My pre made deck needs help!
Posted on Sept. 5, 2022, 5:55 a.m. by Tomcatt
This is a premade deck thats my only commander deck. It doesn't do well against anyone I play with. How can I make it more consistent and better?. I don't care about winning I just wanna be able to at least not die on turn 6.
Commander / EDH
First off, decide the route you want to go. Do you want to play sea monster tribal, or go the simic landfall route? Getting rid of bad cards like Sharktocrab will help. I'd cut Coiling Oracle for a more reliable ramp spell. Things like that. If you are losing by turn 6, then your curve is to high and you are playing too slow.
I'll try to dip back in with more feedback later. Decide how you want to play this deck in the meantime, and we can offer more focused suggestions.
September 5, 2022 11:32 a.m.
I'd reiterate what bushido_man96 above says, but also consider changing your curve somewhat, it dives pretty heavy towards 6mv, and then shoots back up at 8. With a ramp deck that can work, but I would suggest either leaning more into ramp for Sea Monster Tribal, or smooth the curve for BG Landfall.
September 5, 2022 12:20 p.m.
Without info on a budget it is a bit hard to suggest upgrades. However; as said before you need to lower your mana curve and focus the deck on either landfall or beaters. I would also cut 6 of the lands to go down to 38 and add in much more ramp. Cutting:
would give you 13 free spots. If you filled those spots with 1 and 2 CMC ramp and cheap removal your games would go much smoother. Personally I'd go with 8 ramp and 5 removal, and here is where what your budget is will matter for choices.
September 5, 2022 4:13 p.m.
Gidgetimer has made some great suggestions for you to start off with. The only thing I would change is I would start with 10 ramp spells, due to your commander costing 6 mana to cast. I'd probably settle around 40 lands, especially if you go the landfall route, but 38 is a good number. You might not have to go as heavy on card draw spells, since your commander has card draw tacked onto it.
Keep in mind that with your commander in play, every land drop is also a card draw spell. With that in mind, I'd lean heavy into land ramp spells, like Rampant Growth, Three Visits, Cultivate, Kodama's Reach, and you could even get into the 4 CMC versions of these spells. Tatyova, Benthic Druid is a good backup for your commander, too.
More interaction, especially along the lines of removal, is also another good way to give you staying power in the game, and Gidgetimer mentioned lots of good ones. I really like Gomazoa; that's the first time I've seen it, and a nice budget option to boot. Meteor Golem is pretty horrible in here, and I don't think it should ever really be run in Simic deck; it's a better fit in colors with trouble hitting enchantments, like black, red, and Rakdos decks. Don't forget counter-magic; that's essentially removal, as well, and most of it you can find at the 2 and 3 CMC range. Counter-magic can also double as protection for your important pieces, and you could also consider running something like Lazotep Plating to help out, too.
Hopefully everyone here has been able to help you out a little to get started. Please respond back to us, and give us a little more information on the route you want to take the deck, and what kind if budget your are working with. Then we can really focus things in.
September 5, 2022 5:58 p.m.
Rampant Growth, Cultivate, and Kodama's Reach are already in the deck is why I went with 8. I did forget to list off land based ramp in Three Visits, Nature's Lore, Farseek, and Sakura-Tribe Elder. And these suggestions were just to get the mana base and average CMC manageable. There is a lot of tuning that could be done in lower CMC slots and tuning the land base o run better non-basics. Like the Vivids can straight up be cut for Rimewood Falls and Tangled Islet and that would make Three Visits/Nature's Lore/Farseek even better.
September 5, 2022 6:16 p.m.
I tried to glance at the list, and just mentioned what I knew off the top of my head. I think all your suggestions were good ones, Gidgetimer.
September 5, 2022 6:27 p.m.
Yeah, sorry if I seemed confrontational. I was more trying to say "bushido_man96 and I are pretty much on the same page, I would just go 11 ramp and 38 lands and he would go 10/40"
And since I looked at the list more, I would probably use STE as a straight up replacement for Yavimaya Elder bringing me to 12/38 and total "mana cards tot eh exact same number.
September 5, 2022 6:38 p.m.
All good, Gidgetimer. I think we were on the same page for the most part.
September 5, 2022 7:26 p.m.
bushido_man96 I definitely lean more towards landfall. Also thank you Gidgetimer for all the feed back too. So other than removing those lands and putting more removal and ramp cards. Will that really help enough?
September 5, 2022 8:02 p.m.
Helping "enough" is a bit subjective. We can't say if it will dial in to your group. What I can say is that I copied the deck and made just the changes I suggested and it looks to have made the deck about a turn faster without doing tuning to focus the deck and make it more efficient.
Now that we have a preferred theme I could start working up a landfall deck based around Aesi and what is already in the deck, but without knowing a budget (either total or per card) it is still hard to know what suggestions to make.
September 5, 2022 8:41 p.m.
Ok cool, Gidgetimer thank you. I think my budget would be around 50 to 60, so pretty low for now. Thank you for taking the time to help :)).
September 6, 2022 1:09 p.m.
Here is the deck I came up with. Green/blue sea monsters copy for editing
I haven't yet made updates to the land base (probably do that tomorrow evening), but take a look and see what you think.
September 7, 2022 12:48 a.m.
Ok bud, I have edited the lands now too so that the list is how I would upgrade your list to establish a board faster and play a little stronger within the budget you gave. Let me know if you have any questions or comments or want an explanation of my reasoning. Also, please let me know what you think.
September 7, 2022 8:13 p.m.
Hey, play more budget lower mana cost ramp that has interaction with Aesi? That way it can potentially be cast before Aesi to help to cast Aesi, but if it's cast after Aesi then it gives you draw.
There's a budget combo you could play with Aesi to draw as much of your library as you want.
- Scaled Herbalist or Llanowar Scout + Retreat to Coralhelm + Simic Growth Chamber or Guildless Commons = infinite land triggers.
Scaled Herbalist taps to put Simic Growth Chamber onto the battlefield, then Retreat to Coralhelm untaps Herbalist. Chamber bounces itself back to your hand and repeat. You can do the combo at instant speed on an opponent's turn as long as Scaled Herbalist or Llanowar Scout can tap and you have Simic Growth Chamber or Guildless Commons in hand. With Aesi draw cards on an opponent's turn and then cast those spells on your turn.