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|Commander / EDH
|Commander: Rule 0
Sphinx of Uthuun
Creature — Sphinx
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
7 months ago
BIG REVISION HERE
Here is all the big changes I've made to this list, and an explanation for each. Guide edits will come in a little bit!
- Replaced Burnished Hart with Mistwalker. Burnished Hart feels too slow, Mistwalker is a cheap sphinx that makes the deck go fast. Mistwalker is a nice addition because it benefits from the full 2 cmc reduction from Unesh. 1/3 and flying on Mistwalker makes it the best changeling when it comes to combat.
- Replaced Guardian of Tazeem with Aetherflux Reservoir. Aetherflux Reservoir is a new win condition in this deck. With all of the added changelings and ability to bounce changelings to your hand, it is easier than ever to play a lot of spells on your turn. In addition to being a 50 lifepoint cannon at instant speed, it is the only lifegain in the deck. It can make up for all the health you lost from Mana Crypt and Ancient Tomb. Guardian of Tazeem's effect is underwhelming most of the time. Having the other cheaper sphinxes there is still 20% sphinx, and are easier to play.
- Replaced Leyline of Anticipation with Narset's Reversal. Leyline's effect is honestly underwhelming at 4 CMC. It's great if it starts in your opening hand, but it is Force of Will fodder otherwise. Debatably it is worth for synergy with Sphinx of the Second Sun, but adding emergence zone (description below) gives you a cheaper Leyline effect at the cost of it only being one turn. One turn with the effect is all you need to win the game though, or to get very far ahead with Sphinx of the Second Sun. Narset's Reversal is a great card because it can be great in a counterspell war, but it can also be used to augment your other cards such as Frantic Search or High Tide or Ghostly Flicker. I love Narset's Reversal because it is great on it's own, but also sees some great synergy.
- Replaced Myriad Landscape with Emergence Zone. Myriad landscape is noticably too slow, similar to burnished hart. The utility from Emergence Zone can be outstanding. Emergence Zone is a more easily accessible Leyline of Anticipation essentially. It is less mana to use at the price of using it for only a turn. Presumably the turn that you would use it you would also win the game, so you don't need it more than once anyway.
- Replaced Treachery with Cloudstone Curio. Treachery is a clunky card that rarely resolves. If the mana doesn't untap after this card is played, it feels very bad. Cloudstone Curio is an engine in this deck. It really keeps the BFOF's coming. Playing this card with Universal Automaton on the field means you get to double all of your BFOF's that you play. Additionally, it works particualrly well with the newly added Aetherflux Reservoir.
- Replaced Long-Term Plans with Chain of Vapor. If you are playing the deck right you are seeing enough of your deck to get your game winning cards without using long term plans. Long term plans also scuffs one of your BFOF's because your opponent knows which card it is. Chain of vapor has many uses. As well as being spot removal, it can be used to protect Unesh, and to return other cheap sphinxes to your hand to be played again which grants additional synergy with the Aetherflux Reservoir win condition.
- Replaced Sphinx of Uthuun with Sakashima of a Thousand Faces. Sphinx of Uthuun is expensive for what it does. It will normally be chaper to play Sakashima, and it becomes a second Unesh which doubles all of your BFOFs rather than getting you an extra regular FOF. Having a second Unesh on the field also grants you protection from spot removal targetting only one Unesh.
- Replaced Riddlemaster Sphinx with Bloodline Pretender. Riddlemaster Sphinx's ETB isn't as good as the others (Enigma Thief and Dream Eater). Bouncing one creature isn't super great because your sphinxes already have combat superiority most of the time. It feels expensive for what it does, which means it is too slow. Another cheap sphinx in this slot speeds up the deck, and provides extra synergy with the other added cards.
- Replaced Island with Lotus Field. I want to try this out. I am skeptical that it is actually better than an Island, but we will see! Let me know what you think here.
- Replaced Island with Sea Gate Restoration Flip. Becasue why not really? Worst case scenario, you pay 3 life to have it enter as an untapped island. Having it your hand later game can get you a lot of cards in a pinch.
- Replaced Imprisoned in the Moon with Gilded Drake. Gilded drake is 1 mana cheaper. It not only takes your opponents creature away from them, it also gives it to you, at the cost of them having a 3/3 flyer. In cEDH this trade is insanely good for you. Imprisoned in the moon can be removed to return the creature back to their side. Nothing happens when Gilded Drake dies. He can also be easily blocked by one of your sphinxes, which means it might be chip damage to a different opponent. To me Gilded Drake is a no brainer here.
1 year ago
Without info on a budget it is a bit hard to suggest upgrades. However; as said before you need to lower your mana curve and focus the deck on either landfall or beaters. I would also cut 6 of the lands to go down to 38 and add in much more ramp. Cutting:
would give you 13 free spots. If you filled those spots with 1 and 2 CMC ramp and cheap removal your games would go much smoother. Personally I'd go with 8 ramp and 5 removal, and here is where what your budget is will matter for choices.
