Artifact Creature — Myr
: Add to your mana pool.
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|Commander / EDH||Legal|
Latest Decks as Commander
Silver Myr Discussion
2 months ago
Hey, I'm finding the mana acceleration to be very good.
Nice budget version you've made, but Manamorphose can't be played with only Izzet colors since it's color identity has green with hybrid mana. Could cut Manamorphose for Howling Mine since it's repeatable draw and with Galazeth you can tap it for mana before your opponent's turn.
I recently added Toggo, Goblin Weaponsmith for his landfall repeatable create an artifact. Rocks are normally terrible, but with Galazeth they're free artifacts to make mana the turn their created. Saheeli, Sublime Artificer creates artifacts, Servos, whenever you cast any noncreature. Toggo could replace Silver Myr and Shaeeli could replace Iron Myr .
Good luck with your deck.
2 months ago
Missing the colored myr (I did notice you had Leaden Myr already suggested:
5 months ago
Its still not a bad card to run to get some value into the yard, and if someone tries to Bojuka Bog your graveyard you can crack it to get the cards back into your library instead of exile.. not sure its worth a slot though. I would also consider Hagra Mauling Flip in place of maybe Silver Myr or Doom Blade. i know its a little more mana but its great to draw when you don't need a land and great to draw when you do need a land lol. i love the MDFC land cards and really try to squeeze 2-4 in any deck i build (as long as they fit the theme). nothing worse then missing a land drop or drawing lands when its not what you want.. the MDFC's are a great fix to this problem.
10 months ago
Looks good so far. You might like these: Merfolk Looter, Thought Courier, Glint-Horn Buccaneer, Frantic Search, Burning Inquiry, Brainstorm, Desperate Ravings, Spark Double, King of the Pride, Shared Animosity, Kindred Discovery, Mercurial Chemister, Archivist, Jeskai Ascendancy, Silver Myr, Iron Myr
1 year ago
Pretty solid list so far, I have a few suggestions though. First and foremost, if you haven't checked out the cEDH decklist database, I recommend it. If you're truly wanting to get in to cEDH, then that is a good outlet for deck brewing. There are a bunch of cards in your list that are solid picks for a Kinnan deck, but there are also some that aren't up to snuff with the meta, but that's not a necessarily bad thing. Competitive EDH is about play the most powerful cards in the your color pie to achieve your overall win condition and to do it as efficient and consistent as possible. Kinnan is quite new and people are still trying to find the best way to brew the deck, but his strategy is undoubtedly proactive, so we have to try to overwhelm our opponents as fast as possible.
Here are the cards in your deck that you just don't see in the cEDH meta. Not a bad thing, just something to consider.
Your mana dorks are higher in CMC that the meta heavy mana dorks. This puts them being cast usually around turn two, which is when you want to be casting Kinnan.
Arcum's Astrolabe - It's just way too circumstantial, especially when you only have 6 snow lands in the deck. This card would be dead in your hand most of the time. There are also better mana rocks.
Mind Stone has been sub-par for a while. In cEDH, you want to get plenty of mana as soon as possible so you can start setting up for win quickly. This is why Grim Monolith and Mana Vault are very prevalent in the meta. They are net positive mana rocks that come in quickly.
Whir of Invention and Blue Sun's Zenith are on the cusp of being played in the meta and not, mostly Blue Sun's Zenith as it's used to help draw the deck after getting infinite mana. Usually you see these more in mono blue decks because they have plenty of blue to pay the non-generic mana and can go big with the X cost, however, once you leave mono blue it's very difficult to keep up mana for interaction after casting these and usually when X is greater than 2, it's worth someone countering it. If they're countered, the feel bads set in as you're now 5-6 mana behind. I would suggest cutting at least Whir of Inventions for a cantrip like Brainstorm, Ponder, Preordain that nets you cards for cheap.
Force of Vigor - It's not bad, I've seen a few decks run it that are more on the control side, but Kinnan is trying to be more proactive than reactive. Blue has some of the best removal in the game for cheap. Maybe consider a Chain of Vapor. That way if there is a problematic card for you on the board such as Cursed Totem or Linvala, Keeper of Silence, you can hit it regardless of what it is for one mana regardless of whose turn it is.
There are a few suggestions I'd like to make for you to add that are practically staples for most of the cEDH Kinnan decks:
Seedborn Muse to help you use your commander more and acquire an overwhelming board state.
Right now, if you were to play a game with this list, I wouldn't be afraid of you activating Kinnan because there's nothing that will severely impact the game. Jin-Gitaxias, Core Augur is in a lot of the other cEDH decks because getting this guy on the field is detrimental to every opponent's strategy. I suggest you get a higher creature count and put more scary things in the deck. You'll whiff a lot with on activations with a creature count that low.
Here is a link to my current Kinnan build that has been assembling win (in a vaccum) very consistently between turns 3 and 4: Kinnan Activations cEDH
1 year ago
1 year ago
Parce que c'est plus facile l'écrire ici:
Je couperais de ta liste présente Gold Myr , Silver Myr , Palladium Myr , All That Glitters et Ethereal Armor . Je sais que tu voulais garder un peu de voltron, mais je ne pense pas que ça serait une si bonne idée finalement vu la direction que tu prends pour le deck d'abuser les tokens.
1 year ago
Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)
When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.
Lands within the budget to consider adding:
- Caves of Koilos
- Spire of Industry
- Arcane Sanctum
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Port Town
- Choked Estuary
- Buried Ruin
Land to consider cutting:
- Azorius Guildgate
- Dimir Guildgate
- Dismal Backwater
- Scoured Barrens
- Tranquil Cove
- Jwar Isle Refuge
- Vivid Creek
- Dimir Aqueduct
- Temple of Deceit
- Temple of Silence
I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.
Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?
Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.
Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.
Cards within the budget to consider adding:
- Etherium Sculptor
- Foundry Inspector
- Silver Myr
- Sai, Master Thopterist
- Bident of Thassa
- Throne of the God-Pharaoh
- Cranial Plating
- Mirrodin Besieged
- Scrap Trawler
- Junk Diver
- Sharuum the Hegemon
- Nihil Spellbomb
- Wayfarer's Bauble
- Conjurer's Bauble
- Manifold Key
Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.
If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.
Good luck with your deck.