
Axgard Armory
Land
This enters the battlefield tapped. : Add .
, , Sacrifice this: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle your library.
Trade
Have (1) | orzhov_is_relatively_okay819 |
Want (1) | AjaxSlumbering |
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Latest Decks as Commander
Latest Decks
Axgard Armory Discussion
king-saproling on
Double AA Battery
6 months ago
Looks fun! Thoughts on these?
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Simian Spirit Guide: gets Akiri out a turn faster
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Paradise Mantle, Springleaf Drum: decent ramp piece with Akiri since she has vigilance
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Bonesplitter, Civic Saber: decent turn 1 play
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Greataxe: great (haha) turn 1 play
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Sunforger: big damage and gives you access to any of your instants. nice synergy with Ardenn too
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Mistveil Plains: recycles instants, good if you go with Sunforger. Could recycle equipment for Stonehewer and the like too.
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Axgard Armory, Inventors' Fair, War Room: good utility lands. personally I would take out Power Depot, Temple of the False God, and Opal Palace for these
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Monologue Tax: Similar to Smothering Tithe
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Bastion Protector: pumps and protects both your commanders
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Akiri, Fearless Voyager: draw and protection!
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Puresteel Paladin: good draw, super good with Bloodforged Battle-Axe
Beebles on
Dynamite with a Laser Beam
9 months ago
Thanks again for stopping by my list. Nice version you have going! Looks like fun to combine the janky combos with rattlesnakes and politics through Marchesa.
Here are some cards I expected to find here but didn’t :). Perhaps some of them are of interest to you:
- Protector of the Crown: amazing with indestructible, but also combo’s with Arcbond.
- There are a lot more pain lands that can start some of your combos, like Ancient Tomb, City of Brass and Tarnished Citadel (just to name a few). Consider running them for your fixing instead of the temples for example.
- Wheel of Misfortune and Command the Dreadhorde: great cards on there own and can KO a player when you have your other combo pieces.
- Axgard Armory and Open the Armory great tutor options.
multimedia on
EDH Voltron based on "arm for battle"
9 months ago
Hey, you're welcome. If you want more advice from me I would rather give it here.
Some changes to consider based on the card suggestions in my last comment.
- Ardenn, Intrepid Archaeologist --> Flickerwisp
- Toggo, Goblin Weaponsmith --> Ironclad Slayer
- Fighter Class --> Faith Unbroken
- Open the Armory --> Introduction to Prophecy
- Akiri, Fearless Voyager --> Venerable Warsinger
- Colossus Hammer --> Bonesplitter
- Empyrial Plate --> Haunted Cloak
- Zephyr Boots --> Mask of Avacyn
- Arcane Signet --> Liquimetal Torque
- Sun Titan --> Late to Dinner
- Thought Vessel --> Pressure Point
- Mistveil Plains --> Plains
- Battlefield Forge --> Mountain
- Furycalm Snarl --> Plains
- Axgard Armory --> Plains
These changes would increase interactions with equipment, include equipment tutors, more ramp and better reanimation.
multimedia on
EDH Voltron based on "arm for battle"
9 months ago
Hey, nice overall upgrade of the precon on a very low budget.
Wyleth is much better as a Commander than Bruenor because Wyleth can draw cards which is more powerful as a repeatable ability than Bruenor's pump as well as only being able to equip once for free. Drawing cards in Boros can be more difficult than with other colors thus if your Commander can repeatedly draw then that's an advantage that Boros can really benefit from. You can get reduced equip costs or even free equip from other cards.
With Ardenn, Intrepid Archaeologist at combat on your turn you can equip all equipment you control for free to Wyleth which is nice with Colossus Hammer . Ardenn has excellent interaction with Toggo, Goblin Weaponsmith 's Rocks which are equipment that's created when a land you control ETB. Toggo creates free equipment and Ardenn lets you equip it all to Wyleth for free.
