Artifact Creature — Myr
: Attach target Equipment you control to target creature you control.
|Want (2)||dchaffee02 , edhan57|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Brass Squire Discussion
1 week ago
I seemed to have stumbled on a bit of an argument. I'm sorry it took that kind of turn! RambIe actually made some decent points and recommendations, though admittedly they probably could have been delivered better on both your end and theirs. I think part of the confusion is the whole "highest level" part. There are a couple of really good cEDH Godo primers out there. Waiting for Godo - cEDH primer seems to be generally considered a really good starting point. You both nailed the point that the two strats are either going all in "glass cannon" count to 11, or a more resilient sort of one with stax pieces. While I like the idea of swapping around pieces to shift from one strategy to another, I do think your deck may struggle to play at the most optimal without further changes to accommodate for either strat. Also Godo kind of fits into a niche in cEDH and feels very meta dependent. I've played Godo off and on and at different competitive levels for a while, in my experience, Godo actually holds up fairly well in a meta full of stax pieces. There's really only a few pieces out that you have to watch out for, and your deck already runs a lot of the necessary removal to answer those threats. Even in combo heavy meta, Godo still has a place for being a consistent turn 3 win or earlier. If you play in a meta with a lot of counterspells, part of it is knowing if/when to go for the Godo Helm combo, which is something that comes down to your own decisions and only gets better with playing the deck in games. Also, I wouldn't discount Wheel kind of effects. Yes, it can refill your opponents hand with potential answers, but as mentioned before, there are a plethora of answers that you can include in the list to accommodate for this. I typically view it as a really bad version of Ad Nauseam, giving you that last bit of gas to close out the game or get critical mass of interaction. I also would say that wheels wouldn't be super great in the way the deck currently stands, not a whole lot of ritual one off effects.(though it could maybe work with your take extra turn spells? I'd have to playtest more lol).
Specific recommendations for your swaps... Palladium Myr and/or Brass Squire. Love both these cards, only reason is they're probably the most weak activated abilities in your current build, if your gameplan is to run the stacx pieces.
Also maybe Release the Gremlins, you got a lot of artifact removal in there to slow down opponents mana
For general stuff to consider...
Cursed Mirror does two fold in a Godo deck, Ramp and decrease overall cost of the magical 11mana count for the helm combo. Urza's Saga is a decent land that can fetch any relevant artifacts. Karn, the Great Creator gives you access to exiled helms should it be targeted with removal, and is an overall decent enough stax piece, though at 4 mana it's maybe a bit too steep as to what you're looking for. Also, Chalice of the Void can be a pretty versatile stax piece/protection. at 2 it stops a lot of formats counters, but probably best at one, where it stops swords to plowshares, natures claim etc.
Hope those help! All in all, I think a modular Godo deck is an interesting idea! I would ask you to look at the recommendations given before in a vacuum without taking it too personal. In your own playtesting, try to address the main concerns/weaknesses mentioned above (without even having to argue or mention stuff in the comments section. The aim is to get better and to learn, even if you disagree with some random person on the internet lol. Take recommendations with a grain of salt and just be receptive to criticism). Opinions and suggestions don't hinder what you are actually allowed to play, they're just ideas to get you thinking about when trying to make your deck better. Play the game how you want. Good luck playtesting!
2 months ago
3 months ago
That awkward moment when you realize Godo does not immediately equip Helm of the Host when ETB.
What are some "plan B" strategies people use in case Helm is destroyed before Godo gets to equip it?
I am aware of Panharmonicon and getting Hammer of Nazahn first before Helm or having a Brass Squire ....but again....let's assume the worst. Combos like Twinflame and Dualcaster Mage don't seem fast enough....
4 months ago
wallisface Love the suggestions! Brass Squire and Plague Myr are in the list because I thought the added mana utility could be a nice bonus at times, but I like your suggestion of using something with more immediate utility. Think I'll replace the Brass Squire with Necropede to keep the artifact and infect numbers up. I also like the idea of using a more tool-boxy set of equipment. Going with less than 22 lands makes me nervous, but I might give it a try. It may take a little while due to cost, but I think I'll probably incorporate most of your suggestions in some way over time. Thanks!
4 months ago
Commander_JAR: You're correct in that while you end up with infinite tokens, you're only attacking with 2 tokens each combat (one from the previosu combat and one from the current combat). This however would mean that your opponent would require 2 creatures with indestructible (or some kind of dynamically increasing toughness), or have 2 3/* creature with first strike to stop this.
While this is very possible, it's not really an issue in cEDH as there aren't many scenarios where you come up against this. If there is a concern though, you can either include something like Impact Tremors in your deck or use cards like Argentum Armor in combination with Brass Squire to suit up one of the clones (works for everything except indestructible).
And unless they have a bunch of big first strikers, next turn you should have an infinite supply of Godos to attack with. Not tom ention that chances are you've knocked the other two opponents out at this point so there's only one player you have to deal with.
4 months ago
Update 6/14/2021 - Kaldheim + Strixhaven Changes
4 months ago
Update 6/14/2021 - Kaldheim - Strixhaven Changes
Omnath, Locus of Creation replacing Hope of Ghirapur
Cosima, God of the Voyage Flip replacing Jalira, Master Polymorphist
Maja, Bretagard Protector replacing Emmara, Soul of the Accord
Sign in Blood replacing Read the Bones
Wandering Archaic Flip replacing Brass Squire
Barkchannel Pathway Flip replacing Arcane Sanctum
Blightstep Pathway Flip replacing Crumbling Necropolis
Branchloft Pathway Flip replacing Frontier Bivouac
Brightclimb Pathway Flip replacing Jungle Shrine
Clearwater Pathway Flip replacing Mystic Monastery
Cragcrown Pathway Flip replacing Nomad Outpost
Darkbore Pathway Flip replacing Opulent Palace
Hengegate Pathway Flip replacing Sandsteppe Citadel
Needleverge Pathway Flip replacing Savage Lands
Riverglide Pathway Flip replacing Seaside Citadel
4 months ago
I second Sunforger . But I disagree about it not being that good. It protects your board with Teferi's Protection , Debt of Loyalty , Deflecting Swat and Boros Charm , it removes creatures with Swords to Plowshares , Path to Exile and my favorite: Settle the Wreckage , it kills other problematic permanents wit Disenchant , Chaos Warp or Wear / Tear , can shut players down with Silence , Abeyance or Orim's Chant , and in my deck, it wins the game by searching and casting both Gideon's Sacrifice and Arcbond on the same Indestructible creature. It will even find the Lightning Bolt to start the chain.
Sunforger is one of the best boros equipments, at least if you can cheat a bit on the equip cost. But we have Ardenn, Intrepid Archaeologist , Brass Squire , Puresteel Paladin , Sigarda's Aid , Halvar, God of Battle Flip and a few others to help with that