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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Weather the Storm
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
3 weeks ago
What kind of budget are you working with?
Azusa, Lost but Seeking is awesome for extra landfall triggers in a turn. Cabaretti Courtyard is also a good search land for doubling up on landfall triggers. Since you have a fair few lands with sacrifice abilities, World Shaper might be worth some consideration, too.
A few more good cards for this in no particular order: Embodiment of Fury, Awakening of Vitu-Ghazi, Druid Class, Field of the Dead ($$), Nissa, Who Shakes the World / Nissa, Vital Force, Omnath, Locus of Rage.
As far as things you can cut to make room: Canopy Baloth is kind of meh since it doesn't have any kind of evasion. Could swap this out for Embodiment of Fury. Might of Murasa could come out for the Awakening, since it's a similar costed effect (surprise giant blocker for only 1 effective mana more). Light Up the Stage feels out of place, could be cut for Druid Class for good gains.
Reviving Dose could also be cut for one of the Nissas - essentially, you're paying 3 mana for 3 life, where you could instead pay 5 mana for an epic planeswalker that makes you more land creatures. I'm also not a particular fan of Weather the Storm, although IMO it's at least situationally better than reviving dose. You could even cut both of those life gain spells and add both Nissas.
1 month ago
Hashep Oasis is a good manasync lategame when you don't want to draw lands any more since you can use it to buff your creatures.
Also I'd add 1x Vines of Vastwood and 2x Necropede and remove 3x Groundswell since it is harder to trigger Landfall without any Fetchlands.
For the sideboard remove Become Immense, for the same reason as Groundswell: it is hard to get the Delve cost without fetchlands. Also replace Larger Than Life with Massive Might since it costs 1 mana less and you can cast it after blockers are declard in the combat step to give the creatures trample that are actually blocked.
Add 2-3x Weather the Storm in your sideboard against Burn or other aggro decks and 4x Return to Nature both as graveyard hate and to destroy artifacts/enchantments.
For your upgrades follow the following order:
1.Ignoble Hierarch/Noble Hierarch, get the cheaper ones first
3.Adding a second color
I've been playing BG Infect for 3 years now, here is my decklist, if you want to check it out.
I hope these suggestions will help you with your deck :)
1 month ago
hey dude you said you need need some good sideboard options so here is some how about Force of Vigor for artifacts and/or enchantments and its free to cast yay. Veil of Summer for control matchups. Endurance is a good card for graveyard decks and a surprise blocker. Choke one of my fave for any thing blue. Void Mirror to help in the cascade matchups. Thragtusk one more in side bord for burn and fast matchups to get lost life back and make a come back Weather the Storm works to but would be better in a matchup were the opponent cast a lot of spells like Prowess decks. thats all i can think of at the mo mate i hope it helps by the by i love the deck
8 months ago
You have nowhere near enough lands, especially considering that you cut all your mana dorks. I'd go up to at least 21, probably 22.
Smoldering Egg Flip is somewhat of a problem. You have Manamorphose to trigger it which is nice, but its a terrible card everywhere else. Weather the Storm will only trigger Egg once, because copies placed directly on the stack with storm do not count as being "cast". Sarkhan's Triumph is an overpriced tutor, and definitely not worth it since you don't really have a toolbox of dragons anyways.
If you decide to go this spellslinger dragons route (which sounds really cool, just difficult to pull off: I still really hope you go in this direction because it's a lot more unique) I would suggest adding the following dragons. Moonveil Regent draws you a lot of cards, and lets you keep finding gas to flip Smoldering Egg and then consistently trigger it. Plus it turns Manamorphose into free Ancestral Recall. Manaform Hellkite churns out a bunch of small hasty tokens and is more payoff from Manamorphose. Thunderbreak Regent is just a great dragon all around that I recommend you add even if you don't go the spellslinger route. Even if it gets removed you still hit them in the face.
