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dbpunk, most of the cards that have been revealed, thus far, are excellent cards that need further reprints to keep them affordable, so I would not dismiss this set as a "cash grab" (but I do fully agree that the Secret Lairs are definitely cash grabs).
May 25, 2020 midnight
cassualbuilder, how can they justify that high of a price, when only a smaller number of cards have been revealed, thus far?
May 24, 2020 2:05 p.m.
Tzefick, if I removed flying from the creature, she could not be an angel, since angels always have flying, so what if I simply increased her mana cost?
May 24, 2020 2:04 p.m.
I have replaced the two copies of Glory of Warfare in this deck with two further copies of Cerodon Yearling, which was the original number that this deck had, a change that reduced the average converted mana cost of this deck from 2.94 to 2.81, which means that this deck is now tied with my black/white deck for having the lowest converted mana cost out of all my decks. I was loath to make that change, since GoW is an awesome card, but I decided that Scourge of the Nobilis and Balefire Liege were more than sufficient to make my creatures more powerful and it also was more valuable to have a greater number of creatures to be made more powerful.
May 22, 2020 10:38 p.m.
This deck definitely deserves an upvote for its name (are you a fan of Iron Maiden?), but I do have several suggestions: first, I would swap Adaptive Automaton and Metallic Mimic for Lord of the Undead, Cemetery Reaper, and/or Undead Warchief, all of whom shall provide the same benefits, and much more.
May 22, 2020 10:31 p.m.
I say it every time that a new set is announced, but I would like to see Reflecting Pool in this set, to help decrease its price, and, although it is not expensive, Meteor Crater has never been reprinted, so a reprint of that card would be nice.
May 22, 2020 8:27 p.m.
May 22, 2020 6:05 p.m.
pskinn01, that makes sense, and would explain the inclusion of Blightsteel Colossus, which has no apparent connection to the theme of the set, but I still think that Mitotic Slime, Stunt Double, or Splinter Twin would all be suitable choices for this set.
May 22, 2020 12:37 p.m.
shadow63, I cannot speak for every player, but I shall accept creatures being able to kill for the reasons that I stated, previously; in my mind, their benefits outweigh their drawbacks.
May 21, 2020 9:20 p.m.
Kaalia of the Vast is also being reprinted in this set, which is also very nice!
shadow63, perhaps it was wrong to say that the creatures render the enchantments obsolete, but their advantages are numerous: first, they can attack and block; second, creatures generally are easier to cheat out onto the battlefield, resurrect, and duplicate (which is why I am so eager for there to be a creature version of Warstorm Surge), meaning that players will generally prefer the creatures over the enchantments, unless they have a deck that is specifically dedicated to enchantments.
May 21, 2020 8:06 p.m.
Atraxa, Praetors' Voice shall also be reprinted in this set, which is nice; I already have a copy of her, but anything that shall reduce her price is good. Since she is being reprinted, I really would like to see reprints of both Riku of Two Reflections and Sen Triplets, since they has never been reprinted, and, thus, are now very expensive.
They are not likely to be reprinted in this set, but I shall still hope for my top three most desired reprints of Akroma's Memorial, Vedalken Orrery, and Rhystic Study, and a reprint of Dromar, the Banisher would be nice, as well, since he is the only primordial dragon who has not yet been reprinted.
berryjon, WotC explicitly stated that they would not be reprinting any fetchlands in this set, but did assure players that they would be reprinting those lands in another set, this year (although they did not specify which fetchlands that they would be reprinting).
May 21, 2020 5:11 p.m.
Video games have been around for a long time, now (almost fifty years, if one begins counting their history with the release of the Magnavox Odyssey, the first ever home video game console, in 1972), so, by this time, there have been plenty of memorable video games.
In this thread, I shall focus on a very specific, yet crucial, element of video games: the final dungeon. For many players, the final dungeon is one of the most memorable parts of game, since it appears at the very end, just before the fight against the final boss, so the game designers know that they shall need to put great effort into making the final dungeons appropriately dramatic. Therefore, I shall mention several of my favorite final dungeons in video games, and then invite other users to do the same.
One of my favorite final dungeons is Wario’s castle (which was originally Mario’s castle) in Super Mario Land 2: 6 Golden Coins, one of the few Mario games in which Mario is not rescuing a princess or other damsel in distress. That was the game that introduced Wario, Mario’s arch-rival (essentially, the Vegeta to Mario’s Goku) to the world, and his introduction was definitely a memorable one. The castle is by far the longest and most difficult level in the game, due to the constant barrage of obstacles and hazards that it contains, as well as the fact that it has no save points; if the player dies, they must restart from the beginning of that level. Also, the background music helps the level to feel appropriately epic; I am focusing on final dungeons and not final bosses in this thread, but I shall briefly mention Wario himself; the first time that one fights him, he may be difficult, but, once one memorizes his patterns, he is actually quite easy, but that was a limitation of video games at that time.
