Merchant of Secrets

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Merchant of Secrets

Creature — Human Wizard

When Merchant of Secrets enters the battlefield, draw a card.

Guerric on [Primer] Casting the Mythal

1 year ago
I made one small update to the deck

Merchant of Secrets OUT Aether Channeler IN

This one is a bit of a no-brainer as the new card is strictly better than the old one. Channeler is an awesome addition to this deck. It's nothing flashy and doesn't introduce new combos, but we hardly need more of that. Instead her provides ton of flexibility. He can draw the card just like merchant could, but he is also a second copy of AEther Adept, and can do anything that she can, thus adding more repeatable removal/disruption/recursion to our package. Of course he's a bit better than adept in that he can bounce a non-land permanent. He can also make a bird, though we'd rarely use him for that here. This is just a nice little addition that gives us more synergy and more options.

Guerric on [Primer] Casting the Mythal

1 year ago

Hi everyone! I do apologize for the time away from here. Things have been busy and I've been focused on developing my Giada, Font of Hope deck as this one runs pretty flawlessly. I thought I'd respond to card suggestions with some thoughts of my own. In short, I'm holding my current deck for now. It's always tempting to swap out with each shiny new set, but in most cases I'd favor the current list. Nonetheless, let me respond individually to the suggestions.

amarthaler

I like Wizards of Thay for Lore since I am a longtime DnD player, but I don't think it really goes here. We aren't running a ton of sorceries, and this isn't a deck that benefits too much from discounting that spell type. I also kind of feel like Red Wizards should be red, even though philosophically they fit with blue, but that's just a flavor point. Vesuvan Duplimancy could help us go infinite with Naru Meha, Master Wizard and Rite of Replication, and there would probably be some other shenanigans we could do with it with Venser. I don't know that it would be terrible, but I don't think it would do what we want it to do often enough to justify cutting another piece for it though. Cool card and interesting suggestion nonetheless!

nhhale

I'm glad you are enjoying the deck! It does have a cool feel and stays a tribal deck which is nonetheless incredibly powerful and combo-y, which is unique. Omniscience is always a fun card and I very much use it as a central piece of my Tuvasa the Sunlit deck. With its high cmc I think it will just get in our way much of the time here. I used to run Clone Legion which is a similar cmc and does synergize, and it did make some memorable games but it was just too far off to make a difference. If you like it play it by all means, it's an amazing card and certainly won't be bad. For me it just would contribute to variance without helping the decks key synergies, but I am picky with that.

beastmenwarrior

Aether Channeler is definitely good and absolutely the type of card that goes in here. It's the right cmc and like AEther Adept can effectively bounce itself back (via the token copy). But it has added utility in that it can draw cards and bounce other permanent types. It definitely replaces either Merchant of Secrets or Cloudkin Seer in that it is strictly better than the former and practically better than the latter. Barrin is good because of his second ability, which I've found to be relevant. And having an extra bounce option is very good without losing the card draw piece. I'm not so sure about Ertai Resurrected though. The abilities are certainly good, but the 4cmc *five to copy) is pushing it for me. I think he's a good option, I'm just not sold yet, particularly over something with a lower cmc.

Thanks for the comments and suggestions as always! I have so many decks and primers now it is easy to miss some suggestions, and as this is my original and favorite deck I do like to keep it up to snuff. Aether Channeler will probably go in soon.

Guerric on Brago, Value Eternal

2 years ago

A great blink target that people sometimes forget about is Parallax Tide. You can just remove a bunch of the counters so there is only one left and exile your lands after using them. Then you blink it and return all of your lands to the battlefield untapped. It works pretty well. Watcher for Tomorrow is like a better Sea Gate Oracle in decks like this because you get to look through four cards and can get the first card the turn you get it by blinking it with Brago. I also like doing more of my card draw this way, and play cards like Mulldrifter, Cloudkin Seer, and Merchant of Secrets that can repeatedly draw cards. Grand Arbiter Augustin IV is a pretty great stax piece that helps you a lot and annoys your opponents without shutting down the game.

legendofa on Is Card:Chaos Warp's ability a …

2 years ago

No, it's a condition, not a triggered ability. Triggered abilities use one of three phrases:

  1. Whenever (X happens), (do Y). Whenever Slate Street Ruffian becomes blocked, defending player discards a card.

  2. When (X happens), (do Y). When Merchant of Secrets enters the battlefield, draw a card.

  3. At the (beginning/end of X phase/step), (do Y). At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals one damage to that player.

If it doesn't use one of those formulas, it's not a triggered ability.

KayneMarco on Bachelor's Degree in Wizardry

3 years ago

First off, I’ld cut Baral, Chief of Compliance, mostly because you aren’t running a counterspell deck. You may have a few in here but not enough to justify a slot in the 99. These other ones are a start to the ones I’ld remove:

One card I would most definitely add to the deck though is Venser, Shaper Savant. With the etb doubler your commander has built in you could use Venser to return an opponents spell to their hand then with his doubled etb return himself to your hand to cast again when that opponent tries to cast the same spell again. And with all the cost reducers you have in here you’ll be able to cast him numerous times before your next turn.

Desertrose92 on I Talk to the Wind

4 years ago

Several of your combo pieces do not synergie well with Adeliz, the Cinder Wind 's ability. E.g. Ghitu Journeymage is almost only useful during the combo. Outside of it they are not evasive enough to get past opponents' creatures to reliably make use of the commander's +1/+1s. Wizards such as Neurok Invisimancer or Thalakos Seer can make the +1/+1s count every turn, and are instagibs once you are comboing off.

Also, why no Stonybrook Banneret ? It fits both perfectly in a wizard tribe deck and synergies with the commander's abilities due to Islandwalk well.

Drowner Initiate and Ghitu Journeymage are two more cards I would cut. Instead I would add Merchant of Secrets , it's much more useful during regular play and almost as useful during the combo.

Two other cards that fit well within this deck are Compulsive Research and Deep Analysis . Once you are comboing with two Archaeomancer / Izzet Chronarch / Salvager of Secrets / Scrivener you can mill your opponents with those two cards.

Relic of Progenitus can shot yourself in the foot if you are exiling a card you still need from your own graveyard. An possible alternative is Tormod's Crypt .

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