Weather the Storm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Weather the Storm

Instant

You gain 3 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Gearhead93 on Green Ooze and Ham

3 months ago

Love a good ol' slime list. The Arbor Elf and Utopia Sprawl package seems like it could really accelerate the game plan. For the sideboard I would also recommend Weather the Storm over Feed the Clan and possibly adding in some number of Ancient Grudge for the affinity matchup.

Overall, really like the list. Might have to show this one around at FNM.

amarthaler on Pauper Murmuring Terrors

7 months ago

Removed Open the Omenpaths, Betrothed of Fire, Wrenn's Resolve and Mutagenic Growth.

Added Mob Justice and Snap.

Moved Weather the Storm to mainboard and balanced some card numbers.

K4nkato on Tinkerbell says “No”

9 months ago

Weekly Results:

UW Glitters: ❌✅❌

Defender Combo: ❌❌

Flicker Tron: ✅✅

Mono U Delver: ✅✅

Bounce spells are so good vs Glitters but I didn’t have enough of them in Game 3.

Round 2 was Smoke Shroud doing a ton of work but I drew five Islands in a row and couldn’t counter anything. I had to mulligan to four Game 2 and lost because I missed my turn 3 land drop :(

Round 3 Game 1 went fourty five minutes. Thanks to Weather the Storm I won after dealing 70+ damage. I won Game 2 after resolving two relics and beating them with Ninja of the Deep Hours with Smoke Shroud.

Round 4 was Ninja of the Deep Hours with Smoke Shroud beating up the delver player while Snaremaster Sprite tapped down their lethal attacks.

RatTail on Meal Time (No Asmo, No Cat)

1 year ago

I've don't the time sieve route a bit before with very limited success tbh and
Sarinth Steelseeker was in my mind in building but idk what I'd want to cut for it. But that's what first drafts are for

As for Fog and Weather the Storm, those were put there for infect and storm, not overly worried on burn. I've been a bit out of modern last couple months and wasn't certain on overall meta, just my local

K4nkato on Worship at Krark's Altar

1 year ago

Trying out a Mystical Teachings sideboard plan. It would be nice to run a bunch of one-of instants to grab with Teachings like 5C Tron but most of my deck needs to be saved for Eggs. Instead, Teachings can run as additional copies of various answer pieces like Cast into the Fire and Weather the Storm.

Frantic Salvage is tempting only because it makes multiple Golem Foundries into a timely win condition, but since I already want room for another Reckoner's Bargain and Ancient Stirrings I think I’m good. If WotC ever prints Grisly Salvage for artifacts I’ll be all over it.

jonjonhholt on Petal Festival

1 year ago

i think this list is the perfect spot for the new cmm downshift Vizier of Tumbling Sands. I would be curious to see how a copy or two of Weather the Storm would feel in the main deck as it can easily buy you another turn or two at the end of a "failed" combo turn.

DemonDragonJ on Should Green's Lifegain Rely Upon …

1 year ago

WotC has stated that green's card drawing/card advantage must be related to creatures, such as Elvish Visionary, Collective Unconscious/Shamanic Revelation, or Garruk, Primal Hunter's second ability, which makes Harmonize a color pie break, and I think that green's life gaining should also be reliant upon creatures, to maintain that philosophy.

For example, I believe that Nourish, Weather the Storm and Stream of Life should be regarded as color pie breaks, but Brindle Boar, Obstinate Baloth/Ravenous Baloth, Oracle of Nectars, and Inscription of Abundance are acceptable (Dawnglow Infusion and Heroes' Reunion are acceptable because they contain white).

What does everyone else say about this? Should green's life gaining be reliant upon creatures? And, as a side note, how is Dawnglow Infusion only a sorcery, and not an instant? That severely reduces its utility, in my mind.

Dead_Blue_ on How is Ragavan Remotely Balanced?

1 year ago

Name too dark to read:

Let’s keep in mind that financially speaking DRS is like 7$ and Ragavan is 70$

I feel like your assessment was extremely unfair though so here are some counter points to your thoughts

Deathrite Shaman provides:

A way to shut down common graveyard shenanigans, making it an effective hatebears piece.

Exiling 1 card per turn is not shutting down any strategy for decks that can potentially have 6 cards in the grave by turn 2. (Fetch, bauble, thought scour, fetch) nor is it fast enough to keep up with decks like Living End. I don’t think this is a valid argument at all.

Ramp which you almost always will have access to given the prevalence of fetch lands in DRS-legal formats.

Yes and it’s probably the strongest aspect of the card but the ramp is not free, requiring fetches is still requiring an outside resource and is limited to once per turn. The ramp that Ragavan provides can be accumulated and requires no additional investment. It may be slightly harder to access but is still realistically obtainable.

The ability to ping an opponent for 2.

I mean a Dash ability on a 2/1 is literally the same thing except safer

The ability to heal if you need it.

The least relevant and least used ability but Ragavan gives you access to opponents spells which is potentially a stronger ability, they could always exile a Weather the Storm

A blocker who can take out 1/1s (such as common tokens).

Fair

A relevant creature type in Elves.

Would Elves even play it? I honestly don’t know, I don’t remember them playing it while it was legal

You can play it in any deck that has Green or any deck that has Black, making it easy to slot into any deck running either of those colours (while Ragavan requires you to be in Red).

Yes and that is my biggest point, Black & Green are arguably the weakest colors right now and could use a boost

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