2 years ago
2 years ago
Thanks for the insight! I’m thinking that going with a more Sphinx-centric build might be good. I do have a spare Jelenn Sphinx in my binder currently, and I was eyeing Unesh, Criosphinx Sovereign. I see it as an improved Sphinx of Uthuun (which I had in an earlier version of this).
I’m currently running Neurok Stealthsuit but I suppose it wouldn’t hurt to have some boots/grieves/cloak in there (the latter makes sure I can land combat damage).
Once again, I really appreciate the suggestions!
2 years ago
Hey, well done for a first deck. You have good card sense on a budget and you've even included Rimewood for Farseek, nice. Sol Ring and Arcane Signet are staple budget mana rocks in Commander to consider adding.
I see Retreat to Coralhelm, but I don't see the missing piece to the Retreat landfall combo. Budget Llanowar Scout or Scaled Herbalist tap to put a land from your hand onto the battlefield thus you can untap one of them with Retreat and repeat. These creatures let you put a land from your hand onto the battlefield at instant speed to trigger Aesi on opponent's turn. The last piece of the combo is Simic Growth Chamber or Guildless Commons. The land can bounce itself back to your hand and repeat.
I see Kodama of the East Tree; if you add Meloku the Clouded Mirror then you have another landfall combo. Any basic land can be repeatedly bounced and played to create infinite 1/1 Spirits. Tap a basic land to make one mana, use that mana to pay for Meloku and bounce the basic land you just tapped. This creates a 1/1 Spirit which triggers Kodama, put the same basic land from your hand and repeat.
There's a secondary sea monster theme here which Ominous Seas would expand on. Seas has interaction with Aesi since you put a counter on it each time you draw a card including your first draw each of your turns. Combine Seas with Retreat combo to make infinite 8/8 Krakens. Whelming Wave can be a blowout since Aesi is a Serpent. Bounce all opponents creatures leaving just Aesi and any other sea monsters still on the battlefield. Wave is nice Fierce Empath to bounce it to then cast it again to tutor again.
Teferi's Ageless Insight lets you draw an additional card whenever you draw a card. For each card drawn means that if you have an effect that draws more than one card such as Brainstorm you instead draw six cards. Yavimaya Coast, Bant Panorama, Blighted Woodland are some budget land upgrades to consider.
Some cards to consider cutting:
- Llanowar Tribe: too difficult of a casting cost when playing so many Islands.
- Engulf the Shore: too many Forests.
- Arbor Elf: too many Islands.
- Sphinx of Uthuun: not needed and too much CMC for what it does.
- Verdant Sun's Avatar: not needed, have life gaining from other cards that are less CMC.
- Khalni Heart Expedition: subpar source for ramp/landfall.
- Explosive Vegetation: the other two four drop land ramp spells are better.
- Beast Whisperer: a good card, but you can get repeatable draw from other sources that don't require you to cast a creature since the majority of the creatures here are high CMC.
Good luck with your deck.
Phostration on Yarok
3 years ago
Undergrowth Champion, Omnath, Locus of Rage, Panharmonicon, Sphinx of Uthuun, Grave Titan. This was some quick stuff off the top of my head! I think you could benefit a lot from a Flicker based deck. That way you can flicker strong ETB in and out, getting more out of the card. From what I know tho, flicker cards are mainly white or blue. You could also add ways to sac creatures then bring them back to proc their ETB's more.
3 years ago
Hey, I just wanted to say how awesome these decks are! I ordered some of the decks and can't wait to play them and maybe introduce a couple more friends to casual magic. This deck specifically is so crazy for being ~$5. I swapped the Vagrant Plowbeasts for 2 Sphinx of Uthuun, simulating it a couple times makes it seem like the value you get out of it is in your favor pretty easily, since you can get gas in your hand or graveyard as a worst case, and both at best.
3 years ago
Wow I'm excited to be here!! When I found this decklist it was almost like looking at my own deck! For a really long time I went with Thrasios and Sidaar, bringing lots of morph to the table, but since my playgroup had quite high powerlevel I had to shift into a manifest & flicker theme. My deck was built around sneaking in big things with manifest and then flickering them up in an opponents endstep, therefore relying more on etb effects and big permanents like Ugin, the Spirit Dragon, Sphinx of Uthuun and Soul of the Harvest. By then I felt like I had to switch out the commanders for Roon of the Hidden Realm to make space for Manifest/Lifegain/ETB themes. Although getting the powerlevel up, I feel like I've lost the original idea with the sneaking and making threats.
For me, your decklist gave me inspiration to go in a more hatebear approach in the future, probably cutting a bit part of the ETB theme since it will be a bit of a "nonbo" anyway. I espescially like your include of Pygmy Hippo!
What I would recommend you is to include stuff like Seedborn Muse, Wilderness Reclamation and Vivien, Champion of the Wilds to be able to respond more efficiently and be able to flash in Felidar Sovereign or use Mastery of the Unseen in every other players turn. One last tip is an underrated wincon that nobody expects if you succeed in manifesting it, and that is Shaman of Forgotten Ways. The faces of control players when they suddenly drop to 0 life because of them having 0 creatures on board is hilarious.
It's nice to see how great minds think alike, keep beeing awesome!