Two games later in that series, Wario Land II had a very epic final dungeon: actually, due to the branching storylines that that game has, it has several final dungeons (called final chapters), but, after all of those dungeons have been cleared, the player gains access to the Really Final Chapter, which is by far the longest and most difficult level in the game. It is a creepy level that resembles the inside of a living creature, with enemies embedded in its walls with expressions of pure terror on their faces. The level’s background music is appropriately epic and creepy, helping to make the player feel the drama and tension of that level; again, I know that I am focusing on dungeons and not bosses, but the final boss of that level was a severe disappointment, after such an amazing level; how could the game developers pull such a trick on the players, as that?
Another final dungeon that I remember very fondly is the Wind Fish’s Egg from Legend of Zelda: Link’s Awakening. Unlike most of the other dungeons that I shall mention, in this thread, that dungeon is not particularly large or complex: it has no enemies (other than the final boss) and is only a single room with four doors. However, that one room is almost pitch-black (the floor is barely visible) and, upon going through the doors, the player returns to the same room; they must pass through the doors in a certain sequence in order to reach the final boss. That stark emptiness, combined with the extremely creepy background music, gives that dungeon a sense of claustrophobia and makes it certainly one of the best that I have ever seen.
Yet another final dungeon that I really enjoyed was Infinity, the final dungeon of Breath of Fire II, so named because it is a bottomless and featureless void beneath the surface of the earth. While in it, only the characters and the platforms on which they stand are visible, with the background being black and forbidding, which, combined with very dark and ominous background music (noticing a pattern, yet?), makes the player feel as if their party is descending into Hell, except that they fight a god, not a devil, at the end.
What does everyone else say about this? What are some of your favorite and/or the best final dungeons that you have seen in video games?
May 21, 2020 12:50 p.m.
Obviously, I am glad to see a new Masters set, although, with such a specific theme, I doubt that it shall contain too many of the cards that I am hoping shall be reprinted. The first two cards that WotC has revealed from the set are Doubling Season (which is very appropriate for this set) and Blightsteel Colossus, although I am not certain how that card works with the theme of the set.
Here are some of the vital details of the set:
Release Date: August 7, 2020
-24 packs per booster box
-15-card booster packs, with two rares and two foil cards per pack! (And, yes, those foils can be up to two additional rares.)
-Two non-foil showcase box topper cards included in each booster box
-Available in English, French, German, Simplified Chinese, and Japanese
Double Masters will be available on Magic Online starting August 6 (ONE day early!) for $6.99 per booster. It will not be redeemable.
What does everyone else think about this? What cards do you imagine shall be in this set, and are you excited for it?
May 21, 2020 12:40 p.m.
Rhadamanthus, I am very sorry about that; I must not have seen the alert.
Tylord2894, thank you very much.
May 21, 2020 12:30 p.m.
At this point, how likely is it that there shall be another Justice League film? I know that the first one was not well-received, but, surely, DC shall not abandon their flagship team in their cinematic universe?
May 20, 2020 5:08 p.m.
kanokarob, the first wave of the MCU (Iron Man through The Avengers) was awesome, because those were the films that established the universe, but, after that, Marvel seemed to fall into a comfortable formula, with many of their films feeling very similar to each other. Obviously, some of the following films were still excellent, such as Civil War, Infinity War, and Endgame, all of which hugely altered the universe, but most of them were hardly groundbreaking (Ant Man felt too similar to Iron Man and both Homecoming and Far from Home were fairly forgettable, to me).
TypicalTimmy, again, the DCAU did an amazing job of portraying the characters as multifaceted and complex, with their own distinct personalities and psychological issues, with storylines and conflicts that were able to challenge them in ways that felt believable, so, if that universe could do it, there is no reason to think that the DCCU cannot do it, as well.
May 20, 2020 12:33 p.m.
kanokarob, that is what I dislike about the situation: Marvel has no strong competition in that area, which is not good for the consumers. Competition is good for the consumers, so I am really hoping that some other company can make a shared universe that is successful, as well.
May 19, 2020 5 p.m.
DC is having trouble with their own cinematic universe, in their attempt to compete with Marvel, but, after several films that were poorly received, they finally seem to have discovered the key to making great films.
However, I wonder why they ever had difficulty in making the DCCU, at all, since they already have experience with building shared universes; back in the 1990's and early 2000's, DC had the DC animated universe, (DCAU), a universe comprised of several animated television series that were interconnected. That series was amazingly well-written, with great storylines and well-developed characters (in my opinion, the definitive versions of those characters), so it baffles me that DC could somehow fall from the heights of that universe to the depths of their cinematic universe.
What does everyone else say about this? What happened to the talent that produced the DCAU?
May 19, 2020 2:10 p.m.
, pskinn01, I forgot about that, so those are both excellent points, as I imagine that certain strategies would take advantage of drawing cards during either step.
May 18, 2020 10:45 p.m.
SCORE: 6 | 12 COMMENTS | 1986 VIEWS | IN 1 FOLDER
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|Playing since||Eighth Edition|
|Avg. deck rating||3.75|
|Good Card Suggestions||11|
|Last activity||41 minutes|