Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
|Have (2)||metalmagic ,|
|Want (3)||Stryfe_ , mdeckman , CLandestineNAtion|
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|Commander / EDH||Legal|
Latest Decks as Commander
Steelshaper's Gift Discussion
10 hours ago
Very Nice Aggro Edgar Markov list especially for a deck that is your first foray into commander. The Main problem I see you running into with this deck is that it is very soft to board wipes, and you will almost certainly lose the game if one resolves. I would recommend including Teferi's Protection , Flawless Maneuver , Boros Charm , Make a Stand , Unbreakable Formation , and Patriarch's Bidding . While these cards are skillful to utilize and require an understanding of your opponent's decks to know when to leave up mana to utilize them you will find you will be grateful to have them and win more often because of them.
Necropotence is an insanely strong card advantage engine especially in Edgar Markov that I would highly recommend as it allows the deck to continue to have the steam it needs going into midgame and mid-late game. In fact, when I am going for the aggressive strategy in my own deck it is the first card I tutor for if I can. Champion of Dusk , Pact of the Serpent , and Stinging Study are almost as good and serves the same purpose.
Stromkirk Condemned Is a pretty strong lord that most games you should have the land to pitch to it to boost your board, especially if you include some of the card advantage I recommended.
Reconnaissance Is also an amazing card for an aggressive strategy as it essentially gives all your creatures vigilance and you can remove any unfavorable blocks in combat.
For cards to remove to play them I will suggest cutting cards in different area's that I think have their advantages but probably benefit your decks aggro plan the least
Zealous Persecution and Vampiric Fury are not very necessary for yours deck. If you have not seen it already in time you will find that your anthem affects lords Shared Animosity , and Sanctum Seeker will be more than sufficient to win the game. Additionally, the card is quite soft to fog effects which are not too uncommon in commanders.
Anointed Procession is simply a card that is too slow for what an aggressive Edgar Markov deck wants to be doing and is much more suited to midrange aristocrat lists. Spending 4 mana for an effect that does not do anything is too slow and you would much rather want to be playing things like Sanctum Seeker , Vampire Nocturnus , and Bloodline Keeper Flip
Abrade , Dismember , and Nameless Inversion have two main problems. For one when you are playing an aggressive Edgar Markov deck you are committing to winning the early mid-game so spending the time you need to kill your opponents interacting with their board states is not doing you any favors. Secondly, as an aggro deck the only permanents that are outright going to stop you are Magus of the Tabernacle , Windborn Muse , Propaganda , Ghostly Prison , Collective Restraint , Sphere of Safety , and Humility so if your going to play removal spells in your aggro deck the spell at a minimum should target enchantments though creatures as well can be valuable.
Obelisk of Urd Is ok but is probably to expensive on mana and you would rather be punching with creatures than using them to convoke this spell out.
Bloodcrazed Paladin is really only good when there is a board wipe and that is the last thing you want to happen to your board so would not recommend playing a creature that's only strength is to give you a measly benefit in the worst-case scenario.
Bloodthrone Vampire is not very good in aggro since you want to have as many creatures around as possible for all of your tribal payoffs and since your deck is not particularly geared towards and Edgar Markov Aristocrats Strat.
Stoneforge Mystic and Steelshaper's Gift help you get Skullclamp but you probably don't want to be looking for that card too hard especially if you play Necropotence , or Champion of Dusk as I recommended as you don't have to sacrifice your board state to get card advantage when a wide board state is exactly what you are looking for. Additionally, you are not playing too many sacrifice effects anyway so when you play a lord it effectively turns off your Skullclamp .
Those would be my additions and removals for your removals but your the one who gets to play the deck so make adjustments to suit your playgroup and what you want to get out of the deck. Feel free to check out my own Edgar Markov Deck A Vampire Storm *Primer*, not the exact same strategy as your deck, but you may find some useful advice in my section on my mindset of how I play Edgar Markov aggressively. Would be happy to hear your thoughts on my suggestions as well as what you think of my own deck.
6 days ago
I had a FUN match Friday night where I fought 4 opponents (2 cedh level folks and 2 rookies) and popped off as first player with Kher Keep into Sol Ring into Arcane Signet into Steelshaper's Gift which tutored Colossus Hammer into my hand. I then cast Rograkh, Son of Rohgahh for 0 of course, followed by Jeweled Lotus for 0 of course, which I cracked to cast Ardenn, Intrepid Archaeologist . Turn two, I attached Colossus Hammer to Roger and swung at the biggest threat before they had their 2nd turn. Turn 3, I killed them (I forget the other equipment I had attached, but I breached 21 commander damage). Turn 4, I cast Inquisitor's Flail , turning Roger's swings into 1-hit kills and killed player 3. Turn 5 I cast Argentum Armor and killed player 4 while destroying a land of the last remaining opponent. On the final turn of the game I played Masterwork of Ingenuity copying Argentum Armor and when I swung to end the final player, I destroyed 2 more of their lands.
