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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
kamarupa on
All Will Be One
3 months ago
You're right. But... you've already got 6 slots currently devoted to spells that require creatures: Blade of the Bloodchief and Stocking the Pantry. To be honest, I was trying to avoid being too specific about what I think you should do and was just responding to your own idea about adding more removal, but now that I've taken a more serious look at your deck, I do have a lot of very specific advice, if you're interested in that, and Longstalk will definitely be a more effective choice if you do decide to follow my recommendations.
My specific advice is to cut Blade of the Bloodchief - you don't have enough creatures and you don't have any vampire and vampires probably aren't the best tribe for counters anyway. Cut Firebending Lesson - it's not that good and doesn't advance your wincon. Move Fire Magic to the side board. Cut Utopia Sprawl and Arbor Elf. If you're going to ramp, you might as well advance your wincon with it. Space in your deck is premium. No room for any card that doesn't do at least 2 things. Cut Basking Broodscale - we can find creatures that get more than one counter for less and do more. Move Runic Armasaur to the sideboard. That opens up 22 slots, if my quick math is correct.
Add 4xGyre Sage, 2xIncubation Druid, 2xRishkar, Peema Renegade, and 1xChanneler Initiate. That's a bit slower of a ramp package, but it's also more robust on theme, and creates at least one repeatable counter source. That takes up nine of the 22 slots, 13 remaining.
Add 2xEvolution Sage - it's a great spell on theme, but you gotta have stuff with counters on it for it to make a difference.
Add 4xPredator Ooze and 2xPrimordial Hydra. Those can be wincon threats on their own and interact with All Will Be One repeatedly. That's another 6 slots used, 5 remaining.
Add 3xLongstalk Brawl. 2 slots remaining
Add 2xInspiring Call.
Cut 4xForest and 2xMountain. Add 1xYavimaya, Cradle of Growth, 1xKarn's Bastion, and 4xCragcrown Pathway
Add 2xScavenging Ooze to the sideboard.
Add 1xThe Ozolith to the sideboard.
Add 1xHeroic Intervention to the sideboard.
Add 2xBeast Within to the sideboard
Add 1xFog to the sideboard
Add Return to Nature to the sideboard.
Final thoughts: The above recommedations, I think, would put your deck into a slightly slower, but more robust configuration with some protections and some draw card built in. It would be missing a way to get things back from the graveyard, which can be very useful in some matchups and also lacks lifegain, which can also be helpful, especially with grindier midrangers such as this. Lifegain is pretty easy - something like Essence Warden or Weather the Storm maybe? Getting stuff out of the graveyard isn't quite as good with green, but still doable. Bala Ged Recovery, perhaps?
Other spells to consider if space can be made for them: Hardened Scales, Bow of Nylea, Song of Freyalise, Jiang Yanggu, Wildcrafter, Inscription of Abundance
legendofa on
Northwest Passage: Fire From Ice
9 months ago
ZoomZoom Great feedback, thanks!
Dragonsoul Knight was kind of a pet card choice. It's a big mana investment, and it definitely eats removal all the time, but that one time in a hundred that it works, it really works. I'm not sure what to switch it out for, so if you have a suggestion for something more reliable, let me know.
The sideboard was for a specific meta in my group, and it's completely out of date. Moment's Peace went in mostly as Goblin deterrent, buying a couple of free turns in the midgame. Along the same lines, Innocent Blood was for a low-creature Bogles-style deck. Weather the Storm's better than Rest for the Weary, but that's what I had on hand at the time.
Lightning Bolt vs. Cast Down, I would have to tweak the mana base for, but definitely an option worth trying. I'm a little hesitant to cut 1-mana cards for 2-mana cards, but I'll see how it goes.
Thraben Charm and Cast into the Fire will find a home somewhere in here.
ZoomZoom on
Northwest Passage: Fire From Ice
9 months ago
Nice to see another Snow Domain list :) the control aspects look neat, though I wonder if Cast Down would be better over Lightning Bolt.
I think that getting to hit with Dragonsoul Knight is awesome! Though it takes 5 mana to make it a 7/5, and it is really vulnerable to removal.
Some thoughts on the sideboard:
- Was Hydroblast a deliberate decision vs mono-red? Otherwise I would think that Pyroblast might be a better choice since its the best counter to those pesky blue spells and permanents.
- Innocent Blood is cool! Though it's not easy if you need to get rid of a particular creature when the opponent has 2+ creatures
- I'm curious on your thoughts for Rest for the Weary vs Weather the Storm. Rest's floor is 4, and caps at 8, whereas Weather's floor is 6 (since you'll always cast it when at least one spell was cast before it) and its ceiling is storm.
- Moment's Peace *list* is neat -- how often does it get you through to the mid-lat game?
The deck should probably run Thraben Charm -- it's graveyard hate with some versatility. Possibly also some exile-based artifact hate like Cast into the Fire (to hit the MH2 indestructible artifact lands).
Sliverguy420 on
sorin combo
1 year ago
i'd just change the shell to make it noncombo. there are other cards besides sorin that can damage the opponent when you gain life, and other ways of gaining life that won't cost you cards in hand. things like Weather the Storm or Lightning Helix. "soul sister" effects could also work.
plakjekaas on Lifegain-how much to be worth …
1 year ago
I forgot about Weather the Storm too, until it basically 6- for-1'd me when I got greedy and tried to Lava Spike+Skewer the Critics+Lightning Bolt+... Fireblast for exactly lethal all on my turn ('^^).
plakjekaas on Lifegain-how much to be worth …
1 year ago
Oh yeah, I play Pauper regularly. Both Weather the Storm and Feed the Clan are the bane of my burn deck.
nbarry223 on Lifegain-how much to be worth …
1 year ago
Converting mana to life without a card is something wizards will not do again, see phyrexian mana. I think this hypothetical question has been asked and answered.
Basically, just gaining life without impacting the board is not worth going down a card, outside of against very specific matchups where you can buy multiple turns with such a card (which would require it to be more lifegain than what will ever be printed realistically).
The One Ring for example stopped you from losing life with its protection from everything, so that could be seen as a form of lifegain, and it also impacted the board, so it saw play. There's not many lifegain cards that see play outside of ones that stricly counter an archetype, like even Weather the Storm barely sees play and that gains an obscene amount of life vs its obvious target, storm decks.
Andramalech on
Storm, Force Of Nature | WIP
1 year ago
Gonna drop some love for you early because I've seen what else you build, and I knew someone would inevitably make a long-term build list. I'm so looking forward to commentary as new cards are released, etc. because this commander is rightfully going to explode. Good luck! +1 because game recognize game, playa.
Right off the bat I've gotta do diligence and recommend Grapeshot, Weather the Storm, Lightning Bolt, Royal Treatment, Manamorphose, Rite of Flame, and Braid of Fire.
Edit: After checking out the full parameters of your list, I think it's splitting hairs the way I made suggestions; this deck could go SO MANY ways. But I really like what you've done! Let me know if you make any substantial changes, I'd love to hear how it does. Best of luck.
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