Myr Battlesphere

Myr Battlesphere

Artifact Creature — Myr Construct

When this enters the battlefield, create four 1/1 colourless Myr artifact creature tokens.

Whenever this attacks, you may tap X untapped Myr you control. If you do, this gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

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Have (2) metalmagic , rockleemyhero
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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Myr Battlesphere occurrence in decks from the last year

Latest Decks as Commander

Myr Battlesphere Discussion

aznb01777 on Esix of Zendikar

3 hours ago

I forgot to include Myr Battlesphere and Blade of Selves . Which reminds me I need to add those and throw in Thopter Assembly too lol

nathanielhebert on Experimental Myr

1 day ago

Always looking for new angles to put my Myr cards to use.

Looks like you're trying to open a Door to Nothingness as a potential win condition — I've had success with Myr Galvanizer to untap all my mana-dorks for additional colour splashes, or to augment the Myr Battlesphere .

Spirits on Saheeli's Thopter Factory

3 weeks ago

Hey TheDigitalMoose,

Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.

I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.

Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.

I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.

Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .

Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.

I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway  Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.

I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.

Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.

This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.

Super fun, nice low moving to mid deck. Cheers!

Lanzo493 on Blinky, Blinky, Blinky, and Clyde

1 month ago

Myr Battlesphere is one of the best token generators. And very blinkable.

Mcat1999 on SCP - 166

1 month ago

Based on the SCP series. SCP stands for "Secure, Contain, Protect" and is a fictional work where anyone may create anomalous creatures, states of being, items and otherwise abnormal constructs to be claimed and cataloged.

SCP - 166 is classified as a Human with Reindeer-like antlers, hooves and a tail (not unlike a Satyr, really).

She is said to have the passive 15' ability to degrade all technological devices as they are returned to nature. The more advanced the item, such as a smartphone, the more rapidly it is destroyed.

This inspired me to make her as a Commander. Given that she has no name, I'll be providing one for her.

Euclida, Nature Restored

Legendary Creature - Human Beast

Protection from artifacts and enchantments (updated from Hexproof)

At the beginning of your upkeep, target artifact or enchantment becomes a colorless Forest land. .



You can fill your library with mana rocks such as Fellwar Stone , Mind Stone , Arcane Signet , etc and slowly convert them into lands which you can use to generate value. In addition to mana rocks, non-mana producing artifacts such as Myr Battlesphere will eventually create multiple Forests for you. Similarly, you may use her to take down your opponents valuable assets, hindering and slowing their progress as well.

Given that her ability isn't that strong and takes some time to really see the benefit of, I gave her Partner to help her out.

The video for SCP - 166 can be found here.

wallisface on Thopter deck

1 month ago

Some thoughts:

  • I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.

  • I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.

  • I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).

  • Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).

  • I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.

  • Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind

kpres on The Sagas of Muldrotha and her Mediocre-Friends

1 month ago

My muldrotha deck started out this way. I was innocent. I thought I could just do a sultai value train. I was wrong. The dark side was too strong. Now I run Second Chance , Time Sieve + Myr Battlesphere , and Mindslaver .

If you still resist the dark side, then try Prime Speaker Vannifar or Birthing Pod . If the dark side is calling you, then I welcome you to check out Tide Pod Breakfast.

kpres on Muldrotha, The Mangrove Queen

2 months ago

I see you have gone for "The Muldrotha Combo". Check out my deck Tide Pod Breakfast, which doesn't use any $700 Lion's Eye Diamond s, and still manages to fit in several infinite combos. The mainstream combo with Lion's Eye Diamond, Phantasmal Image, and Animate Dead is predictable, and your opponents will be expecting it and know how to deal with it. They likely won't see Time Sieve + Myr Battlesphere coming.

You're missing a few key combos, including a way to win without using Muldrotha. I suggest Tunnel Vision + Living Death .

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