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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Spirited Companion
Enchantment Creature — Dog
When Spirited Companion enters the battlefield, draw a card.
Crow-Umbra on Salty Commanders!
2 months ago
Hi grumbledore, I know you have plenty on your plate from things we've all been reporting to you, but I wanted to bring a few more things to your attention:
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Decks with Maybeboards that are from Archidekt seem to have the Maybeboard factored/calculated in as if they were a part of the 99 for that deck.
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Aggravated Assault was listed as a Ramp card, and not an Aggro card.
I know you made an update to categorize more cards a couple days ago, but in addition to other Uncategorized I previously mentioned, the following also lack categories:
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Baleful Strix - Draw, even if it is a Cantrip effect?
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No Mercy Could be Removal and/or Stax.
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Wall of Omens & Spirited Companion - Draw
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The Pathway lands - Barkchannel Pathway Flip, etc
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Extinction Event - Removal
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Thalia, Heretic Cathar - Stax
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Stonehorn Dignitary - Stax or counter, especially in the context of a Blink or reanimation deck, since it blanks a combat
Nicstu93 on
Enigmatic Toolbox
2 months ago
Yes, Agent of Erebos looks really nice as a step between that can lead to a 5 drop. Enchantment creatures were always an interesting part for me too, especially if they have etb effects like Spirited Companion, but in the end I found Moon-Blessed Cleric to be the best option for smoothing out searching, as that way I can go into any enchantment and creature just from a two drop (which are also the most common and expendable enchantments in the deck). However adding a 5 mana enchantment creature would open up the deck for 6 drops, which would completely change everything and allow for options like Muldrotha, the Gravetide, which would pretty much endlessly recycle stuff. Ultimately it could potentially end up streamlining the deck too much though and kinda take away the entire toolbox approach it is going for, where instead of using Enigmatic Incarnation to setup a wincon, the wincon is getting high value threats that work on their own well enough and just get silver bullets to every threat out. Agent of Erebos would be a great inclusion for that though.
What I'm currently thinking of is enchantment retrieval that isn't just one time only (like Cavalier or Renegade). Lurrus of the Dream-Den would be perfect to recast omens, but sadly it's banned, even though this deck wouldn't even use it as a companion. Serra Paragon is a strong option and not completely overboard, but rather expensive. Muldrotha needs 6 mana, so any other way to cast an enchantment from the gy repeatedly would be great, especially with fires of invention making the cast for free anyways. Getting that kind of recursion would be really great for the deck.
Another strong option I'm currently looking at is Shalai, Voice of Plenty. She pairs especially well with Kenrith, granting him Hexproof while Kenrith accumulates value and power with his abilities, and once Shalai has eaten a removal, Kenrith can use his 5 mana ability to reanimate her, creating an extremely durable base and a hard to break board state, as these two combined cover almost any option, with Shalai ruling out most removal and blocking fliers while Kenrith gathers life, power and cards while Enigmatic Incarnation keeps pumping out threats and removing threats.
Bob_Spaghet on
Blink And You'll Miss It
2 months ago
I think Cloudform and Lightform are probably too slow. Spirited Companion and Skyclave Apparition seem to fit those slots better. Some other considerations for this style of deck are Lae'zel's Acrobatics, Farewell, Solitude, Recruiter of the Guard, Thassa, Deep-Dwelling, Soulherder, Preston, the Vanisher, Ephemerate, and Conjurer's Closet.
plakjekaas on People's Thoughts on Mommy Norn?
5 months ago
No, she doesn't shut down shocklands. Paying life for your shockland is not a trigger. It does not use the stack, you cannot react to it, just like you can't react to the creature type being named with a Cavern of Souls. Because the oracle text says "As ... enters the battlefield" not "When ... enters the battlefield".
It looks like the people defending her never played with Tocatli Honor Guard, Hushbringer, Torpor Orb or Hushwing Gryff and have no idea what the oracle text actually means. And Norn is worse, since it's every permanent entering the battlefield, not just creatures. Like Strict Proctor.
TypicalTimmy I looked at your Miirym deck, here's the "occasional benefits" Elesh Norn is actually going to shut down or interfere with:
That's a lot of synergy, ramp, carddraw and wincons shut down by a commander. About 1/3rd of all your nonland cards. And that deck is going to have a hard time removing her too, by the looks of it.
Now there are a few cards that get better playing against Norn: bouncelands like Boros Garrison don't return lands to hand anymore, Kroxa, Titan of Death's Hunger doesn't need to sacrifice itself, but effects like those are not enough to catch up with the Norn player.
