Archangel of Tithes

Archangel of Tithes

Creature — Angel

Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.

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Set Rarity
Magic Origins (ORI) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Archangel of Tithes occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.44%

Archangel of Tithes Discussion

LunchBox1211 on Gisela, Blad of Goldnight Boros Angel Tribal EDH

5 days ago

It looks beautiful. A few ideas. Guardian of the Gateless and Seraph of the Sword are both decent blockers, Seraph Sanctuary gains you life, Baneslayer Angel is a 5 mana 5/5 w/ lifelink + first strike (and protection from demons and dragons), and Archangel of Tithes can help slow down attackers.

TogbusPrime on fog

1 week ago

First, drop Scour. You're in the right colors to destroy or exile whatever you want for FAR less mana. Second, why not add Sphere of Safety, Archangel of Tithes, Archon of Absolution, Windborn Muse, Authority of the Consuls, Orim's Prayer, Righteous Cause, and Single Combat? They compliment what you're doing already pretty well. Lastly, it seems like you could use more life gain payoffs like Dawn of Hope and Well of Lost Dreams.

GenericCola on Orzhov Aristocrats - EDH Theme Deck

3 weeks ago

ShadowAblaze No problem, dude, it happens.

Grim Haruspex is another Midnight Reaper effect, but I'm not sold on the flavor, so I will probably pass on it.

Pious Evangel  Flip is a really cool card that I have tried to make work, but it was a little clunky. It might wind its way back into the deck again, but for now, I don't think it out-competes my other options.

Woe Strider is an interesting option. No need to justify it as a Thrull, either-- the Orzhov actually makes use of Horrors for some of their, uh... less scrupulous activities. This is another card worth considering, although the fact that it comes with a goat is somewhat confusing to me. If I decide that I want the Scry engine, I may replace my Bloodflow Connoisseur with this.

Dusk / Dawn is a perfectly good card, I just don't like the Aftermath mechanic. I would also be concerned that spending 5 mana to put all of my creatures back in my hand would leave me with no more mana to cast on those creatures, and I would just have to discard them again, anyway :(

Sphere of Safety is a solid card, and it's pretty on-theme, but not what I want to be doing with the deck, I don't think. If I were to play another tax card, it would probably be Archangel of Tithes.

Revel in Riches makes me so sad that it's pirate themed. Maybe I will commission an alter in the future. Until then, I'm not likely to play it. 5 mana is also a little prohibitive for a ramping effect in my deck, which is the reason I don't play Black Market.

Loving the suggestions, though! I've spent the last hour looking for my copy of Immortal Servitude. I just love it when a 32 cent card is hiding somewhere, so you can't put it into your 2,000 dollar deck.

TypicalTimmy on Champions at War

1 month ago

Mardu wants to attack as often as possible, which makes this a bit of a mechanic fail as it restricts mobility on the boardstate. However, it's a bit of a vorthos win as it funnels combat down to 1v1 battles. If you are able to build around this, it really makes a powerful card.

Champions at War

For example, if you run Iroas, God of Victory or Angrath, Captain of Chaos then all of a sudden no opponent can block your incoming assaults as they may only block with one creature each, and they need a minimum of two. It also ties in nicely with Phyrexian Obliterator if they only control creatures with a relatively high power. Because you want to attack and are allowed up to three attackers (EDH designed), Eldrazi with Annihilator become quite impactful as well since they have both vigilance and haste now.

You can also build this into a prison deck using things such as Norn's Annex, Ghostly Prison, Archangel of Tithes, Sphere of Safety or even just go entirely on lockdown and have out Blazing Archon.

Boldwyr Intimidator and Brutal Hordechief can also force opponents into harder decisions if you take out their best defense.

You can also play it into Mathas, Fiend Seeker decks to reign in his terror. It slows games down, meaning you have more time to take full advantage of his bounty counters.

Beautiful synergy with Zurgo Helmsmasher, as well.

There is also a very nasty work-around with this card, too. Not only do creatures with Myriad (Link) become horrendously more powerful, you can also take advantage of cards that either create or drop creatures into play attacking, such as Moonsilver Spear, Mardu Ascendancy, Ilharg, the Raze-Boar, Alesha, Who Smiles at Death and Kaalia of the Vast This is because they aren't being declared as attackers, and therefore not restricted to this card's rules.

You can also take more advantage of cards such as Ankle Shanker, Whip of Erebos and True Conviction as you are able to funnel more appropriately your attacks and blocks.


I'd really love constructive criticism on this one, if you don't mind. I feel really quite proud of this design.

pmansmoney on Lions and Tokens and Bears, Oh My

3 months ago

Hey hey dawg!

There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas

Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.

Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.

Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.

Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.

Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.

Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.

Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.

Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.

Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.

Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.

Archangel of Tithes --> maybeboard -- it was hard for me to cut this but in the end the triple white and its low impact made decide to ditch it and keep Windborn Muse instead.

Gruul War Chant --> out -- This card is just way too low impact for 4 mana.

Privileged Position --> maybeboard -- this like Greater Auramancy was an idea if you went more enchantment heavy but I ended up feeling 5 mana was just too steep.

Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.

Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha

Arcane Signet --> out -- you don't need this, you're in green! Plus I want to try and add Collector Ouphe!

The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)

Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!

Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!

Insurrection --> main -- Its a sweet win condition!!

Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!

ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:

War's Toll -- in

Sterling Grove -- in

Sphere of Safety - in

Sylvan Offering - in

Enlightened Tutor - in

Harmonize - in

Goblin Spymaster - in

Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)

Tempt with Vengeance - in

Teferi's Protection - in

Rishkar's Expertise - out

Throne of the God-Pharaoh - out

Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough

I've noticed you're not really doing the hatebear thing as much anymore? But if you decide to: Hushbringer and Collector Ouphe are rad!

Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!

Esbilon on The Guardians of Thune (Selesnya Version)

3 months ago

You're welcome! This back and forth is the thing I really enjoy about TappedOut (Gods know it looks like something from 10 years ago otherwise ;) )

I mostly play my UW spirits deck in Pioneer these days, it's just so much stronger. The Rienne deck is there to make sure I keep representing the Angel tribe. I had Mayael the Anima as a commander earlier, and honestly she's probably better, but a tribal angels deck should have an angel as a commander.

Elemental Bond is better than Colossal Majesty if an only if you can reliably produce tokens, which doesn't look to be what you're really trying to do most turns. However, I think playing 3 copies of what is strictly a "do nothing enchantment" is probably too much, I'd cut that down to 2 and play an Archangel of Tithes.

I get you with Bishop of Wings. I really like it with Resplendent Angel, but as said you're not trying to make your deck puke angel tokens all over the place, so maybe it isn't for you.

Don't get me wrong about Shalai. She's great, I'm just saying that 3 may be on the heavy side. But if you have the spots for it, go ahead and keep it! The mana sink shouldn't come up too often, though. If you get to 6 mana and are neither in a position to win or to play something better from your hand, it's a weird game.

I'm much higher on Banishing Light than Stasis Snare. Being able to take out anything is crucial and the WW cost is a liability in a 2 color deck. If you felt like cutting the green as well and going full devotion, it might be better, but the instant speed thing does very little for you as you'll basically tap out every turn anyway, so you don't get the flexibility instants usually gives you.

Regarding investing in Heliod... I dunno, I'd wait at least until after the PT's this weekend, if he dominates, he's in line for a ban and then you've thrown 45€ down the drain.

Esbilon on The Guardians of Thune (Selesnya Version)

3 months ago

A few mores comments :)

You're very weak to sweepers which is particularly bad after THB gave us Shatter the Sky, so I'd make sure to run some indestructible-granters at least in the side, I like Selfless Spirit as it can also beat down, but Heroic Intervention is an even broader answer and Unbreakable Formation can be used as a powerful anthem on the offence.

3 Thalia, Heretic Cathar seems like too many. She's powerful, but 1) she's your only beater on the ground and thus comparatively easily blocked, and 2) Legendary so there's a real risk of having a dead copy in hand. Same thing with Shalai, I'd run at least one copy of Gisela or Archangel of Tithes.

I don't like Rhonas the Indomitable or Verdurous Gearhulk. You don't need more power on the ground, there's a real risk of Rhonas not being able to attack, and Gearhulk takes up a 5-drop slot which is where all of your most powerful angels are.

I get Heliod, Sun-Crowned being too expensive, but to my mind, he's the only good god-option for this deck.

I would really want to get some more lifegain in the deck to support the Resplendent Angels, pumping out 4/4's like there's no tomorrow is a great feeling ;)

Whirlwind_2100 on Avacyn: Hope Eternal

4 months ago

so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:

cuttables

  • Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here

  • Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money

  • Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible

  • Misthoof Kirin Only really okay in a morph deck, this is kinda useless here

  • Oreskos Explorer just a worse Land Tax

  • Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.

  • Silver Knight Kinda bad, doesn't really do much .

  • Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn

  • White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta

  • Journey to Nowhere a worse Pacifism

  • All your lands except basic plains. You need more utility lands, not just non-basics that do nothing

  • Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.

  • Armillary Sphere bad ramp

  • Traveler's Amulet bad ramp

  • Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card

  • Take Vengeance crappy removal

  • Bishop of Wings I don't see this deck supporting an angel tribal

Potential Add-Ins

Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)

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