Brass Squire

Brass Squire

Artifact Creature — Myr

{T}: Attach target Equipment you control to target creature you control.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Brass Squire occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Brass Squire Discussion

TypicalTimmy on Neliv, Master Blacksmith

3 weeks ago

Epicurus, yes I was talking about EDH. And absolutely Puresteel Paladin would be in the deck, as would other powerful cards such as Brass Squire, Auriok Steelshaper, Stoneforge Mystic and others.

By being in Boros, it gives you access to Sunforger and Embercleave as well, not to mention Hellkite Tyrant. Slap some Lightning Greaves on him and win.

Blue is one of, if not the, strongest color for artifacts. The old school "artifacts matter" colors were Esper but there has been a push in recent years to go Izzet.

Personally, I'm not a big fan of blue. Absolutely nothing wrong with the color, it's just not my play style. I love to go big and attack. Now, Boros doesn't go big but it does go wide. Boros also loves some nasty combat tricks.

Telling me to "make this guy better than (Puresteel)" isn't really a valid point, because if I did and made equip costs users would be in here telling me how broken and shit it is. If you want to make something better than Puresteel, slap Legendary on Puresteel and call it a day.

The truth is, no card is perfect. No card is truly balanced. There is always improvements to be made. No one player is always going to be happy with whatever is presented.

Just because you don't like it means absolutely nothing.

Besides, we already have something "better" anyway - Syr Gwyn, Hero of Ashvale. So if anything, you need to compare my card to her, not Puresteel.


EDIT: Sorry if it came off rude and aggressive. I'm really tired and, after re-reading it I recognize that the tone is a bit more stern then I wanted. I'm not trying to be mean - I'm just lacking filters right now.

hienisms on

2 months ago

One or two of the following: Auriok Windwalker, Brass Squire, Fumble, Grip of Phyresis, Kor Outfitter, Magnetic Theft

thecakeisalie42 on The Drak

3 months ago

Hey Spell_Slam, thanks for the advice! I think I definitely overlooked Crashing Drawbridge, it's a lot cheaper than some of my other haste effects. I think I'd cut Ogre Battledriver before Fervor, since Fervor is cheaper and more resilient as an enchantment.

My deck isn't as focused on the dragons as they're more of a backup plan (I've actually considered cutting them), so I'm not super hot on Ilharg, the Raze-Boar. I think Etali, Primal Storm is nice, but expensive, not a dragon, and likely to eat removal.

I think you're right on Light Up the Stage since it's really low impact for EDH.

The reason I have Brass Squire is to effectively "discount" playing a protected Drak, and Magnetic Theft is not free, so it's likely to discount by only 1 or 2, while also being one shot. If my playgroup starts running more greaves and boots, I'll slot it in to steal theirs.

Thanks for the advice!

dingusdingo on Shadowspear & Darksteel plate interaction ...

3 months ago

Yeah if we reeeeeeeeally want to dive into it

  • 613 Interaction of Continuous Effects
  • 613.1. The values of an object’s characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a token or a copy of a spell or card, that means the values of the characteristics defined by the effect that created it. Then all applicable continuous effects are applied in a series of layers in the following order:
  • 613.1a Layer 1: Copy effects are applied. See rule 706, “Copying Objects.”
  • 613.1b Layer 2: Control-changing effects are applied.
  • 613.1c Layer 3: Text-changing effects are applied. See rule 612, “Text-Changing Effects.”
  • 613.1d Layer 4: Type-changing effects are applied. These include effects that change an object’s card type, subtype, and/or supertype.
  • 613.1e Layer 5: Color-changing effects are applied.
  • 613.1f Layer 6: Ability-adding effects, ability-removing effects, and effects that say an object can’t have an ability are applied.
  • 613.1g Layer 7: Power- and/or toughness-changing effects are applied.

Specifically

Both effects are handling indestructible, which is handled at layer 6

  • 613.1f Layer 6: Ability-adding effects, ability-removing effects, and effects that say an object can’t have an ability are applied.

And the further relevant rules

  • 613.6. Within a layer or sublayer, determining which order effects are applied in is usually done using a timestamp system. An effect with an earlier timestamp is applied before an effect with a later timestamp.
  • 613.6a A continuous effect generated by a static ability has the same timestamp as the object the static ability is on, or the timestamp of the effect that created the ability, whichever is later.
  • 613.6b A continuous effect generated by the resolution of a spell or ability receives a timestamp at the time it’s created.
  • 613.6c An object receives a timestamp at the time it enters a zone.
  • 613.6d An Aura, Equipment, or Fortification receives a new timestamp at the time it becomes attached to an object or player.
  • 613.6e A permanent receives a new timestamp at the time it turns face up or face down.
  • 613.6f A double-faced permanent receives a new timestamp at the time it transforms.
  • 613.6g A face-up plane card, phenomenon card, or scheme card receives a timestamp at the time it’s turned face up.
  • 613.6h A face-up vanguard card receives a timestamp at the beginning of the game.
  • 613.6i A conspiracy card receives a timestamp at the beginning of the game. If it’s face down, it receives a new timestamp at the time it turns face up.
  • 613.6j If two or more objects would receive a timestamp simultaneously, such as by entering a zone simultaneously or becoming attached simultaneously, the active player determines their relative timestamp order at that time.

FURTHER specifically

  • 613.6d An Aura, Equipment, or Fortification receives a new timestamp at the time it becomes attached to an object or player.

