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|Commander / EDH||Legal|
Steelshaper's Gift occurrence in decks from the last year
Latest Decks as Commander
Steelshaper's Gift Discussion
6 days ago
I meant Gamble in the bottom part of my most-recent comment, not Steelshaper's Gift. The gifts are worth keeping, but I think you could replace the potential for having to discard your library pick with just feeding more card draw into the deck.
I'm not sure why those two cards got switched in my head while typing it up, but it won't let me edit the comment anymore.
6 days ago
Skullclamp is only legal in Commander and Vintage.
As far as Puresteel, I don't see much need for his Metalcraft ability in a deck with Sigarda's Aid; he was really just suggested for more card draw. Sram, Senior Edificer actually plays better in a dual color deck, the only downside is that he's a Legend so you can't have multiples in play like you can with Puresteel.
I think you pretty much nailed the main take-away from my post though; Add in Massive Card Draw. You might find across test games that if you can just keep drawing that you probably don't actually need 4 copies Steelshaper's Gift (A couple isn't a bad idea still even with draw).
1 week ago
Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.
Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.
I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.
The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.
Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.
The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.
I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.
Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.
Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.
I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.
2 weeks ago
I admit Stoneforge Mystic is an excellent card that I overlooked when I built this deck. I'll see what I can cut for it.
1 month ago
Hi Burnman, thank you for upvoting! Fetches are not included in the deck list purely for budget reasons, otherwise they are almost an auto include in a three color deck like these one. I'm planning to change the mana base a little, and the Bond lands like Spectator Seating are a great include. Steelshaper's Gift is actually a great card for this deck, I don't know why I haven't thought about it earlier ahahaha. I'll probably remove Elsha of the Infinite for it, because I'm planning to make the deck a little more creature light and equipment heavy, and Elsha is a little to pricey in terms of cmc for what she does in this deck. Before changing the list I'll wait for the Kaldheim set to come out, because it seems that it will bring a bunch of new interesting equipments that I might include, so be ready for next deck's updates! Thanks again for your interest :)
1 month ago
Steelshaper's Gift is a pretty good card in equipment style decks. if you have the budget, Spectator Seating, Sacred Foundry, and the Fetch lands would help this deck a lot. Otherwise, I think this is great!
1 month ago
Hey Foxfire_Celest, here is the probability so you know.
- Assumes you haven't already drawn an equipment or aura in opening hand or turn 2 draw
- Assumes the population of the deck is 91 (turn 1) or 90 (turn 2)
It has a Turn 1 kill line, an 8-card god hand, adding a Berserk and a Mox Opal to the above, and a random Grafted Exoskeleton rate of 6.5%. I can't see a 7-card here. Berserk is required because it would only be Power 3 + Exo 2 + Eminence 3 = 8 infect without. An alternative would also be Rancor and a Mox Opal, which puts you in a nice T2 position to eliminate another opponent potentially, Berserk would kill the cat.
1 month ago
If someone tries to blow something of yours up before you can do that, instead go get Apostle's Blessing and then wait to try again (and hope they don't try blowing anything up again).
Basically, you use Sunforger to get cards like Esper Charm to draw and put counters on Ramos, Dragon Engine. Then, you use Ramos's ability to get the mana. You use the mana and Sunforger to get a card such as Cloudshift and use it on Ramos.
Now, you can use his ability of removing the counters again this turn, because the game treats him as a new entity. You continue to make mana and draw cards this way until you are eventually able to draw Elixir of Immortality, shuffling everything back. Then you just do this again and again until you win. It requires some luck, but if you put a high number of draw spells and flicker/blink effects in your deck that can be used, you should be able to get it to work most of the time.
(Now, if you're looking at making the deck strong, I think this the best way to go. As far as making it fun, I have no idea.)