Steelshaper's Gift

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Steelshaper's Gift

Sorcery

Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

kirbysan on [Primer] Helming the Host of Heaven *Update*

1 day ago

Guerric

Played another 4 games of 1v1 yesterday against my buddy's Yisan, the Wanderer Bard deck. This mono-green deck used to be the bane of my existence when I first started playing commander so it was fun seeing how Angels stacked up. Unfortunately I didn't get any Pyre of Heroes plays in these 4 games. TLDR - Giada won 3/4 games and I should've mulliganed the one I lost. Also Yisan was a bit rusty piloting his old deck so he didn't have the most optimal lines of tutor.

Starting hand: Windswept Heath, Arid Mesa, Snow-Covered Plains, Seraph Sanctuary, Well of Lost Dreams, Angelic Accord, Emeria Shepherd

While this hand technically has a draw card I had nothing below 4cmc. I did have a form of lifegain so I could potentially activate the Well. What I didn't expect was never drawing another angel for this entire game. I think it ended by turn 6 due to a Craterhoof Behemoth finisher and a bunch of mana dorks swinging in.

Starting hand: Nykthos, Shrine to Nyx, Scavenger Grounds, Snow-Covered Plains, Youthful Valkyrie, Angel of Vitality, Folk Hero, Enlightened Tutor

This hand had a perfect curve, an easy draw and a tutor so I obviously kept it. While I could've tutored for Pyre of Heroes I decided to go for the more efficient play and grabbed Pearl Medallion instead on turn 1. So on turn 3 after swinging in with Giada, I played Pearl Medallion for 2, Folk Hero for 1 and Youthful Valkyrie with Giada. I drew into Herald's Horn and played that next turn. That early game was so efficient that the game ended shortly after with no responses.

I also drew into Path of Ancestry which was just great when comboed with Folk Hero and Herald's Horn. If I had an Angel in hand then I would draw then scry and try and leave an Angel on top for the Horn. If I didn't have an Angel then I would scry then draw into an Angel to keep the value train going.

Starting hand: Cavern of Souls, Windswept Heath, Snow-Covered Plains, Linvala, Keeper of Silence, The Book of Exalted Deeds, Winds of Abandon, Oblation

I kept this hand because I had the perfect hate-bear for Yisan. Playing Linvala turn 3 essentially shut down Yisan's whole deck. They couldn't tutor or use their mana dorks so just had to slow play using their lands. Eventually on turn 6 they drew into a Beast Within to kill her but by that time I had gotten so far ahead in board presence that it was another easy win.

Starting hand: Snow-Covered Plains, Snow-Covered Plains, Sol Ring, Pearl Medallion, Battle Angels of Tyr, Luminarch Ascension, Angelic Field Marshal

T1 Sol Ring into a Pearl Medallion felt so great but if it wasn't for the Battle Angels of Tyr then I would've run out of gas quick. While I did get Luminarch Ascension out T2, I only added 3 quest counters on it before I closed out the game so I never saw it perform.

Folk Hero is obviously a good swap, I don't think anyone doubts its future potential for Giada.

Linvala, Keeper of Silence was amazing against Yisan. Any deck that involves activated abilities will be shut down hard with her on the field.

Enlightened Tutor is a strong early tutor, I think it might warrant replacing Steelshaper's Gift. I haven't had much success with Search for Glory the few times I used it but will probably swap it back in when I play multiplayer.

Luminarch Ascension still hasn't been great in 1v1 because the games finish so fast. If you play it turn 3 and you start first then you'll need to wait till turn 7 to start using it. All the games I played yesterday ended by turn 6 or so. I'll leave it in for multiplayer and post about it then.

Path of Ancestry was a nice bump. Obviously it's better with the draw on angel cast cards but on its own provides value. Even if we don't have an angel to play it still taps for white.

jethstriker on Seeking to improve The Reality …

1 month ago

It slipped my mind that the jellyfish is an equipment. Steelshaper's Gift might be more mana efficient than Living Wish. Also its worth mentioning Stoneforge Mystic, since it also provides a body for you to reconfigure the jellyfish on top of being a tutor.

Defied-27 on MDN Mono-White Hammer Time

2 months ago

Steelshaper's Gift is a card I'd highly recommend in an equipment deck :)

Ervefel on Itty Bitty Critty Kitty

2 months ago

Thank you for the suggestions, a couple of the ones you made were in the orginal build but decided against them for one reason or another. Like Skullclamp isn't in the deck because i dont like adding it to decks that i cant abuse it with (like i can in my Chatterfang, Squirrel General deck), as im trying to avoid Balan from dying as much i dont think i could get the full value from the card. Which is why i adding cards like Sword of Fire and Ice, Mask of Memory and Endless Atlas as they would be more reliable forms of draw.

I put Divine Reckoning in the deck over Tragic Arrogance because i wanted to advoid losing all my equipment and having to rebuild again, plus the added bonus of it being reuseable. But i agree with you that Divine Reckoning might not be good enough so i thought that Promise of Loyalty might be a better fit as it gets around indestructible with the sac effect like Tragic Arrogance does but also means i get to keep my equipment and protects me from the creatures that survive.

Steelshaper's Gift was going to be in the deck orginally but i switched it with Enlightened Tutor instead as it gave me more flexibility with being able to search up any artifact or enchantment instead of just equipment. But i do think the deck could do with more tutor effects so i think im going to take your suggestion and add Relic Seeker to the deck and remove Kemba, Kha Regent, like you i feel she doesnt pull her weight like she used to.

Both Crush Contraband and Return to Dust are good cards but i feel that it can be quite situational which is better.