What's this "no game-winning effects in white" everyone is talking about? Cathars' Crusade will end the game in a hurry, especially if you pair it up with something like Blessed Sanctuary. Double up on every O-ring effect. Stonehorn Dignitary will keep you alive, especially if you play Teleportation Circle and Conjurer's Closet, as one definitely will in this deck. Felidar Retreat and Emeria Shepherd with all your Land Tax effects will snowball into an enormous boardstate easily. Solitude will rule the table. Sun Titan is still one of the most played white creatures for a reason. For carddraw that white wasn't supposed to have, Spirited Companion, Carrier Pigeons, Combat Thresher, Farsight Adept, Inspiring Overseer, Mentor of the Meek, Priest of Ancient Lore, Resistance Squad, Roving Harper, Rumor Gatherer, Search Party Captain, Skyscanner, Thraben Inspector, Wall of Omens all double up with Norn. Because everyone memed that white is a bad colour, nobody seems to know what the color has to offer. It could already hold its own without such a saltmine of a card for the command zone, and if you need this middle finger to half the popular deck archetypes to even consider building it, you do you, but prepare to be avoided.
jek22 on
Sword of the Realms
5 months ago
I feel my blood pressure spike every time I look over a deck you build.
As far as what to cut, I think I remember you saying mono-white sacrifice and board wipe tribal so my recommendations are with that in mind. I'd cut the following:
Liquimetal Torque . I'm not sure what you'd want to turn into artifacts, you don't have anything that cares about when an artifact you control is put into the graveyard, and you have plenty of removal that I don't think you'd need to turn other people's permanents into artifacts.
Doomskar . This one I can see why you wouldn't want to cut it. Board wipe at instant speed. But it is the only Foretell card in the deck so once you exile it everyone will know there's a board wipe incoming.
Thalia, Guardian of Thraben . It's symmetric, it's staxxy, doesn't really fit your theme I think.
Spirited Companion or Wall of Omens . They do the same thing, one of them is just a defender.
Soul's Attendant . Just a Soul Warden that costs $2 more.
The Fall of Lord Konda
Flip . It's removal, but it feels underwhelming, and it's second ability conflicts with Helm of Possession.
Oketra's Monument . I feel like every time I build a mono deck, I always end up cutting the monument. That might just be me though.
Altar of Dementia . It's an amazing sac outlet, but idk if you want to go for milling out your opponents or self mill.
I'm not sure what else you could cut. I hope that helps a little bit lol
to_regatha_and_beyond on
Angels of Mardu
7 months ago
Nice deck! I can see why you liked it!
The one thing I would point out about it is that it doesn't have much to do on turns 1 or 2, besides maybe cast Giada, Font of Hope. It's rare if ever to need to play removal spells on turn 1, I would maybe get rid of some of the removal spells for maybe a Spirited Companion to get a creature out more reliably, or a Play with Fire to reliably deal some damage (also functions as potential removal). That will diminish your risk of early-game dud turns, which could seriously set you back against midrange decks.
If you work out that early game a bit, I think this is a really good deck, and it looks really fun to play!
DreadKhan on
Zur, Eternal Schemer
8 months ago
It's a lot to set up, but Pestilence (or any analogue of it), Samite Elder and your Commander can wipe the board of opponent's creatures each turn for B, and you gain a ton of life potentially since it'll also have Lifelink, any excess Black mana can be dumped into Pestilence, and Pestilence can swing for 4 on an open board, and you can do the actual wipe at instant speed. Also good with a Drumbellower I suppose, then you can wipe on each player's turn for B.
It's a bit weird, but New Zur can do some shenanigans with Parallax Wave, since it can then exile itself, which brings everything back, including itself, so you can keep it around if you want, locking down a few problem creatures that don't have important ETBs (or you can flicker your own that have important ones, even a Spirited Companion drawing a card isn't bad technically), which is pretty good value for the 1W needed to turn it into a creature.
With so few artifacts, you could maybe look at Energy Flux, that really hurts decks that use artifacts.
mr5cientific on
Scry, Scry Again
10 months ago
Some more flicker if you are interested
Touch the Spirit Realm - acts as removal or flicker
Spirited Companion - card draw etb
Thassa, Deep-Dwelling - better than teleportation circle so I run both in my flicker deck
Sanctuary Warden - big value flicker
Have (1) | orzhov_is_relatively_okay819 |
Want (3) | brow1ng , Amaterasu312 , Arrzarrina |