Of course, we can't have too many dragons if you want to go this route, so I'd completely cut Dromoka and Lathliss. Both Leyline Tyrant and Terror of the Peaks are pretty good with the dragons I suggested. Leyline Tyrant + Moonveil Regent means you can collect a huge amount of red mana and keep slapping down spells. Terror of the Peaks + Manaform Hellkite means all your dragon tokens coming down either remove creatures or burn face. Between the two, I'd cut Leyline Tyrant first.
Lastly, we need a lot of instants and sorceries. Playests of Manamorphose, Bolt, and Ending are definitely a given. However, Draconic Roar seems pretty mediocre. Honestly, I can't think of many good instants and sorceries in naya colors for a midrange deck, so this would probably be the toughest part of building it. You could possibly drop white for blue and go the Murktide Route as suggested above.
10 months ago
MixDr0n3 thank you for taking the time to type all that out! This is the first version of the deck and it is still quite rough indeed. Idk how I messed it up but Stony Silence was supposed to be Rest in Peace, I'll fix that right away.
As for a lot of the other things I'll start by saying I haven't been terribly active in mtg since around ixalan. I made a few decks and play online a little but I'm looking to make a full return to the game. That said Prismatic Ending is a card I'm still unsure about 4 of. I'm thinking it'll probably make it to 3 but with the Path to Exile and Fateful Absence idk if I need 4 of it as well. I also don't know the meta all that well so I could be wrong and further testing will help me figure out my numbers better. Shark Typhoon is another I'm testing I've seen it in control lists and it's interesting but I'm also not sold on it quite yet even though I really do like cycling it for flash uncounterable creatures.
It is meant to be a control leaning midrange deck and I agree I probably will need a few more mainboard creatures. With my payoff Geist of Saint Traft is a one of because he's really easy to kill in combat (when I was first making this list I wasn't thinking about my swords giving him psudo-unblockable) and his copy count will probably increase. Tireless Tracker I see as both engine and payoff because of how he can scale through the game. As well as Teferi, Hero of Dominaria making it hard to lose if I get his emblem off.
Ceremonious Rejection is just anti-tron because I remember it being a problem back in the day. Anticognition does seem like a more flexible card and I'll do some testing with it and probably run it, I've never seen it before. Weather the Storm is only for playing against storm/eggs and Summary Dismissal was for storm and if a deck wants to actually cast Emrakul, the Aeons Torn. Vendilion Clique is honestly only side because I never even thought of it as a mainboard card tbh. I don't remember ever running it main in blue moon, delver, or control. Idk why it's just never crossed my mind as that's where I've always seen it and had it. Qasali Pridemage is run over something like Broken Bond because even if the enchant/artifact he's brought in for doesn't come up he's still a creature and can be used for beats. I'll see how running a non-creature for that is in this list for sure though.
Thank you again for the time it took to type all that. I really do appreciate it and you didn't come off as a jackass at all. You were giving advice and that's what I asked for.
10 months ago
This is going to be a long one:
I don't want to come across as a dick. There is potential here, but I also see a few issues. So please don't take what I say negatively, I'm just trying to offer my perspective and advice on it. But at the end of the day, the only evaluation and opinion that matters on your deck is your own.
Now, looking over your deck, I've got several questions. First and foremost: why the hell are you only running 2 copies of Prismatic Ending? That should be a 4 of every time. I would take out the Shark Typhoon in favor 2 more Prismatic Ending because I don't feel that the Typhoon is very helpful the majority of the time.
Question number 2: what is the goal of your deck? I don't get any kind of central idea or goal when I look through this list. It feels like every card operates on it's own rather than all cards working together towards a decisive victory.
The Swords, while great cards in their own right, I don't feel that equipments really have a place in this deck for the simple fact that you only have 9 creatures. Yes, a third of them are Stoneforge Mystic but with only 9 creatures in the deck how much can you reasonably expect to gain from having the equipments especially since they are all only one of's.
Weather the Storm? Really? How much value are you ever going to get from that in this deck? Maybe 6 life gained? It's not enough to warrant a spot in the sideboard, especially since your life total does not matter in the slightest until you get down to 0.
