Artifact Creature — Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colourless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
|Want (5)||CheFxL , Skranbets , futureprimitive , Teurf , Dasbootlegdrew|
Combos Browse all
- Mimic Vat + Myr Battlesphere + Time Sieve
- Eldrazi Displacer + Mana Echoes + Myr Battlesphere
- Fling + Myr Battlesphere
|Commander / EDH||Legal|
Myr Battlesphere occurrence in decks from the last year
Latest Decks as Commander
Myr Battlesphere Discussion
5 days ago
4 weeks ago
Upon discovering Bosh, Iron Golem, I was determined to make him good. I wanted to use his ability as fast as possible, and not have to wait until turn 9. After stumbling upon a red planeswalker, Daretti, Scrap Savant that could yank artifacts out of the graveyard by turn 5, the idea for this strategy began to practically brew itself. However, the planeswalker ability still felt slow, as I could only return one artifact at a time. Later, I decided on the newly found Scrap Mastery to do that job. In the turns leading up to turn 5, I would need to toss as many high CMC artifacts (including Bosh) into the graveyard as possible. Luckily, Red has many efficient cards to do just this: Faithless Looting, Thrill of Possibility, Lightning Axe etc. When it is time to pull the artifacts out of the graveyard, I should be instantly rewarded by enter battlefield effects of cards like Combustible Gearhulk, Meteor Golem, and Myr Battlesphere.
Turn six I can attack with any number of these and then sacrifice one or so to Bosh for the remaining damage.
My question today is threefold:
Should I splash another color to get more synergy off the discarding and more options for artifacts? If so, what cards would you add or substitute (while keeping the deck under $50)?
Have you seen decks like this before? If so, could you provide a link?
How would you feel if you played this deck against your friends? If you had to play against it?
1 month ago
Magus of the Will is budget Yawgmoth's Will on a body that can be reanimated by Muldrotha. It lets you play instants and sorceries in your graveyard. Usually these will be big reanimation spells. Very effective with Splendid Reclamation and Early Harvest. You need to reanimate all lands in the graveyard and untap most of them in this way, but once you do you have access to a lot of mana and the ability to play the rest of the good stuff in the graveyard such as Rise of the Dark Realms. This leads to the big finisher:
Reanimate all creatures and bring back Prime Speaker Zegana, Sewer Nemesis, and Laboratory Maniac --> Draw cards equal to the number of cards in your graveyard. If that number is bigger than your library, you win. Add Disciple of Bolas to double the card draw.
1 month ago
2 months ago
I have some ideas but feel free to ignore any or all of them!
I think overall, you might consider adding more artifacts. I think having 4 Gold Myrs would be sweet! Honestly, I would also even think about putting 2-4 Leaden Myrs in as well. While your deck is mostly white, it can still help you pay for generic mana costs and even activate Cranial Plating at instant speed if you happen to have 2 out. Also, maybe some Hovermyrs would be fun? They can block fliers in a pinch or you could throw a Cranial Plating on it and swoop in for a ton of damage late-game!
If you lean more into artifacts and add more Myrs, it could also open you up to add Myr Battlesphere as well as make your Cranial Plating, Myr Enforcer, and Darksteel Juggernaut more powerful.
You could also add Darksteel Citadel. This is a great way to add your artifact count basically for free!
Depending on how much money you have left in your budget, you could also consider adding more Tempered Steel. That card would be bonkers good, especially in multiplayer!
3 months ago
Gotta love those UB artifact decks :3 I run Thopter Assembly (works with Myr Battlesphere aswell, I might use it too just to increase consistency a little bit) in my Submit to the Matrix deck, for infinite turns with Time Sieve. Then use anything like yours Marionette Master to kill all opponents. For that, I'm using Disciple of the Vault (for the sake of it, Mindcrank) or Altar of the Brood.
3 months ago
Yeah, it's pretty fun, DoktaDakka. I'm thinking of turning it into a more aggressive deck with less mana-exspensive cards like Myr Battlesphere, God-Eternal Rhonas, and Primeval Titan, but more cards like Ogre Battledriver, Bloodbraid Elf, and Champion of Lambholt. Also, if you really like the concept, then you could try and build a Yarok, the Desecrated commander deck. https://edhrec.com/commanders/yarok-the-desecrated
4 months ago
Hey, thanks for the additional info.
For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:
- Brudiclad, Telchor Engineer could replace Temple of the False God.
- Loyal Apprentice could replace Catalog.
Other changes to consider:
- Treasure Mage could replace Broken Concentration.
- Bident of Thassa could replace Coveted Jewel.
- Jhoira, Weatherlight Captain could replace Darksteel Juggernaut.
- The Antiquities War could replace Dreamstone Hedron.
- Steel Overseer could replace Sin Prodder.
- Saheeli, Sublime Artificer could replace Colossus of Akros.
- Everflowing Chalice could replace Worn Powerstone.
- Stoic Rebuttal could replace Silumgar's Scorn.
- Spire of Industry could replace Highland Lake.
- Comet Storm could replace Volcanic Geyser.
Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.
Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.
Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.
For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?