Artifact Creature — Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colourless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
|Have (4)||metalmagic , inane , GeminiSpartanX , PostContact|
|Want (3)||NiftyBiscuit , typicalmail , Jebanator|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|Commander 2013 (C13)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
- Mimic Vat + Myr Battlesphere + Time Sieve
- Eldrazi Displacer + Mana Echoes + Myr Battlesphere
- Fling + Myr Battlesphere
|Commander / EDH||Legal|
Myr Battlesphere occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
Myr Battlesphere Discussion
1 week ago
Hi everyone, i want to build a "fair" urza build which in my opinion basically means: no stax and no infinite combos. I would like to know some suggestions about the possible win cons i could add to the deck (i'm on a budget so no >10$ cards). The ones that i had in mind were:
1) Construct army thanks to: Masterful Replication, Deadeye Navigator (without infinite mana i can't go infinite with constructs), Panharmonicon, Conjurer's Closet, Mirrormade, Karn, Scion of Urza and Mechanized Production
4) cast many spells with low cmc + Aetherflux Reservoir
If you have any other ideas for win cons it would be great.
2 weeks ago
I'd consider taking out Myr Battlesphere it just isn't doing anything outside of KCI.
I would try to find a spot for some of these:
Mycosynth Lattice use your lands on combo turns, make your dorks useful late game as artifacts to sac
Hope of Ghirapur on flavor recurrable answer to a problematic player
Weatherlight card selection for days in this deck
Trading Post is an all star in a deck like this
Buried Ruin is a shoo in
Metalworker is a no brainer
Cranial Plating could be saucy
All the moxen instead of dork mana like Gilded Goose
Ad Nauseam is just the best and your curve is low enough especially if you cut the battlesphere.
Marionette Master I am glad to see is gone.
Generally I'd consider on cutting down on cards that don't do much outside of trying to win with KCI and replace those with ways to win without your graveyard which seems to be the weak point (beatdown seems like a possible plan with enough buffs). Tainted Strike could make sense here. Also it pains me to say Craterhoof Behemoth because that card is lazy AF but that or even the more subdued Pathbreaker Ibex could be options.
1 month ago
Awesome build! I'm a big Purphoros fan and I've been debating about how to find the sweet spot between dragons and artifacts with Purphoros, and I think you've done it (or are close to doing it) here.
I had the following cards that I wanted to point out to you as possibilities, and I'm curious what your thoughts are around them:
Ashnod's Altar: Combos very well with both Myr Battlesphere and Nim Deathmantle, creating infinite ETBs and mana. It also works great as a way to gain mana if you can't keep your big creatures around after sneaking them out. Lastly, you can sacrifice your opponents creatures when you combo with your steal effects, like Molten Primordial
Heirloom Blade: I need to test this more, myself, but this is great in a deck that wants more draw options and, specifically, wants to draw creatures. You can use it to find dragons or artifact creatures in most cases, but can also be used with golems, humans, and goblins.
Zirilan of the Claw: Another card in your maybe board that I think deserves more attention. This can function as another "commander" type card that can get our deck going, easing our reliance on purph-daddy a little bit. I consider this another Sneak Attack card.
Other fun ideas: I like putting a little disruption in my Purph deck, so I've added some of the following cards. I don't know if they can fit in here, but I think they help cover some of Purph's weaknesses while still being "fun" cards to play with and against.
War's Toll: Stop people from countering our Purph-daddy.
Wild Evocation: Great for us, messes with combo players.
Insurrection: Alternate win con that works well against players who like to build wide creature decks.
Pandemonium: A great way to get some additional value from our creatures while, hopefully, helping our opponents board clear one another until we get to our mid-game spike in power (hopefully we don't become the target of this card, though!).
Indomitable Creativity: I'm on the fence about this one, but it's a fun/flexible removal spell that also allows us to trade artifact tokens or mana rocks for stronger things later in the game.
I hope these were at least interesting to read! Again, I love the deck as is, but I wanted to share some other ideas as well.