  • 613.6b A continuous effect generated by the resolution of a spell or ability receives a timestamp at the time it’s created.

And one more rule to clarify it all

  • 613.8. One continuous effect can override another. Sometimes the results of one effect determine whether another effect applies or what another effect does.
  • Example: Two effects are affecting the same creature: one from an Aura that says “Enchanted creature has flying” and one from an Aura that says “Enchanted creature loses flying.” Neither of these depends on the other, since nothing changes what they affect or what they’re doing to it. Applying them in timestamp order means the one that was generated last “wins.” The same process would be followed, and the same result reached, if either of the effects had a duration (such as “Target creature loses flying until end of turn”) or came from a non-Aura source (such as “All creatures lose flying”).
  • Example: One effect reads, “White creatures get +1/+1,” and another reads, “Enchanted creature is white.” The enchanted creature gets +1/+1 from the first effect, regardless of its previous color.

Tying it all together

Granting indestructible from Darksteel Plate is happening on Layer 6. Removing indestructible from Shadowspear is also happening on Layer 6. The static ability of Indestructible is granted to the creature with a timestamp of when the equipment was equipped. The timestamp of the removal of the static ability Indestructible is granted when the ability of Shadowspear is activated. If the Darksteel Plate was already equipped before the Shadowspear activation, Indestructible will be removed from the permanent. If you are able to equip the Plate AFTER the activation (say from something like Brass Squire), then Indestructible will be granted to the creature. Do note that your opponent could then simply activate Shadowspear again to apply a more recent timestamp and remove the Indestructible.

TL;DR

Most recently done thingy is correct. If you equip after the shadowspear active, you have indestructible. If you activate shadowspear after equip, you don't have indestructible.

Brutal_B on Elsha Weapon Master

3 months ago

You might get some use out of Brass Squire. Mirage Mirror is very versatile in any deck.

lil_cheez on Jimmy's Dalakos l Game Knights #33

4 months ago

Hammer of Nazahn - Brass Squire
Purphoros, God of the Forge - Impact Tremors
Cyclonic Rift - Flood of Tears
Embercleave - Berserkers' Onslaught

Control_Train on Feather Redeems Boros in EDH [Primer]

6 months ago

Styms - I’m glad you like the deck and I hope you have as much fun with it as I do! Thanks for the typo tip also, I’ll fix that.

proterran98 - Thanks for the compliment! I think you’d have to rebuild the deck in one of two ways for Sunbird’s, but I love the idea. You could either make the deck entirely (or a huge majority) one cmc, so that every spell is bound to hit something unless it’s a land revealed, or build your deck with a Birthing Pod type of curve with more lean into the lower cmc spells. You could definitely make it work I think, and it’d be fun as hell if nothing else.

Matticusrex - Sunforger has a place, but it is highly mana intensive and you need to build around it heavily. One card you would require for a Sunforger package is Magnetic Theft . Some other possible additions are Auriok Windwalker , Brass Squire , and maybe even Puresteel Paladin to cheat the equip cost. You also need tutors for Sunforger, of which there are four or five reasonable ones. Other cards that I think make Sunforger better are Mistveil Plains , Canal Dredger , Epitaph Golem , Junktroller , and Reito Lantern so you can reuse spells you get that would go to the graveyard. Another notable inclusion is Settle the Wreckage as a tutorable one sided board wipe.

I originally had it in the deck, and considered adding it back in recently, but the slot efficiency is poor for the value you gain. Why it’s in such a high percentage of those decks is likely because the top decks on here have or had Sunforger for a long time, and it feels like a natural conclusion, even though it isn’t upon inspection.

If the package itself weren’t so expensive (tutors alone likely costing $30-$70 for maximum efficiency) I would say try it and see for yourself. A problem I often ran into with Sunforger was that it took way more resources to get and hold up Sunforger that could have been spent progressing my board or doing something worthwhile. It is a powerful card, but not one that I think truly fits here, even in a storm build.

For example: if you can manage to get all 3 instant speed equip cards, 3 graveyard to bottom of library cards, and hold up the mana to do all this, you could theoretically Settle the Wreckage on each players turn in a pod, rendering you unattackable. However, Intimidation Bolt has a roughly similar effect for about a dozen less card slots and costing around the same mana to hold up for three turns in a row.

TLDR; wouldn’t advise Sunforger, but if you want to include it certainly can be played well If built around properly

As an aside, if you’re just using it as a tutor, and not trying to build around abusing it, it might be reasonable there just to find Teferi’s Protection, Boros Charm, or Angel’s Grace in a pinch. Even then, you’re investing 8 mana to cast one spell from your deck, and a further 5 for each other spell you get with it. Hope this answer is in-depth enough to help with your decision making.

Navon on Zurgo Voltron

6 months ago

You are not building on Zurgo's ability to grow when he kills other creatures. What you could be doing is forcing the opponents to block or give Zurgo Menace so they are incentivized to block with multiple creatures. This is a form of removal.

Also, you don't need all this equipment. It only makes Zurgo a more desirable target and you lose all that mana. And it is useless when you don't have anything to equip it to. Rather than lowering the cost to equip, make it free with Brass Squire , Magnetic Theft or Sigarda's Aid .

You need more interaction with your opponents and less buffs and combat tricks. Especially permanents removal. What will you do against Meekstone , Dictate of Erebos or troublesome Planeswalkers that cripple your entire plan?

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