2 weeks ago
zapyourtumor - Thanks for the feedback! I get what you mean, however the deck actually uses the Living Weapon mechanic pretty efficiently. The Living Weapon mechanic distinguishes itself from other cards by giving us a token along with the permanent equipment. To make full use of Living Weapons efficiently, we need utilize both of those aspects -- the token and the equipment itself. This deck utilizes the token for various things such as burn/ping, card draw, mana acceleration/color fixing, and of course basic combat offenses and defenses. Once the token has been removed, the equipment still persists, not becoming useless, but rather a tool for us to buff other creatures, such as Dreadhorde Butcher , or Fireblade Charger , for example, which can set up for some devastating damage, especially if equipped with a Lashwrithe or Batterskull . A normal permanent with an ETB doesn't really do this. It's not the most 2000-IQ strategy, but it does accomplish the goal of fully utilizing the Living Weapon mechanic.
When I was trying to figure out how to update the deck, Master Transmuter was a fun option, but (at the time) not as budget friendly, and also there just aren't enough actually good Living Weapons to warrant her play unless you start running tutors like Steelshaper's Gift . That being said, with the newly revealed "Kaldra Compleat" being released in the upcoming Modern Horizons 2 set, there's now a much stronger argument to play her and I'll very likely be updating the decklist again when that card drops, haha.
2 weeks ago
I'm tempted to upvote this just because you actually have a good creature count for Edgar. I'm so tired of seeing decks with only like 30 vamps and most of them being upwards of 4 mana.
That said, I think you're a little bit heavy on artifacts/enchantments. Some like tremors are good, some like Shared Animosity are vital, but in terms on non-creature permanents, the only artifact you NEED is skullclamp. You have more than ample sacrifices thanks to Edgar to reload your hand.
I'm a huge fan of stuff like Carrier Thrall , Martyr of Dusk and Dusk Legion Zealot for clamp targets that give extra value. And my big 4 of Edgar decks are Shared Animosity, Skullclamp, Mavren Fein and Mirror entity. Maybe Obelisk of Urd ? Edgar doesn't need a ton of mana acceleration if your creatures are all small.
And tutors for clamp such as Stoneforge Mystic , Steelshaper's Gift , Open the Armory , Enlightened Tutor , Demonic Tutor , Diabolic Intent , Vampiric Tutor , and a new personal favorite in Tainted Pact all help a lot. The only real mana ramp I run is Phyrexian tower, Ancient Tomb and Dark Ritual.
3 weeks ago
I would have thought you'd be able to get away with less lands, like 20, instead of 22. Personally i'd be dropping 2 lands and a Brass Squire for the remaining Sigarda's Aid and Steelshaper's Gift you currently have in the sideboard (they just seem like straight-up improvements, and must-haves for mainboard).
I'm surprised to see you running Plague Myr instead of Necropede . I would have thought you'd be wanting to swing with the infect creature every turn, and so the mana the Myr provides isn't great? I could be wrong?
I was expecting to see some Apostle's Blessing in the sideboard to protect your dudes.
I don't think you need to run more than a single copy of Argentum Armor , as you can search for it when needed, and there's just too many times you're going to get stuck with it in hand. I'd go down to a single copy so that you can run a more toolboxy weapon-set to best deal with the current situation. Both Maul of the Skyclaves and Sword of Light and Shadow both seem like strong other cards to run in the deck as 1-ofs.
How much value does Brass Squire actually provide? They seem quite slow in a deck that should be trying to close out the game fast. At the fastest, they can equip something on turn 4 (3 with ramp), when your opponent has probably already stabilized. I think Giver of Runes could better suite this slot, although to keep your artifact count high for Cranial Plating maybe some mix of Signal Pest and Welding Jar works better.
3 weeks ago
Don't forget, Changelings are vampires. I feel like you don't really need enchantments beyond Shared Animosity, maybe Impact Tremors, Goblin Bombardment and maybe Phyrexian Reclamation and/or Legion's Landing, and that Mirror Entity is amazing here.
Also, consider Obelisk of Urd for buffs, and more tutors/draw power like Tainted Pact and Demonic Consultation . I run Stoneforge Mystic and Steelshaper's Gift because Skullclamp is the most important card in the deck.
4 weeks ago
1 month ago
I love how much effort you're put into turning Isamaru indestructible. In case you need more, Hammer of Nazahn does that and so much more. Sigarda's Aid is another very useful card here. As you already included Halvar, what do think of Balan, Wandering Knight and Ardenn, Intrepid Archaeologist ? Steelshaper's Gift is another great tutor, but then again, it's pretty pricey. In a deck with that many artifacts and ETBs, maybe consider Teshar, Ancestor's Apostle ? Finally, Restoration Specialist is a really underappreciated card for artifact decks in my opinion.
This is a long comment. I'll finish it by saying this is greatvdeck, good job!