1 month ago
However, Soulherder's dual use as a general value accumulator and a wincon sets it, imo, as a must-have for any blink deck. Blade of Selves might not be as good as, perhaps, Progenitor Mimic, Helm of the Host, or other cards that don't require you to attack to get copies.
1 month ago
Cards like Soulherder, Pride Sovereign, and Galepowder Mage might be too slow/conditional to be effective. Pride sovereign is just a beater, which you may find lacklustre over time. Blade of Selves is a little expensive but I think it’s ridiculous in flicker builds.
One last thing to think about. You may not have enough mana to operate smoothly. You may want to consider adding 2-4 more lands, and possibly a couple more mana rocks to consistently be able to cast your spells. It depends on how your etb ramp works out though.
3 months ago
Hey thanks! Much appreciated.
In a nutshell, the deck plays with a combination of two types of cards: the ones used to activate Barrin’s ability and the one’s we generally want to return back to our hand. In a dire situation we can target our opponent’s creatures but that is not the primary focus.
Cards like: Hatching Plans, Ichor Wellspring, Mycosynth Wellspring are budget cards thatbwork perfectly as sac fodder and give some sort of reward for sending them to the graveyard. Metallurgic Summonings and Genesis Chamber are great examples of ways to generate sac fodder at minimal cost as well. Toothy, Imaginary Friend and Matter Reshaper among others give a little more of a reward when sent to the graveyard.
Then there are the cards we want to target with Barrin’s ability. Basically just a bunch of stuff with delicious ETBs. Master of Waves, Ulamog, the Infinite Gyre, Sower of Temptation, Myr Battlesphere and Torrential Gearhulk are prime examples of this. Large payoff if we can get them to bounce multiple times.
All the instants and sorceries are a basic round-up of counterspells and spells that will help syphon through the deck. When building this, the other person who helped me mainly used cards from Guilds of Ravnica and later. So mostly newer cards.
I’ve only played a few games with this and it’s definitely fun. Biggest problem i’ve noticed is I need more firepower. I’m thinking of adding in Kozilek and Jin-Gataxius just as some potential finishers. I’m not a blue player either but Barrin appealed to me for his obscurity and the fact his ability is really solid.
Thanks for commenting and I’ll check out your Naban deck to see if I can help you out!
3 months ago
Braingamer: Thanks for those suggestions! Thassa, Deep-Dwelling is pretty sweet, and I really need to get my hands on one. I do agree that Sheoldred, Whispering One and Myr Battlesphere are not needed in the deck (Sheoldred is really only in there for extra graveyard recursion; the Battlesphere, when bounced, produces a crap ton of tokens and decent direct damage); however, I must respectfully disagree with cutting Razaketh, the Foulblooded. While his cmc is high, I have a few ways to cheat him into play, plus my ramp seems to be mostly consistent enough to allow me to hard cast him if need be, and he has almost single-handedly won me multiple games by allowing me to dig for whatever answer I need when I need it, while also giving me graveyard fodder to recur for more etb triggers. He's also an 8/8 flying beater with trample, which is a nice added touch for offence or defense. I may be completely wrong, but I really -really- enjoy Razaketh in this deck.
wozislightning: Awesome suggestions as well. I would -REALLY- like to get my hands on a Cloudstone Curio for this deck, but it's out of my price range, at the moment. Your ideas are definitely more affordable, and will require more investigating. Thanks much!
3 months ago
I'd build the EDH deck, by the way, using spells like Daretti, Scrap Savant and Brudiclad, Telchor Engineer alongside things such as Myr Battlesphere and Wurmcoil Engine to constantly make more and more bombs while also producing tons of ground troops. I can use Daretti to bring them back and loop a cycle. I can also use legendary artifacts and effectively put 6 charge counters on him just from two sacrifices: The first sac and recur it with Daretti for another sac.
Each turn, I'd be able to make a Bomb with at least 7 charge counters on it. 3 from the first sac, 3 from the second sac, and 1 for the upkeep trigger.
That means after the 2nd bomb, I am dealing 7 damage to 7 targets each turn. Absolutely disgusting.