Sphinx of Uthuun

Sphinx of Uthuun

Creature — Sphinx


When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Sphinx of Uthuun Discussion

Serpej on Morphing Mind Games

2 months ago

Hey Exxie97!

Wow I'm excited to be here!! When I found this decklist it was almost like looking at my own deck! For a really long time I went with Thrasios and Sidaar, bringing lots of morph to the table, but since my playgroup had quite high powerlevel I had to shift into a manifest & flicker theme. My deck was built around sneaking in big things with manifest and then flickering them up in an opponents endstep, therefore relying more on etb effects and big permanents like Ugin, the Spirit Dragon, Sphinx of Uthuun and Soul of the Harvest. By then I felt like I had to switch out the commanders for Roon of the Hidden Realm to make space for Manifest/Lifegain/ETB themes. Although getting the powerlevel up, I feel like I've lost the original idea with the sneaking and making threats.

For me, your decklist gave me inspiration to go in a more hatebear approach in the future, probably cutting a bit part of the ETB theme since it will be a bit of a "nonbo" anyway. I espescially like your include of Pygmy Hippo!

What I would recommend you is to include stuff like Seedborn Muse, Wilderness Reclamation and Vivien, Champion of the Wilds to be able to respond more efficiently and be able to flash in Felidar Sovereign or use Mastery of the Unseen in every other players turn. One last tip is an underrated wincon that nobody expects if you succeed in manifesting it, and that is Shaman of Forgotten Ways. The faces of control players when they suddenly drop to 0 life because of them having 0 creatures on board is hilarious.

It's nice to see how great minds think alike, keep beeing awesome!


omega1563 on Azami's Wizard Gang

3 months ago

Planned Changes:

Shadowater on Aminatou Blink

9 months ago

I would cut these cards for more Tutors, Clones, Draws, Counters and Mana Rocks. You are aiming to be a combo deck, but has a few value cards in there that doesn't really fit the idea or simply go in an opposing direction.

As a combo deck, you need to be able to dig your library for the combo pieces and answers. Creature Clones with Felidar offer another way of comboing with Knight and Altar that doesn't need Aminatou, while also being generally useful.

Call for Unity -> Doesn't help your game plan
Future Sight -> 5 mana is a lot, UUU is a lot and you can't abuse this
Scheming Symmetry -> if anyone answers your tutored card, you just gave a free tutor to an opponent
Rite of Replication -> Clone tokens can't combo with Felidar
Finale of Revelation -> Sorcery, you probably won't be paying x=10+
Akroma's Vengeance -> 6 mana for a wipe with no extra is too much, even more so considering you like your mana rocks.
Ashiok, Dream Render -> not having flash hurts this a LOT, while also making you a target for the rest of the table.
Tidehollow Sculler -> discard isn't that great on multiplayer and can't be abused by your usual flickers
Thalia's Lancers -> Too slow for a tutor, few impactful targets
Sphinx of Uthuun -> Flickering this is nice, high CMC isn't
Oona, Queen of the Fae -> Not very useful unless you have infinite mana, which you won't be having most of the time
Cavalier of Gales -> UUU is heavy, payoff is OK
Agent of Treachery -> high CMC
Reliquary Tower -> You don't really need this effect

Eldrazi Displacer -> You have 5 cards that generate Colorless and little ways of tutoring them, will be useless in quite a few matches. Of those 5, 4 are lands, so your chance of comboing with Peregrine Drake are even lower. The card is really strong, I wouldn't cut him, but I would adjust your manabase to have more Colorless sources. The panoramas for example are nice ways of having Colorless sources while still being able to fetch your colored lands.

ItsJerry on Dragon Lord Ojuti

1 year ago

Things to add:


Spell Swindle

Talisman of Progress

Mind Stone

Fellwar Stone

Hedron Archive

Ojutai Monument

Commander's Sphere

Worn Powerstone

Darksteel Ingot

Azorius Signet

Azorius Locket

Things to remove:

Sphinx of Uthuun

Also remove any counterspell that is over cmc 4 and asks a opponent to pay a set amount mana like: Convolute and Scattering Stroke

Counterspells like: Condescend that ask a player to X are okay to stay, they are the kind you want along with the unconditional ones.

Hope it helps fam.

kpackan on Epochalyptik

1 year ago

Hi Epochalyptik,

I had a slightly general question regarding a Brago, King Eternal EDH deck. My current group is SUPER casual, as in no stax, no land removal, no combos that will instant-win if somebody can't interrupt. Therefore my Brago deck has virtually no win-condition beyond controlling enough to get a couple of hits with some larger creatures like Sphinx of Uthuun or Frost Titan . I'm moving so most of my games in the future will be at an LGS and I get the feeling my current deck does not have the chops to be competitive outside my group. I was hoping for some advice on some solid win-conditions that Brago can use effectively, and the cards to get there. Here's my decklist in case that is of any help Brago: Blink and you'll miss it

Pscioed on Bant Flicker

1 year ago

Thanks for the comments!


I've seen Phyrexian Ingester and Duplicant, and they certainly do work. The reason they aren't in is because I already have 7 removal cards which can only affect creatures, 3.5 of which kill all of them anyway (Luminate Primordial is the .5).

I didn't think of Trostani's Summoner as a finisher, but she's probably better than Call for Unity. In she goes.

Stonehorn Dignitary is definitely powerful. It's maybe one to try out, I'm worried about maybe it being too powerful.

I was originally designing the deck to be mostly functional without relying on Roon, so I left out his specific enablers like Swiftfoot Boots, Lightning Greaves, Thousand-Year Elixir, and Illusionist's Bracers. Some of these may find a way in if there are blink cards that don't pan out (I'm looking at you Mistmeadow Witch).


I tried to get a mix of green land ramp and artifacts, since there are some possible synergies with the artifacts (Brago, King Eternal especially, but also Felidar Guardian, Flickerwisp, Glimmerpoint Stag, Ghostly Flicker might rarely untap a signet). Maybe Explosive Vegetation/Circuitous Route might make it in later with Azorius Guildgate.

I wish I could play Soul of the Harvest, Sphinx of Uthuun, AND Prime Speaker Zegana. But then I start to worry about consistency and curve, 1 out of 3 sounds like a fair compromise. And you've changed my mind about which one, I'll put Prime Speaker in and pull Soul out.

Planar Guide is very unique. One shot telegraphed instant speed delay flicker for ALL creatures. Can work like a fog. Can backfire against other ETB creatures. Also does Homeward Path. Wraths tokens. Undoes Ixidron. I'm having a hard time evaluating this, cool card.

Mnemonic Wall is what I would consider a core card in the deck *facepalm. Now I just have to make room. I'm very surprised it does not appear on the EDHREC page.

I'm avoiding tutors on purpose, otherwise Fierce Empath and Woodland Bellower are an excellent pair.

Minion Reflector I like, and also the new Bramble Sovereign. Sort of like Panharmonicon, but for 2 mana each time. It's just unclear how to make room (and also I'm already over budget, sorry Bramble Sovereign).

Thanks again for the kind words :)

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