Mono U aggro

1 month ago

You definitely want to find some Delver of Secrets  Flip to put in there.

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Delver of Secrets occurrence in decks from the last year

Modern:

All decks: 0.13%

Legacy:

All decks: 0.79%