Back:Insectile Aberration Flip
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Delver of Secrets
Creature — Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this.
3 months ago
Here’s the deck in question Mono Blue Fliptide
I like that Consider is a cantrip and multiple copies can chain together, I don’t like that it only digs 2 cards deep.
I’m thinking otherworldy gaze could be good since it potentially fills the graveyard faster for Murktide Regent and sets up for Delver of Secrets Flip flips. It can also pseudo chain for Thing in the Ice Flip with flashback. I don’t like that it doesn’t put a card into your hand.
Would really like to hear some outside opinions
4 months ago
Yea idk, not saying your points aren’t valid but I’m not convinced. I’m a black player at heart so a little bit of damage doesn’t scare me. Especially when this deck runs Delver of Secrets Flip and Thing in the Ice Flip for a board state. What your comment does make me weary of, is maybe I need better grave yard hate? Any suggestions in that department?
Like I said I already have 2 U/W decks built in paper so making a 3rd really isn’t that appealing to me and I would assume you agree white is the best color splash for control?
4 months ago
Also AEtherling traditional win con
4 months ago
I love how consistent mono decks are with their mana base, which is why when I first started playing modern I played mono red goblins. I'm fine with going mono red is what I'm getting at. It's my favorite color after all! :D
Isn't lava dart too weak? Even if it does eventually act as a Tarfire isn't sacrificing a mountain more detrimental than doing 2 damage total? Am I missing something?
Soul scar mage has prowess but it doesn't have haste. If you compare it to Delver of Secrets Flip, soul scar mage needs a damage source from you, which means a card from your hand, most of the time. I understand that delver makes you lose the element of surprise, and doesn't have haste, but passing through your opponent's creatures with a 3/2 flier as soon as your next turn is pretty good, is it not?
Finally, dragon's rage channeler in this deck will only trigger if you have at least one of a land, instant, sorcery, and creatures. That's a lot to ask for is it not? Wouldn't you want to run enchantments or artifacts to get Dragon's rage channeler to trigger easily? Plus there's only 8 sorceries total.
5 months ago
Niv-Mizzet, Parun seems like a nice inclusion. For me Blistercoil Weird and Delver of Secrets Flip feels underwhelming in edh you can swap them for some more draw or since you like cipher even Triton Shorestalker and Mist-Cloaked Herald.
Since you asked for card draw suggestions the main staples are X spells like Blue Sun's Zenith,Pull from Tomorrow, 4 CMC type Fact or Fiction / Steam Augury or Behold the Multiverse stuff and cantrips like Brainstorm, Ponder etc. There are also wheels like Windfall. Have you checked Scryfall? Their search engine is rather easy to use.
I still haven't build my Niv deck but I plan to put in the transmute package to find me the three combo pieces
Hope this helps. Cheers!
5 months ago
I ran a mono blue aggro list for a very long time that's decently powerful, the win con was Nivmagus Elemental. It involved lots of free spells like Snapback, March of Swirling Mist, Disrupting Shoal and Flusterstorm to grow Blistercoil out of nowhere and some other aggressive critters. Judge's Familiar, Thing in the Ice Flip, and Delver of Secrets Flip are the most notable of those
5 months ago
the idea of mixing control and burn is going to be a very difficult tightrope to navigate, because both these ideologies want different things. Control wins by gaining incremental card-advantage, and generally needs a game to go long to pull-ahead. Burn on the other hand doesn’t typically care about card advantage, and will usually waste all their cards haphazardly in an attempt to win the game as soon as possible (and before the opponent can stabilise).
From a control standpoint, i’d recommend against stuff like Blink of an Eye (it gives you card disadvantage), Essence Scatter (its application is too narrow, Mana Leak is better 99% of the time), and Ionize (its just too weak/ineffective when soo many good 2-mana counterspells exist, including Counterspell).
From the burn standpoint, i’d suggest ditching cards like Goblin Electromancer (you have almost no spells that benefit from this, and in any case its a creature for combo decks), Guttersnipe (its very slow, and waaay weaker than it might read), and Imperial Recruiter (again, too slow for burn. Also messes with cobtrol tempo).
cards that could help you here are Dragon's Rage Channeler and Delver of Secrets Flip. Both if these cards can come into play cheaply, which lets you hold up mana for countermagic, and they both become fairly aggressive quickly. You’ll prolly want Mishra's Bauble to help enable the Channeler.
7 months ago
more counterspells, add draw card/scry/tutor, and remove some creatures or use your creatures for better utility abilities like counterspell, draw card, removal, etc. Defenders can't protect your Azor's Elocutors from removal and by turn 5, you're likely to have used any Counterspells you've drawn.
Send Wingcrafter to the sideboard.
Wall of Omens seems to fit your theme of defensive creatures and it cantrips, which you definitely want to help cycle through the deck to get to your wincon. I don't think this is a great direction to go, but I think it's better than at least one of the defenders you're already including.
Judge's Familiar (maybeboard) won't be good unless you can pump it.
Cut Ring of Three Wishes, as its MV to cast and activate are just way too high.