Myr Battlesphere

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colourless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

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Trade

Have (3) DoctorScarf , metalmagic , DemMeowsephs
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Printings View all

Set Rarity
Double Masters (2XM) Rare
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Tokens

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Myr Battlesphere Discussion

multimedia on Saheeli Pre-Con Upgrade

5 days ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

Lanzo493 on Colorless/Blue Artifact Deck Help!

1 week ago

You’ll want about 20 lands for a 60 card deck. If you’re running Sol Ring and Voltaic Key, then I suggest also running 4 Basalt Monolith so you can ramp really hard. Also, Manifold Key is (almost) strictly better than its counterpart.

With all that mana, I’d focus on playing bigger artifacts rather than smaller ones. I’d say focusing at the 6-7 mana area would be best. That’s Wurmcoil Engine, Myr Battlesphere, Steel Hellkite, etc.

The most powerful card you can run is by far Tinker. It’s the best way to get out your huge artifacts like Blightsteel Colossus.

Monomanamaniac on Bosh throws a fit

3 weeks ago

So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.

As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway  Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.

I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.

Lostsorrow on Unicorny Power

1 month ago

Magikarpet I really like Workhorse a lot. I would most likely be picking one up to replace the Myr Battlesphere. I like having the Brood Monitor combo so to have an extra version of that would seem like a good idea to me. Heartstone although very awesome, I am not quite sure what I would cut for it. The deck is quite tight right now and it would require over the top cards to replace others. The only slot I may consider sneaking it into would be to replace Kitchen Finks as it's really dependent on having a sac outlet and Good-Fortune Unicorn out. The only other card slot I could consider would be Wild Pair. Great suggestions :)

StopShot on Help me foolproof this infinite …

2 months ago

@SynergyBuild, Myr Battlesphere is just too slow as you can't attack right away unless you add another piece to the combo and the initial combo can't draw for those extra pieces either.

Instead of Myr Battlesphere I think I'd rather run Murderous Redcap or Sling-Gang Lieutenant or Scampering Scorcher as I can take out all my opponents on the spot with any of them and they're much cheaper to cast too.

The reason I wanted to look hard into this avenue when easier options exist is simply because the Pyromancer option is cheaper CMC-wise to pull off and Seasoned Pyromancer by itself provides more value than any of those CMC creatures as well.

SynergyBuild on Help me foolproof this infinite …

2 months ago

The combo is just adding Seasoned Pyromancer to the predefined Nim Deathmantle/Ashnod's Altar list. I mean, in many ways the deck could just be the spicier version of those decks using Myr Battlesphere (Which this deck could use for redundancy and for a predetermined win if drawn). That combo was once referred to as the meatball combo for Myr Battlesphere.

Something like Spicy (or Seasoned) Meatballs seems fun, since we are replacing the old plain meatball xD

Hi_diddly_ho_neighbor on The Best Artifact Colors: Golgari

2 months ago

bushido_man96: Cranial Plating is an excellent idea and pairs well with the Marionette Master. Thank you for the suggestion.

I was just kicking around the idea of Attrition + Ornithopter combo over Glissa + Thornbite Staff. However, since deck slots are so tight, I think I'll just stick with the combo requiring fewer deck slots.

I ran Increasing Ambition because I was out of other black tutor cards in my possession and I like that I can still cast it from my graveyard if it gets self-milled. However, I think I am going to move towards Scrapyard Recombiner instead. It is more restrictive, but it still can find my finishers and Glissa can always reanimate the Recombiner.

So I think part of the deck's problem is that I focused to much on recurring value (i.e. the Bauble pieces). I am going to re-evaluate how many of those I really need, as well as some of the under performing cards. I might replace a few of them with some more impactful cards like Myr Battlesphere, Duplicant, Hangarback Walker, and Cranial Plating.

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