Ceremonious Rejection and Summary Dismissal are very questionable additions when Anticognition or Negate exists. What I like about Anticognition, especially in Modern where Dredge is pretty prominent, is that if your opponent has a bunch of cards in their graveyard then you get to scry 2 while countering their spell. That's value, and it can counter any spell whereas Ceremonious Rejection can only hit colorless spells. Hell, even Negate can only hit noncreature spells but that is still a lot more viable than only colorless spells considering how many more noncreature spells there are than there are colorless spells.
My biggest concern is that while you're basically in a Bant control deck, you don't have really any pay off. If you are going for a control style deck, then what is your endgame? How do you plan on winning? Is it with Geist of Saint Traft? And if so, why is Geist only a one of?
Overall, there is potential here. But there is an equal amount of questionable and possibly sub-optimal choices in here too. I would like to see some more cohesion and a more clearly defined strategy/goal. If you want to go control, I'd suggest having some more payoff/ways to end the game. Not necessarily more creatures, but more of the right creatures (like Geist, that is a very good card that I am absolutely amazed that you only have one in the mainboard. And also some more card draw to help find your payoff, maybe something like Serum Visions or something along those lines. Conversely, if you want to go more midrange, then you might want to run a few more creatures. Maybe in the range of 13-17 creatures. Either way you go, you might want to consider tossing the swords and the Mystics in favor of other cards that benefit the ultimate goal. They're all great cards but again they don't help out too much in this list.
And my final closing thought is that the sideboard is very rough to say the least. There's not a single card in the sideboard that I'm really a fan of in the context of this deck. I mean, Stony Silence completely ruins the inclusion of the equipments unless you take them out when you bring it in because equipping is an activated ability of an artifact, which can't be activated because you brought in a card with a symmetrical effect. And Summary Dismissal is not that good outside of commander. Weather the Storm isn't likely to get you much of anything since you're not actually playing storm. Ceremonious Rejection is just a bad card when there are many other better conditional counter spells that exist.Qasali Pridemage is ok, but if it's in there for the enchantment/artifact removal, then there's better options out there like Broken Bond. Vendilion Clique is a good card, but it should be a mainboard rather than just hiding in the sidebaord. Same thing for Geist of Saint Traft. Geist should be no less than a two of but it would be best to have at least three of him in the mainboard.
Again, I don't want to come across as a jackass. I just want to offer some advice on what I see. And what I see is a concept that has potential to be really really good, but is a little too all over the place to get there in it's current state. Just a bit more cohesion and a central idea as to what you want to do would go a very long way. I hope that you were able to find something useful in what I've said, but again if you disagree with me then that's fine. It's your deck, and the only thing that really matters is whether or not you enjoy playing it. Happy hunting, my friend.
1 year ago
You definitely want some more 1 mana creatures -- I'd go with the playset of Dryad Militant . It's a good rate and against some decks it'll have to be killed first before they can care about your other stuff.
Scooze is grindy, so I'd go to 2 copies maindeck. It's okay as a manasink once your main aggro plan is going, but it's better in long games.
I'd honestly not bother with the Loaming Shamans, put two of the Scoozes in there and if four scoozes isn't enough grave hate, then consider adding some more.
Prowling Serpopard is okay, but I'm not sure how relevant the "can't be countered" clause is right now. We just got Counterspell though, so we'll see.
Mutagenic Growth could be really powerful. At least consider it.
You need at least a copy or two of Weather the Storm in the sideboard for aggro matchups. You already have a decent matchup against things like burn or zoo, but that'll hole it all up.
If you had a LOT more 1 drops, Rhonas's Last Stand could really put in some work. I'd at least test it out after you get a few weeks of experience, maybe it'll be good.
1 year ago
Magecraft triggers with every copy of Grapeshot or Ground Rift , which is going to be interesting. I can't wait to kill with Witherbloom Apprentice / Weather the Storm in limited, but I don't envy constructed players figuring out lumimancer storm.