Axgard Armory

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Axgard Armory

Land

This enters the battlefield tapped. : Add .

, , Sacrifice this: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle your library.

legendofa on Tap Lands

3 weeks ago

There are two main reasons I can see people using taplands.

First, they're generally very affordable. Some people can't or don't want to spend lots of money on their decks. Maybe they want to keep it below a certain budget, or they don't want to put in individual lands that are worth more than the rest of their deck combined.

Second, some do have some special utility. The Ravnica bounce lands, like Simic Growth Chamber, have a specific place in stuff like Cultivator Colossus combos and similar decks. Axgard Armory offers hard-to-counter tutoring, Hall of the Bandit Lord grants haste, Triomes are some of the most reliable color fixers not named Command Tower, and so on.

Yeah, taplands are slow, but they're cheap and easy to find, and there are plenty that do things besides make mana. They get outclassed quickly, but sometimes they're the right level of budget and utility for what a deck wants.

eliakimras on Wyleth, Boros Voltron

7 months ago

Hello fellow Wyleth, Soul of Card Draw player!

I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.

I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:

First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.

You should run boardwipes that hits your stuff the least:

Also, you can streamline your removal package. All of those are fetchable by Sunforger:

More/better auras and equipment

Cheating equip costs

If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.

More utility lands

eliakimras on Equipped Samurai

8 months ago

Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:

You might also want to run some utility lands:

Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:

king-saproling on Plan A

2 years ago

Looks fun! Thoughts on these?

Beebles on Dynamite with a Laser Beam

2 years ago

Thanks again for stopping by my list. Nice version you have going! Looks like fun to combine the janky combos with rattlesnakes and politics through Marchesa.

Here are some cards I expected to find here but didn’t :). Perhaps some of them are of interest to you:

multimedia on OUTDATED wyleth 0 OUTDATED

2 years ago

Hey, you're welcome. If you want more advice from me I would rather give it here.

Some changes to consider based on the card suggestions in my last comment.

These changes would increase interactions with equipment, include equipment tutors, more ramp and better reanimation.

multimedia on OUTDATED wyleth 0 OUTDATED

2 years ago

Hey, nice overall upgrade of the precon on a very low budget.

Wyleth is much better as a Commander than Bruenor because Wyleth can draw cards which is more powerful as a repeatable ability than Bruenor's pump as well as only being able to equip once for free. Drawing cards in Boros can be more difficult than with other colors thus if your Commander can repeatedly draw then that's an advantage that Boros can really benefit from. You can get reduced equip costs or even free equip from other cards.


With Ardenn, Intrepid Archaeologist at combat on your turn you can equip all equipment you control for free to Wyleth which is nice with Colossus Hammer . Ardenn has excellent interaction with Toggo, Goblin Weaponsmith 's Rocks which are equipment that's created when a land you control ETB. Toggo creates free equipment and Ardenn lets you equip it all to Wyleth for free.

Fighter Class is first an equipment tutor and then you can pay three mana for level 2 which reduces all equipment equip cost by two mana. Level 2 and Level 3 effects are static, after you pay mana the first time. With Level 2 you can pay three mana again to further reduce the cost of equipment another two mana, etc. If you pay five mana for level 3 then you don't lose the effects of level 2. Level 3 can be repeatable creature removal of your choice of opponent blocker when Wyleth attacks.


Akiri, Fearless Voyager is more repeatable draw with equipped creatures as well as a repeatable way to save Wyleth for one mana from many board wipes, other removal and in combat by giving him indestructible. Arcane Signet is a staple mana rock in Commander. Sun Titan is versatile repeatable reanimation of any 3 CMC or less permanent which includes Wyleth.

Pair Empyrial Plate with Thought Vessel to make Wyleth huge and a threat to win by doing evasion Commander damage. Zephyr Boots is a one drop equipment that can give Wyleth flying evasion as well as repeatable loot.

Consider cutting a few basic lands for more Boros dual lands as well as some utility lands? Mistveil Plains combos with Sunforger to keep casting instants since Mistveil puts an instant from graveyard back into your library to then cast again with Sunforger. Battlefield Forge and Furycalm Snarl are budget duals that can ETB untapped and Axgard Armory can be an equipment tutor.

If interested I offer more advice including cuts to consider. Good luck with your deck.

jakeelephant006 on Zirda's Discount Tool Store

2 years ago

This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.

I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.

Also, I'm pretty high on Forging the Tyrite Sword and Axgard Armory .

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