Steelshaper's Gift

Steelshaper's Gift

Sorcery

Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (1) fetra

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Legality

Format Legality
Duel Commander Legal
Vintage Legal
Casual Legal
Leviathan Legal
Block Constructed Legal
Modern Legal
Legacy Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal

Steelshaper's Gift occurrence in decks from the last year

Latest Decks as Commander

Steelshaper's Gift Discussion

Apollo_Paladin on Me Smash You Dead

6 days ago

I meant Gamble in the bottom part of my most-recent comment, not Steelshaper's Gift. The gifts are worth keeping, but I think you could replace the potential for having to discard your library pick with just feeding more card draw into the deck.

I'm not sure why those two cards got switched in my head while typing it up, but it won't let me edit the comment anymore.

Apollo_Paladin on Me Smash You Dead

6 days ago

Skullclamp is only legal in Commander and Vintage.

As far as Puresteel, I don't see much need for his Metalcraft ability in a deck with Sigarda's Aid; he was really just suggested for more card draw. Sram, Senior Edificer actually plays better in a dual color deck, the only downside is that he's a Legend so you can't have multiples in play like you can with Puresteel.

I think you pretty much nailed the main take-away from my post though; Add in Massive Card Draw. You might find across test games that if you can just keep drawing that you probably don't actually need 4 copies Steelshaper's Gift (A couple isn't a bad idea still even with draw).

Adversarial on Me Smash You Dead

1 week ago

Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.

Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.

I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.

The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.

Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.

The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.

I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.

Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.

Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.

I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.

ChickenBoy13 on The Ferocious Kobold

2 weeks ago

Nubinger: This deck is a little bit too budget to afford Steelshaper's Gift while keeping all the swords. I can't run them both.

I admit Stoneforge Mystic is an excellent card that I overlooked when I built this deck. I'll see what I can cut for it.

Stompbob on Box Of Toys: i'll lend you one! (Jeskai)

1 month ago

Hi Burnman, thank you for upvoting! Fetches are not included in the deck list purely for budget reasons, otherwise they are almost an auto include in a three color deck like these one. I'm planning to change the mana base a little, and the Bond lands like Spectator Seating are a great include. Steelshaper's Gift is actually a great card for this deck, I don't know why I haven't thought about it earlier ahahaha. I'll probably remove Elsha of the Infinite for it, because I'm planning to make the deck a little more creature light and equipment heavy, and Elsha is a little to pricey in terms of cmc for what she does in this deck. Before changing the list I'll wait for the Kaldheim set to come out, because it seems that it will bring a bunch of new interesting equipments that I might include, so be ready for next deck's updates! Thanks again for your interest :)

Burnman on Box Of Toys: i'll lend you one! (Jeskai)

1 month ago

Steelshaper's Gift is a pretty good card in equipment style decks. if you have the budget, Spectator Seating, Sacred Foundry, and the Fetch lands would help this deck a lot. Otherwise, I think this is great!

Spirits on Arahbo, Xenagos... for Cats EDH

1 month ago

Hey Foxfire_Celest, here is the probability so you know.

  • Assumes you haven't already drawn an equipment or aura in opening hand or turn 2 draw
  • Assumes the population of the deck is 91 (turn 1) or 90 (turn 2)

Equipment/Aura: Grafted Exoskeleton, Sword of Feast and Famine, Umezawa's Jitte, Sword of Fire and Ice, Hammer of Nazahn, Shadowspear, Lightning Greaves, Skullclamp, Rancor

You have a Turn 1 probability of hitting an Equipment/Aura 47.4% of the time (Opening would be Armored Skyhunter, Concordant Crossroads, Mana Crypt, Sol Ring, Plains, Lotus Petal)

You have a Turn 2 probability of hitting an Equipment/Aura 47.8% of the time, but if I include Enlightened Tutor, Steelshaper's Gift, and Sterling Grove (to tutor success), it increases to 58.7%.

It has a Turn 1 kill line, an 8-card god hand, adding a Berserk and a Mox Opal to the above, and a random Grafted Exoskeleton rate of 6.5%. I can't see a 7-card here. Berserk is required because it would only be Power 3 + Exo 2 + Eminence 3 = 8 infect without. An alternative would also be Rancor and a Mox Opal, which puts you in a nice T2 position to eliminate another opponent potentially, Berserk would kill the cat.

Happy testing!

Reznorboy on Ramos, Spellslinger Engine

1 month ago

So, the only viable way to play Ramos, Dragon Engine at a high level in my opinion is with Sunforger.

Basically, you use tutors like Steelshaper's Gift, Mystical Tutor, or what ever else floats your boat (and maybe some cantrips like Opt) to try to get Sunforger.

Then, as a first order of business, you most likely want to equip Sunforger and use its ability to cast Eladamri's Call. You use it to grab Fervent Champion.

If someone tries to blow something of yours up before you can do that, instead go get Apostle's Blessing and then wait to try again (and hope they don't try blowing anything up again).

Basically, now your equip cost for Sunforger is 0, so you can grab stuff like Esper Charm to get the effects and use Ramos, Dragon Engine like crazy.

You can actually even go infinite. What you need is Ramos, Dragon Engine, Fervent Champion, Sunforger, and enough mana to start the combo.

Basically, you use Sunforger to get cards like Esper Charm to draw and put counters on Ramos, Dragon Engine. Then, you use Ramos's ability to get the mana. You use the mana and Sunforger to get a card such as Cloudshift and use it on Ramos.

Now, you can use his ability of removing the counters again this turn, because the game treats him as a new entity. You continue to make mana and draw cards this way until you are eventually able to draw Elixir of Immortality, shuffling everything back. Then you just do this again and again until you win. It requires some luck, but if you put a high number of draw spells and flicker/blink effects in your deck that can be used, you should be able to get it to work most of the time.

(Now, if you're looking at making the deck strong, I think this the best way to go. As far as making it fun, I have no idea.)

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