I agree with you that Oblivion Ring should come out the deck and i feel that Grasp of Fate would be a great replacement as i've enjoyed seeing what it can do in my Brago, King Eternal deck.

I also agree with you on Finale of Glory not fitting the deck and even though it pains me to say it that Caged Sun might be to slow for the deck. So im going to take your advice and add Surestrike Trident and Ironsoul Enforcer as they're both interesting cards that i think could fit the deck nicely and i'd love to see how they do.

IHATENAMES on Itty Bitty Critty Kitty

3 months ago

I started edh in mono white forged in stone intro deck so I'm a big fan of balan. I have one I'm going to compare to this one a little later too see if there are any things I'd like to add. However. No Skullclamp ?? This is a tragedy. Seriously though I'm surprised you don't have it in your list. Overall:

Looks reasonable but kinda slow. Maybe a tad short on lands? A few easy swaps/upgrade if you can get the cards. A few cards I think underperform I pointed out below. Vultron ftw.

Few notes:

Divine Reckoning looks alot better then it is in my experience. Letting your opponents choose what they keep can suck. Tragic Arrogance hits your other perms too but you choose.

Steelshaper's Gift 1 drop open the armory. I'd run both.

Relic Seeker equipment tutor

15 equipment might be on the low side. Maybe shoot for 20 by running some less impactful but still great equipment that can make dorks into threats

Oblivion Ring has plenty of easy upgrades. Skyclave Apparition to make it a creature. Grasp of Fate to hit each player. Council's Judgment to make it permanent removal.

Crush Contraband is a better Return to Dust I think.

Finally of glory is kinda meh here. Your goal is Voltron. If you had more token support sure. But your only other token support is Kimba who I've never seen do good in years. You would be better with a alternative wincons like Felidar Sovereign or janky equipmentlike Surestrike Trident to hit face if you were going to stray a tad from the vultron idea.

Caged Sun is fun. But hard to cast here. T6 you play it hope it lasts and then maybe your ok. You can maybe find a few cards to reanimate it and that would make it more valuable but not great. I find when I play vultron you want to be killing someone around turn 5 to 7 to not get overwhelmed by valuey decks like simic and combo.

Ironsoul Enforcer interesting new card I've been trying to force into my deck. No luck yet. Maybe you'd like to try it.

Vivipotence on [Primer] Helming the Host of Heaven *Update*

5 months ago

Hey Guerric, thank you for all you extensive primers, they are fun to read. I read most of them multiple times - the way they are structured really helps me to analyze the mechanics of my own decks.

A have a couple of cards that I can recommend, depending on your meta and budget. You will be familiar with them but maybe some of your readers aren't.

I had a Shadowspear lying around so I put it in. It does a good job as it gives your largest beater the important livelink feat and can be tutored with Steelshaper's Gift. In many case the swords will be higher priority targets Steelshaper but still I found Shadowspear to be beneficial to the consistency of this part of the deck's mechanic. It's low CMC and while it's activated ability is just the icing it sometimes can be tremendously helpful. I killed a voltron player the other night with it. It can even be used politically. Angel tribal wins largely by simply turning things sideways. Apart from the nice Brisela almost-wincon I'd like to add one or two additional surprises for our opponents.

Akroma's Will is amazing in this deck as it will make our heavy hitters unblockable and provide them with a bouquet of great other features. Giving all our 5/5s, 6/6s and 7/7s double strike and lifelink can often make this a real wincon and the fact that it's instant speed can even save our hides if we're being attacked by a seemingly overwhelming opponent.

Now I never got my hands on the beauty that is Avacyn, Angel of Hope. However, I drew a candidate for the 8CMC slot that I find even more fun and fitting. Legion Loyalty is absolutely bonkers with this commander. If you have a couple of angels including Giada out and maybe still two or three opponents online, this card will immediately make such an impact that the expression "explosive turn" doesn't even begin to describe it. Way over 100 damage in a single attack can easily be achieved with four angels and three opponents. Also enjoy 10 minutes of fun counting all the tokens and counters that are being generated during your attack phase. Now of course this is an enchantment and will not benefit from (tribal) cost reducing effects (apart from Pearl Medallion). It thus would be a completely meta dependent decision to include this in this deck. If most of your friends despise blue and you can be reasonably sure that you'll be able to successfully hardcast an 8CMC enchantment this will lead to some very memorable wins. Also Avacyn, Angel of Hope straight-up does nothing the round you cast it. It makes your board state more robust (not against Cyclonic Rift and Toxic Deluge, though) but mono W needs the additional aggressiveness more than another protection piece imho.

Last but not least: In one of your gameplay reports you mention being killed by a combo. In my playgroup there also is always at least one player who tries to kill you with an infinite damage combo. I regularily encounter Vito, Thorn of the Dusk Rose, Purphoros, God of the Forge, Toralf, God of Fury  Flip, Gray Merchant of Asphodel and so on. This is one of the reasons I put a Blessed Sanctuary in. At 5CMC it's on the more expensive side manawise, sure. However, this deck is quite robust when it comes to fending off attacking creatures and not so much when it comes to defending itself against the various forms of direct damage that red and black (combo) decks employ. Blessed Sanctuary completely shuts those wincons off. Also it steadily provides you with 2/2s you can use as additional blockers. They do not synergize with angels, sadly, but they have another amazing quality: They are frickin unicorns! When your board is filled with pompous angels and cuddly unicorns while the other decks on the table seem to take themselves too seriously with all the grim art you can't help but chuckle a bit. It just looks so over the top cheesy and dreamy

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