Please login to comment
enpc, I am not certain if I can provide a satisfactory answer to that question, but I presume that it was because, when I was new to this game, I was not as skilled at building decks as I am, now, so many of my decks were simply me putting in the cards that I felt best suited the color combinations of those decks. However, I would be glad to entertain any suggestions that other users here may have, if they may be able to improve my decks.
October 20, 2019 12:37 p.m.
October 19, 2019 5:25 p.m.
October 19, 2019 5:24 p.m.
October 19, 2019 5:21 p.m.
bushido_man96, I cannot believe that I forgot that bedevil was an instant, but your reminder has finalized my decision; thank you very much for it.
October 19, 2019 5:19 p.m.
I have a copy of Tyrannize i every deck of mine that contains the colors black and red, but I am wondering if I should replace it with Bedevil , since that card has a lower converted mana cost; the former card can potentially produce a more powerful effect, but it must be played strategically, or else it will not hurt the player's opponent as much as the player wishes to hurt them.
October 19, 2019 5:05 p.m.
I have replaced Mirari with Arcane Encyclopedia , which lowered this deck's converted average mana cost from 4.47 to 4.44, and I also replaced Destructive Revelry with Cindervines , since I feel that that card is better in most situations.
October 19, 2019 4:57 p.m.
October 18, 2019 5:20 p.m.
Llanowar Elves is one of the most iconic cards in this game, so it naturally has produced numerous variants, some of which are also mono-green and others of which are multicolored.
Among those creatures, Steward of Valeron is a green/white variant, Zhur-Taa Druid and Radha, Heir to Keld are red/green variants, and both Llanowar Dead and Deathrite Shaman are black/green variants, but there has not yet been a blue/green variant of it, so I do hope that WotC eventually prints such a card.
What does everyone else say about this? Will there eventually be a blue/green variant of Llanowar Elves ?
October 17, 2019 11:01 p.m.
Skyler1776, that is some very awesome flavor text, so I hope that you would allow me to use it. However, I believe that it would be better if it said "no demon could control her, no dragon could destroy her," since demons are known to be manipulative, whereas dragons are known to be destructive.
Funkydiscogod, would the card be too powerful if it put the creature directly onto the battlefield?
Falcoshin, that is actually a good idea, so I may experiment with it.
October 16, 2019 10:29 p.m.
Kaalia is a very popular character in this game, but I noticed that she does not have a "signature spell," so I decided to create one for her, as seen, here:
Kaalia's Summons Show
Search your library for an angel, demon, or dragon card, reveal that card, and put it into your hand. Then shuffle your library.
This card is very simple and straightforward, and it works very well with Kaalia's original incarnation, so it naturally shares her colors.
What does everyone else say about this card? Do you like its design?
October 15, 2019 10:50 p.m.
October 15, 2019 9:31 p.m.
The decklists for Game Night 2019 have been revealed!
I really like the five new face cards, because they are awesome, and a considerable improvement over the face cards from the previous Game Night set (although I personally believe that Avatar of Growth and Rot Hulk were actually quite decent in their own rights). However, I am very disappointed by the reprints, since they are all from recent sets. Does WotC not realize that there are many older cards that have never been reprinted? Since this set does not affect standard legality, it is a perfect place in which to reprint older cards.
What does everyone else think of the decklists for Game Night 2019?
October 14, 2019 6:59 p.m.
Why is there a new un-set so soon? Six years passed between Unglued and Unhinged, and then a full thirteen years passed before Unstable was released, so I find it to be very weird that there shall be a fourth un-set so soon.
October 14, 2019 6:54 p.m.
TypicalTimmy, I never consider rarity as a balancing factor for a card, since it has no mechanical impact; as with movie ratings, I believe that rarity should be assigned after the card is complete; i.e., power determines rarity, not the other way around.
October 14, 2019 6:52 p.m.
TypicalTimmy, that is a very good suggestion, but what about raising the cost to , or would that fail to balance it?
October 13, 2019 10:06 p.m.
Fervent Charge is a great card, but the fact that it is useless on its own is a very glaring flaw, so I decided to make a creature version of it, as seen, below:
Fervent Charger Show
Creature – human berserker
Whenever a creature that you control attacks, it gets +2/+2 until end of turn.
This creature has the same mana cost as Fervent Charge , because I feel that that card is overcosted by today’s standards; if it were printed today, it would almost certainly cost 1 mana less. I also gave it haste so that it could attack and gain its own benefit immediately, which means that it will be a 5/5 for 4 mana, but creatures have become far more powerful in recent years, so I feel that this is acceptable.
What does everyone else say about this card? Do you feel that it is a good design?
October 13, 2019 9:12 p.m.
I have replaced Cradle of Vitality with Archangel of Thune , because she is a more powerful card overall; doing so did raise the average converted mana cost of this deck from 4.35 to 4.37, but that is not a significant increase.
October 10, 2019 2:22 p.m.
Boza, the difference is that Myriad Landscape must be sacrificed, whereas this land is reusable; I added both the "enters the battlefield tapped" and "does not untap during your next untap step" clauses to prevent it from being too powerful; if it had only one of those clauses, I feel that it would be too easy to abuse.
October 10, 2019 2:04 p.m.
SCORE: 2 | 15 COMMENTS | 203 VIEWS
SCORE: 6 | 9 COMMENTS | 879 VIEWS
SCORE: 3 | 10 COMMENTS | 169 VIEWS
|Playing since||Eighth Edition|
|Avg. deck rating||4.50|
|Good Card Suggestions||4|
|Last activity||12 hours|