Weather the Storm

Weather the Storm

Instant

You gain 3 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Browse Alters

Trade

Have (1) orzhov_is_relatively_okay819
Want (0)

Combos Browse all

Legality

Format Legality
Modern Legal
Casual Legal
Custom Legal
Block Constructed Legal
Leviathan Legal
Unformat Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Duel Commander Legal
Vintage Legal
2019-10-04 Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Limited Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal

Weather the Storm occurrence in decks from the last year

Latest Decks as Commander

Weather the Storm Discussion

bubba64 on Golemgari Artifact Storm

2 months ago

shepherdofangels Sure! The basic idea is to play lots of 1-drop artifact trinkets that you can sacrifice to draw more. Stuff like Chromatic Sphere. If ich-tekik is out when you sacrifice it, then all of your golems get bigger and you draw another card that hopefully gives you another trinket to play, like Conjurer's Bauble.

Umori, the Collector and Foundry Inspector can make all of the trinkets free to cast which makes it possible to play and sacrifice even more in one turn. And if you have Bolas's Citadel or Mystic Forge this makes it even easier to cast like 10-15 spells in a turn.

The payoff for this kind of storm is twofold. Again, with ich-tekik your stuff gets bigger every time you sac an artifact. But there are also storm payoffs like Aetherflux Reservoir, Weather the Storm Tendrils of Agony etc.

DemonDragonJ on Which Colors are Secondary and …

3 months ago

VampDemigod, the name of Life Goes On does match with green's philosophy, but I feel that one mana is far too efficient for green; only black and white should have life gaining that is that efficient.

Flooremoji, I also feel that Weather the Storm should have been white, since it does not require creatures and, again, is too mana-efficient for green.

Flooremoji on Which Colors are Secondary and …

3 months ago

Also Weather the Storm which you know, gains enough life for an entire color.

Spell_Slam on Turbo Fog

4 months ago

Thanks for sharing jdc . I did not notice these decks in the winning lists for some reason. I do check frequently.

One of the three decks is running Growth Spiral, while the other two are running Impulse or Telling Time. If I had to choose between the three, I would pick Impulse any day.

What is most interesting about these lists is that they run all 4 Weather the Storm in the maindeck, which is actually a pretty good move. The other thing they all have in common is that they no longer play Jace's Erasure, which also makes sense in terms of streamlining the deck. Although the deck will mill more slowly, it becomes practically impossible to interact with and also encourages you to play better draw spells (ie. Impulse and Pieces of the Puzzle over Brainstorm and the like).

I think there's some great innovation here and I'll have to change up my own list to see how I like it!

cyeRunner on Brother, That Looks... Infected

4 months ago

itachi45: "Not to mention your spells can't go to creatures and me. You will spend every spell just trying to keep my creatures away and given protection spells, I will eventually get through." Searing Blaze and Searing Blood hit creatures and your life.
Usually Wild Defiance and Spellskite should be enough, otherwise you can also run Lifegain: Weather the Storm, Life Goes On, Feed the Clan or even Kitchen Finks to block enemy creatures and gain life.

Daveslab2022 on Idea For A Format

5 months ago

I mean if the phantomboard is supposed to be specifically for sideboard cards, it’s really easy to guess which cards are going to be played against you.

If I bring Hogaak, you slam RIP, if I bring Storm, you slam Weather the Storm or Damping Sphere. Your format doesn’t change this, it just makes it possible in game 1.

SennepSild on Mwonvuli Takeover

7 months ago

Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.

first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.

I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.

You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.

Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.

I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.

your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.

Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.

to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.

lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.

Hope i helped you out in some way and not just made you angry or something.

aaron_the_great on whats the best out of …

8 months ago

I am thinking of what efficiant lifegain optians such as Life Goes On Weather the Storm and Feed the Clan I did rule out Feed the Clan because I dont usually have ferocious or should I side 4 Kitchen Finks or is having 4 Huntmaster of the Fells  Flip good (I run 4 Huntmaster of the Fells  Flip because it is a pet card.

Load more