Razortide Bridge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Razortide Bridge

Artifact Land

Razortide Bridge enters the battlefield tapped.

Indestructible (Damage and effects that say "destroy" don't destroy it.)

: Add or .

kamarupa on Lurker of the Automation

6 months ago

Well, since it seems you want to splash white for Dispatch, I'd recommend playtesting the heck out it and keep adjusting the lands until it seems like it can't get anymore consistent. Razortide Bridge def seems like a great fit, but I also think any land that enters tapped is usually a disturbingly big drain on a deck's speed. Again, I recommend playtesting it a ton with the Bridge and then try swapping that out for the path land Hengegate Pathway  Flip. I'd actually recommend trying it without Darksteel Citadel, too. From what I saw looking at a few other Cheerios decks, none of them tried taking advantage of the extra artifact trigger with artifacts lands and instead all went with the popular expensive lands. I'm not sure how competitive you want this deck to be, but even without dropping the big bucks, we can still get some decent lands these days. Bottom line, if you can't cast spells because you don't have the right color mana, the extra triggers from artifact lands essentially mean nothing.

When it comes to Blood Moon, ug. Man f those players, lol. OK, jk. Mostly. That's def where your Counterspell and a lot of your sideboard comes in huge. I firmly believe that a 1v1 race to 2 wins is the only way to play 'fair' magic, so if you do lose a game to Blood Moon, you have some answers that can shut that down and then it just comes down to luck of the draw.

The Ozolith is a great spell, and I love casting it when I get the chance but it does have 2 issues that compound each other. For starters, it's rare anyone in my little playgroup lets me keep it - they always destroy it first change they get. And then, it being Legendary can turn extra copies into dead cards. So I usually only include one and think of it more as a diversion target for opponents than something I need on the field to win. All that said, I'm a sucker for +1/+1 counters; so I wouldn't say you need Steel Overseer to make The Ozolith worth it, but the Overseer isn't hurting the deck by being here either.

DungeonCrawler64 on Lurker of the Automation

6 months ago

Thanks Kamarupa! I agree with Counter spell and I Am very glad to learn about Dispatch it seems perfect for this deck! Do you recommend that I remove the basic lands and add 3 of the Razortide Bridge? my only problem with this is Blood Moon and Magus of the Moon. Also, I do really like the The Ozolith but to make it more efficient should I add a copy or two of the Steel Overseer?

once again a huge thanks for the feedback!

DeathBySprnkles on Can I make a token …

8 months ago

If I have Mirrorworks on the field and I land drop an artifact land like Razortide Bridge or Ancient Den, would it be possible for me to pay 2 and make a token of the land?

wallisface on Should I Put Additional Artifact …

9 months ago

Generally speaking lands that enter tapped are a terrible idea. These artifact lands are absolutely terrible in basically any shell that isn’t affinity - as the fact that they’re artifacts reduces those affinity costs and so removes the downside of them entering tapped.

With sooo few cards that actually care about artifact-counts, I can’t fathom why you’d want to include this slower manabase. Personally i’d also be ditching Razortide Bridge in favour of something faster.

As an aside, how competitive/viable are you wanting this deck to be? It currently looks like it’s going to play very slowly, with a glut of mana and a very steep mana curve. I think a lot of improvements could be made here for fairly cheap

DemonDragonJ on Should I Put Additional Artifact …

9 months ago

I have four copies of Razortide Bridge in this 60-card artifact deck of mine, but I am wondering if I should replace the four copies of Glimmervoid and four copies of Treasure Vault with four copies of Goldmire Bridge and Mistvault Bridge, for a more reliable mana base; what does everyone else say about that?

As a side note, I severely dislike the fact that those artifact dual lands are named for specific locations on Mirrodin, which limits the sets in which they can be reprinted.

Caran_Lyg on Drone Strike

1 year ago

Thanks for the recommendations Dana_in_Love845. I’m not going to be able to use those because the main theme of the deck is Thopters and counters on said Thopters but I’ve been thinking about building different kinds of affinity decks that I can use the cards you recommended. I’ve considered adding Razortide Bridge but it comes in tapped that’s why I ended up using Port Town.

Dana_in_Love845 on Drone Strike

1 year ago

Razortide Bridge should work really well, making metalcraft and other artifact checks easier for just having a land. Thoughtcast, Ethersworn Sphinx, and really any other affinity spells work amazingly too, especially in a creature spam deck like this. Hope I could help!

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