Fighter Class is first an equipment tutor and then you can pay three mana for level 2 which reduces all equipment equip cost by two mana. Level 2 and Level 3 effects are static, after you pay mana the first time. With Level 2 you can pay three mana again to further reduce the cost of equipment another two mana, etc. If you pay five mana for level 3 then you don't lose the effects of level 2. Level 3 can be repeatable creature removal of your choice of opponent blocker when Wyleth attacks.
Akiri, Fearless Voyager is more repeatable draw with equipped creatures as well as a repeatable way to save Wyleth for one mana from many board wipes, other removal and in combat by giving him indestructible. Arcane Signet is a staple mana rock in Commander. Sun Titan is versatile repeatable reanimation of any 3 CMC or less permanent which includes Wyleth.
Pair Empyrial Plate with Thought Vessel to make Wyleth huge and a threat to win by doing evasion Commander damage. Zephyr Boots is a one drop equipment that can give Wyleth flying evasion as well as repeatable loot.
Consider cutting a few basic lands for more Boros dual lands as well as some utility lands? Mistveil Plains combos with Sunforger to keep casting instants since Mistveil puts an instant from graveyard back into your library to then cast again with Sunforger. Battlefield Forge and Furycalm Snarl are budget duals that can ETB untapped and Axgard Armory can be an equipment tutor.
If interested I offer more advice including cuts to consider. Good luck with your deck.
jakeelephant006 on
Zirda's Discount Tool Store
10 months ago
This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.
I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.
Also, I'm pretty high on Forging the Tyrite Sword and Axgard Armory .
king-saproling on
Akiri & Ardenn: Enhanced Combat
11 months ago
Thoughts on these? Lotus Petal , Simian Spirit Guide , Stoneforge Acolyte , Dockside Extortionist , Brass's Bounty , Wyleth, Soul of Steel , Axgard Armory , Seize the Day , Tithe , Weathered Wayfarer , Not of This World , Flawless Maneuver , Knollspine Dragon , Exotic Orchard , Bludgeon Brawl
multimedia on
Baelfire Legion Dega
11 months ago
Hey, well done so far, but Zelalpa looks way out of place, almost a meme. You can build your own Zelalpa with Syr + equipment :)
Consider more lands or better yet mana rocks? With a mana curve avg. of 3.7 that's high for only 33 lands and no mana rocks. You risk not being able to cast spells from your hand because you're land screwed. Mana rocks and other additional mana sources can help gameplay.
- Sol Ring
- Arcane Signet
- Knight of the White Orchid : Knight, land ramp, can get a Plains dual land such as Godless Shrine .
- Forging the Tyrite Sword : ramp with two treasures, third turn it's an equipment tutor.
- Commander's Sphere
- Orzhov Signet
- Boros Signet
- Rakdos Signet
- Mind Stone
Some other ways to help gameplay are to include more repeatable draw:
- Sram, Senior Edificer
- Mask of Memory : equip, repeatable loot.
- Zephyr Boots : equip, flying, repeatable loot.
- Midnight Reaper , Knight, helps against board wipes.
- Akiri, Fearless Voyager
Sram and Akiri are not Knights, but they're worth including because of repeatable draw effects with equipment. Can also improve game play with other draw effects:
Armory is like draw since it can tutor for your best equipment.
Some budget land upgrades to consider:
- Command Tower
- Exotic Orchard
- Unclaimed Territory
- Path of Ancestry
- Nomad Outpost
- Caves of Koilos
- Battlefield Forge
- Rogue's Passage : make Syr unblockable.
- Axgard Armory : equipment tutor.
- Smoldering Marsh
- Ash Barrens
Would you like more advice? I offer more advice in another comment. Good luck with your deck.
king-saproling on
Gisela's beatdown
1 year ago
You might like these: Axgard Armory , Arcbond , Mistveil Plains , Burning Earth , Angel's Trumpet , Palace Jailer , Berserkers' Onslaught , True Conviction , Knollspine Dragon , Worn Powerstone , Coalition Relic , AEther Flash , Repercussion , Lightmine Field , Powerstone Minefield , Pyrostatic Pillar